diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-07-05 16:24:03 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-07-05 16:47:32 +0300 |
commit | 30c476e79896a92e75b0d450278ba6f7f1b293dc (patch) | |
tree | 297e5e5b0e54e3d34192e8110469572be2fbe8f3 /src/map/skill.c | |
parent | 5f5ef66b14ad74bbf10b01212825cb537c872623 (diff) | |
download | hercules-30c476e79896a92e75b0d450278ba6f7f1b293dc.tar.gz hercules-30c476e79896a92e75b0d450278ba6f7f1b293dc.tar.bz2 hercules-30c476e79896a92e75b0d450278ba6f7f1b293dc.tar.xz hercules-30c476e79896a92e75b0d450278ba6f7f1b293dc.zip |
Move static methods into interface in skill.c
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 59 |
1 files changed, 32 insertions, 27 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cf5a786b5..7735c14af 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -83,7 +83,8 @@ struct s_skill_dbs skilldbs; struct skill_interface *skill; //Since only mob-casted splash skills can hit ice-walls -static inline int splash_target(struct block_list* bl) { +int skill_splash_target(struct block_list* bl) +{ #ifndef RENEWAL return ( bl->type == BL_MOB ) ? BL_SKILL|BL_CHAR : BL_CHAR; #else // Some skills can now hit ground skills(traps, ice wall & etc.) @@ -3744,7 +3745,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 if (!(flag&1) && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_MONK) { //Becomes a splash attack when Soul Linked. map->foreachinrange(skill->area_sub, bl, - skill->get_splash(skill_id, skill_lv),splash_target(src), + skill->get_splash(skill_id, skill_lv),skill->splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); } else @@ -3755,7 +3756,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->area_temp[1] = 0; map->foreachinrange(skill->attack_area, src, - skill->get_splash(skill_id, skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv), skill->splash_target(src), BF_WEAPON, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -3791,7 +3792,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 //line of sight between caster and target. skill->area_temp[1] = bl->id; map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, - skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -3802,7 +3803,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case NPC_THUNDERBREATH: skill->area_temp[1] = bl->id; map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, - skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -4005,7 +4006,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->area_temp[0] = map->foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); // recursive invocation of skill->castend_damage_id() with flag|1 - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); } break; @@ -4086,9 +4087,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 // Splash around target cell, but only cells inside area; we first have to check the area is not negative if((max(min_x,tx-1) <= min(max_x,tx+1)) && (max(min_y,ty-1) <= min(max_y,ty+1)) && - (map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count))) { + (map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count))) { // Recursive call - map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill->castend_damage_id); + map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), skill->splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill->castend_damage_id); // Self-collision if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0); @@ -4589,7 +4590,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); // Need confirm it. } else { - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL); if( sd ) pc->overheat(sd,1); } @@ -4607,7 +4608,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 // Destination area skill->area_temp[4] = x; skill->area_temp[5] = y; - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL); } @@ -4666,7 +4667,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } else{ - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL); } break; @@ -4803,7 +4804,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 if(flag & 1) skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); } break; @@ -6259,7 +6260,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin skill->area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map->foreachinrange(skill->area_sub, bl, - skill->get_splash(skill_id, skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); status_change_end(src, SC_HIDING, INVALID_TIMER); @@ -6278,7 +6279,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int count = 0; skill->area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), + count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); if( !count && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL); @@ -6324,7 +6325,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->area_temp[1] = 0; map->foreachinrange(skill->attack_area, src, - skill->get_splash(skill_id, skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv), skill->splash_target(src), BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -6338,7 +6339,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_nodamage(src, src, skill_id, -1, 1); map->delblock(src); //Required to prevent chain-self-destructions hitting back. map->foreachinrange(skill->area_sub, bl, - skill->get_splash(skill_id, skill_lv), splash_target(src), + skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|targetmask, skill->castend_damage_id); map->addblock(src); @@ -8735,7 +8736,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int failure; if( (failure = sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) { - map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; + map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),skill->splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL); if (sd) pc->overheat(sd,1); } @@ -9076,7 +9077,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0); } else { clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL); - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -9768,7 +9769,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } } else { skill->area_temp[2] = 0; - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -10083,7 +10084,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) } -static int check_npc_chaospanic(struct block_list *bl, va_list args) +int skill_check_npc_chaospanic(struct block_list *bl, va_list args) { const struct npc_data *nd = NULL; @@ -10097,7 +10098,8 @@ static int check_npc_chaospanic(struct block_list *bl, va_list args) return 1; } /* skill count without self */ -static int skill_count_wos(struct block_list *bl,va_list ap) { +int skill_count_wos(struct block_list *bl, va_list ap) +{ struct block_list* src = va_arg(ap, struct block_list*); if( src->id != bl->id ) { return 1; @@ -10339,7 +10341,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case SC_CHAOSPANIC: case SC_MAELSTROM: - if (sd && map->foreachinarea(&check_npc_chaospanic,src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) { + if (sd && map->foreachinarea(skill->check_npc_chaospanic, src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -10481,7 +10483,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if( sc && sc->data[SC_BASILICA] ) status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica else { // Create Basilica. Start SC on caster. Unit timer start SC on others. - if( map->foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { + if( map->foreachinrange(skill->count_wos, src, 2, BL_MOB|BL_PC, src) ) { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 1; @@ -10746,7 +10748,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: r = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case WM_GREAT_ECHO: @@ -10768,7 +10770,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case SO_ARRULLO: r = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; /** @@ -10883,7 +10885,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_RAYOFGENESIS: if( status->charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) { r = skill->get_splash(skill_id,skill_lv); - map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src), + map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -16672,7 +16674,7 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) case UNT_FEINTBOMB: { struct block_list *src = map->id2bl(group->src_id); if( src ) { - map->foreachinrange(skill->area_sub, &su->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, &su->bl, su->range, skill->splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); status_change_end(src, SC__FEINTBOMB_MASTER, INVALID_TIMER); } skill->delunit(su); @@ -19570,4 +19572,7 @@ void skill_defaults(void) { skill->get_requirement_off_unknown = skill_get_requirement_off_unknown; skill->get_requirement_item_unknown = skill_get_requirement_item_unknown; skill->get_requirement_unknown = skill_get_requirement_unknown; + skill->splash_target = skill_splash_target; + skill->check_npc_chaospanic = skill_check_npc_chaospanic; + skill->count_wos = skill_count_wos; } |