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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-30 11:44:12 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-30 11:44:12 +0000
commitc883ca205971275e576d34b54304c3c5c30f3580 (patch)
tree4d0a218a184099c61a311d65b50e93973c4c773a /src/map/skill.c
parent230ba4e3dd84a19f7dee67fdc97532e5869bef63 (diff)
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* updated map server to jA1137~1159
* Some tidying up in mob.c and skill.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1342 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c658
1 files changed, 369 insertions, 289 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8420f0ac5..40626fa57 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2757,20 +2757,16 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
* スキル使用(詠唱完了、ID指定支援系)
*------------------------------------------
*/
-int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
+int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag)
{
- struct map_session_data *sd=NULL;
- struct map_session_data *dstsd=NULL;
- struct mob_data *md=NULL;
- struct mob_data *dstmd=NULL;
- int i,abra_skillid=0,abra_skilllv;
- int sc_def_vit,sc_def_mdef;
- int sc_dex,sc_luk;
- //クラスチェンジ用ボスモンスタ?ID
- int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
- ,1157,1159,1190,1272,1312,1373,1492};
- int poringclass[]={1002};
-
+ struct map_session_data *sd = NULL;
+ struct map_session_data *dstsd = NULL;
+ struct mob_data *md = NULL;
+ struct mob_data *dstmd = NULL;
+ int i;
+ int sc_def_vit, sc_def_mdef;
+ int sc_dex, sc_luk;
+
if(skillid < 0)
{ // remove the debug print when this case is finished
printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
@@ -2782,23 +2778,24 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
nullpo_retr(1, src);
nullpo_retr(1, bl);
- if(src->type==BL_PC)
- sd=(struct map_session_data *)src;
- else if(src->type==BL_MOB)
- md=(struct mob_data *)src;
+ if (src->type == BL_PC) {
+ nullpo_retr (1, sd = (struct map_session_data *)src);
+ } else if (src->type == BL_MOB) {
+ nullpo_retr (1, md = (struct mob_data *)src);
+ }
- sc_dex=status_get_mdef(bl);
- sc_luk=status_get_luk(bl);
- sc_def_vit = status_get_sc_def_vit(bl);
+ sc_dex = status_get_mdef (bl);
+ sc_luk = status_get_luk (bl);
+ sc_def_vit = status_get_sc_def_vit (bl);
sc_def_mdef = status_get_sc_def_mdef (bl);
- if(bl->type==BL_PC){
- nullpo_retr(1, dstsd=(struct map_session_data *)bl);
- }else if(bl->type==BL_MOB){
- nullpo_retr(1, dstmd=(struct mob_data *)bl);
+ if (bl->type == BL_PC){
+ nullpo_retr (1, dstsd = (struct map_session_data *)bl);
+ } else if (bl->type == BL_MOB){
+ nullpo_retr (1, dstmd = (struct mob_data *)bl);
}
- if(bl == NULL || bl->prev == NULL)
+ if(bl->prev == NULL)
return 1;
if(sd && pc_isdead(sd))
return 1;
@@ -2814,44 +2811,42 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
{
case AL_HEAL: /* ヒ?ル */
{
- int heal=skill_calc_heal( src, skilllv );
+ int heal = skill_calc_heal(src, skilllv);
int heal_get_jobexp;
int skill;
- struct pc_base_job s_class;
-
- if( dstsd && dstsd->special_state.no_magic_damage )
+
+ if (skilllv > 10)
+ heal = 9999; //9999ヒール
+ if (dstsd && dstsd->special_state.no_magic_damage)
heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */
- if (sd){
- s_class = pc_calc_base_job(sd->status.class_);
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ
- heal += heal*skill*2/100;
- if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら
+ if (sd) {
+ if ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) // メディテイティオ
+ heal += heal * skill * 2 / 100;
+ if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id &&
+ pc_calc_base_job2(sd->status.class_) == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら
heal = heal*2; //スパノビの嫁が旦那にヒ?ルすると2倍になる
}
-
- clif_skill_nodamage(src,bl,skillid,heal,1);
+ clif_skill_nodamage (src, bl, skillid, heal, 1);
heal_get_jobexp = battle_heal(NULL,bl,heal,0,0);
// JOB??値獲得
- if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){
+ if(sd && dstsd && heal > 0 && sd != dstsd && battle_config.heal_exp > 0){
heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
- if(heal_get_jobexp <= 0)
+ if (heal_get_jobexp <= 0)
heal_get_jobexp = 1;
- pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp);
+ pc_gainexp (sd, 0, heal_get_jobexp);
}
}
break;
case ALL_RESURRECTION: /* リザレクション */
- if(bl->type==BL_PC){
- int per=0;
- struct map_session_data *tsd = (struct map_session_data*)bl;
- nullpo_retr(1, tsd);
- if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 )
+ if(dstsd) {
+ int per = 0;
+ if (map[bl->m].flag.pvp && dstsd->pvp_point < 0)
break; /* PVPで復活不可能?態 */
- if(pc_isdead(tsd)){ /* 死亡判定 */
+ if (pc_isdead(dstsd)) { /* 死亡判定 */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
switch(skilllv){
case 1: per=10; break;
@@ -2859,60 +2854,58 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case 3: per=50; break;
case 4: per=80; break;
}
- tsd->status.hp=tsd->status.max_hp*per/100;
- if(tsd->status.hp<=0) tsd->status.hp=1;
- if(tsd->special_state.restart_full_recover ){ /* オシリスカ?ド */
- tsd->status.hp=tsd->status.max_hp;
- tsd->status.sp=tsd->status.max_sp;
+ dstsd->status.hp = dstsd->status.max_hp * per / 100;
+ if (dstsd->status.hp <= 0) dstsd->status.hp = 1;
+ if (dstsd->special_state.restart_full_recover) { /* オシリスカ?ド */
+ dstsd->status.hp = dstsd->status.max_hp;
+ dstsd->status.sp = dstsd->status.max_sp;
}
- pc_setstand(tsd);
+ pc_setstand(dstsd);
if(battle_config.pc_invincible_time > 0)
- pc_setinvincibletimer(tsd,battle_config.pc_invincible_time);
- clif_updatestatus(tsd,SP_HP);
- clif_resurrection(&tsd->bl,1);
- if(src != bl && sd && battle_config.resurrection_exp > 0) {
+ pc_setinvincibletimer(dstsd, battle_config.pc_invincible_time);
+ clif_updatestatus(dstsd, SP_HP);
+ clif_resurrection(bl, 1);
+ if(sd && sd != dstsd && battle_config.resurrection_exp > 0) {
int exp = 0,jexp = 0;
- int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level;
+ int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level;
if(lv > 0) {
- exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
- if(exp < 1) exp = 1;
+ exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
+ if (exp < 1) exp = 1;
}
if(jlv > 0) {
- jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
- if(jexp < 1) jexp = 1;
+ jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
+ if (jexp < 1) jexp = 1;
}
if(exp > 0 || jexp > 0)
- pc_gainexp(sd,exp,jexp);
+ pc_gainexp (sd, exp, jexp);
}
}
}
break;
case AL_DECAGI: /* 速度減少 */
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if (dstsd && dstsd->special_state.no_magic_damage)
break;
- if( rand()%100 < (50+skilllv*3+(status_get_lv(src)+status_get_int(src)/5)-sc_def_mdef) ) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ if (rand() % 100 < (50 + skilllv * 3 + (status_get_lv(src) + status_get_int(src) / 5) - sc_def_mdef)) {
+ clif_skill_nodamage (src, bl, skillid, skilllv, 1);
+ status_change_start (bl, SkillStatusChangeTable[skillid], skilllv, 0, 0, 0, skill_get_time(skillid,skilllv), 0);
}
break;
case AL_CRUCIS:
- if(flag&1) {
- int race = status_get_race(bl),ele = status_get_elem_type(bl);
- if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) {
- int slv=status_get_lv(src),tlv=status_get_lv(bl),rate;
- rate = 25 + skilllv*2 + slv - tlv;
- if(rand()%100 < rate)
+ if (flag & 1) {
+ int race = status_get_race (bl), ele = status_get_elem_type (bl);
+ if (battle_check_target (src, bl, BCT_ENEMY) && (race == 6 || battle_check_undead (race, ele))) {
+ int slv = status_get_lv (src),tlv = status_get_lv (bl);
+ int rate = 25 + skilllv*2 + slv - tlv;
+ if (rand()%100 < rate)
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0);
}
- }
- else {
- int range = 15;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ } else {
+ clif_skill_nodamage(src, bl, skillid, skilllv, 1);
map_foreachinarea(skill_area_sub,
- src->m,src->x-range,src->y-range,src->x+range,src->y+range,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ src->m, src->x-15, src->y-15, src->x+15, src->y+15, 0,
+ src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_nodamage_id);
}
break;
@@ -2920,78 +2913,90 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case PR_LEXDIVINA: /* レックスディビ?ナ */
{
struct status_change *sc_data = status_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ clif_skill_nodamage (src, bl, skillid, skilllv, 1);
+ if (dstsd && dstsd->special_state.no_magic_damage)
break;
- if(sc_data && sc_data[SC_DIVINA].timer != -1)
- status_change_end(bl,SC_DIVINA,-1);
- else if( rand()%100 < sc_def_vit ) {
+ if (sc_data && sc_data[SC_DIVINA].timer != -1)
+ status_change_end(bl,SC_DIVINA, -1);
+ else if (rand() % 100 < sc_def_vit) {
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
}
break;
+
case SA_ABRACADABRA:
- //require 1 yellow gemstone even with mistress card or Into the Abyss
- if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!)
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
+ {
+ int skill, abra_skillid = 0, abra_skilllv;
+ //require 1 yellow gemstone even with mistress card or Into the Abyss
+ if ((i = pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!)
+ clif_skill_fail(sd,sd->skillid,0,0);
+ break;
+ }
+ pc_delitem(sd, i, 1, 0);
+ do {
+ abra_skillid = skill_abra_dataset(skilllv);
+ } while (abra_skillid == 0);
+ skill = pc_checkskill(sd,SA_ABRACADABRA);
+ abra_skilllv = skill_get_max(abra_skillid) > skill ? skill : skill_get_max(abra_skillid);
+ clif_skill_nodamage (src, bl, skillid, skilllv, 1);
+ sd->skillitem = abra_skillid;
+ sd->skillitemlv = abra_skilllv;
+ clif_item_skill (sd, abra_skillid, abra_skilllv, "Abracadabra");
}
- //pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
- pc_delitem(sd, i, 1, 0);
- //
- do{
- abra_skillid=skill_abra_dataset(skilllv);
- }while(abra_skillid == 0);
- abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- sd->skillitem=abra_skillid;
- sd->skillitemlv=abra_skilllv;
- clif_item_skill(sd,abra_skillid,abra_skilllv,"アブラカダブラ");
break;
+
case SA_COMA:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(dstsd){
- dstsd->status.hp=1;
- dstsd->status.sp=1;
- clif_updatestatus(dstsd,SP_HP);
- clif_updatestatus(dstsd,SP_SP);
+ if (dstsd) {
+ if (dstsd->special_state.no_magic_damage)
+ break;
+ dstsd->status.hp = 1;
+ dstsd->status.sp = 1;
+ clif_updatestatus(dstsd, SP_HP);
+ clif_updatestatus(dstsd, SP_SP);
}
- if(dstmd) dstmd->hp=1;
+ if(dstmd) dstmd->hp = 1;
break;
case SA_FULLRECOVERY:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp);
- if(dstmd) dstmd->hp=status_get_max_hp(&dstmd->bl);
+ if (dstsd) {
+ if (dstsd->special_state.no_magic_damage)
+ break;
+ pc_heal (dstsd, dstsd->status.max_hp, dstsd->status.max_sp);
+ }
+ if (dstmd) dstmd->hp = status_get_max_hp(bl);
break;
case SA_SUMMONMONSTER:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,"");
+ if (sd) mob_once_spawn(sd,map[src->m].name,src->x,src->y,"--ja--",-1,1,"");
break;
case SA_LEVELUP:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0);
+ if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, pc_nextbaseexp(sd) * 10 / 100, 0);
break;
-
case SA_INSTANTDEATH:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (sd) pc_damage(NULL,sd,sd->status.max_hp);
break;
-
case SA_QUESTION:
case SA_GRAVITY:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
case SA_CLASSCHANGE:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd) mob_class_change(dstmd,changeclass);
+ {
+ //クラスチェンジ用ボスモンスタ?ID
+ int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
+ ,1157,1159,1190,1272,1312,1373,1492};
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if(dstmd) mob_class_change(dstmd,changeclass);
+ }
break;
case SA_MONOCELL:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd) mob_class_change(dstmd,poringclass);
+ {
+ int poringclass[]={1002};
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if(dstmd) mob_class_change(dstmd,poringclass);
+ }
break;
case SA_DEATH:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -3008,15 +3013,16 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case SA_TAMINGMONSTER:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (dstmd){
- for(i=0;i<MAX_PET_DB;i++){
- if(dstmd->class_ == pet_db[i].class_){
- pet_catch_process1(sd,dstmd->class_);
+ if (dstmd) {
+ for (i = 0; i < MAX_PET_DB; i++) {
+ if (dstmd->class_ == pet_db[i].class_) {
+ pet_catch_process1 (sd, dstmd->class_);
break;
}
}
}
break;
+
case AL_INCAGI: /* 速度?加 */
case AL_BLESSING: /* ブレッシング */
case PR_SLOWPOISON:
@@ -3025,23 +3031,22 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case PR_SUFFRAGIUM: /* サフラギウム */
case PR_BENEDICTIO: /* 聖?降福 */
case CR_PROVIDENCE: /* プロヴィデンス */
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
+ if (dstsd && dstsd->special_state.no_magic_damage)
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }else{
+ else {
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
break;
case CG_MARIONETTE: /* マリオネットコントロ?ル */
- if(sd && dstsd){
+ if (sd && dstsd){
struct status_change *sc_data = status_get_sc_data(src);
struct status_change *tsc_data = status_get_sc_data(bl);
int sc = SkillStatusChangeTable[skillid];
int sc2 = SC_MARIONETTE2;
- if((dstsd->bl.type!=BL_PC)
- || (sd->bl.id == dstsd->bl.id)
+ if ((sd == dstsd)
|| (!sd->status.party_id)
|| (sd->status.party_id != dstsd->status.party_id)) {
clif_skill_fail(sd,skillid,0,0);
@@ -3049,12 +3054,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
return 1;
}
if(sc_data && tsc_data){
- if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) {
+ if (sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) {
status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0);
status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0);
}
else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 &&
- sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) {
+ sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) {
status_change_end(src, sc, -1);
status_change_end(bl, sc2, -1);
}
@@ -3072,16 +3077,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case SA_FROSTWEAPON:
case SA_LIGHTNINGLOADER:
case SA_SEISMICWEAPON:
- if(bl->type==BL_PC) {
- struct map_session_data *sd2 = (struct map_session_data *)bl;
- if (sd2->special_state.no_magic_damage) {
+ if (dstsd) {
+ if (dstsd->special_state.no_magic_damage) {
clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
}
- if(sd2->status.weapon==0 || (sd && sd->status.party_id > 0 && sd->status.party_id != sd2->status.party_id) ||
- sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
- sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
- sd2->sc_data[SC_ENCPOISON].timer!=-1) {
+ if(dstsd->status.weapon == 0 ||
+ (sd && sd->status.party_id > 0 && sd->status.party_id != dstsd->status.party_id) ||
+ dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 ||
+ dstsd->sc_data[SC_FROSTWEAPON].timer != -1 ||
+ dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 ||
+ dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 ||
+ dstsd->sc_data[SC_ENCPOISON].timer != -1) {
if (sd) clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
@@ -3090,14 +3097,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(skilllv < 5 && rand()%100 > (60+skilllv*10) ) { //fixed by Lupus (4 -> 5) or else it has 100% success even at lv4
if (sd) clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0);
- if(bl->type==BL_PC && battle_config.equipment_breaking) {
- struct map_session_data *sd2 = (struct map_session_data *)bl;
- if(sd && sd != sd2) clif_displaymessage(sd->fd,"You broke target's weapon");
- pc_breakweapon(sd2);
+ if(dstsd && battle_config.equipment_breaking) {
+ if(sd && sd != dstsd) clif_displaymessage(sd->fd,"You broke target's weapon");
+ pc_breakweapon(dstsd);
}
break;
- }
- else {
+ } else {
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
@@ -3105,18 +3110,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case PR_ASPERSIO: /* アスペルシオ */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if (dstsd && dstsd->special_state.no_magic_damage)
break;
- if(bl->type==BL_MOB)
+ if (dstmd)
break;
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+
case PR_KYRIE: /* キリエエレイソン */
clif_skill_nodamage(bl,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if (dstsd && dstsd->special_state.no_magic_damage)
break;
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+
case KN_AUTOCOUNTER: /* オ?トカウンタ? */
case KN_TWOHANDQUICKEN: /* ツ?ハンドクイッケン */
case CR_SPEARQUICKEN: /* スピアクイッケン */
@@ -3146,6 +3153,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+
case SM_ENDURE: /* インデュア */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
@@ -3156,26 +3164,25 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case SM_AUTOBERSERK: // Celest
{
struct status_change *tsc_data = status_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
+ int sc = SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- status_change_start(bl,sc,skilllv,0,0,0,0,0);
- else
- status_change_end(bl, sc, -1);
- }
+ if (tsc_data && tsc_data[sc].timer != -1)
+ status_change_end(bl, sc, -1);
+ else
+ status_change_start(bl,sc,skilllv,0,0,0,0,0);
}
break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
- if(bl->type==BL_PC) {
- struct map_session_data *sd2=(struct map_session_data *)bl;
- if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
- sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
- sd2->sc_data[SC_ENCPOISON].timer!=-1) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- clif_skill_fail(sd,skillid,0,0);
- break;
+ if (dstsd) {
+ if(dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 ||
+ dstsd->sc_data[SC_FROSTWEAPON].timer != -1 ||
+ dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 ||
+ dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 ||
+ dstsd->sc_data[SC_ENCPOISON].timer != -1) {
+ clif_skill_nodamage(src,bl,skillid,skilllv,0);
+ clif_skill_fail(sd,skillid,0,0);
+ break;
}
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -3214,8 +3221,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *sc_data = status_get_sc_data(bl);
/* MVPmobと不死には?かない */
- if((bl->type==BL_MOB && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない
- {
+ if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) { //不死には?かない
map_freeblock_unlock();
return 1;
}
@@ -3240,8 +3246,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(dstmd) {
int range = skill_get_range(skillid,skilllv);
- if(range < 0)
- range = status_get_range(src) - (range + 1);
dstmd->state.provoke_flag = src->id;
mob_target(dstmd,src,range);
}
@@ -3251,27 +3255,27 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case CR_DEVOTION: /* ディボ?ション */
if(sd && dstsd){
//?生や養子の場合の元の職業を算出する
- struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class_);
-
- int lv = sd->status.base_level-dstsd->status.base_level;
- lv = (lv<0)?-lv:lv;
- if((dstsd->bl.type!=BL_PC) // 相手はPCじゃないとだめ
- ||(sd->bl.id == dstsd->bl.id) // 相手が自分はだめ
- ||(lv > battle_config.devotion_level_difference) // レベル差±10まで
- ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ
- ||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、
- &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ
- ||(dst_s_class.job==14||dst_s_class.job==21)){ // クルセだめ
+ int s_class = pc_calc_base_job2 (dstsd->status.class_);
+
+ int lv = sd->status.base_level - dstsd->status.base_level;
+ if (lv < 0) lv = -lv;
+ if ((sd == dstsd) // 相手はPCじゃないとだめ
+ || (sd->bl.id == dstsd->bl.id) // 相手が自分はだめ
+ || (lv > battle_config.devotion_level_difference) // レベル差±10まで
+ || (!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ
+ || ((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、
+ &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ
+ || (s_class == 14 || s_class == 21)) { // クルセだめ
clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 1;
}
- for(i=0;i<skilllv;i++){
- if(!sd->dev.val1[i]){ // 空きがあったら入れる
+ for (i = 0; i < skilllv; i++) {
+ if (!sd->dev.val1[i]) { // 空きがあったら入れる
sd->dev.val1[i] = bl->id;
sd->dev.val2[i] = bl->id;
break;
- }else if(i==skilllv-1){ // 空きがなかった
+ } else if (i == skilllv - 1) { // 空きがなかった
clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 1;
@@ -3281,30 +3285,34 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_devotion(sd,bl->id);
status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 );
}
- else clif_skill_fail(sd,skillid,0,0);
+ else clif_skill_fail(sd,skillid,0,0);
break;
+
case MO_CALLSPIRITS: // ?功
if(sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv);
}
break;
+
case CH_SOULCOLLECT: // 狂?功
if(sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- for(i=0;i<5;i++)
+ for (i = 0; i < 5; i++)
pc_addspiritball(sd,skill_get_time(skillid,skilllv),5);
}
break;
+
case MO_BLADESTOP: // 白刃取り
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+
case MO_ABSORBSPIRITS: // ?奪
i=0;
- if(dstsd) {
- if((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) {
- if(dstsd->spiritball > 0) {
+ if (dstsd) {
+ if ((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) {
+ if (dstsd->spiritball > 0) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
i = dstsd->spiritball * 7;
pc_delspiritball(dstsd,dstsd->spiritball,0);
@@ -3314,14 +3322,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
i = sd->status.max_sp - sd->status.sp;
}
}
- } else if (dstmd){ //?象がモンスタ?の場合
+ } else if (dstmd) { //?象がモンスタ?の場合
//20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!!
- if(rand()%100<20){
- i=2*mob_db[dstmd->class_].lv;
+ if(rand() % 100 < 20) {
+ i = 2 * mob_db[dstmd->class_].lv;
mob_target(dstmd,src,0);
}
}
- if(i && sd){
+ if (i && sd){
sd->status.sp += i;
clif_heal(sd->fd,SP_SP,i);
} else clif_skill_nodamage(src,bl,skillid,skilllv,0);
@@ -3361,11 +3369,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case BS_HAMMERFALL: /* ハンマ?フォ?ル */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
+ if(dstsd && dstsd->special_state.no_weapon_damage)
break;
- if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) {
+ if(rand() % 100 < (20 + 10 * skilllv) * sc_def_vit / 100 )
status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- }
break;
case RG_RAID: /* サプライズアタック */
@@ -3440,30 +3447,29 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case PR_MAGNIFICAT: /* マグニフィカ?ト */
case PR_GLORIA: /* グロリア */
case SN_WINDWALK: /* ウインドウォ?ク */
- if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
+ if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
/* 個別の?理 */
clif_skill_nodamage(bl,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if(dstsd && dstsd->special_state.no_magic_damage)
break;
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- }
- else{
+ } else if (sd) {
/* パ?ティ全?への?理 */
- party_foreachsamemap(skill_area_sub,
+ party_foreachsamemap (skill_area_sub,
sd,1,
src,skillid,skilllv,tick, flag|BCT_PARTY|1,
skill_castend_nodamage_id);
}
break;
+
case BS_ADRENALINE: /* アドレナリンラッシュ */
case BS_WEAPONPERFECT: /* ウェポンパ?フェクション */
case BS_OVERTHRUST: /* オ?バ?トラスト */
- if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
+ if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
/* 個別の?理 */
clif_skill_nodamage(bl,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0);
- }
- else{
+ } else if (sd) {
/* パ?ティ全?への?理 */
party_foreachsamemap(skill_area_sub,
sd,1,
@@ -3479,30 +3485,24 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case CR_AUTOGUARD: /* オ?トガ?ド */
{
struct status_change *tsc_data = status_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
+ int sc = SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* 付加する */
- status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* 解除する */
- status_change_end(bl, sc, -1);
- }
+ if (tsc_data && tsc_data[sc].timer != -1)
+ status_change_end(bl, sc, -1);
+ else
+ status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
break;
case TF_HIDING: /* ハイディング */
{
struct status_change *tsc_data = status_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
+ int sc = SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,-1,1);
- if(tsc_data && tsc_data[sc].timer!=-1 )
- /* 解除する */
+ if (tsc_data && tsc_data[sc].timer != -1)
status_change_end(bl, sc, -1);
else
- /* 付加する */
- status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
+ status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
break;
@@ -3604,7 +3604,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case RG_STEALCOIN: // スティ?ルコイン
- if(sd) {
+ if(sd) {
if(pc_steal_coin(sd,bl)) {
int range = skill_get_range(skillid,skilllv);
if(range < 0)
@@ -3622,12 +3622,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *sc_data = status_get_sc_data(bl);
// Level 6-10 doesn't consume a red gem if it fails [celest]
int i, gem_flag = 1;
- if (bl->type==BL_MOB && status_get_mode(bl)&0x20) {
+ if (dstmd && status_get_mode(bl)&0x20) {
clif_skill_fail(sd,sd->skillid,0,0);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if(dstsd && dstsd->special_state.no_magic_damage )
break;
if (sc_data && sc_data[SC_STONE].timer != -1) {
status_change_end(bl,SC_STONE,-1);
@@ -3701,7 +3701,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case WZ_ESTIMATION: /* モンスタ?情報 */
- if(src->type==BL_PC){
+ if(sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
clif_skill_estimation((struct map_session_data *)src,bl);
}
@@ -3730,20 +3730,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case AL_TELEPORT: /* テレポ?ト */
- if( sd ){
- if(map[sd->bl.m].flag.noteleport){ /* テレポ禁止 */
+ if(sd) {
+ if (map[sd->bl.m].flag.noteleport) { /* テレポ禁止 */
clif_skill_teleportmessage(sd,0);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( sd->skilllv==1 )
+ if(sd->skilllv == 1)
clif_skill_warppoint(sd,sd->skillid,"Random","","","");
- else{
+ else {
clif_skill_warppoint(sd,sd->skillid,"Random",
sd->status.save_point.map,"","");
}
- }else if( bl->type==BL_MOB )
- mob_warp((struct mob_data *)bl,-1,-1,-1,3);
+ } else if(dstmd)
+ mob_warp(dstmd,-1,-1,-1,3);
break;
case AL_HOLYWATER: /* アクアベネディクタ */
@@ -3827,7 +3827,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
strip_fix = status_get_dex(src) - status_get_dex(bl);
if(strip_fix < 0)
strip_fix=0;
- strip_per = 5+2*skilllv+strip_fix/5;
+ strip_per = 5+5*skilllv+strip_fix/5;
if (rand()%100 >= strip_per)
break;
@@ -3858,7 +3858,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
strip_fix = status_get_dex(src) - status_get_dex(bl);
if(strip_fix < 0)
strip_fix = 0;
- strip_per = 5+2*skilllv+strip_fix/5;
+ strip_per = 5+5*skilllv+strip_fix/5;
if (rand()%100 >= strip_per)
break;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
@@ -3967,7 +3967,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
{
int i;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if(dstsd && dstsd->special_state.no_magic_damage )
break;
for(i=0;i<136;i++){
if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50
@@ -3983,12 +3983,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case TF_BACKSLIDING: /* バックステップ */
battle_stopwalking(src,1);
skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000);
- if(src->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)src);
- else if(src->type == BL_PET)
- clif_fixpetpos((struct pet_data *)src);
- else if(src->type == BL_PC)
+ if (sd)
clif_fixpos(src);
+ else if (md)
+ clif_fixmobpos(md);
+ else if (src->type == BL_PET)
+ clif_fixpetpos((struct pet_data *)src);
skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag);
break;
@@ -4067,7 +4067,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
}
break;
case SA_MAGICROD:
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if (dstsd && dstsd->special_state.no_magic_damage )
break;
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
@@ -4133,7 +4133,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case NPC_HALLUCINATION:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if(dstsd && dstsd->special_state.no_magic_damage )
break;
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
@@ -4144,9 +4144,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
int skill_time = skill_get_time(skillid,skilllv);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 );
- if (src->type == BL_MOB)
- mob_changestate((struct mob_data *)src,MS_DELAY,skill_time);
- else if (src->type == BL_PC)
+ if (md)
+ mob_changestate(md,MS_DELAY,skill_time);
+ else if (sd)
sd->attackabletime = sd->canmove_tick = tick + skill_time;
}
break;
@@ -4155,7 +4155,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
{
int sc_def = 100 - status_get_mdef(bl);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ if(dstsd && dstsd->special_state.no_magic_damage )
break;
if(status_get_elem_type(bl) == 7 || status_get_race(bl) == 6)
break;
@@ -4176,10 +4176,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case NPC_LICK:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
- break;
- if(dstsd)
+ if (dstsd) {
+ if (dstsd->special_state.no_weapon_damage )
+ break;
pc_heal(dstsd,0,-100);
+ }
if(rand()%100 < (skilllv*5)*sc_def_vit/100)
status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -4200,6 +4201,57 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
mob_summonslave(md,mob_db[md->class_].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0);
break;
+ case NPC_RECALL: //取り巻き呼び戻し
+ if(md) {
+ int mobcount;
+ md->recallcount = 0;//初期化
+ md->recall_flag = 0;
+ mobcount = mob_countslave(md);
+ if(mobcount > 0) {
+ md->recall_flag = 1; //mob.cの[取り巻きモンスターの処理]で利用
+ md->recallmob_count = mobcount;
+ }
+ }
+ break;
+
+ case NPC_RUNAWAY: //後退
+ if(md) {
+ int check;
+ int dist = skilllv;//後退する距離
+ check = md->dir; //自分がどの方向に向いてるかチェック
+ md->attacked_id = 0;
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ md->state.skillstate = MSS_IDLE;
+ switch (check) {
+ case 0: //自分の向いてる方向と逆に移動する
+ mob_walktoxy(md,md->bl.x,md->bl.y-dist,0);//そして、移動する
+ break;
+ case 1:
+ mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0);
+ break;
+ case 2:
+ mob_walktoxy(md,md->bl.x+dist,md->bl.y,0);
+ break;
+ case 3:
+ mob_walktoxy(md,md->bl.x+dist,md->bl.y+dist,0);
+ break;
+ case 4:
+ mob_walktoxy(md,md->bl.x,md->bl.y+dist,0);
+ break;
+ case 5:
+ mob_walktoxy(md,md->bl.x-dist,md->bl.y+dist,0);
+ break;
+ case 6:
+ mob_walktoxy(md,md->bl.x-dist,md->bl.y,0);
+ break;
+ case 7:
+ mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0);
+ break;
+ }
+ }
+ break;
+
case NPC_TRANSFORMATION:
case NPC_METAMORPHOSIS:
if(md)
@@ -4218,25 +4270,25 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && battle_config.equipment_breaking)
+ if(dstsd && battle_config.equipment_breaking)
pc_breakweapon(dstsd);
break;
case NPC_BREAKARMOR:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && battle_config.equipment_breaking)
+ if(dstsd && battle_config.equipment_breaking)
pc_breakarmor(dstsd);
break;
case NPC_BREAKHELM:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && battle_config.equipment_breaking)
+ if(dstsd && battle_config.equipment_breaking)
pc_breakhelm(dstsd);
break;
case NPC_BREAKSHIELD:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && battle_config.equipment_breaking)
+ if(dstsd && battle_config.equipment_breaking)
pc_breakshield(dstsd);
break;
@@ -4384,7 +4436,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *sc_data = status_get_sc_data(bl);
/* MVPmobと不死には?かない */
- if((bl->type==BL_MOB && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない
+ if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない
{
map_freeblock_unlock();
return 1;
@@ -4408,12 +4460,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
status_change_end(bl,SC_SLEEP,-1);
}
- if(bl->type==BL_MOB) {
- int range = skill_get_range(skillid,skilllv);
- if(range < 0)
- range = status_get_range(src) - (range + 1);
- mob_target((struct mob_data *)bl,src,range);
- }
+ if(dstmd)
+ mob_target(dstmd,src,skill_get_range(skillid,skilllv));
}
break;
@@ -4814,13 +4862,20 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
break;
case BS_HAMMERFALL: /* ハンマ?フォ?ル */
- skill_area_temp[1]=src->id;
- skill_area_temp[2]=x;
- skill_area_temp[3]=y;
- map_foreachinarea(skill_area_sub,
- src->m,x-2,y-2,x+2,y+2,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|2,
- skill_castend_nodamage_id);
+ {
+ int r = 2;
+ if (skilllv > 5) {
+ r = 14;
+ skilllv = 5; // スタン率上がりすぎるため計算はLv5で固定
+ }
+ skill_area_temp[1] = src->id;
+ skill_area_temp[2] = x;
+ skill_area_temp[3] = y;
+ map_foreachinarea (skill_area_sub,
+ src->m, x-r, y-r, x+r, y+r, 0,
+ src, skillid, skilllv, tick, flag|BCT_ENEMY|2,
+ skill_castend_nodamage_id);
+ }
break;
case HT_DETECTING: /* ディテクティング */
@@ -4933,49 +4988,39 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000);
break;
case AM_CANNIBALIZE: // バイオプラント
- if(sd){
- int mx,my,amount=6-skilllv,id=0;
+ if(sd) {
+ int id;
int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
-
struct mob_data *md;
- for (i=0; i<amount; i++) { //Amount: 1 lev = 1 mob, 2=2, 3, 4, 5 [Lupus]
- mx = x;
- my = y;
- while (i && mx == x ) {
- mx += (rand()%(1+amount) - (1+amount)/2);
- }
- while (i && my == y) {
- my += (rand()%(1+amount) - (1+amount)/2);
- }
- id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv-1] ,1,"");
+ // Correct info, don't change any of this! [celest]
+ id = mob_once_spawn (sd, "this", x, y, "--ja--", summons[skilllv-1] ,1,"");
- if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
- md->master_id=sd->bl.id;
- //md->hp=2210+skilllv*200; commented out, we use REAL hp of the mobs [Lupus]
- md->state.special_mob_ai=1;
- md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
- }
- }
- //block skill
- //i can't check if the summoned mobs are dead.. to be able summon next... so i just disable skill [Lupus]
- pc_blockskill_start (sd, AM_CANNIBALIZE, skill_get_time(skillid,skilllv));
+ if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
+ md->master_id = sd->bl.id;
+ // different levels of HP according to skill level
+ md->hp = 1500 + skilllv * 200 + sd->status.base_level * 10;
+ md->state.special_mob_ai = 1;
+ //非移動でアクティブで反撃する[0x0:非移動 0x1:移動 0x4:ACT 0x8:非ACT 0x40:反撃無 0x80:反撃有]
+ md->mode = 0x0 + 0x4 + 0x80;
+ md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0);
+ }
+ // To-do: 召還されるモンスターには召還したプレーヤーの名前が付きます
+ // (attach name of player?)
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
}
break;
case AM_SPHEREMINE: // スフィア?マイン
if(sd){
- int mx,my,id=0;
+ int id;
struct mob_data *md;
- mx = x;// + (rand()%10 - 5);
- my = y;// + (rand()%10 - 5);
- id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,"");
+ id = mob_once_spawn(sd, "this", x, y, "--ja--", 1142, 1, "");
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
- md->master_id=sd->bl.id;
- md->hp=2000+skilllv*400;
- md->state.special_mob_ai=2;
- md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
+ md->master_id = sd->bl.id;
+ md->hp = 2000 + skilllv * 400;
+ md->state.special_mob_ai = 2;
+ md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0);
}
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
}
@@ -5172,6 +5217,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
if(skilllv >= 6)
range=2;
break;
+ case WZ_METEOR:
+ if (skilllv > 10) //広範囲メテオ
+ range = 10;
+ break;
+ case WZ_VERMILION:
+ if (skilllv > 10) //広範囲LOV
+ range = 25;
+ break;
case HT_SANDMAN: /* サンドマン */
case HT_CLAYMORETRAP: /* クレイモア?トラップ */
@@ -5783,7 +5836,13 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
case 0xac: /* ハミング */
case 0xae: /* 幸運のキス */
case 0xaf: /* サ?ビスフォ?ユ? */
- status_change_start(bl,SkillStatusChangeTable[sg->skill_id],sg->skill_lv,0,0,0,20000,0 );
+ if (sg->src_id==bl->id) {
+ status_change_end(bl,type,-1);
+ break;
+ }
+ if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) {
+ sc_data[type].timer = add_timer(20000+tick, status_change_timer, bl->id, type);
+ }
break;
case 0xb4: // Basilica
@@ -5833,6 +5892,7 @@ int skill_unit_effect(struct block_list *bl,va_list ap)
struct skill_unit_group *group;
int flag;
unsigned int tick;
+ static int called = 0;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
@@ -5853,8 +5913,11 @@ int skill_unit_effect(struct block_list *bl,va_list ap)
else {
skill_unit_onout(unit,bl,tick);
unit = map_find_skill_unit_oncell(bl,bl->x,bl->y,group->skill_id,unit);
- if (unit)
+ if (unit && called == 0) {
+ called = 1;
skill_unit_onplace(unit,bl,tick);
+ called = 0;
+ }
}
return 0;
@@ -9059,6 +9122,23 @@ void skill_init_unit_layout()
memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy));
break;
}
+ case PA_GOSPEL:
+ {
+ static const int dx[] = {
+ -1, 0, 1,-1, 0, 1,-3,-2,-1, 0,
+ 1, 2, 3,-3,-2,-1, 0, 1, 2, 3,
+ -3,-2,-1, 0, 1, 2, 3,-1, 0, 1,
+ -1, 0, 1};
+ static const int dy[] = {
+ -3,-3,-3,-2,-2,-2,-1,-1,-1,-1,
+ -1,-1,-1, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 2, 2, 2,
+ 3, 3, 3};
+ skill_unit_layout[pos].count = 33;
+ memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx));
+ memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy));
+ break;
+ }
default:
printf("unknown unit layout at skill %d\n",i);
break;