diff options
author | Piotr HaĆaczkiewicz <piotr.halaczkiewicz@gmail.com> | 2013-07-31 05:07:50 -0700 |
---|---|---|
committer | Piotr HaĆaczkiewicz <piotr.halaczkiewicz@gmail.com> | 2013-07-31 05:07:50 -0700 |
commit | 871e2f2a56431cf13f193e00b261aae5460bebc1 (patch) | |
tree | aa2c7bd3223471328452b7b7980c0a379a9d4b9f /src/map/skill.c | |
parent | 43d95751dcc937a2caddb5b793f5c45666abfee0 (diff) | |
parent | e7750ecfff5bf856ecc9f38ea327c6b6cc535761 (diff) | |
download | hercules-871e2f2a56431cf13f193e00b261aae5460bebc1.tar.gz hercules-871e2f2a56431cf13f193e00b261aae5460bebc1.tar.bz2 hercules-871e2f2a56431cf13f193e00b261aae5460bebc1.tar.xz hercules-871e2f2a56431cf13f193e00b261aae5460bebc1.zip |
Merge pull request #71 from HerculesWS/permission-cache-fix
Permission cache overhaul
* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 42ab6450f..97f26cca6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -485,7 +485,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) if (idx == 0) return 1; // invalid skill id - if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) + if (pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return 0; // can do any damn thing they want if( skill_id == AL_TELEPORT && sd->skillitem == skill_id && sd->skillitemlv > 2 ) @@ -12235,7 +12235,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16 int i; bool is_chorus = ( skill->get_inf2(skill_id)&INF2_CHORUS_SKILL ); - if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) + if (!battle_config.player_skill_partner_check || pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return is_chorus ? MAX_PARTY : 99; //As if there were infinite partners. if (cast_flag) { //Execute the skill on the partners. @@ -12332,7 +12332,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if (sd->chatID) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) + if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. @@ -13217,7 +13217,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( sd->chatID ) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { + if( pc->has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. |