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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 16:43:20 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 16:43:20 +0000 |
commit | aff8dade6593463301abee054981a4ea21fff273 (patch) | |
tree | caacd036116e75a315e95302871e2f23718e5c03 /src/map/skill.c | |
parent | 39292f6f6a30287d2a4ffdd035f80616a8e6e8a4 (diff) | |
download | hercules-aff8dade6593463301abee054981a4ea21fff273.tar.gz hercules-aff8dade6593463301abee054981a4ea21fff273.tar.bz2 hercules-aff8dade6593463301abee054981a4ea21fff273.tar.xz hercules-aff8dade6593463301abee054981a4ea21fff273.zip |
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b8fd82f3b..f8b946eb0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3091,12 +3091,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case CR_ACIDDEMONSTRATION: case TF_THROWSTONE: case NPC_SMOKING: - case HVAN_EXPLOSION: //[orn] case GS_FLING: case NJ_ZENYNAGE: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; + case HVAN_EXPLOSION: case NPC_SELFDESTRUCTION: if (src != bl) skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); @@ -4063,7 +4063,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_SELFDESTRUCTION: //Self Destruction hits everyone in range (allies+enemies) //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. - i = (md && md->special_state.ai == 2 && !map_flag_vs(src->m))? + i = ((hd || (md && md->special_state.ai == 2)) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif_skill_nodamage(src, src, skillid, -1, 1); map_foreachinrange(skill_area_sub, bl, @@ -5554,14 +5554,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_fail(hd->master,skillid,0,0); break; case HLIF_CHANGE: //[orn] - if ( hd ) { - clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(&hd->bl,type,100,skilllv,skill_get_time(skillid,skilllv))) ; - status_heal(&hd->bl, hd->master->homunculus.max_hp, 0, 0); - skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ; - } - else - clif_skill_fail(hd->master,skillid,0,0); + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + if (sd) + skill_blockpc_start(sd, skillid, skill_get_time2(skillid,skilllv)); + if (hd) + skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)); break; default: |