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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-12 16:39:38 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-12 16:39:38 +0000 |
commit | 69157e0ed740155f423edc364313d250b34aa5da (patch) | |
tree | 4d60baa4ba356fcbc9d92d889357176ce8bfb6a3 /src/map/skill.c | |
parent | 02efda2130b68359b65c54c546187d027c5fc3e9 (diff) | |
download | hercules-69157e0ed740155f423edc364313d250b34aa5da.tar.gz hercules-69157e0ed740155f423edc364313d250b34aa5da.tar.bz2 hercules-69157e0ed740155f423edc364313d250b34aa5da.tar.xz hercules-69157e0ed740155f423edc364313d250b34aa5da.zip |
Change GC_VENOMIMPRESS to 10 cells.(bugreport:6419)
Fixed bugreport:6503 where SR_GT_REVITALIZE causes glitch display in stat window.
Change WM_LULLABY_DEEPSLEEP to self targeted skill.(bugreport:6579)
Fixed bugreport:6642 where SR_CURSEDCIRCLE effect is not remove after casting AL_WARP.
Change SO_ARULLO to ground targeted skill.(bugreport:6842)
Fixed bugreport:7165 where 'npcwalkto' script command is not working properly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8c21b7eba..f63975023 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4496,11 +4496,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; - case WM_LULLABY_DEEPSLEEP: - if( bl != src && rnd()%100 < 88 + 2 * skill_lv ) - sc_start(bl,status_skill2sc(skill_id),100,skill_lv,skill_get_time(skill_id,skill_lv)); - break; - case SO_POISON_BUSTER: { struct status_change *tsc = status_get_sc(bl); if( tsc && tsc->data[SC_POISON] ) { @@ -8592,12 +8587,25 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SO_ARRULLO: - if( flag&1 ) - sc_start2(bl, type, 88 + 2 * skill_lv, skill_lv, 1, skill_get_time(skill_id, skill_lv)); - else { - clif_skill_nodamage(src, bl, skill_id, 0, 1); + { + // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % + int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd)?sd->status.job_level:0; + rate -= status_get_int(bl)/6 - status_get_luk(bl)/10; + clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + sc_start2(bl, type, rate, skill_lv, 1, skill_get_time(skill_id, skill_lv)); + } + break; + + case WM_LULLABY_DEEPSLEEP: + if( flag&1 ){ + //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] % + int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; + if( bl != src ) + sc_start(bl,type,rate,skill_lv,skill_get_time(skill_id,skill_lv)); + }else { + clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, - src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); + src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill_castend_nodamage_id); } break; @@ -9821,6 +9829,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui (skill_lv >= 4) ? sd->status.memo_point[2].map : 0 ); } + if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. + status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); return 0; // not to consume item. case MO_BODYRELOCATION: @@ -10008,10 +10018,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: - case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skill_id,skill_lv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), - src,skill_id,skill_lv,tick,flag|(skill_id==WM_LULLABY_DEEPSLEEP?BCT_ALL:BCT_ENEMY)|1,skill_castend_damage_id); + src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); + break; + + case SO_ARRULLO: + i = skill_get_splash(skill_id,skill_lv); + map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); break; /** * Guilotine Cross |