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author | shennetsind <ind@henn.et> | 2013-10-20 21:14:33 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-10-20 21:14:33 -0200 |
commit | 073023b06ca755644667bb57a34d8d05fba37b57 (patch) | |
tree | 9e22156abcca2fb55c50691d2a3774b6eb763998 /src/map/skill.c | |
parent | d02f9afab959909398e8ebff6ab50186084c68c5 (diff) | |
download | hercules-073023b06ca755644667bb57a34d8d05fba37b57.tar.gz hercules-073023b06ca755644667bb57a34d8d05fba37b57.tar.bz2 hercules-073023b06ca755644667bb57a34d8d05fba37b57.tar.xz hercules-073023b06ca755644667bb57a34d8d05fba37b57.zip |
Bug:7723 and Skill Cooldowns
Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead.
http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error
Special Thanks to Haru, Wend and Beret.
Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 110 |
1 files changed, 62 insertions, 48 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 315c5ed61..366a30ff1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -460,7 +460,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) return 1; } - if (sd->blockskill[idx] > 0) { + if (sd->blockskill[idx]) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0); return 1; } @@ -4220,7 +4220,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } } if(cooldown) - skill->blockpc_start(sd, skill_id, cooldown, false); + skill->blockpc_start(sd, skill_id, cooldown); }else if( sc ){ // Summon Balls int i = SC_SUMMON5; for(; i >= SC_SUMMON1; i--){ @@ -4769,7 +4769,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) } } if(cooldown) - skill->blockpc_start(sd, ud->skill_id, cooldown, false); + skill->blockpc_start(sd, ud->skill_id, cooldown); } if( battle_config.display_status_timers && sd ) clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); @@ -4820,7 +4820,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check. if( sc->data[SC_DANCING] && skill->get_inf2(ud->skill_id)&INF2_SONG_DANCE && sd ) - skill->blockpc_start(sd,BD_ADAPTATION,3000, false); + skill->blockpc_start(sd,BD_ADAPTATION,3000); } if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] @@ -5441,7 +5441,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Initiate 10% of your damage becomes fire element. sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv)); if( sd ) - skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv), false); + skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv)); else if( bl->type == BL_MER ) skill->blockmerc_start((TBL_MER*)bl, skill_id, skill->get_time(skill_id, skill_lv)); break; @@ -5610,7 +5610,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if (sd) - skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv), false); + skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv)); break; case ALL_ANGEL_PROTECT: @@ -7133,7 +7133,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,skill_id,src->id,skill->get_time(skill_id,skill_lv),1000)); #ifndef RENEWAL - if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000, false); + if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000); #endif break; @@ -8908,7 +8908,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui duration = 9000; break; } - skill->blockpc_start(sd, skill_id, duration, false); + skill->blockpc_start(sd, skill_id, duration); } break; @@ -9465,7 +9465,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) { } } if(cooldown) - skill->blockpc_start(sd, ud->skill_id, cooldown, false); + skill->blockpc_start(sd, ud->skill_id, cooldown); } if( battle_config.display_status_timers && sd ) clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); @@ -9943,7 +9943,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif if (sd) - skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false); + skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000); } break; case NJ_SHADOWJUMP: @@ -16986,7 +16986,8 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { if (data <= 0 || data >= MAX_SKILL) return 0; - if (!sd) return 0; + if (!sd || !sd->blockskill[data]) + return 0; if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) { int i; @@ -17020,22 +17021,21 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { } } - if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0; - - sd->blockskill[data] = 0; + sd->blockskill[data] = false; return 1; } /** * flags a singular skill as being blocked from persistent usage. * @param sd the player the skill delay affects - * @param skill_id the skill which should be delayed + * @param skill_id the skill which should be delayed * @param tick the length of time the delay should last - * @param load whether this assignment is being loaded upon player login * @return 0 if successful, -1 otherwise */ -int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, bool load) { +int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) { + struct skill_cd* cd = NULL; uint16 idx = skill->get_index(skill_id); + unsigned int now = timer->gettick(); nullpo_retr (-1, sd); @@ -17043,49 +17043,59 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, return -1; if (tick < 1) { - sd->blockskill[idx] = 0; + sd->blockskill[idx] = false; return -1; } - if( !load && battle_config.display_status_timers ) + if( battle_config.display_status_timers ) clif->skill_cooldown(sd, skill_id, tick); - - if( !load ) {// not being loaded initially so ensure the skill delay is recorded - struct skill_cd* cd = NULL; + + if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage + cd = ers_alloc(skill->cd_ers, struct skill_cd); + + cd->cursor = 0; + memset(cd->entry, 0, sizeof(cd->entry)); + + idb_put( skill->cd_db, sd->status.char_id, cd ); + } else { int i; - if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage - cd = ers_alloc(skill->cd_ers, struct skill_cd); - - cd->cursor = 0; - memset(cd->entry, 0, sizeof(cd->entry)); - - idb_put( skill->cd_db, sd->status.char_id, cd ); - } - for(i = 0; i < MAX_SKILL_TREE; i++) { - if( !cd->entry[i] ) + if( cd->entry[i] && cd->entry[i]->skidx == idx ) break; } - - if( i == MAX_SKILL_TREE ) { - ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE); - } else { - cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry); - - cd->entry[cd->cursor]->duration = tick; + + if( i != MAX_SKILL_TREE ) {/* duplicate, update necessary */ + cd->entry[i]->duration = tick; #if PACKETVER >= 20120604 - cd->entry[cd->cursor]->total = tick; + cd->entry[i]->total = tick; #endif - cd->entry[cd->cursor]->skidx = idx; - cd->entry[cd->cursor]->skill_id = skill_id; - cd->entry[cd->cursor]->started = timer->gettick(); - - cd->cursor++; + cd->entry[i]->started = now; + timer->settick(cd->entry[i]->timer,now+tick); + return 0; } + + } + + if( cd->cursor == MAX_SKILL_TREE ) { + ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE); + return -1; } + + cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry); + + cd->entry[cd->cursor]->duration = tick; +#if PACKETVER >= 20120604 + cd->entry[cd->cursor]->total = tick; +#endif + cd->entry[cd->cursor]->skidx = idx; + cd->entry[cd->cursor]->skill_id = skill_id; + cd->entry[cd->cursor]->started = now; + cd->entry[cd->cursor]->timer = timer->add(now+tick,skill->blockpc_end,sd->bl.id,idx); + + cd->cursor++; - sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); + sd->blockskill[idx] = true; return 0; } @@ -17596,6 +17606,10 @@ void skill_cooldown_save(struct map_session_data * sd) { // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { cd->entry[i]->duration = DIFF_TICK(cd->entry[i]->started+cd->entry[i]->duration,now); + if( cd->entry[i]->timer != INVALID_TIMER ) { + timer->delete(cd->entry[i]->timer,skill->blockpc_end); + cd->entry[i]->timer = INVALID_TIMER; + } } } @@ -17622,8 +17636,8 @@ void skill_cooldown_load(struct map_session_data * sd) { // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { cd->entry[i]->started = now; - // block the skill from usage but ensure it is not recorded (load = true) - skill->blockpc_start( sd, cd->entry[i]->skill_id, cd->entry[i]->duration, true ); + cd->entry[i]->timer = timer->add(timer->gettick()+cd->entry[i]->duration,skill->blockpc_end,sd->bl.id,cd->entry[i]->skidx); + sd->blockskill[cd->entry[i]->skidx] = true; } } |