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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 13:47:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 13:47:01 +0000
commit0fcfb97f9aab16e782440a9f785dba45e89213d4 (patch)
tree1d0ef7139d9fdc002cadfaac407bbabed478a14d /src/map/skill.c
parentb6217a50d072c2f2dd9f127ef95b24216bd1dff6 (diff)
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- Autospells will now again check for the skill's nk value, so that skills tagged "nodamage" skills will not trigger autospells.
- A bit of cleaning in pc_equippoint - Corrected clif_item_sub so that pet eggs will correctly be sent as equipment (fixes them showing up "broken" and with random refine levels) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7341 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f787bf5fd..a849e55b2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1336,10 +1336,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
//Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex]
- //No need to check the NK value as this function is only called on attacks
- //(or stuff that should invoke these things.
- if(sd && !status_isdead(bl) && src != bl/* &&
- !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)*/) {
+ if(sd && !status_isdead(bl) && src != bl &&
+ !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) {
struct block_list *tbl;
struct unit_data *ud;
int i, skilllv;