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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 18:57:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 18:57:21 +0000 |
commit | 5d9d254ef290e9cc8acfdd08af279fdc1a439853 (patch) | |
tree | 4707121165dabe5aaff75d887a1e9ef230786659 /src/map/skill.c | |
parent | b4d8c6be13e3755ec9104f5317b88069860e5aef (diff) | |
download | hercules-5d9d254ef290e9cc8acfdd08af279fdc1a439853.tar.gz hercules-5d9d254ef290e9cc8acfdd08af279fdc1a439853.tar.bz2 hercules-5d9d254ef290e9cc8acfdd08af279fdc1a439853.tar.xz hercules-5d9d254ef290e9cc8acfdd08af279fdc1a439853.zip |
- Added pc_calcexp to calculate individual exp bonuses acquired from exp's source (race bonus cards, SG Exp skills, pk-mode higher level exp)
- pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed.
- Added status_kill when capturing a mob, should take care of the mob not respawning after caputed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7037 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 45305ba58..3bb3b6375 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3178,7 +3178,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - pc_gainexp (sd, 0, heal_get_jobexp); + pc_gainexp (sd, bl, 0, heal_get_jobexp); } } break; @@ -3250,7 +3250,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - pc_gainexp (sd, exp, jexp); + pc_gainexp (sd, bl, exp, jexp); } } } @@ -3368,7 +3368,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case SA_LEVELUP: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, pc_nextbaseexp(sd) * 10 / 100, 0); + if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0); break; case SA_INSTANTDEATH: clif_skill_nodamage(src,bl,skillid,skilllv,1); |