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author | shenhuyong <shenhuyong@hotmail.com> | 2013-09-29 22:17:00 +0800 |
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committer | shenhuyong <shenhuyong@hotmail.com> | 2013-09-29 22:17:00 +0800 |
commit | ea84a19426cd401615421ee3f3d2eff2d741beb7 (patch) | |
tree | d1a8a4a9dde6e1b427f396f09466f8b9ba191399 /src/map/skill.c | |
parent | 0cb62ae21be8b9253b7eb50b9b81d8221ed43a67 (diff) | |
download | hercules-ea84a19426cd401615421ee3f3d2eff2d741beb7.tar.gz hercules-ea84a19426cd401615421ee3f3d2eff2d741beb7.tar.bz2 hercules-ea84a19426cd401615421ee3f3d2eff2d741beb7.tar.xz hercules-ea84a19426cd401615421ee3f3d2eff2d741beb7.zip |
skill->castend_nodamage_id instead of skill_castend_nodamage_id
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ae69738a6..148f2bccf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8062,7 +8062,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int rate = 45 + 5 * skill_lv; if( rnd()%100 < rate ){ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id); + map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); }else if( sd ) // Failure on Rate clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } @@ -8923,7 +8923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); } } else if ( sd ) { - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(bl, src, skill_id, skill_lv, 1); } break; |