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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-22 13:00:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-22 13:00:48 +0000 |
commit | ebf1cd085c9f4061318f99f9ab19b63148d19819 (patch) | |
tree | 876e3d2c2bc05cbce67604eaa734a741410fb3bf /src/map/skill.c | |
parent | 5f857bae116433a2a0fd38b8c3539352c5453f7a (diff) | |
download | hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.gz hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.bz2 hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.xz hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.zip |
Path code cleaning...
* Added map/path.h, moved path-related function headers to path.h.
* Removed the macroed _real() path functions.
* Modified some functions to use boolean return values instead of 1/0 or 0/-1.
* Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
* Removed an unused ->path_half member variable from struct walkpath_data.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f3709e93a..a54ff032a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12,6 +12,7 @@ #include "skill.h" #include "map.h" +#include "path.h" #include "clif.h" #include "pc.h" #include "status.h" @@ -2331,7 +2332,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case KN_CHARGEATK: { - bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y); + bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); unsigned int dir = map_calc_dir(bl, src->x, src->y); @@ -6407,7 +6408,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli if(alive && map_getcell(src->m,ux,uy,CELL_CHKWALL)) alive = 0; - if(alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y)) + if( alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) alive = 0; //no path between cell and center of casting. if(alive && skillid == WZ_ICEWALL) { |