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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-17 15:20:33 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-17 15:20:33 +0000 |
commit | 32eac40dc34fcab873a8c4ad8e5490ba2c831d6d (patch) | |
tree | 21deda5ff5b0a78f605154f508b5ae9d96c3e956 /src/map/skill.c | |
parent | 1e279e2478b89dd4cc5717f83aa9b86b99ef2048 (diff) | |
download | hercules-32eac40dc34fcab873a8c4ad8e5490ba2c831d6d.tar.gz hercules-32eac40dc34fcab873a8c4ad8e5490ba2c831d6d.tar.bz2 hercules-32eac40dc34fcab873a8c4ad8e5490ba2c831d6d.tar.xz hercules-32eac40dc34fcab873a8c4ad8e5490ba2c831d6d.zip |
Fixed Berserk
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@232 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b47fe14c7..24e207fed 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3061,7 +3061,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case LK_BERSERK: /* バ?サ?ク */ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - sd->status.hp = sd->status.max_hp * 3; + //sd->status.hp = sd->status.max_hp * 3; break; case MC_CHANGECART: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -7852,7 +7852,6 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_BERSERK: /* バ?サ?ク */ calc_flag = 1; clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ - skill_status_change_end(bl,SC_ENDURE,-1); break; case SC_DEVOTION: /* ディボ?ション */ { @@ -8353,8 +8352,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) break; case SC_BERSERK: /* バ?サ?ク */ if(sd){ /* HPが100以上なら?? */ - if( (sd->status.hp - sd->status.hp/100) > 100 ){ // 5% every 10 seconds [DracoRPG] - sd->status.hp -= sd->status.hp*5/100; + if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG] + sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest] clif_updatestatus(sd,SP_HP); sc_data[type].timer = add_timer( /* タイマ?再設定 */ 10000+tick, skill_status_change_timer, @@ -9076,13 +9075,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val break; case SC_BERSERK: /* バ?サ?ク */ if(sd){ - sd->status.sp = 0; + sd->status.hp = sd->status.max_hp * 3; + sd->status.sp = 0; + clif_updatestatus(sd,SP_HP); clif_updatestatus(sd,SP_SP); - clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ - skill_status_change_start(bl,SC_ENDURE,10,0,0,0,tick,0 ); // celest + clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ } *opt3 |= 128; - tick = 1000; + tick = 10000; calc_flag = 1; break; case SC_ASSUMPTIO: /* アスムプティオ */ |