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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-16 16:56:43 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-16 16:56:43 +0000
commit3089bee74700694461fdc50bf9e9aa01fe589730 (patch)
treecf330782d4f381fe4caad9915824f51dcdd39648 /src/map/skill.c
parentf3bc6581829e1b0111110c4bd42626cd0886593d (diff)
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Fixed bugreport:5749 Amplify Magic Power should now work properly on multi-hit magical skills.
Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg. Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 7e1031e1a..32d0f38fe 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -566,7 +566,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
/**
* These skills cannot be used while in mado gear (credits to Xantara)
**/
- if(sd->sc.option&OPTION_MADOGEAR) {
+ if( pc_ismadogear(sd) ) {
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -3045,7 +3045,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
skill_area_temp[2] = 0;
map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id);
break;
- case WZ_WATERBALL:
+ case WZ_WATERBALL:
+ skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if (!status_isdead(target))
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) {
@@ -3067,6 +3068,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *nbl = NULL; // Next Target of Chain
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target
+ skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if( skl->type > 1 )
{ // Remaining Chains Hit
nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one...
@@ -3087,6 +3089,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+ skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
if( skl->type >= 3 )
{ // Final Hit
if( !status_isdead(target) )
@@ -4631,7 +4634,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
if( status_isimmune(bl) ||
(dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
- (skillid == AL_HEAL && dstsd && dstsd->sc.option&OPTION_MADOGEAR) )//Mado is immune to AL_HEAL
+ (skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL
heal=0;
if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
@@ -7777,8 +7780,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NC_SELFDESTRUCTION:
if( sd ) {
- if( sd->sc.option&OPTION_MADOGEAR )
- pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+ if( pc_ismadogear(sd) )
+ pc_setmadogear(sd, 0);
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
skill_castend_damage_id(src, src, skillid, skilllv, tick, flag);
}
@@ -7805,7 +7808,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( sd )
{
int heal;
- if( dstsd && (dstsd->sc.option&OPTION_MADOGEAR) )
+ if( dstsd && pc_ismadogear(dstsd) )
{
heal = dstsd->status.max_hp * (3+3*skilllv) / 100;
status_heal(bl,heal,0,2);
@@ -11753,7 +11756,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0;
}
}
- if( sd->sc.option&OPTION_MADOGEAR ) {
+ if( pc_ismadogear(sd) ) {
switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie]
case BS_REPAIRWEAPON: case WS_MELTDOWN:
case BS_HAMMERFALL: case WS_CARTBOOST:
@@ -12261,8 +12264,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
}
break;
case RETURN_TO_ELDICASTES:
- if( sd->sc.option&OPTION_MADOGEAR ) { //Cannot be used if Mado is equipped.
- clif_skill_fail(sd,skill,0,0);
+ if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
+ clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -12363,7 +12366,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Wug
**/
case ST_WUG:
- if( !(sd->sc.option&OPTION_WUG) ) {
+ if( !pc_iswug(sd) ) {
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -12372,7 +12375,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Riding Wug
**/
case ST_RIDINGWUG:
- if( !(sd->sc.option&OPTION_WUGRIDER) ){
+ if( !pc_isridingwug(sd) ){
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -12381,7 +12384,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
* Mechanic
**/
case ST_MADO:
- if( !(sd->sc.option&OPTION_MADOGEAR) ) {
+ if( !pc_ismadogear(sd) ) {
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0;
}