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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-11 18:04:54 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-11 18:04:54 +0000 |
commit | 960472a38a2d354c0828527b3684bd7d49bd421c (patch) | |
tree | 8f09c2075877bc297b2d4e3c08a1ad719f149551 /src/map/skill.c | |
parent | 2b3819b533ee287e694795d45695a17cb7bf2f10 (diff) | |
download | hercules-960472a38a2d354c0828527b3684bd7d49bd421c.tar.gz hercules-960472a38a2d354c0828527b3684bd7d49bd421c.tar.bz2 hercules-960472a38a2d354c0828527b3684bd7d49bd421c.tar.xz hercules-960472a38a2d354c0828527b3684bd7d49bd421c.zip |
Fixed bugreport:6456 repair scroll (#14587) is now fully functional, bug was due to the range being checked on pc_checkskill and it'd return 0 when the caster isn't a blacksmith class (or doesn't have repair weapon mastered), the skill level cast is now stored in (struct map_session_data)->menuskill_val2. special thanks to kyeme for his persistence
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16624 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3865b55a0..fff7902d9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5906,7 +5906,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case BS_REPAIRWEAPON: if(sd && dstsd) - clif_item_repair_list(sd,dstsd); + clif_item_repair_list(sd,dstsd,skilllv); break; case MC_IDENTIFY: @@ -13725,45 +13725,51 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, int skil /*========================================== * Weapon Repair [Celest/DracoRPG] *------------------------------------------*/ -void skill_repairweapon (struct map_session_data *sd, int idx) -{ +void skill_repairweapon (struct map_session_data *sd, int idx) { int material; int materials[4] = { 1002, 998, 999, 756 }; struct item *item; struct map_session_data *target_sd; nullpo_retv(sd); - target_sd = map_id2sd(sd->menuskill_val); - if (!target_sd) //Failed.... + + if ( !( target_sd = map_id2sd(sd->menuskill_val) ) ) //Failed.... return; - if(idx==0xFFFF) // No item selected ('Cancel' clicked) + + if( idx == 0xFFFF ) // No item selected ('Cancel' clicked) return; - if(idx < 0 || idx >= MAX_INVENTORY) + if( idx < 0 || idx >= MAX_INVENTORY ) return; //Invalid index?? item = &target_sd->status.inventory[idx]; - if(item->nameid <= 0 || item->attribute == 0) + if( item->nameid <= 0 || item->attribute == 0 ) return; //Again invalid item.... - if(sd!=target_sd && !battle_check_range(&sd->bl,&target_sd->bl,skill_get_range2(&sd->bl, sd->menuskill_id,pc_checkskill(sd, sd->menuskill_id)))){ + if( sd != target_sd && !battle_check_range(&sd->bl,&target_sd->bl, skill_get_range2(&sd->bl, sd->menuskill_id,sd->menuskill_val2) ) ){ clif_item_repaireffect(sd,idx,1); return; } - if ( target_sd->inventory_data[idx]->type == IT_WEAPON) - material = materials [itemdb_wlv(item->nameid)-1]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon + if ( target_sd->inventory_data[idx]->type == IT_WEAPON ) + material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else material = materials [2]; // Armors consume 1 Steel - if (pc_search_inventory(sd,material) < 0 ) { + if ( pc_search_inventory(sd,material) < 0 ) { clif_skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } + clif_skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1); - item->attribute=0; + + item->attribute = 0;/* clear broken state */ + clif_equiplist(target_sd); + pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); + clif_item_repaireffect(sd,idx,0); - if(sd!=target_sd) + + if( sd != target_sd ) clif_item_repaireffect(target_sd,idx,0); } |