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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-04 13:34:31 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-04 13:34:31 +0000 |
commit | 13371ff777f3509d8e5e02f2080f4692abacd57e (patch) | |
tree | 6be2277762d2d0728ee47bffa58e18d103a30562 /src/map/skill.c | |
parent | 37c603ec06e864e0daff41ac5fe67fc005561d70 (diff) | |
download | hercules-13371ff777f3509d8e5e02f2080f4692abacd57e.tar.gz hercules-13371ff777f3509d8e5e02f2080f4692abacd57e.tar.bz2 hercules-13371ff777f3509d8e5e02f2080f4692abacd57e.tar.xz hercules-13371ff777f3509d8e5e02f2080f4692abacd57e.zip |
* Players now are allowed to copy the skills the level which is beyond the skill_db max. [Inkfish]
* Fixed some behaviors for Waterball (bugreport:3024) [Inkfish]
- High level Waterball used by players doesn't increase the number of balls.
- Monsters can't pull water from cells with Magnetic Earth.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13730 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 68 |
1 files changed, 38 insertions, 30 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8549759c0..098f6c327 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1747,9 +1747,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv) lv = type; - //kRO Update makes it impossible to copy skills beyond the skill_db max. - if ((type = skill_get_max(skillid)) < lv) - lv = type; tsd->cloneskill_id = skillid; tsd->status.skill[skillid].id = skillid; @@ -2828,35 +2825,46 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case WZ_WATERBALL: skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - { - int range = skilllv/2; - int size = 2*range + 1; - int count = 0; - - if( src->type == BL_PC ) - {// count the number of water cells in range - struct skill_unit* unit; + { + int range = skilllv/2; + int size = 2*range + 1; + int count = 0; int x, y; - for( y = src->y - range; y <= src->y + range; ++y ) - for( x = src->x - range; x <= src->x + range; ++x ) - { - if( map_getcell(src->m,x,y,CELL_CHKWATER) ) - count++; // natural water cell - else - if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL)) != NULL - || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL)) != NULL ) - { - count++; // skill-induced water cell - skill_delunit(unit); // consume cell - } + + if( src->type == BL_PC ) + {// count the number of water cells in range + struct skill_unit* unit; + int maxlv = skill_get_max(skillid); + + if( skilllv > maxlv ) + range = maxlv / 2; + + for( y = src->y - range; y <= src->y + range; ++y ) + for( x = src->x - range; x <= src->x + range; ++x ) + { + if( map_getcell(src->m,x,y,CELL_CHKWATER) ) + count++; // natural water cell + else + if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL)) != NULL + || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL)) != NULL ) + { + count++; // skill-induced water cell + skill_delunit(unit); // consume cell + } + } + } + else + { // non-players bypass the water requirement + count = size*size; + for( y = src->y - range; y <= src->y + range; ++y ) + for( x = src->x - range; x <= src->x + range; ++x ) + if( map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL) != NULL ) + count--; } - } - else // non-players bypass the water requirement - count = size*size; - if( count > 1 ) // queue the remaining count - 1 timerskill Waterballs - skill_addtimerskill(src,tick+150,bl->id,0,0,skillid,skilllv,count-1,flag); - } + if( count > 1 ) // queue the remaining count - 1 timerskill Waterballs + skill_addtimerskill(src,tick+150,bl->id,0,0,skillid,skilllv,count-1,flag); + } break; case PR_BENEDICTIO: @@ -5339,7 +5347,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; - if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !pc_isdead(dstsd) && !dstsd->state.autotrade) { + if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade) { if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) |