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author | shennetsind <ind@henn.et> | 2013-02-18 00:30:28 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-02-18 00:30:28 -0300 |
commit | 7e72f0cee8867837be53cb2119b610b00e9bd587 (patch) | |
tree | 22ab404109fb2def22cf0085fcec2bf174210970 /src/map/skill.c | |
parent | 237d76e7c409251b5fdb9f3eee40ef3fe5dc2b25 (diff) | |
download | hercules-7e72f0cee8867837be53cb2119b610b00e9bd587.tar.gz hercules-7e72f0cee8867837be53cb2119b610b00e9bd587.tar.bz2 hercules-7e72f0cee8867837be53cb2119b610b00e9bd587.tar.xz hercules-7e72f0cee8867837be53cb2119b610b00e9bd587.zip |
Improvements all over the place
Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 51124e93b..26d63f8ac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -441,10 +441,11 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk default: { struct status_data *status = status_get_status_data(src); - int min, max, wMatk, variance; + int min, max; min = max = status_base_matk(status, status_get_lv(src)); if( status->rhw.matk > 0 ){ + int wMatk, variance; wMatk = status->rhw.matk; variance = wMatk * status->rhw.wlv / 10; min += wMatk - variance; @@ -2305,7 +2306,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds rdamage = battle_calc_return_damage(bl,src, &damage, dmg.flag, skill_id); if( damage && sc && sc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){ - struct block_list *nbl = NULL; + struct block_list *nbl; nbl = battle_getenemyarea(bl,bl->x,bl->y,2,BL_CHAR,bl->id); if( nbl ){ // Only one target is chosen. damage = damage / 2; // Deflect half of the damage to a target nearby @@ -3124,7 +3125,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *src = map_id2bl(id),*target; struct unit_data *ud = unit_bl2ud(src); - struct skill_timerskill *skl = NULL; + struct skill_timerskill *skl; int range; nullpo_ret(src); @@ -4954,7 +4955,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui {// mob-casted struct unit_data *ud = unit_bl2ud(src); int inf = skill_get_inf(abra_skill_id); - int target_id = 0; if (!ud) break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { if (src->type == BL_PET) @@ -4962,6 +4962,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!bl) bl = src; unit_skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv); } else { //Assume offensive skills + int target_id = 0; if (ud->target) target_id = ud->target; else switch (src->type) { @@ -6191,12 +6192,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AM_BERSERKPITCHER: case AM_POTIONPITCHER: { - int i,x,hp = 0,sp = 0,bonus=100; + int i,hp = 0,sp = 0; if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { map_freeblock_unlock(); return 1; } if( sd ) { + int x,bonus=100; x = skill_lv%11 - 1; i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { @@ -7080,11 +7082,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case 3: // 1000 damage, random armor destroyed { - int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; status_fix_damage(src, bl, 1000, 0); clif_damage(src,bl,tick,0,0,1000,0,0,0); - if( !status_isdead(bl) ) + if( !status_isdead(bl) ) { + int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; skill_break_equip(bl, where[rnd()%5], 10000, BCT_ENEMY); + } } break; case 4: // atk halved @@ -7253,7 +7256,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0}; int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0}; int j = 0; - struct guild *g = NULL; + struct guild *g; // i don't know if it actually summons in a circle, but oh well. ;P g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src)); if (!g) @@ -8523,7 +8526,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else { struct unit_data *ud = unit_bl2ud(src); int inf = skill_get_inf(improv_skill_id); - int target_id = 0; if (!ud) break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { if (src->type == BL_PET) @@ -8531,6 +8533,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!bl) bl = src; unit_skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv); } else { + int target_id = 0; if (ud->target) target_id = ud->target; else switch (src->type) { |