diff options
author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 14:54:06 +0000 |
---|---|---|
committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 14:54:06 +0000 |
commit | 77432c2e8406cef71baf73c1374b52be883f1dcc (patch) | |
tree | f595808572cac871b3abb81cd90bca19fd04ac2f /src/map/skill.c | |
parent | a5014cad6007ecc0b6fc195a829a1dc836fdfc68 (diff) | |
download | hercules-77432c2e8406cef71baf73c1374b52be883f1dcc.tar.gz hercules-77432c2e8406cef71baf73c1374b52be883f1dcc.tar.bz2 hercules-77432c2e8406cef71baf73c1374b52be883f1dcc.tar.xz hercules-77432c2e8406cef71baf73c1374b52be883f1dcc.zip |
Fixed bugreport:5911 Reflect Damage should now cancel when shield/guard is unequipped.
Fixed bugreport:4828 LG_PINPOINTATTACK should now only work with spears.
Fixed bugreport:5905 All heal support skill now can't work with Mado Gear.
Fixed other non Mado related skill that it should not work when Mado is equipped.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16217 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 27997c713..467b07fa3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4635,7 +4635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) || - (skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL + (dstsd && pc_ismadogear(dstsd)) )//Mado is immune to heal heal=0; if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) @@ -7429,6 +7429,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) ) { i = skill_calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true); + if(dstsd && pc_ismadogear(dstsd)) i = 0; // Should heal by 0 or won't do anything? [malufett] status_heal(bl, i, 0, 1); clif_skill_nodamage(bl, bl, skillid, i, 1); } @@ -11783,15 +11784,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } } if( pc_ismadogear(sd) ) { - switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie] + switch( skill ) { //None Mado skills are unusable when Mado is equipped. [Jobbie] case BS_REPAIRWEAPON: case WS_MELTDOWN: case BS_HAMMERFALL: case WS_CARTBOOST: case BS_ADRENALINE: case WS_WEAPONREFINE: case BS_WEAPONPERFECT: case WS_CARTTERMINATION: case BS_OVERTHRUST: case WS_OVERTHRUSTMAX: - case BS_MAXIMIZE: - case BS_ADRENALINE2: - case BS_UNFAIRLYTRICK: + case BS_MAXIMIZE: case NC_AXEBOOMERANG: + case BS_ADRENALINE2: case NC_POWERSWING: + case BS_UNFAIRLYTRICK: case NC_AXETORNADO: case BS_GREED: clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; |