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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 16:07:50 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 16:07:50 +0000 |
commit | 41f1a34c8593a40b4c5dc4178d7138e7e166eea0 (patch) | |
tree | f033ae8a8fe52be55838a5050ae01cbec32d5ba0 /src/map/skill.c | |
parent | 74aac1368dae2d2a8ed5e3897a3cafb0fc5a8984 (diff) | |
download | hercules-41f1a34c8593a40b4c5dc4178d7138e7e166eea0.tar.gz hercules-41f1a34c8593a40b4c5dc4178d7138e7e166eea0.tar.bz2 hercules-41f1a34c8593a40b4c5dc4178d7138e7e166eea0.tar.xz hercules-41f1a34c8593a40b4c5dc4178d7138e7e166eea0.zip |
- Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf).
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8e2c9e44a..218e8ae53 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8921,11 +8921,11 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) } per = percentrefinery [ditem->wlv][(int)item->refine]; - per += (sd->status.job_level-50)/2; //Updated per the new kro descriptions. [Skotlex] + per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex] + pc_delitem(sd, i, 1, 0); if (per > rand() % 100) { item->refine++; - pc_delitem(sd, i, 1, 0); if(item->equip) { ep = item->equip; pc_unequipitem(sd,idx,3); @@ -8936,8 +8936,10 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if (ep) pc_equipitem(sd,idx,ep); clif_misceffect(&sd->bl,3); - if(item->refine == MAX_REFINE && item->card[0] == CARD0_FORGE && - MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG] + if(item->refine == MAX_REFINE && + item->card[0] == CARD0_FORGE && + MakeDWord(item->card[2],item->card[3]) == sd->char_id) + { // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point @@ -8951,7 +8953,6 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) } } } else { - pc_delitem(sd, i, 1, 0); item->refine = 0; if(item->equip) pc_unequipitem(sd,idx,3); |