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author | csnv <ctt@csnv.es> | 2014-09-06 17:44:16 +0200 |
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committer | csnv <ctt@csnv.es> | 2014-09-06 17:44:16 +0200 |
commit | 818823f51d1c995883568200f0de791ee42b3e48 (patch) | |
tree | 641ced4e769387873efde160df23ca2b826dd17a /src/map/skill.c | |
parent | 41e2a782a7c86140a2440b67258c428e09113195 (diff) | |
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Fix ASPD bonus with some skills
Bug introduced in ca9b662d436d16c4ea5244cef51a2fb41eccf23d
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 94aa32599..73a51bfaf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11021,6 +11021,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val1 = 10 + skill_lv + (st->agi/10); // ASPD increase if(sd) val1 += (pc->checkskill(sd,BA_MUSICALLESSON) + 1) / 2; + val1 *= 10; // ASPD works with 1000 as 100% break; case DC_FORTUNEKISS: val1 = 10+skill_lv+(st->luk/10); // Critical increase |