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author | Michieru <Michieru@users.noreply.github.com> | 2014-10-26 22:28:30 +0100 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-10-26 22:28:30 +0100 |
commit | 3904b3a935395d9f0d9ac2864e6fa34863c630c2 (patch) | |
tree | 331327722be106086f91ef266d630df53ccefee5 /src/map/skill.c | |
parent | 468e13d4d12dadc9b2a1666f6d2303e30cf93d82 (diff) | |
download | hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.gz hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.bz2 hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.xz hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.zip |
- Can't cast icewall more than once on the same center cell. Special thanks to Ind
- Service for you now work properly on all skill level.
- Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0fe4b99ea..42aae546d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10078,7 +10078,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case MG_THUNDERSTORM: case AL_PNEUMA: - case WZ_ICEWALL: case WZ_FIREPILLAR: case WZ_QUAGMIRE: case WZ_VERMILION: @@ -10187,6 +10186,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv)); skill->unitsetting(src,skill_id,skill_lv,x,y,0); break; + case WZ_ICEWALL: + flag |= 1; + if( skill->unitsetting(src,skill_id,skill_lv,x,y,0) ) + map->list[src->m].setcell(src->m, x, y, CELL_NOICEWALL, true); + break; case RG_GRAFFITI: /* Graffiti [Valaris] */ skill->clear_unitgroup(src); skill->unitsetting(src,skill_id,skill_lv,x,y,0); @@ -10995,11 +10999,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val1 += pc->checkskill(sd,BA_MUSICALLESSON); break; case DC_SERVICEFORYOU: - val1 = 15+skill_lv+(st->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed + val1 = 15+skill_lv+(st->int_/10); // MaxSP percent increase val2 = 20+3*skill_lv+(st->int_/10); // SP cost reduction if(sd){ - val1 += (pc->checkskill(sd,DC_DANCINGLESSON) + 1) / 2; - val2 += (pc->checkskill(sd,DC_DANCINGLESSON) + 1) / 2; + val1 += pc->checkskill(sd,DC_DANCINGLESSON) / 2; + val2 += pc->checkskill(sd,DC_DANCINGLESSON) / 2; } break; case BA_ASSASSINCROSS: @@ -15626,6 +15630,7 @@ int skill_delunit (struct skill_unit* su) { } break; case WZ_ICEWALL: + map->list[su->bl.m].setcell(su->bl.m, su->bl.x, su->bl.y, CELL_NOICEWALL, false); map->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2); clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); |