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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
commit | 77b02c49796f442a3ea87bb5bab1b568a4d80a29 (patch) | |
tree | af359d1fdb161b0ecd330946a2d52dc458f814c1 /src/map/skill.c | |
parent | c92056c063c53cbee4f7004d064f075b3c96c33f (diff) | |
download | hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.gz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.bz2 hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.xz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.zip |
- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 50df5e138..6343f98d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3485,6 +3485,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (src!=bl && type > -1 && (i = skill_get_pl(skillid, skilllv)) > ELE_NEUTRAL && + skill_get_inf(skillid) != INF_SUPPORT_SKILL && battle_attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0) return 1; //Skills that cause an status should be blocked if the target element blocks its element. |