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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 14:28:39 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 14:28:39 +0000 |
commit | 55ba4be17e2abefa0fdaa25c387bf30bdaf49332 (patch) | |
tree | 3159eee66c510c377a365f355b61ae91a5e74aaa /src/map/skill.c | |
parent | 6e6cca7898f07d1707bdfa4f9d6b70b78ca3ec1e (diff) | |
download | hercules-55ba4be17e2abefa0fdaa25c387bf30bdaf49332.tar.gz hercules-55ba4be17e2abefa0fdaa25c387bf30bdaf49332.tar.bz2 hercules-55ba4be17e2abefa0fdaa25c387bf30bdaf49332.tar.xz hercules-55ba4be17e2abefa0fdaa25c387bf30bdaf49332.zip |
- Added debug command @displayskill. Should be used only by people searching for new skill IDs.
- Now the bonus bAtkEle will be transferred directly to the weapon when the script is in the ammunition, and you are wielding a weapon that consumes ammo per atttack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10232 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ce6f81aaf..d7334a079 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6770,9 +6770,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, { int element[5]={ELE_WIND,ELE_DARK,ELE_POISON,ELE_WATER,ELE_FIRE}; - if (sd) - val1=sd->arrow_ele; - else + val1 = status->rhw.ele; + if (!val1) val1=element[rand()%5]; switch (val1) |