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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-16 18:00:27 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-16 18:00:27 +0000 |
commit | caf2c7462fb04ce84cd2e3044a25578171efa35d (patch) | |
tree | 0710e5dda55312c4fb61078a904fd489f68ecfea /src/map/skill.c | |
parent | 0840c847bd1e4d60e2a2af5d19859dbc21a12a24 (diff) | |
download | hercules-caf2c7462fb04ce84cd2e3044a25578171efa35d.tar.gz hercules-caf2c7462fb04ce84cd2e3044a25578171efa35d.tar.bz2 hercules-caf2c7462fb04ce84cd2e3044a25578171efa35d.tar.xz hercules-caf2c7462fb04ce84cd2e3044a25578171efa35d.zip |
- Fixed Magnum break's animation not showing if the fire-elemental bonus did not start.
- Removed some last traces of waterlevel reading.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6120 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 71925a108..ee9c55385 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2773,9 +2773,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
//Initiate 10% of your damage becomes fire element.
- clif_skill_nodamage (src,bl,skillid,skilllv,
- sc_start4(src,SC_WATK_ELEMENT,100,
- 3,20,0,0,skill_get_time2(skillid, skilllv)));
+ clif_skill_nodamage (src,bl,skillid,skilllv,1);
+ sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
}
break;
@@ -3684,8 +3683,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
//Initiate 10% of your damage becomes fire element.
- clif_skill_nodamage (src,src,skillid,skilllv,
- sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)));
+ clif_skill_nodamage (src,src,skillid,skilllv,1);
+ sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
break;
case LK_BERSERK: /* ƒo?ƒT?ƒN */
|