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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 15:58:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 15:58:30 +0000 |
commit | bb0e0bcc5d4da8331f6fb33c879b2d757855722a (patch) | |
tree | 4b768273eb0b136ca23f71f1b4504ed34c1ab8b2 /src/map/skill.c | |
parent | 4ecf64221cb558786e4581f4ac7ffa733fa3e4d5 (diff) | |
download | hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.gz hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.bz2 hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.xz hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.zip |
- Ganbantein's delay is now 2 secs.
- Removed the time2 value of NJ_NEN since it has no use.
- Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero.
- Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
- Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map.
- TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this.
- Soul Linkers are now inmune to SA_DISPEL
- You can now place everything (except magic skills) on top of LPs.
- Corrected Ganbantein to not touch song/dance/ensembles.
- Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one.
- Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's
- Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b11ae6dde..f49744679 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1310,17 +1310,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case TK_JUMPKICK: //Cancel out Soul Linker status of the target. [Skotlex] if (tsc->count) { - if (tsc->data[SC_PRESERVE].timer != -1) //preserve blocks the cleaning - break; - //Remove pitched potions effect. - if (tsc->data[SC_ASPDPOTION0].timer != -1 && tsc->data[SC_ASPDPOTION0].val4) + //Remove NORMAL potions effect. + if (tsc->data[SC_ASPDPOTION0].timer != -1 && !tsc->data[SC_ASPDPOTION0].val4) status_change_end(bl, SC_ASPDPOTION0, -1); - if (tsc->data[SC_ASPDPOTION1].timer != -1 && tsc->data[SC_ASPDPOTION1].val4) + if (tsc->data[SC_ASPDPOTION1].timer != -1 && !tsc->data[SC_ASPDPOTION1].val4) status_change_end(bl, SC_ASPDPOTION1, -1); - if (tsc->data[SC_ASPDPOTION2].timer != -1 && tsc->data[SC_ASPDPOTION2].val4) + if (tsc->data[SC_ASPDPOTION2].timer != -1 && !tsc->data[SC_ASPDPOTION2].val4) status_change_end(bl, SC_ASPDPOTION2, -1); - if (tsc->data[SC_ASPDPOTION3].timer != -1 && tsc->data[SC_ASPDPOTION3].val4) + if (tsc->data[SC_ASPDPOTION3].timer != -1 && !tsc->data[SC_ASPDPOTION3].val4) status_change_end(bl, SC_ASPDPOTION3, -1); + if (tsc->data[SC_SPEEDUP0].timer != -1 && !tsc->data[SC_SPEEDUP0].val4) + status_change_end(bl, SC_SPEEDUP0, -1); + if (tsc->data[SC_SPEEDUP1].timer != -1 && !tsc->data[SC_SPEEDUP1].val4) + status_change_end(bl, SC_SPEEDUP1, -1); if (tsc->data[SC_SPIRIT].timer != -1) status_change_end(bl, SC_SPIRIT, -1); if (tsc->data[SC_ONEHAND].timer != -1) @@ -4621,6 +4623,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); i = status_get_sc_def_mdef(bl); if (i >= 10000 || + (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || tsc == NULL || (tsc->data[SC_SPIRIT].timer != -1 && tsc->data[SC_SPIRIT].val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel. //Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG] rand()%10000 >= (10000-i)*(50+10*skilllv)/100) @@ -9333,8 +9336,9 @@ int skill_landprotector (struct block_list *bl, va_list ap) break; } if (unit->group->skill_id == SA_LANDPROTECTOR && - !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE))) - { //It deletes everything except songs/dances/encores. + skill_get_type(skillid) == BF_MAGIC) +// !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE))) + { //When LP is already placed, all it does it prevent magic spells from being placed. (*alive) = 0; return 1; } @@ -9355,10 +9359,9 @@ int skill_ganbatein (struct block_list *bl, va_list ap) if ((unit = (struct skill_unit *)bl) == NULL || unit->group == NULL) return 0; -// Apparently, it REMOVES traps. -// if (skill_get_inf2(unit->group->skill_id)&INF2_TRAP) -// return 0; //Do not remove traps. - + if (unit->group->state.song_dance) + return 0; //Don't touch song/dance/ensemble. + if (unit->group->skill_id == SA_LANDPROTECTOR) skill_delunit(unit, 1); else skill_delunitgroup(NULL, unit->group, 1); |