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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 17:55:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 17:55:19 +0000 |
commit | 90d59676f4e34d970a7c89d82afc8b57f4b34dc8 (patch) | |
tree | 11036b1d86c60f41403827ae6391545b14afac71 /src/map/skill.c | |
parent | 30eed6413ac034f94e6aa2e0064318f153cb2cf8 (diff) | |
download | hercules-90d59676f4e34d970a7c89d82afc8b57f4b34dc8.tar.gz hercules-90d59676f4e34d970a7c89d82afc8b57f4b34dc8.tar.bz2 hercules-90d59676f4e34d970a7c89d82afc8b57f4b34dc8.tar.xz hercules-90d59676f4e34d970a7c89d82afc8b57f4b34dc8.zip |
- Adjusted Glittering's success rate to 20+10*lv%
- Corrected isequipped() so that cards will not be tagged as "used up" unless all the specified items were found.
- Fixed a confusion in skill_attack using the src instead of dsrc for some calls, which was causing some problems with the KAITE check from AoE spells.
- Fixed ASC_BREAKER's misc damage part not having the ignore-element flag set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8406 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index df2b796e6..ac11dc856 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1818,14 +1818,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds return 0; } else if (flag && skill_get_nk(skillid)&NK_SPLASH) { //Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex] - if (!status_check_skilluse(dsrc, bl, skillid, 2)) + if (!status_check_skilluse(src, bl, skillid, 2)) return 0; } - BL_CAST(BL_PC, dsrc, sd); + BL_CAST(BL_PC, src, sd); BL_CAST(BL_PC, bl, tsd); - sstatus = status_get_status_data(dsrc); + sstatus = status_get_status_data(src); tstatus = status_get_status_data(bl); // Is this check really needed? FrostNova won't hurt you if you step right where the caster is? if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) @@ -5510,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case GS_GLITTERING: if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(rand()%100 < (10+10*skilllv)) + if(rand()%100 < (20+10*skilllv)) pc_addspiritball(sd,skill_get_time(skillid,skilllv),10); else if(sd->spiritball > 0) pc_delspiritball(sd,1,0); |