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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-08 01:53:52 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-08 01:53:52 +0000
commit29c065193627bb85bc838b50f5c7d255e5894d85 (patch)
tree39e307588eff97ff085ad21b6aea5a7c5ab9b9cb /src/map/skill.c
parent929ac35fb4e18b5c71ad267d692a5c7da28cd7fa (diff)
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- Removed the max level configs from battle/exp.txt
- Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per skilllv. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5220 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2b4ab9394..789eb1f62 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5225,8 +5225,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_breakshield(dstsd);
break;
- case NPC_POWERUP: //NPC”š—ô”g“®
- status_change_start(bl,SC_EXPLOSIONSPIRITS,skilllv,0,0,0,skilllv * 60000,0);
+ case NPC_POWERUP:
+ // +25% attack per skill level? It's a guess... [Skotlex]
+ status_change_start(bl,SC_INCATKRATE,25*skilllv,0,0,0,skilllv * 60000,0);
// another random guess xP
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SC_INCALLSTATUS,skilllv * 5,0,0,0,skilllv * 60000,0);