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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-31 16:38:47 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-31 16:38:47 +0000 |
commit | 8b63621196b61b105009b1ca40d208afb825dd7e (patch) | |
tree | 97bd12f093853259bd15a2be7373b9e05cd623e5 /src/map/skill.c | |
parent | 1ce8bd7486059d05b3953d2412dc060f316a9e06 (diff) | |
download | hercules-8b63621196b61b105009b1ca40d208afb825dd7e.tar.gz hercules-8b63621196b61b105009b1ca40d208afb825dd7e.tar.bz2 hercules-8b63621196b61b105009b1ca40d208afb825dd7e.tar.xz hercules-8b63621196b61b105009b1ca40d208afb825dd7e.zip |
Fixed SC_CRYSTALIZE where it stacks with other opt and ignore SC_WARMER.
Fixed weapon check in dual wielding where it doesn't function properly specially in checking with the dual-wield constants.
Added some Kagerou/Oboro skills.
(KO_KAIHOU,KO_ZENKAI,KO_GENWAKU,KO_IZAYOI)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16539 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 81 |
1 files changed, 79 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1b1f8a510..0b2d91287 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3437,6 +3437,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case MH_STAHL_HORN: case KO_JYUMONJIKIRI: case KO_SETSUDAN: + case KO_KAIHOU: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -8721,6 +8722,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; + case KO_GENWAKU: + { + int x = src->x, y = src->y; + if (unit_movepos(src,bl->x,bl->y,0,0)) { + clif_skill_nodamage(src,src,skillid,skilllv,1); + clif_slide(src,bl->x,bl->y) ; + sc_start(src,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv)); + if (unit_movepos(bl,x,y,0,0)) + { + clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6); + clif_slide(bl,x,y) ; + sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv)); + } + } + } + break; + + case KO_IZAYOI: + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); + clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); + break; + default: if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) { if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd ) @@ -9443,6 +9467,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case KO_HUUMARANKA: case KO_MUCHANAGE: case KO_BAKURETSU: + case KO_ZENKAI: //case KO_MAKIBISHI: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. @@ -10481,7 +10506,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli if( flag&1 ) limit = 3000; val3 = (x<<16)|y; - break; + break; + case KO_ZENKAI: + if( sd ){ + ARR_FIND(1, 6, i, sd->talisman[i] > 0); + if( i < 5 ){ + val1 = sd->talisman[i]; // no. of aura + val2 = i; // aura type + limit += val1 * 1000; + subunt = i - 1; + pc_del_talisman(sd, sd->talisman[i], i); + } + } + break; } nullpo_retr(NULL, group=skill_initunitgroup(src,layout->count,skillid,skilllv,skill_get_unit_id(skillid,flag&1)+subunt, limit, interval)); @@ -11459,8 +11496,36 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FIRE_MANTLE: if( battle_check_target(&src->bl, bl, BCT_ENEMY) ) skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; + break; + case UNT_ZENKAI_WATER: + case UNT_ZENKAI_GROUND: + case UNT_ZENKAI_FIRE: + case UNT_ZENKAI_WIND: + if( battle_check_target(&src->bl,bl,BCT_ENEMY) > 0 ){ + switch( sg->unit_id ){ + case UNT_ZENKAI_WATER: + sc_start(bl, SC_CRYSTALIZE, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_FREEZE, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_FREEZING, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + break; + case UNT_ZENKAI_GROUND: + sc_start(bl, SC_STONE, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_POISON, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + break; + case UNT_ZENKAI_FIRE: + sc_start(bl, SC_BURNING, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + break; + case UNT_ZENKAI_WIND: + sc_start(bl, SC_SILENCE, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_SLEEP, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_DEEPSLEEP, sg->val1*5, sg->skill_lv, skill_get_time2(sg->skill_id, sg->skill_lv)); + break; + } + }else + sc_start2(bl,type,100,sg->val1,sg->val2,skill_get_time2(sg->skill_id, sg->skill_lv)); + break; + } if (bl->type == BL_MOB && ss != bl) @@ -12534,6 +12599,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } } break; + case KO_KAIHOU: + case KO_ZENKAI: + ARR_FIND(1, 6, i, sd->talisman[i] > 0); + if( i > 4 ) { + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + return 0; + } + break; } switch(require.state) { @@ -13244,6 +13317,8 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l } if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val2 / 100; + if (sc->data[SC_IZAYOI]) + time -= time * 50 / 100; #ifdef RENEWAL_CAST if( sc->data[SC__LAZINESS] ) fixed += fixed * sc->data[SC__LAZINESS]->val2 / 100; @@ -13254,6 +13329,8 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100; if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) ) fixed += 2000; + if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN)) + fixed = 0; #endif } #ifdef RENEWAL_CAST |