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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
commit | 94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1 (patch) | |
tree | bee9ac06ae3a8e33823bf38fc84e854b2b409d2b /src/map/skill.c | |
parent | ccdbfa796421ab45c7eaf6857f9617a4f18a82c5 (diff) | |
download | hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.gz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.bz2 hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.xz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.zip |
Updated NJ_HUUMA to renewal behavior.(bugreport:6330)
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333)
Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much.
Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior.
Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201.
Added some Kagerou/Oboro skills and more to come :).
(KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8eab672c7..5ca31bca0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1342,6 +1342,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case MH_STAHL_HORN: sc_start(bl,SC_STUN,(20 + 4 * skilllv),skilllv,skill_get_time2(skillid,skilllv)); break; + case KO_JYUMONJIKIRI: // needs more info + sc_start(bl,SC_JYUMONJIKIRI,25,skilllv,skill_get_time(skillid,skilllv)); + break; } if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) @@ -2334,6 +2337,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; case WL_SOULEXPANSION: case WL_COMET: + case KO_MUCHANAGE: + case NJ_HUUMA: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skillid,skilllv,8); break; case WL_CHAINLIGHTNING_ATK: @@ -2365,6 +2370,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case EL_HURRICANE_ATK: case EL_TYPOON_MIS: case EL_TYPOON_MIS_ATK: + case KO_BAKURETSU: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skillid,-1,5); break; case GN_SLINGITEM_RANGEMELEEATK: @@ -2399,6 +2405,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds default: if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. type = 5; + if( bl->type == BL_SKILL ){ + TBL_SKILL *su = (TBL_SKILL*)bl; + if( su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targets + clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, 5); + } dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); break; } @@ -3417,6 +3428,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case WM_GREAT_ECHO: case GN_SLINGITEM_RANGEMELEEATK: case MH_STAHL_HORN: + case KO_JYUMONJIKIRI: + case KO_SETSUDAN: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -3648,6 +3661,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case GN_CART_TORNADO: case GN_CARTCANNON: case MH_LAVA_SLIDE: + case KO_HAPPOKUNAI: + case KO_HUUMARANKA: if( flag&1 ) {//Recursive invocation // skill_area_temp[0] holds number of targets in area // skill_area_temp[1] holds the id of the original target @@ -5457,11 +5472,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SR_SKYNETBLOW: case SR_RAMPAGEBLASTER: case SR_HOWLINGOFLION: + case KO_HAPPOKUNAI: skill_area_temp[1] = 0; clif_skill_nodamage(src,bl,skillid,skilllv,1); i = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); - if( !i && ( skillid == NC_AXETORNADO || skillid == SR_SKYNETBLOW ) ) + if( !i && ( skillid == NC_AXETORNADO || skillid == SR_SKYNETBLOW || skillid == KO_HAPPOKUNAI ) ) clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); break; @@ -5614,6 +5630,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case TF_HIDING: case ST_CHASEWALK: + case KO_YAMIKUMO: if (tsce) { clif_skill_nodamage(src,bl,skillid,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation. @@ -9326,6 +9343,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: case NJ_KAMAITACHI: +#ifdef RENEWAL + case NJ_HUUMA: +#endif case NPC_EVILLAND: case RA_ELECTRICSHOCKER: case RA_CLUSTERBOMB: @@ -9356,6 +9376,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: case MH_POISON_MIST: + case KO_HUUMARANKA: + case KO_MUCHANAGE: + case KO_BAKURETSU: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -10934,6 +10957,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns default: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } + if( skill_get_unit_interval(sg->skill_id) >= skill_get_time(sg->skill_id,sg->skill_lv) ) + sg->unit_id = UNT_USED_TRAPS; break; case UNT_FIREPILLAR_WAITING: @@ -11894,7 +11919,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: - case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: + case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: case KO_YAMIKUMO: if( sc && sc->data[status_skill2sc(skill)] ) return 1; } @@ -12203,6 +12228,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case NJ_ZENYNAGE: + case KO_MUCHANAGE: if(sd->status.zeny < require.zeny) { clif_skill_fail(sd,skill,USESKILL_FAIL_MONEY,0); return 0; @@ -12822,7 +12848,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: - case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: + case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case KO_YAMIKUMO: if( sc && sc->data[status_skill2sc(skill)] ) return req; } |