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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 15:56:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 15:56:57 +0000 |
commit | a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae (patch) | |
tree | be977ec88a9f562f1d3f8b1ed2509ae507fa9d7c /src/map/skill.c | |
parent | d9ef2dcf2cbc5fe59f8c22641760bada628f0810 (diff) | |
download | hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.gz hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.bz2 hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.tar.xz hercules-a9397aeb5a7a50c1fae39dbacb40faeb0722f6ae.zip |
- Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them.
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5e22f2624..42bbd62e3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4089,10 +4089,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } case NPC_SELFDESTRUCTION: //Self Destruction hits everyone in range (allies+enemies) + //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. + i = (md && md->special_state.ai == 2 && !map_flag_vs(src->m))? + BCT_ENEMY:BCT_ALL; clif_skill_nodamage(src, src, skillid, -1, 1); map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, - src, skillid, skilllv, tick, flag|BCT_ALL, + src, skillid, skilllv, tick, flag|i, skill_castend_damage_id); status_damage(src, src, sstatus->max_hp,0,0,1); break; |