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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 14:25:32 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 14:25:32 +0000 |
commit | 5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf (patch) | |
tree | 17dffecbf004bda824dc805f29e0bc71a128c2dd /src/map/skill.c | |
parent | 911c7aa759e427e78185e370512886c36dfab83f (diff) | |
download | hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.gz hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.bz2 hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.tar.xz hercules-5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf.zip |
- Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards.
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus).
- Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level)
- Corrected that extra comma at the end of the Kaensin layout setup.
- Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't.
- Corrected that ALLOW NULL thingie on main.sql
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3d7435dbe..8691aaff0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -760,6 +760,20 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) return status_get_range(bl); range *=-1; } + + if(!range && !(skill_get_inf(id)&INF_SELF_SKILL)) + { //Use weapon's basic range. + if (bl->type==BL_PC) { + struct map_session_data *sd = (TBL_PC*)bl; + range = sd->equip_index[EQI_HAND_R]; + if (range >= 0 && sd->inventory_data[range]) + range = sd->inventory_data[range]->range; + else + range = 1; //Assume fist range. + } else + range = status_get_range(bl); + } + //TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE switch (id) { case AC_SHOWER: @@ -10876,8 +10890,8 @@ void skill_init_unit_layout (void) } case NJ_KAENSIN: { - static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,}; - static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,}; + static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2}; + static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2}; skill_unit_layout[pos].count = 24; memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); |