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authorshennetsind <ind@henn.et>2013-09-28 14:54:45 -0300
committershennetsind <ind@henn.et>2013-09-28 14:54:45 -0300
commit07eba3971b99c979949c6002109897c07234fc64 (patch)
treede95c0e4ee9f59ca8e0f9a410fca18ecc4fea3c6 /src/map/skill.c
parentf966d2fa8c5249dfbab11658849aebed16204017 (diff)
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HPM: Party.c Completed
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of party within calls to shorten wherever it made sense to, and renamed some members to ease reading. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 96c439741..506a13ea8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5035,7 +5035,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
skill->area_temp[0] = 0;
- party_foreachsamemap(skill->area_sub,
+ party->foreachsamemap(skill->area_sub,
sd,skill->get_splash(skill_id, skill_lv),
src,skill_id,skill_lv,tick, flag|BCT_PARTY|1,
skill->castend_nodamage_id);
@@ -5893,14 +5893,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case MER_MAGNIFICAT:
if( mer != NULL )
{
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
if( mer->master && mer->master->status.party_id != 0 && !(flag&1) )
- party_foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
else if( mer->master && !(flag&1) )
clif->skill_nodamage(src, &mer->master->bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
}
@@ -5914,7 +5914,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl,bl,skill_id,skill_lv,
sc_start2(bl,type,100,skill_lv,(src == bl)? 1:0,skill->get_time(skill_id,skill_lv)));
} else if (sd) {
- party_foreachsamemap(skill->area_sub,
+ party->foreachsamemap(skill->area_sub,
sd,skill->get_splash(skill_id, skill_lv),
src,skill_id,skill_lv,tick, flag|BCT_PARTY|1,
skill->castend_nodamage_id);
@@ -7639,7 +7639,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
else
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -7719,9 +7719,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill->area_temp[5]/4,skill->get_time(skill_id,skill_lv));
} else if( sd ) {
if( sd->status.party_id ) {
- i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count);
+ i = party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count);
skill->area_temp[5] = 7 * i; // ATK
- party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
} else
sc_start2(bl,type,100,7,5,skill->get_time(skill_id,skill_lv));
}
@@ -7785,7 +7785,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill->area_temp[5] |= 0x200;
}
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
/**
@@ -7887,7 +7887,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( !i )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
else
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -7895,7 +7895,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, 0, 0, 1, skill->get_time(skill_id, skill_lv)));
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case AB_CHEAL:
@@ -7913,7 +7913,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
}
else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case AB_ORATIO:
@@ -7942,7 +7942,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl, bl, skill_id, skill_lv,
sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
} else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
@@ -7959,7 +7959,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(bl, bl, skill_id, skill_lv,
sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
} else if( sd )
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv),
src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
@@ -8564,7 +8564,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
else if( sd ) { // Only shows effects on caster.
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -8575,7 +8575,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv));
else if( sd ) { // Only shows effects on caster.
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
break;
@@ -8667,7 +8667,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
uint16 lv = skill_lv;
int count = skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1);
if( sc_start2(bl,type,100,skill_lv,count,skill->get_time(skill_id,skill_lv)) )
- party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
@@ -8883,7 +8883,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd->status.party_id == 0 || flag&1 )
skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0);
else
- party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
break;
case GN_CHANGEMATERIAL:
@@ -12187,7 +12187,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16
c = 0;
memset (p_sd, 0, sizeof(p_sd));
if( is_chorus )
- i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv);
+ i = party->foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv);
else
i = map->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id);