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author | shennetsind <ind@henn.et> | 2013-09-28 14:54:45 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-28 14:54:45 -0300 |
commit | 07eba3971b99c979949c6002109897c07234fc64 (patch) | |
tree | de95c0e4ee9f59ca8e0f9a410fca18ecc4fea3c6 /src/map/skill.c | |
parent | f966d2fa8c5249dfbab11658849aebed16204017 (diff) | |
download | hercules-07eba3971b99c979949c6002109897c07234fc64.tar.gz hercules-07eba3971b99c979949c6002109897c07234fc64.tar.bz2 hercules-07eba3971b99c979949c6002109897c07234fc64.tar.xz hercules-07eba3971b99c979949c6002109897c07234fc64.zip |
HPM: Party.c Completed
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of party within calls to shorten wherever it made sense to, and renamed some members to ease reading.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 96c439741..506a13ea8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5035,7 +5035,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } skill->area_temp[0] = 0; - party_foreachsamemap(skill->area_sub, + party->foreachsamemap(skill->area_sub, sd,skill->get_splash(skill_id, skill_lv), src,skill_id,skill_lv,tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -5893,14 +5893,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case MER_MAGNIFICAT: if( mer != NULL ) { clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if( mer->master && mer->master->status.party_id != 0 && !(flag&1) ) - party_foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); else if( mer->master && !(flag&1) ) clif->skill_nodamage(src, &mer->master->bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } @@ -5914,7 +5914,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(bl,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,(src == bl)? 1:0,skill->get_time(skill_id,skill_lv))); } else if (sd) { - party_foreachsamemap(skill->area_sub, + party->foreachsamemap(skill->area_sub, sd,skill->get_splash(skill_id, skill_lv), src,skill_id,skill_lv,tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -7639,7 +7639,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } else clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -7719,9 +7719,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill->area_temp[5]/4,skill->get_time(skill_id,skill_lv)); } else if( sd ) { if( sd->status.party_id ) { - i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); + i = party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); skill->area_temp[5] = 7 * i; // ATK - party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); } else sc_start2(bl,type,100,7,5,skill->get_time(skill_id,skill_lv)); } @@ -7785,7 +7785,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->area_temp[5] |= 0x200; } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; /** @@ -7887,7 +7887,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !i ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); else - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; @@ -7895,7 +7895,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd == NULL || sd->status.party_id == 0 || flag&1 ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, 0, 0, 1, skill->get_time(skill_id, skill_lv))); else if( sd ) - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case AB_CHEAL: @@ -7913,7 +7913,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } } else if( sd ) - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case AB_ORATIO: @@ -7942,7 +7942,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); } else if( sd ) - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; @@ -7959,7 +7959,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); } else if( sd ) - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; @@ -8564,7 +8564,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; @@ -8575,7 +8575,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; @@ -8667,7 +8667,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui uint16 lv = skill_lv; int count = skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1); if( sc_start2(bl,type,100,skill_lv,count,skill->get_time(skill_id,skill_lv)) ) - party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } @@ -8883,7 +8883,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->status.party_id == 0 || flag&1 ) skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0); else - party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); + party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case GN_CHANGEMATERIAL: @@ -12187,7 +12187,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16 c = 0; memset (p_sd, 0, sizeof(p_sd)); if( is_chorus ) - i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv); + i = party->foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv); else i = map->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); |