diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-26 16:10:53 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-26 16:10:53 +0000 |
commit | a10f6d9308baa615d2f5da46be8779a93c580834 (patch) | |
tree | 086da5eb98f53bfb4247542a2a34ec4b17134465 /src/map/skill.c | |
parent | 5abd5bd1f8f53b73560cecd4496bfd4bc2acc226 (diff) | |
download | hercules-a10f6d9308baa615d2f5da46be8779a93c580834.tar.gz hercules-a10f6d9308baa615d2f5da46be8779a93c580834.tar.bz2 hercules-a10f6d9308baa615d2f5da46be8779a93c580834.tar.xz hercules-a10f6d9308baa615d2f5da46be8779a93c580834.zip |
- Fixed some warnings
- Corrected the comment for the global functions file.
- Updated Charge Attack's damage equation as per the only source I've seen of it so far.
- Now Guardians/Emperium can't hit /be hit if their current map isn't a gvg_castle or woe is off. This enables "localized" WoE by removing/setting the mapflag gvg_castle on the castles where you want WoE to take effect (note that even though normal players can't be hit on non gvg_castle maps, normal mobs can still be killed in such maps, you'd still need to modify the WoE scripts to use this kind of feature)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9575 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
0 files changed, 0 insertions, 0 deletions