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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-22 19:41:32 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-22 19:41:32 +0000 |
commit | 13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce (patch) | |
tree | da80ec5e061d804a851c2ed7de54162bc3fe21c3 /src/map/skill.c | |
parent | ca6687180056b8f89d7f16827dc22eeacce5f211 (diff) | |
download | hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.gz hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.bz2 hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.xz hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.zip |
Community Contribution Time!
* Fixed bugreport:6303: official servers now always reshuffle the dice emoticon. To disable change the configuration to 'no'. Thanks to Vianna for providing the information!
* Fixed bugreport:7026: creating a guild and exiting in a short amount of time wouldn't save the guild properly. Thank you clydelion!
* Fixed bugreport:7030: removed warning introduced by r16987. Thanks Mr. Brian and Sir BuildBot for pointing!
* Fixed bugreport:7031: if a player crashed during warp it would cause OnTouch_ to not trigger anymore. Thanks to flaviojs (eA-r15185) for the fix and Napster for pointing out!
* Fixed bugreport:7032: Clementia and Canto Candidus give an additional of +1 str/agi/dex each 10 job levels (from caster). Thanks solvent!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17034 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 2079ffd85..2ea3ceaa2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7632,8 +7632,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AB_CLEMENTIA: case AB_CANTO: { - int bless_lv = pc_checkskill(sd,AL_BLESSING); - int agi_lv = pc_checkskill(sd,AL_INCAGI); + int bless_lv = pc_checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); + int agi_lv = pc_checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100, (skillid == AB_CLEMENTIA)? bless_lv : (skillid == AB_CANTO)? agi_lv : skilllv, skill_get_time(skillid,skilllv))); |