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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
commit | 7d4cef5d03815911547efb37dce1c5ee9d5b05fa (patch) | |
tree | 3bb0b0e6b6d24146a0fa32008b99fd9d80cc55b3 /src/map/skill.c | |
parent | 824839bf6bfad8f389a14a1339fdf42d619514c4 (diff) | |
download | hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.gz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.bz2 hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.xz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.zip |
- Big update to Basilica, implementing official behavior.
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 60 |
1 files changed, 43 insertions, 17 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 44e720834..064ceb849 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1284,8 +1284,13 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in } break; case BL_PC: - if(src != target && ((TBL_PC*)target)->special_state.no_knockback) + { + struct map_session_data *sd = BL_CAST(BL_PC, target); + if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id ) + return 0; // Basilica caster can't be knocked-back + if( src != target && sd->special_state.no_knockback ) return 0; + } break; case BL_SKILL: su = (struct skill_unit *)target; @@ -5753,10 +5758,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk flag|=1; break; case HP_BASILICA: - skill_clear_unitgroup(src); - if (skill_unitsetting(src,skillid,skilllv,x,y,0)) - sc_start(src,type,100,skilllv,skill_get_time(skillid,skilllv)); - flag|=1; + if( sc->data[SC_BASILICA] ) + status_change_end(src, SC_BASILICA, -1); // Cancel Basilica + else + { // Create Basilica. Start SC on caster. Unit timer start SC on others. + skill_clear_unitgroup(src); + if( skill_unitsetting(src,skillid,skilllv,x,y,0) ) + sc_start4(src,type,100,skilllv,0,0,src->id,skill_get_time(skillid,skilllv)); + flag|=1; + } break; case CG_HERMODE: skill_clear_unitgroup(src); @@ -6028,6 +6038,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char sd->sc.data[SC_STEELBODY] || sd->sc.data[SC_DANCING] || sd->sc.data[SC_BERSERK] || + sd->sc.data[SC_BASILICA] || sd->sc.data[SC_MARIONETTE] )) { skill_failed(sd); @@ -6110,13 +6121,6 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char return 0; } - // This makes Warp Portal fail if the cell is not empty - //if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) { - // clif_skill_fail(sd,0,0,0); - // skill_failed(sd); - // return 0; - //} - if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) { skill_failed(sd); return 0; @@ -6255,9 +6259,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli status = status_get_status_data(src); sc = status_get_sc(src); // for traps, firewall and fogwall - celest - switch(skillid) + switch( skillid ) { - case MG_SAFETYWALL: val2=skilllv+1; break; @@ -6281,6 +6284,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli val3 = group->val3; //as well as the mapindex to warp to. } break; + case HP_BASILICA: + val1 = src->id; // Store caster id. + break; case PR_SANCTUARY: case NPC_EVILLAND: @@ -7129,6 +7135,17 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } } break; + + case UNT_BASILICA: + if( battle_check_target(&src->bl, bl, BCT_ENEMY) > 0 && !(status_get_mode(bl)&MD_BOSS) ) + { // knock-back any enemy except Boss + skill_blown(&src->bl, bl, 2, unit_getdir(bl), 0); + clif_fixpos(bl); + } + + if( sg->src_id != bl->id && battle_check_target(&src->bl, bl, BCT_ENEMY) <= 0 ) + status_change_start(bl, type, 100, src->bl.id, 0, 0, 0, sg->interval + 100, 0); + break; case UNT_GRAVITATION: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); @@ -7192,6 +7209,11 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in status_change_end(bl,type,-1); break; + case UNT_BASILICA: + if( sce && sce->val1 == src->val1 ) + status_change_end(bl,type,-1); + break; + case UNT_HERMODE: //Clear Hermode if the owner moved. if (sce && sce->val3 == BCT_SELF && sce->val4 == sg->group_id) status_change_end(bl,type,-1); @@ -8362,7 +8384,9 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) { int delaynodex = skill_get_delaynodex(skill_id, skill_lv); int time = skill_get_delay(skill_id, skill_lv); - + struct map_session_data *sd = BL_CAST(BL_PC, bl); + struct status_change *sc = status_get_sc(bl); + nullpo_retr(0, bl); if (skill_id == SA_ABRACADABRA) @@ -8384,6 +8408,10 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) case CH_CHAINCRUSH: time -= 4*status_get_agi(bl) - 2*status_get_dex(bl); break; + case HP_BASILICA: + if( sc && !sc->data[SC_BASILICA] ) + time = 0; // There is no Delay on Basilica creation, only on cancel + break; default: if (battle_config.delay_dependon_dex && !(delaynodex&1)) { // if skill delay is allowed to be reduced by dex @@ -8405,8 +8433,6 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (!(delaynodex&2)) { - struct status_change *sc; - sc= status_get_sc(bl); if (sc && sc->count) { if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val3 / 100; |