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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-09 16:33:11 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-09 16:33:11 +0000
commitd9cf596186c4432f100a70a5395587536a879223 (patch)
tree66ccf82aa350dc29c5c0886aaa0f70cf9fb9d4b2 /src/map/skill.c
parent00eb2beb3a1f31ae991b8162cf577eb8acfbec81 (diff)
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- Small code cleanups. One should lower a bit function overhead when using mob_ai&32
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5967 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 88308c33d..5537e1349 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6557,7 +6557,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
if (alive && battle_config.skill_wall_check) {
//Check if there's a path between cell and center of casting.
struct walkpath_data wpd;
- if (path_search2(&wpd,src->m,ux,uy,x,y,0x30001)==-1)
+ if (path_search2(&wpd,src->m,ux,uy,x,y,0x1)==-1)
alive = 0;
}