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authorMichieru <Michieru@users.noreply.github.com>2014-08-10 17:30:55 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-08-10 17:30:55 +0200
commitbd34793889e7d49e6650f831e036c0855b56b9fa (patch)
tree49eaeff3bd5ae7bc1d0ba0f5db04be545e2925a5 /src/map/skill.c
parent3089a7d2d2dc655fb955b90ec152c0ba569bd4e2 (diff)
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- Fix makes knockback default to the left
- Fix Back Sliding should not have animation
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0e7f8f9a7..e71c0a045 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6912,6 +6912,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit->getdir(bl),0);
+ clif->fixpos(bl);
break;
case TK_HIGHJUMP: