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author | Haru <haru@dotalux.com> | 2020-06-28 01:51:20 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-28 01:51:20 +0200 |
commit | b80cf84addaa96ba7b374bcc4141e6653c126c59 (patch) | |
tree | 33871820f533126ffad8f995af1e0d727286cb78 /src/map/skill.c | |
parent | ebeabea9f0b586321e36758f6f53a026f0ac7da3 (diff) | |
parent | c2d9356edfcc8985a6eaf36319e9cc770ffc2739 (diff) | |
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Merge pull request #2712 from Kenpachi2k13/npc_del_skill_units
Fix condition for deleting skill units when unloading NPC
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 24fbe7892..78429cc34 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -17766,13 +17766,20 @@ static int skill_get_new_group_id(void) static struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval) { - struct unit_data* ud = unit->bl2ud( src ); struct skill_unit_group* group; int i; if(!(skill_id && skill_lv)) return 0; nullpo_retr(NULL, src); + + struct unit_data *ud; + + if (src->type == BL_NPC) + ud = unit->bl2ud2(src); + else + ud = unit->bl2ud(src); + nullpo_retr(NULL, ud); // find a free spot to store the new unit group |