diff options
author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-10-25 09:38:33 +0000 |
---|---|---|
committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-10-25 09:38:33 +0000 |
commit | 7da9ee0b5c0aad9425441bcddeeadb745aa4c0d5 (patch) | |
tree | 7207e15b81b7816156384b8f040ee5dda17de86a /src/map/skill.c | |
parent | 9b4d9f29a8ab56f59cbac2cccbb685146f52faac (diff) | |
download | hercules-7da9ee0b5c0aad9425441bcddeeadb745aa4c0d5.tar.gz hercules-7da9ee0b5c0aad9425441bcddeeadb745aa4c0d5.tar.bz2 hercules-7da9ee0b5c0aad9425441bcddeeadb745aa4c0d5.tar.xz hercules-7da9ee0b5c0aad9425441bcddeeadb745aa4c0d5.zip |
* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can be defined in script_athena.conf)
* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the number of bl you wanna operate on.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14097 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 52 |
1 files changed, 29 insertions, 23 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 36a83ee14..715c00558 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1539,8 +1539,14 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in if(!(flag&0x1)) clif_blown(target); - if(target->type == BL_PC && map_getcell(target->m, target->x, target->y, CELL_CHKNPC)) - npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC + if( target->type == BL_PC ) + { + if( map_getcell(target->m, target->x, target->y, CELL_CHKNPC) ) + npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC + + if( ((TBL_PC*)target)->ontouch.npc_id ) + npc_touchnext_areanpc(((TBL_PC*)target),false); + } return count; //Return amount of knocked back cells. } @@ -2067,7 +2073,7 @@ static int skill_check_unit_range (struct block_list *bl, int x, int y, int skil } range += layout_type; - return map_foreachinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skillid); + return map_forsomeinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,0,BL_SKILL,skillid); } static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) @@ -2117,8 +2123,8 @@ static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int ski else type = BL_PC; - return map_foreachinarea(skill_check_unit_range2_sub, bl->m, - x - range, y - range, x + range, y + range, + return map_forsomeinarea(skill_check_unit_range2_sub, bl->m, + x - range, y - range, x + range, y + range,0, type, skillid); } @@ -2328,8 +2334,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) case BA_FROSTJOKER: case DC_SCREAM: range= skill_get_splash(skl->skill_id, skl->skill_lv); - map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range, - skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); + map_forsomeinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range, + skl->x+range,skl->y+range,0,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); break; case NPC_EARTHQUAKE: skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count); @@ -6173,32 +6179,32 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case PR_BENEDICTIO: skill_area_temp[1] = src->id; i = skill_get_splash(skillid, skilllv); - map_foreachinarea(skill_area_sub, - src->m, x-i, y-i, x+i, y+i, BL_PC, + map_forsomeinarea(skill_area_sub, + src->m, x-i, y-i, x+i, y+i, 0,BL_PC, src, skillid, skilllv, tick, flag|BCT_ALL|1, skill_castend_nodamage_id); - map_foreachinarea(skill_area_sub, - src->m, x-i, y-i, x+i, y+i, BL_CHAR, + map_forsomeinarea(skill_area_sub, + src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id); break; case BS_HAMMERFALL: i = skill_get_splash(skillid, skilllv); - map_foreachinarea (skill_area_sub, - src->m, x-i, y-i, x+i, y+i, BL_CHAR, + map_forsomeinarea (skill_area_sub, + src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|2, skill_castend_nodamage_id); break; case HT_DETECTING: i = skill_get_splash(skillid, skilllv); - map_foreachinarea( status_change_timer_sub, - src->m, x-i, y-i, x+i,y+i,BL_CHAR, + map_forsomeinarea( status_change_timer_sub, + src->m, x-i, y-i, x+i,y+i,0,BL_CHAR, src,NULL,SC_SIGHT,tick); if(battle_config.traps_setting&1) - map_foreachinarea( skill_reveal_trap, - src->m, x-i, y-i, x+i,y+i,BL_SKILL); + map_forsomeinarea( skill_reveal_trap, + src->m, x-i, y-i, x+i,y+i,0,BL_SKILL); break; case SA_VOLCANO: @@ -6313,7 +6319,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk break; case RG_CLEANER: // [Valaris] i = skill_get_splash(skillid, skilllv); - map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); + map_forsomeinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,0,BL_SKILL); break; case WZ_METEOR: @@ -6418,8 +6424,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if(potion_hp > 0 || potion_sp > 0) { i = skill_get_splash(skillid, skilllv); - map_foreachinarea(skill_area_sub, - src->m,x-i,y-i,x+i,y+i,BL_CHAR, + map_forsomeinarea(skill_area_sub, + src->m,x-i,y-i,x+i,y+i,0,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill_castend_nodamage_id); } @@ -6440,8 +6446,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if(potion_hp > 0 || potion_sp > 0) { i = skill_get_splash(skillid, skilllv); - map_foreachinarea(skill_area_sub, - src->m,x-i,y-i,x+i,y+i,BL_CHAR, + map_forsomeinarea(skill_area_sub, + src->m,x-i,y-i,x+i,y+i,0,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill_castend_nodamage_id); } @@ -6453,7 +6459,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk int dummy = 1; clif_skill_poseffect(src,skillid,skilllv,x,y,tick); i = skill_get_splash(skillid, skilllv); - map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); + map_forsomeinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { if (sd) clif_skill_fail(sd,skillid,0,0); return 1; |