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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-03 02:50:41 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-03 02:50:41 +0000 |
commit | 797e2b728c34e2037da494070913bbe2f84a91c2 (patch) | |
tree | 3bf01102da3eb9e33b1f9d52a502dace440fd7b2 /src/map/skill.c | |
parent | 424936462f83dc689ae1863cba8b66308b89b416 (diff) | |
download | hercules-797e2b728c34e2037da494070913bbe2f84a91c2.tar.gz hercules-797e2b728c34e2037da494070913bbe2f84a91c2.tar.bz2 hercules-797e2b728c34e2037da494070913bbe2f84a91c2.tar.xz hercules-797e2b728c34e2037da494070913bbe2f84a91c2.zip |
Fixed bugreport:6581 applied balance update to MO_EXTREMITYFIST.
Fixed bugreport:6457 where SR_CURSEDCIRCLE is not remove when target dies.
Fixed bugreport:6535 updated GN_CRAZY_WEED to its official behavior.
Fixed bugreport:6592 added a missing break in Spiral Pierce skillratio at battle.c.
Fixed a faulty skillratio formula of GN_CART_TORNADO. Thanks to Lighta
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16738 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 94 |
1 files changed, 43 insertions, 51 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 95570eda6..7ca048ee4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2398,6 +2398,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case EL_TYPOON_MIS: case EL_TYPOON_MIS_ATK: case KO_BAKURETSU: + case GN_CRAZYWEED_ATK: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skillid,-1,5); break; case GN_SLINGITEM_RANGEMELEEATK: @@ -3242,6 +3243,11 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) else if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag); break; + case GN_CRAZYWEED_ATK: + { + int dummy = 1, i = skill_get_unit_range(skl->skill_id,skl->skill_lv); + map_foreachinarea(skill_cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); + } case WL_EARTHSTRAIN: skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag); break; @@ -4450,41 +4456,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_addtimerskill(src, gettick() + skill_get_time(skillid, skilllv) - 1000, bl->id, 0, 0, skillid, skilllv, 0, 0); } break; - - case GN_CRAZYWEED: - if( rnd()%100 < 75 ) { - if( bl->type == BL_SKILL ) { - struct skill_unit *su = (struct skill_unit *)bl; - if( !su ) - break; - if( skill_get_inf2(su->group->skill_id)&INF2_TRAP ) {// Still need confirm it. - skill_delunit(su); - break; - } - switch( su->group->skill_id ) {// Unconfirmed list, based on info from irowiki. - case GN_WALLOFTHORN: - case GN_THORNS_TRAP: - case SC_BLOODYLUST: - case SC_CHAOSPANIC: - case SC_MAELSTROM: - case WZ_FIREPILLAR: - case SA_LANDPROTECTOR: - case SA_VOLCANO: - case SA_DELUGE: - case SA_VIOLENTGALE: - case MG_SAFETYWALL: - case AL_PNEUMA: - skill_delunit(su); - break; - } - break; - } - else - skill_attack(BF_WEAPON,src,src,bl,GN_CRAZYWEED_ATK,skilllv,tick,flag); - } - break; - case EL_FIRE_BOMB: case EL_FIRE_WAVE: case EL_WATER_SCREW: @@ -4589,10 +4561,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int return 1; } - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted. - sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1; + if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); - } map_freeblock_unlock(); @@ -8850,10 +8820,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(skillid != SR_CURSEDCIRCLE){ struct status_change *sc = status_get_sc(src); - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill had been casted. - sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1; + if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] )//Should only remove after the skill had been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); - } } if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex] @@ -9962,14 +9930,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk flag|=1; // Should counsume 1 item per skill usage. map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_castend_damage_id); break; + case GN_CRAZYWEED: { + int area = skill_get_splash(GN_CRAZYWEED_ATK, skilllv); + short x1 = 0, y1 = 0; - case GN_CRAZYWEED: - i = skill_get_splash(skillid,skilllv); - map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR|BL_SKILL, - src,skillid,skilllv,tick,flag|BCT_ENEMY|1, - skill_castend_damage_id); - break; - + for( i = 0; i < 3 + (skilllv/2); i++ ) { + x1 = x - area + rnd()%(area * 2 + 1); + y1 = y - area + rnd()%(area * 2 + 1); + skill_addtimerskill(src,tick+i*150,0,x1,y1,GN_CRAZYWEED_ATK,skilllv,-1,0); + } + } + break; case GN_FIRE_EXPANSION: { int i; struct unit_data *ud = unit_bl2ud(src); @@ -10022,10 +9993,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk return 1; } - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted. - sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1; + if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); - } if( sd ) {// ensure that the skill last-cast tick is recorded @@ -11154,7 +11123,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (rnd()%100 < src->val1) skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; - + case GN_CRAZYWEED_ATK: + if( bl->type == BL_SKILL ){ + struct skill_unit *su = (struct skill_unit *)bl; + if( su && !(skill_get_inf2(su->group->skill_id)&INF2_TRAP) ) + break; + } default: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } @@ -14391,6 +14365,24 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap) return 1; } break; + case GN_CRAZYWEED_ATK: + switch(unit->group->unit_id){ //TODO: look for other ground skills that are affected. + case UNT_WALLOFTHORN: + case UNT_THORNS_TRAP: + case UNT_BLOODYLUST: + case UNT_CHAOSPANIC: + case UNT_MAELSTROM: + case UNT_FIREPILLAR_ACTIVE: + case UNT_LANDPROTECTOR: + case UNT_VOLCANO: + case UNT_DELUGE: + case UNT_VIOLENTGALE: + case UNT_SAFETYWALL: + case UNT_PNEUMA: + skill_delunit(unit); + return 1; + } + break; } if (unit->group->skill_id == SA_LANDPROTECTOR && !(skill_get_inf2(skillid)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances/traps |