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authorSmokexyz <sagunkho@hotmail.com>2017-04-10 16:43:34 +0800
committerSmokexyz <sagunkho@hotmail.com>2017-04-10 16:43:34 +0800
commitef7273587ea0867e6d189a297291f3b2c232608d (patch)
tree8554a8dbac66028b85a3749909315600c8546b7e /src/map/skill.c
parent7cc094df792340752c9637fc28b3a1108dcd53d7 (diff)
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Monster Vulture's Eye and Snake's Eye removed.
Original PR #1148 by @SamuelHercules committed on 8 Feb 2016 * Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default * When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills * Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4 Credit: Playtester
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 70db5b341..714c2aa71 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -303,7 +303,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
if (sd != NULL)
range += pc->checkskill(sd, AC_VULTURE);
else
- range += 10; //Assume level 10?
+ range += battle->bc->mob_eye_range_bonus;
break;
// added to allow GS skills to be effected by the range of Snake Eyes [Reddozen]
case GS_RAPIDSHOWER:
@@ -314,7 +314,7 @@ int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
if (sd != NULL)
range += pc->checkskill(sd, GS_SNAKEEYE);
else
- range += 10; //Assume level 10?
+ range += battle->bc->mob_eye_range_bonus;
break;
case NJ_KIRIKAGE:
if (sd != NULL)