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author | Haru <haru@dotalux.com> | 2013-07-17 05:29:19 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-07-17 05:29:19 +0200 |
commit | 857e4fb58b26ea088c0ad92ec5b1ac9423ec1e65 (patch) | |
tree | d71a14fd519210ac9735f804e0bb7a046ff7cbd5 /src/map/skill.c | |
parent | f530cfe173bc5e9ac177adac0ae4aef33164838f (diff) | |
download | hercules-857e4fb58b26ea088c0ad92ec5b1ac9423ec1e65.tar.gz hercules-857e4fb58b26ea088c0ad92ec5b1ac9423ec1e65.tar.bz2 hercules-857e4fb58b26ea088c0ad92ec5b1ac9423ec1e65.tar.xz hercules-857e4fb58b26ea088c0ad92ec5b1ac9423ec1e65.zip |
Added missing initialization of some functions in the homunculus interface
- Fixes issue #7536 (thanks to jTynne for the report)
http://hercules.ws/board/tracker/issue-7536-map-crash-july-15th/
- Minor corrections to the other interfaces as well (reordered
initialization to follow the definitions, removed duplicate entry in
the skill interface initialization, commented out some unused entries)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1b350f74c..0b39ff620 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -18140,6 +18140,7 @@ void skill_defaults(void) { skill->get_mhp = skill_get_mhp; skill->get_sp = skill_get_sp; skill->get_state = skill_get_state; + skill->get_spiritball = skill_get_spiritball; skill->get_zeny = skill_get_zeny; skill->get_num = skill_get_num; skill->get_cast = skill_get_cast; @@ -18162,7 +18163,6 @@ void skill_defaults(void) { skill->get_unit_target = skill_get_unit_target; skill->get_unit_interval = skill_get_unit_interval; skill->get_unit_bl_target = skill_get_unit_bl_target; - skill->get_spiritball = skill_get_spiritball; skill->get_unit_layout_type = skill_get_unit_layout_type; skill->get_unit_range = skill_get_unit_range; skill->get_cooldown = skill_get_cooldown; @@ -18202,14 +18202,13 @@ void skill_defaults(void) { skill->delay_fix = skill_delay_fix; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; - skill->check_condition_char_sub = skill_check_condition_char_sub; + skill->consume_requirement = skill_consume_requirement; skill->get_requirement = skill_get_requirement; skill->check_pc_partner = skill_check_pc_partner; - skill->consume_requirement = skill_consume_requirement; skill->unit_move = skill_unit_move; - skill->unit_move_unit_group = skill_unit_move_unit_group; skill->unit_onleft = skill_unit_onleft; skill->unit_onout = skill_unit_onout; + skill->unit_move_unit_group = skill_unit_move_unit_group; skill->guildaura_sub = skill_guildaura_sub; skill->sit = skill_sit; skill->brandishspear = skill_brandishspear; |