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author | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-29 08:47:14 +0000 |
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committer | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-29 08:47:14 +0000 |
commit | b098c36a440f8052ab3c548420920bad92c7d872 (patch) | |
tree | c6a8382322944e6951ea748ecb870230274d5632 /src/map/script.h | |
parent | 19ae14bb0f371886508be6d51c1b851e03ba65e1 (diff) | |
download | hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.gz hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.bz2 hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.xz hercules-b098c36a440f8052ab3c548420920bad92c7d872.zip |
* [Fixed]
- Scripting system screwing up script position after mixing timers with menus.
- NPC attached AI mobs display as alive when dead.
- View data not updating after buildin_unitdeadsit.
[Improved]
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
- Simplified scripting system. sd will now use pointer to the script state itself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.h')
-rw-r--r-- | src/map/script.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/script.h b/src/map/script.h index d94348e43..85ddc2d6a 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -64,14 +64,14 @@ struct script_state { };
struct script_code *parse_script(unsigned char *,int);
-int run_script(struct script_code *rootscript,int pos,int rid,int oid);
+void run_script(struct script_code *rootscript,int pos,int rid,int oid);
int set_var(struct map_session_data *sd, char *name, void *val);
int conv_num(struct script_state *st,struct script_data *data);
char* conv_str(struct script_state *st,struct script_data *data);
void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref);
int run_script_timer(int tid, unsigned int tick, int id, int data);
-int run_script_main(struct script_state *st);
+void run_script_main(struct script_state *st);
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_code(struct script_code* code);
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