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author | Haru <haru@dotalux.com> | 2014-10-18 21:34:29 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-10-27 00:38:45 +0100 |
commit | ce85609f42d6f0f2fd1db6e76bce9744e231074e (patch) | |
tree | 5972802a7c25dae8b1845967ee82479d7ecfde2e /src/map/script.c | |
parent | c151e8714304dc4f95d9ce91b98fc84bf0958d94 (diff) | |
download | hercules-ce85609f42d6f0f2fd1db6e76bce9744e231074e.tar.gz hercules-ce85609f42d6f0f2fd1db6e76bce9744e231074e.tar.bz2 hercules-ce85609f42d6f0f2fd1db6e76bce9744e231074e.tar.xz hercules-ce85609f42d6f0f2fd1db6e76bce9744e231074e.zip |
Added source support to mark script commands as deprecated
- Commands marked as deprecated will trigger a warning when the script
is loaded. (there are currently no commands marked as such, but some
will come soon)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/script.c b/src/map/script.c index b8e161e10..9429d66d4 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -772,6 +772,8 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom) script->addl(func); script->addc(C_ARG); arg = script->buildin[script->str_data[func].val]; + if (script->str_data[func].deprecated) + DeprecationWarning(p); if( !arg ) arg = &null_arg; // Use a dummy, null string } else if( script->str_data[func].type == C_USERFUNC || script->str_data[func].type == C_USERFUNC_POS ) { // script defined function @@ -18977,6 +18979,7 @@ bool script_add_builtin(const struct script_function *buildin, bool override) { } script->str_data[n].func = buildin->func; + script->str_data[n].deprecated = (buildin->deprecated ? 1 : 0); /* we only store the arguments, its the only thing used out of this */ if( slen ) { @@ -18994,11 +18997,14 @@ bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st) buildin.name = name; buildin.arg = args; buildin.func = func; + buildin.deprecated = false; return script->add_builtin(&buildin, true); } -#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } -#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } +#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args, false } +#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args, false } +#define BUILDIN_DEF_DEPRECATED(x,args) { buildin_ ## x , #x , args, true } +#define BUILDIN_DEF2_DEPRECATED(x,x2,args) { buildin_ ## x , x2 , args, true } void script_parse_builtin(void) { struct script_function BUILDIN[] = { // NPC interaction |