diff options
author | shennetsind <ind@henn.et> | 2013-04-22 18:28:18 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-04-22 18:28:18 -0300 |
commit | 19b8cbb835e867febb597b34187f6bbca48cbe7b (patch) | |
tree | 02ffe058dc91d2b79c81783cbd50afc295c25d76 /src/map/script.c | |
parent | d8d392b0a37c122b303d04e92ebc7fb826e53bce (diff) | |
download | hercules-19b8cbb835e867febb597b34187f6bbca48cbe7b.tar.gz hercules-19b8cbb835e867febb597b34187f6bbca48cbe7b.tar.bz2 hercules-19b8cbb835e867febb597b34187f6bbca48cbe7b.tar.xz hercules-19b8cbb835e867febb597b34187f6bbca48cbe7b.zip |
Hercules April 22 MEGA-ULTRA-LONG Patch~!
http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 6871 |
1 files changed, 3285 insertions, 3586 deletions
diff --git a/src/map/script.c b/src/map/script.c index 2cb9e8cfc..a061fcdd1 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -63,13 +63,6 @@ #include <setjmp.h> #include <errno.h> -#ifdef BETA_THREAD_TEST - #include "../common/atomic.h" - #include "../common/spinlock.h" - #include "../common/thread.h" - #include "../common/mutex.h" -#endif - /////////////////////////////////////////////////////////////////////////////// //## TODO possible enhancements: [FlavioJS] @@ -200,7 +193,7 @@ static struct str_data_struct { int str; int backpatch; int label; - int (*func)(struct script_state *st); + bool (*func)(struct script_state *st); int val; int next; } *str_data = NULL; @@ -306,39 +299,15 @@ c_op get_com(unsigned char *script,int *pos); int get_num(unsigned char *script,int *pos); typedef struct script_function { - int (*func)(struct script_state *st); + bool (*func)(struct script_state *st); const char *name; const char *arg; } script_function; -extern script_function buildin_func[]; +extern script_function BUILDIN[]; static struct linkdb_node* sleep_db;// int oid -> struct script_state* -#ifdef BETA_THREAD_TEST -/** - * MySQL Query Slave - **/ -static SPIN_LOCK queryThreadLock; -static rAthread queryThread = NULL; -static ramutex queryThreadMutex = NULL; -static racond queryThreadCond = NULL; -static volatile int32 queryThreadTerminate = 0; - -struct queryThreadEntry { - bool ok; - bool type; /* main db or log db? */ - struct script_state *st; -}; - -/* Ladies and Gentleman the Manager! */ -struct { - struct queryThreadEntry **entry;/* array of structs */ - int count; - int timer;/* used to receive processed entries */ -} queryThreadData; -#endif - /*========================================== * (Only those needed) local declaration prototype *------------------------------------------*/ @@ -366,13 +335,8 @@ enum { MF_FOG, MF_SAKURA, MF_LEAVES, - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //MF_RAIN, //20 - // 21 free - MF_NOGO = 22, - MF_CLOUDS, + /* 21 - 22 free */ + MF_CLOUDS = 23, MF_CLOUDS2, MF_FIREWORKS, MF_GVG_CASTLE, @@ -972,13 +936,13 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom) // buildin function add_scriptl(func); add_scriptc(C_ARG); - arg = buildin_func[str_data[func].val].arg; + arg = BUILDIN[str_data[func].val].arg; } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){ // script defined function add_scriptl(buildin_callsub_ref); add_scriptc(C_ARG); add_scriptl(func); - arg = buildin_func[str_data[buildin_callsub_ref].val].arg; + arg = BUILDIN[str_data[buildin_callsub_ref].val].arg; if( *arg == 0 ) disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p); if( *arg != '*' ) @@ -996,7 +960,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom) add_scriptc(C_STR); while( *name ) add_scriptb(*name ++); add_scriptb(0); - arg = buildin_func[str_data[buildin_callfunc_ref].val].arg; + arg = BUILDIN[str_data[buildin_callfunc_ref].val].arg; if( *arg != '*' ) ++ arg; } #endif @@ -1611,9 +1575,9 @@ const char* parse_syntax(const char* p) set_label(l,script_pos,p); } // check duplication of case label [Rayce] - if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL) + if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPTRSIZE(v)) != NULL) disp_error_message("parse_syntax: dup 'case'",p); - linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1); + linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPTRSIZE(v), (void*)1); sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; @@ -2126,11 +2090,11 @@ const char* parse_syntax_close_sub(const char* p,int* flag) /*========================================== * Added built-in functions *------------------------------------------*/ -static void add_buildin_func(void) +static void add_BUILDIN(void) { int i,n; const char* p; - for( i = 0; buildin_func[i].func; i++ ) + for( i = 0; BUILDIN[i].func; i++ ) { // arg must follow the pattern: (v|s|i|r|l)*\?*\*? // 'v' - value (either string or int or reference) @@ -2140,24 +2104,24 @@ static void add_buildin_func(void) // 'l' - label // '?' - one optional parameter // '*' - unknown number of optional parameters - p = buildin_func[i].arg; + p = BUILDIN[i].arg; while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p; while( *p == '?' ) ++p; if( *p == '*' ) ++p; if( *p != 0){ - ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg); - } else if( *skip_word(buildin_func[i].name) != 0 ){ - ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name); + ShowWarning("add_BUILDIN: ignoring function \"%s\" with invalid arg \"%s\".\n", BUILDIN[i].name, BUILDIN[i].arg); + } else if( *skip_word(BUILDIN[i].name) != 0 ){ + ShowWarning("add_BUILDIN: ignoring function with invalid name \"%s\" (must be a word).\n", BUILDIN[i].name); } else { - n = add_str(buildin_func[i].name); + n = add_str(BUILDIN[i].name); str_data[n].type = C_FUNC; str_data[n].val = i; - str_data[n].func = buildin_func[i].func; + str_data[n].func = BUILDIN[i].func; - if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n; - else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n; - else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n; - else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; + if (!strcmp(BUILDIN[i].name, "set")) buildin_set_ref = n; + else if (!strcmp(BUILDIN[i].name, "callsub")) buildin_callsub_ref = n; + else if (!strcmp(BUILDIN[i].name, "callfunc")) buildin_callfunc_ref = n; + else if( !strcmp(BUILDIN[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; } } } @@ -2299,7 +2263,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o memset(&syntax,0,sizeof(syntax)); if(first){ - add_buildin_func(); + add_BUILDIN(); read_constdb(); first=0; } @@ -2651,7 +2615,7 @@ void* get_val2(struct script_state* st, int uid, struct DBMap** ref) push_val2(st->stack, C_NAME, uid, ref); data = script_getdatatop(st, -1); get_val(st, data); - return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str)); + return (data->type == C_INT ? (void*)__64BPTRSIZE(data->u.num) : (void*)__64BPTRSIZE(data->u.str)); } /*========================================== @@ -2696,7 +2660,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam } else {// integer variable - int val = (int)__64BPRTSIZE(value); + int val = (int)__64BPTRSIZE(value); if(str_data[num&0x00ffffff].type == C_PARAM) { if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) @@ -3342,7 +3306,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func) { char type; int idx, invalid = 0; - script_function* sf = &buildin_func[str_data[func].val]; + script_function* sf = &BUILDIN[str_data[func].val]; for( idx = 2; script_hasdata(st, idx); idx++ ) { @@ -3463,7 +3427,7 @@ int run_func(struct script_state *st) } if(str_data[func].func){ - if (str_data[func].func(st)) //Report error + if (!(str_data[func].func(st))) //Report error script_reportsrc(st); } else { ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type)); @@ -3530,7 +3494,7 @@ void script_stop_sleeptimers(int id) struct script_state* st; for(;;) { - st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id)); + st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPTRSIZE(id)); if( st == NULL ) break; // no more sleep timers script_free_state(st); @@ -3572,7 +3536,7 @@ int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) st->state = END; } while( node && st->sleep.timer != INVALID_TIMER ) { - if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { + if( (int)__64BPTRSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { script_erase_sleepdb(node); st->sleep.timer = INVALID_TIMER; break; @@ -3778,7 +3742,7 @@ void run_script_main(struct script_state *st) st->sleep.charid = sd?sd->status.char_id:0; st->sleep.timer = add_timer(gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st); - linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st); + linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st); } else if(st->state != END && st->rid){ //Resume later (st is already attached to player). @@ -3922,7 +3886,7 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); + pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } } } @@ -3954,7 +3918,7 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 } else { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); + pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } if( refcache ) @@ -3962,175 +3926,6 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 refcache[0] = key; } } -#ifdef BETA_THREAD_TEST -int buildin_query_sql_sub(struct script_state* st, Sql* handle); - -/* used to receive items the queryThread has already processed */ -int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) { - int i, cursor = 0; - bool allOk = true; - - EnterSpinLock(&queryThreadLock); - - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - - if( !entry->ok ) { - allOk = false; - continue; - } - - run_script_main(entry->st); - - entry->st = NULL;/* empty entries */ - aFree(entry); - queryThreadData.entry[i] = NULL; - } - - - if( allOk ) { - /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */ - delete_timer(queryThreadData.timer, queryThread_timer); - queryThreadData.timer = INVALID_TIMER; - } - - /* now lets clear the mess. */ - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - if( entry == NULL ) - continue;/* entry on hold */ - - /* move */ - memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*)); - - cursor++; - } - - queryThreadData.count = cursor; - - LeaveSpinLock(&queryThreadLock); - - return 0; -} - -void queryThread_add(struct script_state *st, bool type) { - int idx = 0; - struct queryThreadEntry* entry = NULL; - - EnterSpinLock(&queryThreadLock); - - if( queryThreadData.count++ != 0 ) - RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count); - - idx = queryThreadData.count-1; - - CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1); - - entry = queryThreadData.entry[idx]; - - entry->st = st; - entry->ok = false; - entry->type = type; - if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */ - queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100); - } - - LeaveSpinLock(&queryThreadLock); - - /* unlock the queryThread */ - racond_signal(queryThreadCond); -} -/* adds a new log to the queue */ -void queryThread_log(char * entry, int length) { - int idx = logThreadData.count; - - EnterSpinLock(&queryThreadLock); - - if( logThreadData.count++ != 0 ) - RECREATE(logThreadData.entry, char* , logThreadData.count); - - CREATE(logThreadData.entry[idx], char, length + 1 ); - safestrncpy(logThreadData.entry[idx], entry, length + 1 ); - - LeaveSpinLock(&queryThreadLock); - - /* unlock the queryThread */ - racond_signal(queryThreadCond); -} - -/* queryThread_main */ -static void *queryThread_main(void *x) { - Sql *queryThread_handle = Sql_Malloc(); - int i; - - if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) - exit(EXIT_FAILURE); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) ) - Sql_ShowDebug(queryThread_handle); - - if( log_config.sql_logs ) { - logmysql_handle = Sql_Malloc(); - - if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) - exit(EXIT_FAILURE); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) - Sql_ShowDebug(logmysql_handle); - } - - while( 1 ) { - - if(queryThreadTerminate > 0) - break; - - EnterSpinLock(&queryThreadLock); - - /* mess with queryThreadData within the lock */ - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - - if( entry->ok ) - continue; - else if ( !entry->st || !entry->st->stack ) { - entry->ok = true;/* dispose */ - continue; - } - - buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle); - - entry->ok = true;/* we're done with this */ - } - - /* also check for any logs in need to be sent */ - if( log_config.sql_logs ) { - for( i = 0; i < logThreadData.count; i++ ) { - if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) ) - Sql_ShowDebug(logmysql_handle); - aFree(logThreadData.entry[i]); - } - logThreadData.count = 0; - } - - LeaveSpinLock(&queryThreadLock); - - ramutex_lock( queryThreadMutex ); - racond_wait( queryThreadCond, queryThreadMutex, -1 ); - ramutex_unlock( queryThreadMutex ); - - } - - Sql_Free(queryThread_handle); - - if( log_config.sql_logs ) { - Sql_Free(logmysql_handle); - } - - return NULL; -} -#endif /*========================================== * Destructor *------------------------------------------*/ @@ -4211,35 +4006,12 @@ int do_final_script() { if (str_buf) aFree(str_buf); - for( i = 0; i < atcmd_binding_count; i++ ) { - aFree(atcmd_binding[i]); + for( i = 0; i < atcommand->binding_count; i++ ) { + aFree(atcommand->binding[i]); } - if( atcmd_binding_count != 0 ) - aFree(atcmd_binding); -#ifdef BETA_THREAD_TEST - /* QueryThread */ - InterlockedIncrement(&queryThreadTerminate); - racond_signal(queryThreadCond); - rathread_wait(queryThread, NULL); - - // Destroy cond var and mutex. - racond_destroy( queryThreadCond ); - ramutex_destroy( queryThreadMutex ); - - /* Clear missing vars */ - for( i = 0; i < queryThreadData.count; i++ ) { - aFree(queryThreadData.entry[i]); - } - - aFree(queryThreadData.entry); - - for( i = 0; i < logThreadData.count; i++ ) { - aFree(logThreadData.entry[i]); - } - - aFree(logThreadData.entry); -#endif + if( atcommand->binding_count != 0 ) + aFree(atcommand->binding); return 0; } @@ -4252,66 +4024,23 @@ int do_init_script() { autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); mapreg_init(); -#ifdef BETA_THREAD_TEST - CREATE(queryThreadData.entry, struct queryThreadEntry*, 1); - queryThreadData.count = 0; - CREATE(logThreadData.entry, char *, 1); - logThreadData.count = 0; - /* QueryThread Start */ - - InitializeSpinLock(&queryThreadLock); - - queryThreadData.timer = INVALID_TIMER; - queryThreadTerminate = 0; - queryThreadMutex = ramutex_create(); - queryThreadCond = racond_create(); - - queryThread = rathread_create(queryThread_main, NULL); - - if(queryThread == NULL){ - ShowFatalError("do_init_script: cannot spawn Query Thread.\n"); - exit(EXIT_FAILURE); - } - - add_timer_func_list(queryThread_timer, "queryThread_timer"); -#endif return 0; } int script_reload() { int i; -#ifdef BETA_THREAD_TEST - /* we're reloading so any queries undergoing should be...exterminated. */ - EnterSpinLock(&queryThreadLock); - - for( i = 0; i < queryThreadData.count; i++ ) { - aFree(queryThreadData.entry[i]); - } - queryThreadData.count = 0; - - if( queryThreadData.timer != INVALID_TIMER ) { - delete_timer(queryThreadData.timer, queryThread_timer); - queryThreadData.timer = INVALID_TIMER; - } - - LeaveSpinLock(&queryThreadLock); -#endif - - userfunc_db->clear(userfunc_db, db_script_free_code_sub); db_clear(scriptlabel_db); - // @commands (script based) - // Clear bindings - for( i = 0; i < atcmd_binding_count; i++ ) { - aFree(atcmd_binding[i]); + for( i = 0; i < atcommand->binding_count; i++ ) { + aFree(atcommand->binding[i]); } - if( atcmd_binding_count != 0 ) - aFree(atcmd_binding); + if( atcommand->binding_count != 0 ) + aFree(atcommand->binding); - atcmd_binding_count = 0; + atcommand->binding_count = 0; if(sleep_db) { struct linkdb_node *n = (struct linkdb_node *)sleep_db; @@ -4332,7 +4061,7 @@ int script_reload() { #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } -#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st) +#define BUILDIN(x) bool buildin_ ## x (struct script_state* st) ///////////////////////////////////////////////////////////////////// // NPC interaction @@ -4342,12 +4071,12 @@ int script_reload() { /// If a dialog doesn't exist yet, one is created. /// /// mes "<message>"; -BUILDIN_FUNC(mes) +BUILDIN(mes) { TBL_PC* sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if( !script_hasdata(st, 3) ) {// only a single line detected in the script clif->scriptmes(sd, st->oid, script_getstr(st, 2)); @@ -4355,68 +4084,68 @@ BUILDIN_FUNC(mes) else {// parse multiple lines as they exist int i; - + for( i = 2; script_hasdata(st, i); i++ ) { // send the message to the client clif->scriptmes(sd, st->oid, script_getstr(st, i)); } } - - return 0; + + return true; } /// Displays the button 'next' in the npc dialog. /// The dialog text is cleared and the script continues when the button is pressed. /// /// next; -BUILDIN_FUNC(next) +BUILDIN(next) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; + return true; #ifdef SECURE_NPCTIMEOUT sd->npc_idle_type = NPCT_WAIT; #endif st->state = STOP; clif->scriptnext(sd, st->oid); - return 0; + return true; } /// Ends the script and displays the button 'close' on the npc dialog. /// The dialog is closed when the button is pressed. /// /// close; -BUILDIN_FUNC(close) +BUILDIN(close) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + st->state = CLOSE; clif->scriptclose(sd, st->oid); - return 0; + return true; } /// Displays the button 'close' on the npc dialog. /// The dialog is closed and the script continues when the button is pressed. /// /// close2; -BUILDIN_FUNC(close2) +BUILDIN(close2) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + st->state = STOP; clif->scriptclose(sd, st->oid); - return 0; + return true; } /// Counts the number of valid and total number of options in 'str' @@ -4426,11 +4155,11 @@ static int menu_countoptions(const char* str, int max_count, int* total) { int count = 0; int bogus_total; - + if( total == NULL ) total = &bogus_total; ++(*total); - + // initial empty options while( *str == ':' ) { @@ -4471,16 +4200,16 @@ static int menu_countoptions(const char* str, int max_count, int* total) /// NOTE: the client closes the npc dialog when cancel is pressed /// /// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; -BUILDIN_FUNC(menu) +BUILDIN(menu) { int i; const char* text; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + #ifdef SECURE_NPCTIMEOUT sd->npc_idle_type = NPCT_MENU; #endif @@ -4490,21 +4219,21 @@ BUILDIN_FUNC(menu) { struct StringBuf buf; struct script_data* data; - + if( script_lastdata(st) % 2 == 0 ) {// argument count is not even (1st argument is at index 2) ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1)); st->state = END; - return 1; + return false; } - + StringBuf_Init(&buf); sd->npc_menu = 0; for( i = 2; i < script_lastdata(st); i += 2 ) { // menu options text = script_getstr(st, i); - + // target label data = script_getdata(st, i+1); if( !data_islabel(data) ) @@ -4513,9 +4242,9 @@ BUILDIN_FUNC(menu) ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i); script_reportdata(data); st->state = END; - return 1; + return false; } - + // append option(s) if( text[0] == '\0' ) continue;// empty string, ignore @@ -4526,7 +4255,7 @@ BUILDIN_FUNC(menu) } st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4540,9 +4269,9 @@ BUILDIN_FUNC(menu) aFree(menu); } else clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); - + StringBuf_Destroy(&buf); - + if( sd->npc_menu >= 0xff ) {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu); @@ -4557,15 +4286,15 @@ BUILDIN_FUNC(menu) else {// goto target label int menu = 0; - + sd->state.menu_or_input = 0; if( sd->npc_menu <= 0 ) { ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu); st->state = END; - return 1; + return false; } - + // get target label for( i = 2; i < script_lastdata(st); i += 2 ) { @@ -4578,20 +4307,20 @@ BUILDIN_FUNC(menu) {// Invalid selection ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu); st->state = END; - return 1; + return false; } if( !data_islabel(script_getdata(st, i + 1)) ) {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input) ShowError("script:menu: unexpected data in label argument\n"); script_reportdata(script_getdata(st, i + 1)); st->state = END; - return 1; + return false; } pc_setreg(sd, add_str("@menu"), menu); st->pos = script_getnum(st, i + 1); st->state = GOTO; } - return 0; + return true; } /// Displays a menu with options and returns the selected option. @@ -4600,38 +4329,38 @@ BUILDIN_FUNC(menu) /// select(<option_text>{,<option_text>,...}) -> <selected_option> /// /// @see menu -BUILDIN_FUNC(select) +BUILDIN(select) { int i; const char* text; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + #ifdef SECURE_NPCTIMEOUT sd->npc_idle_type = NPCT_MENU; #endif if( sd->state.menu_or_input == 0 ) { struct StringBuf buf; - + StringBuf_Init(&buf); sd->npc_menu = 0; for( i = 2; i <= script_lastdata(st); ++i ) { text = script_getstr(st, i); - + if( sd->npc_menu > 0 ) StringBuf_AppendStr(&buf, ":"); - + StringBuf_AppendStr(&buf, text); sd->npc_menu += menu_countoptions(text, 0, NULL); } - + st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4646,7 +4375,7 @@ BUILDIN_FUNC(select) } else clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); - + if( sd->npc_menu >= 0xff ) { ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu); script_reportsrc(st); @@ -4656,7 +4385,7 @@ BUILDIN_FUNC(select) st->state = END; } else {// return selected option int menu = 0; - + sd->state.menu_or_input = 0; for( i = 2; i <= script_lastdata(st); ++i ) { text = script_getstr(st, i); @@ -4668,7 +4397,7 @@ BUILDIN_FUNC(select) script_pushint(st, menu); st->state = RUN; } - return 0; + return true; } /// Displays a menu with options and returns the selected option. @@ -4679,16 +4408,16 @@ BUILDIN_FUNC(select) /// prompt(<option_text>{,<option_text>,...}) -> <selected_option> /// /// @see menu -BUILDIN_FUNC(prompt) +BUILDIN(prompt) { int i; const char *text; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + #ifdef SECURE_NPCTIMEOUT sd->npc_idle_type = NPCT_MENU; #endif @@ -4696,7 +4425,7 @@ BUILDIN_FUNC(prompt) if( sd->state.menu_or_input == 0 ) { struct StringBuf buf; - + StringBuf_Init(&buf); sd->npc_menu = 0; for( i = 2; i <= script_lastdata(st); ++i ) @@ -4707,10 +4436,10 @@ BUILDIN_FUNC(prompt) StringBuf_AppendStr(&buf, text); sd->npc_menu += menu_countoptions(text, 0, NULL); } - + st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4725,7 +4454,7 @@ BUILDIN_FUNC(prompt) } else clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); - + if( sd->npc_menu >= 0xff ) { ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu); @@ -4742,7 +4471,7 @@ BUILDIN_FUNC(prompt) else {// return selected option int menu = 0; - + sd->state.menu_or_input = 0; for( i = 2; i <= script_lastdata(st); ++i ) { @@ -4755,7 +4484,7 @@ BUILDIN_FUNC(prompt) script_pushint(st, menu); st->state = RUN; } - return 0; + return true; } ///////////////////////////////////////////////////////////////////// @@ -4765,38 +4494,38 @@ BUILDIN_FUNC(prompt) /// Jumps to the target script label. /// /// goto <label>; -BUILDIN_FUNC(goto) +BUILDIN(goto) { if( !data_islabel(script_getdata(st,2)) ) { ShowError("script:goto: not a label\n"); script_reportdata(script_getdata(st,2)); st->state = END; - return 1; + return false; } - + st->pos = script_getnum(st,2); st->state = GOTO; - return 0; + return true; } /*========================================== * user-defined function call *------------------------------------------*/ -BUILDIN_FUNC(callfunc) +BUILDIN(callfunc) { int i, j; struct script_retinfo* ri; struct script_code* scr; const char* str = script_getstr(st,2); DBMap **ref = NULL; - + scr = (struct script_code*)strdb_get(userfunc_db, str); if( !scr ) { ShowError("script:callfunc: function not found! [%s]\n", str); st->state = END; - return 1; + return false; } for( i = st->start+3, j = 0; i < st->end; i++, j++ ) @@ -4812,7 +4541,7 @@ BUILDIN_FUNC(callfunc) } } } - + CREATE(ri, struct script_retinfo, 1); ri->script = st->script;// script code ri->var_function = st->stack->var_function;// scope variables @@ -4820,33 +4549,33 @@ BUILDIN_FUNC(callfunc) ri->nargs = j;// argument count ri->defsp = st->stack->defsp;// default stack pointer push_retinfo(st->stack, ri, ref); - + st->pos = 0; st->script = scr; st->stack->defsp = st->stack->sp; st->state = GOTO; st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); - - return 0; + + return true; } /*========================================== * subroutine call *------------------------------------------*/ -BUILDIN_FUNC(callsub) +BUILDIN(callsub) { int i,j; struct script_retinfo* ri; int pos = script_getnum(st,2); DBMap **ref = NULL; - + if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) ) { ShowError("script:callsub: argument is not a label\n"); script_reportdata(script_getdata(st,2)); st->state = END; - return 1; + return false; } - + for( i = st->start+3, j = 0; i < st->end; i++, j++ ) { struct script_data* data = push_copy(st->stack,i); @@ -4862,7 +4591,7 @@ BUILDIN_FUNC(callsub) } } } - + CREATE(ri, struct script_retinfo, 1); ri->script = st->script;// script code ri->var_function = st->stack->var_function;// scope variables @@ -4870,34 +4599,34 @@ BUILDIN_FUNC(callsub) ri->nargs = j;// argument count ri->defsp = st->stack->defsp;// default stack pointer push_retinfo(st->stack, ri, ref); - + st->pos = pos; st->stack->defsp = st->stack->sp; st->state = GOTO; st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); - - return 0; + + return true; } /// Retrieves an argument provided to callfunc/callsub. /// If the argument doesn't exist /// /// getarg(<index>{,<default_value>}) -> <value> -BUILDIN_FUNC(getarg) +BUILDIN(getarg) { struct script_retinfo* ri; int idx; - + if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) { ShowError("script:getarg: no callfunc or callsub!\n"); st->state = END; - return 1; + return false; } ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; - + idx = script_getnum(st,2); - + if( idx >= 0 && idx < ri->nargs ) push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx); else if( script_hasdata(st,3) ) @@ -4906,10 +4635,10 @@ BUILDIN_FUNC(getarg) { ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs); st->state = END; - return 1; + return false; } - - return 0; + + return true; } /// Returns from the current function, optionaly returning a value from the functions. @@ -4917,7 +4646,7 @@ BUILDIN_FUNC(getarg) /// /// return; /// return <value>; -BUILDIN_FUNC(return) +BUILDIN(return) { if( script_hasdata(st,2) ) {// return value @@ -4943,7 +4672,7 @@ BUILDIN_FUNC(return) script_pushnil(st); } st->state = RETFUNC; - return 0; + return true; } /// Returns a random number from 0 to <range>-1. @@ -4951,12 +4680,12 @@ BUILDIN_FUNC(return) /// If <min> is greater than <max>, their numbers are switched. /// rand(<range>) -> <int> /// rand(<min>,<max>) -> <int> -BUILDIN_FUNC(rand) +BUILDIN(rand) { int range; int min; int max; - + if( script_hasdata(st,3) ) {// min,max min = script_getnum(st,2); @@ -4974,41 +4703,41 @@ BUILDIN_FUNC(rand) script_pushint(st, min); else script_pushint(st, rnd()%range + min); - - return 0; + + return true; } /*========================================== * Warp sd to str,x,y or Random or SavePoint/Save *------------------------------------------*/ -BUILDIN_FUNC(warp) +BUILDIN(warp) { int ret; int x,y; const char* str; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + str = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); - + if(strcmp(str,"Random")==0) ret = pc_randomwarp(sd,CLR_TELEPORT); else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); - + if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); script_reportsrc(st); } - - return 0; + + return true; } /*========================================== * Warp a specified area @@ -5017,42 +4746,42 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) { int x2,y2,x3,y3; unsigned int index; - + index = va_arg(ap,unsigned int); x2 = va_arg(ap,int); y2 = va_arg(ap,int); x3 = va_arg(ap,int); y3 = va_arg(ap,int); - + if(index == 0) pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); else if(x3 && y3) { int max, tx, ty, j = 0; - + // choose a suitable max number of attempts if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 ) max = 1000; - + // find a suitable map cell do { tx = rnd()%(x3-x2+1)+x2; ty = rnd()%(y3-y2+1)+y2; j++; } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - + pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } else pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); return 0; } -BUILDIN_FUNC(areawarp) +BUILDIN(areawarp) { int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0; unsigned int index; const char *str; const char *mapname; - + mapname = script_getstr(st,2); x0 = script_getnum(st,3); y0 = script_getnum(st,4); @@ -5061,7 +4790,7 @@ BUILDIN_FUNC(areawarp) str = script_getstr(st,7); x2 = script_getnum(st,8); y2 = script_getnum(st,9); - + if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){ x3 = 0; @@ -5072,17 +4801,17 @@ BUILDIN_FUNC(areawarp) if( y3 < y2 ) swap(y3,y2); } } - + if( (m = map_mapname2mapid(mapname)) < 0 ) - return 0; - + return true; + if( strcmp(str,"Random") == 0 ) index = 0; else if( !(index=mapindex_name2id(str)) ) - return 0; - + return true; + map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); - return 0; + return true; } /*========================================== @@ -5096,12 +4825,12 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) pc_percentheal((TBL_PC *)bl,hp,sp); return 0; } -BUILDIN_FUNC(areapercentheal) +BUILDIN(areapercentheal) { int hp,sp,m; const char *mapname; int x0,y0,x1,y1; - + mapname=script_getstr(st,2); x0=script_getnum(st,3); y0=script_getnum(st,4); @@ -5109,12 +4838,12 @@ BUILDIN_FUNC(areapercentheal) y1=script_getnum(st,6); hp=script_getnum(st,7); sp=script_getnum(st,8); - + if( (m=map_mapname2mapid(mapname))< 0) - return 0; - + return true; + map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); - return 0; + return true; } /*========================================== @@ -5123,37 +4852,37 @@ BUILDIN_FUNC(areapercentheal) * another player npc-session. * Using: warpchar "mapname",x,y,Char_ID; *------------------------------------------*/ -BUILDIN_FUNC(warpchar) +BUILDIN(warpchar) { int x,y,a; const char *str; TBL_PC *sd; - + str=script_getstr(st,2); x=script_getnum(st,3); y=script_getnum(st,4); a=script_getnum(st,5); - + sd = map_charid2sd(a); if( sd == NULL ) - return 0; - + return true; + if(strcmp(str, "Random") == 0) pc_randomwarp(sd, CLR_TELEPORT); else - if(strcmp(str, "SavePoint") == 0) - pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); - else - pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); - - return 0; + if(strcmp(str, "SavePoint") == 0) + pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + else + pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); + + return true; } /*========================================== * Warpparty - [Fredzilla] [Paradox924X] * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; * If 'from_mapname' is specified, only the party members on that map will be warped *------------------------------------------*/ -BUILDIN_FUNC(warpparty) +BUILDIN(warpparty) { TBL_PC *sd = NULL; TBL_PC *pl_sd; @@ -5161,7 +4890,7 @@ BUILDIN_FUNC(warpparty) int type; int mapindex; int i; - + const char* str = script_getstr(st,2); int x = script_getnum(st,3); int y = script_getnum(st,4); @@ -5169,235 +4898,235 @@ BUILDIN_FUNC(warpparty) const char* str2 = NULL; if ( script_hasdata(st,6) ) str2 = script_getstr(st,6); - + p = party_search(p_id); if(!p) - return 0; - + return true; + type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : ( strcmp(str,"Leader")==0 ) ? 3 - : 4; - + : ( strcmp(str,"SavePointAll")==0 ) ? 1 + : ( strcmp(str,"SavePoint")==0 ) ? 2 + : ( strcmp(str,"Leader")==0 ) ? 3 + : 4; + switch (type) { - case 3: - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online - return 0; - pl_sd = p->data[i].sd; - mapindex = pl_sd->mapindex; - x = pl_sd->bl.x; - y = pl_sd->bl.y; - break; - case 4: - mapindex = mapindex_name2id(str); - break; - case 2: - //"SavePoint" uses save point of the currently attached player - if (( sd = script_rid2sd(st) ) == NULL ) - return 0; - default: - mapindex = 0; - break; + case 3: + for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); + if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online + return true; + pl_sd = p->data[i].sd; + mapindex = pl_sd->mapindex; + x = pl_sd->bl.x; + y = pl_sd->bl.y; + break; + case 4: + mapindex = mapindex_name2id(str); + break; + case 2: + //"SavePoint" uses save point of the currently attached player + if (( sd = script_rid2sd(st) ) == NULL ) + return true; + default: + mapindex = 0; + break; } - + for (i = 0; i < MAX_PARTY; i++) { if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) continue; - + if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 ) continue; - + if( pc_isdead(pl_sd) ) continue; - + switch( type ) { - case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // Leader - case 4: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); - break; + case 0: // Random + if(!map[pl_sd->bl.m].flag.nowarp) + pc_randomwarp(pl_sd,CLR_TELEPORT); + break; + case 1: // SavePointAll + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + break; + case 2: // SavePoint + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + break; + case 3: // Leader + case 4: // m,x,y + if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + break; } } - - return 0; + + return true; } /*========================================== * Warpguild - [Fredzilla] * Syntax: warpguild "mapname",x,y,Guild_ID; *------------------------------------------*/ -BUILDIN_FUNC(warpguild) +BUILDIN(warpguild) { TBL_PC *sd = NULL; TBL_PC *pl_sd; struct guild* g; struct s_mapiterator* iter; int type; - + const char* str = script_getstr(st,2); int x = script_getnum(st,3); int y = script_getnum(st,4); int gid = script_getnum(st,5); - + g = guild_search(gid); if( g == NULL ) - return 0; - + return true; + type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : 3; - + : ( strcmp(str,"SavePointAll")==0 ) ? 1 + : ( strcmp(str,"SavePoint")==0 ) ? 2 + : 3; + if( type == 2 && ( sd = script_rid2sd(st) ) == NULL ) {// "SavePoint" uses save point of the currently attached player - return 0; + return true; } - + iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if( pl_sd->status.guild_id != gid ) continue; - + switch( type ) { - case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); - break; + case 0: // Random + if(!map[pl_sd->bl.m].flag.nowarp) + pc_randomwarp(pl_sd,CLR_TELEPORT); + break; + case 1: // SavePointAll + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + break; + case 2: // SavePoint + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + break; + case 3: // m,x,y + if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); + break; } } mapit_free(iter); - - return 0; + + return true; } /*========================================== * Force Heal a player (hp and sp) *------------------------------------------*/ -BUILDIN_FUNC(heal) +BUILDIN(heal) { TBL_PC *sd; int hp,sp; - + sd = script_rid2sd(st); - if (!sd) return 0; - + if (!sd) return true; + hp=script_getnum(st,2); sp=script_getnum(st,3); status_heal(&sd->bl, hp, sp, 1); - return 0; + return true; } /*========================================== * Heal a player by item (get vit bonus etc) *------------------------------------------*/ -BUILDIN_FUNC(itemheal) +BUILDIN(itemheal) { TBL_PC *sd; int hp,sp; - + hp=script_getnum(st,2); sp=script_getnum(st,3); - + if(potion_flag==1) { potion_hp = hp; potion_sp = sp; - return 0; + return true; } - + sd = script_rid2sd(st); - if (!sd) return 0; + if (!sd) return true; pc_itemheal(sd,sd->itemid,hp,sp); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(percentheal) +BUILDIN(percentheal) { int hp,sp; TBL_PC* sd; - + hp=script_getnum(st,2); sp=script_getnum(st,3); - + if(potion_flag==1) { potion_per_hp = hp; potion_per_sp = sp; - return 0; + return true; } - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; + return true; #ifdef RENEWAL if( sd->sc.data[SC_EXTREMITYFIST2] ) sp = 0; #endif pc_percentheal(sd,hp,sp); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(jobchange) +BUILDIN(jobchange) { int job, upper=-1; - + job=script_getnum(st,2); if( script_hasdata(st,3) ) upper=script_getnum(st,3); - + if (pcdb_checkid(job)) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_jobchange(sd, job, upper); } - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(jobname) +BUILDIN(jobname) { int class_=script_getnum(st,2); script_pushconststr(st, (char*)job_name(class_)); - return 0; + return true; } /// Get input from the player. @@ -5407,7 +5136,7 @@ BUILDIN_FUNC(jobname) /// shorter than 'min' and 0 otherwise. /// /// input(<var>{,<min>{,<max>}}) -> <int> -BUILDIN_FUNC(input) +BUILDIN(input) { TBL_PC* sd; struct script_data* data; @@ -5415,23 +5144,23 @@ BUILDIN_FUNC(input) const char* name; int min; int max; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + data = script_getdata(st,2); if( !data_isreference(data) ){ ShowError("script:input: not a variable\n"); script_reportdata(data); st->state = END; - return 1; + return false; } uid = reference_getuid(data); name = reference_getname(data); min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value); max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value); - + #ifdef SECURE_NPCTIMEOUT sd->npc_idle_type = NPCT_WAIT; #endif @@ -5457,22 +5186,22 @@ BUILDIN_FUNC(input) else { int amount = sd->npc_amount; - set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2)); + set_reg(st, sd, uid, name, (void*)__64BPTRSIZE(cap_value(amount,min,max)), script_getref(st,2)); script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0)); } st->state = RUN; } - return 0; + return true; } // declare the copyarray method here for future reference -BUILDIN_FUNC(copyarray); +BUILDIN(copyarray); /// Sets the value of a variable. /// The value is converted to the type of the variable. /// /// set(<variable>,<value>) -> <variable> -BUILDIN_FUNC(set) +BUILDIN(set) { TBL_PC* sd = NULL; struct script_data* data; @@ -5480,7 +5209,7 @@ BUILDIN_FUNC(set) int num; const char* name; char prefix; - + data = script_getdata(st,2); //datavalue = script_getdata(st,3); if( !data_isreference(data) ) @@ -5488,60 +5217,60 @@ BUILDIN_FUNC(set) ShowError("script:set: not a variable\n"); script_reportdata(script_getdata(st,2)); st->state = END; - return 1; + return false; } - + num = reference_getuid(data); name = reference_getname(data); prefix = *name; - + if( not_server_variable(prefix) ) { sd = script_rid2sd(st); if( sd == NULL ) { ShowError("script:set: no player attached for player variable '%s'\n", name); - return 0; + return true; } } - + #if 0 if( data_isreference(datavalue) ) {// the value being referenced is a variable const char* namevalue = reference_getname(datavalue); - + if( !not_array_variable(*namevalue) ) {// array variable being copied into another array variable if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) ) {// player must be attached in order to copy a player variable ShowError("script:set: no player attached for player variable '%s'\n", namevalue); - return 0; + return true; } - + if( is_string_variable(namevalue) != is_string_variable(name) ) {// non-matching array value types ShowWarning("script:set: two array variables do not match in type.\n"); - return 0; + return true; } - + // push the maximum number of array values to the stack push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE); - + // call the copy array method directly return buildin_copyarray(st); } } #endif - + if( is_string_variable(name) ) set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2)); else - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2)); - + set_reg(st,sd,num,name,(void*)__64BPTRSIZE(script_getnum(st,3)),script_getref(st,2)); + // return a copy of the variable reference script_pushcopy(st,2); - - return 0; + + return true; } ///////////////////////////////////////////////////////////////////// @@ -5552,7 +5281,7 @@ BUILDIN_FUNC(set) static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref) { int32 ret = idx; - + if( isstring ) { for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) @@ -5567,7 +5296,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst { for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) { - int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref)); + int32 num = (int32)__64BPTRSIZE(get_val2(st, reference_uid(id, idx), ref)); if( num ) ret = idx + 1; script_removetop(st, -1, 0); @@ -5580,7 +5309,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst /// ex: setarray arr[1],1,2,3; /// /// setarray <array variable>,<value1>{,<value2>...}; -BUILDIN_FUNC(setarray) +BUILDIN(setarray) { struct script_data* data; const char* name; @@ -5589,16 +5318,16 @@ BUILDIN_FUNC(setarray) int32 id; int32 i; TBL_PC* sd = NULL; - + data = script_getdata(st, 2); if( !data_isreference(data) ) { ShowError("script:setarray: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); start = reference_getindex(data); name = reference_getname(data); @@ -5607,20 +5336,20 @@ BUILDIN_FUNC(setarray) ShowError("script:setarray: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + end = start + script_lastdata(st) - 2; if( end > SCRIPT_MAX_ARRAYSIZE ) end = SCRIPT_MAX_ARRAYSIZE; - + if( is_string_variable(name) ) {// string array for( i = 3; start < end; ++start, ++i ) @@ -5629,16 +5358,16 @@ BUILDIN_FUNC(setarray) else {// int array for( i = 3; start < end; ++start, ++i ) - set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data)); + set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPTRSIZE(script_getnum(st,i)), reference_getref(data)); } - return 0; + return true; } /// Sets count values of an array, from the starting index. /// ex: cleararray arr[0],0,1; /// /// cleararray <array variable>,<value>,<count>; -BUILDIN_FUNC(cleararray) +BUILDIN(cleararray) { struct script_data* data; const char* name; @@ -5647,16 +5376,16 @@ BUILDIN_FUNC(cleararray) int32 id; void* v; TBL_PC* sd = NULL; - + data = script_getdata(st, 2); if( !data_isreference(data) ) { ShowError("script:cleararray: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); start = reference_getindex(data); name = reference_getname(data); @@ -5665,35 +5394,35 @@ BUILDIN_FUNC(cleararray) ShowError("script:cleararray: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + if( is_string_variable(name) ) v = (void*)script_getstr(st, 3); else - v = (void*)__64BPRTSIZE(script_getnum(st, 3)); - + v = (void*)__64BPTRSIZE(script_getnum(st, 3)); + end = start + script_getnum(st, 4); if( end > SCRIPT_MAX_ARRAYSIZE ) end = SCRIPT_MAX_ARRAYSIZE; - + for( ; start < end; ++start ) set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2)); - return 0; + return true; } /// Copies data from one array to another. /// ex: copyarray arr[0],arr[2],2; /// /// copyarray <destination array variable>,<source array variable>,<count>; -BUILDIN_FUNC(copyarray) +BUILDIN(copyarray) { struct script_data* data1; struct script_data* data2; @@ -5707,7 +5436,7 @@ BUILDIN_FUNC(copyarray) int32 i; int32 count; TBL_PC* sd = NULL; - + data1 = script_getdata(st, 2); data2 = script_getdata(st, 3); if( !data_isreference(data1) || !data_isreference(data2) ) @@ -5716,9 +5445,9 @@ BUILDIN_FUNC(copyarray) script_reportdata(data1); script_reportdata(data2); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id1 = reference_getid(data1); id2 = reference_getid(data2); idx1 = reference_getindex(data1); @@ -5731,31 +5460,31 @@ BUILDIN_FUNC(copyarray) script_reportdata(data1); script_reportdata(data2); st->state = END; - return 1;// not supported + return false;// not supported } - + if( is_string_variable(name1) != is_string_variable(name2) ) { ShowError("script:copyarray: type mismatch\n"); script_reportdata(data1); script_reportdata(data2); st->state = END; - return 1;// data type mismatch + return false;// data type mismatch } - + if( not_server_variable(*name1) || not_server_variable(*name2) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + count = script_getnum(st, 4); if( count > SCRIPT_MAX_ARRAYSIZE - idx1 ) count = SCRIPT_MAX_ARRAYSIZE - idx1; if( count <= 0 || (id1 == id2 && idx1 == idx2) ) - return 0;// nothing to copy - + return true;// nothing to copy + if( id1 == id2 && idx1 > idx2 ) {// destination might be overlapping the source - copy in reverse order for( i = count - 1; i >= 0; --i ) @@ -5779,7 +5508,7 @@ BUILDIN_FUNC(copyarray) set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1)); } } - return 0; + return true; } /// Returns the size of the array. @@ -5787,11 +5516,11 @@ BUILDIN_FUNC(copyarray) /// ex: getarraysize(arr[3]) /// /// getarraysize(<array variable>) -> <int> -BUILDIN_FUNC(getarraysize) +BUILDIN(getarraysize) { struct script_data* data; const char* name; - + data = script_getdata(st, 2); if( !data_isreference(data) ) { @@ -5799,9 +5528,9 @@ BUILDIN_FUNC(getarraysize) script_reportdata(data); script_pushnil(st); st->state = END; - return 1;// not a variable + return false;// not a variable } - + name = reference_getname(data); if( not_array_variable(*name) ) { @@ -5809,11 +5538,11 @@ BUILDIN_FUNC(getarraysize) script_reportdata(data); script_pushnil(st); st->state = END; - return 1;// not supported + return false;// not supported } - + script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data))); - return 0; + return true; } /// Deletes count or all the elements in an array, from the starting index. @@ -5821,7 +5550,7 @@ BUILDIN_FUNC(getarraysize) /// /// deletearray <array variable>; /// deletearray <array variable>,<count>; -BUILDIN_FUNC(deletearray) +BUILDIN(deletearray) { struct script_data* data; const char* name; @@ -5829,16 +5558,16 @@ BUILDIN_FUNC(deletearray) int end; int id; TBL_PC *sd = NULL; - + data = script_getdata(st, 2); if( !data_isreference(data) ) { ShowError("script:deletearray: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); start = reference_getindex(data); name = reference_getname(data); @@ -5847,29 +5576,29 @@ BUILDIN_FUNC(deletearray) ShowError("script:deletearray: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + end = SCRIPT_MAX_ARRAYSIZE; - + if( start >= end ) - return 0;// nothing to free - + return true;// nothing to free + if( script_hasdata(st,3) ) { int count = script_getnum(st, 3); if( count > end - start ) count = end - start; if( count <= 0 ) - return 0;// nothing to free - + return true;// nothing to free + // move rest of the elements backward for( ; start + count < end; ++start ) { @@ -5878,7 +5607,7 @@ BUILDIN_FUNC(deletearray) script_removetop(st, -1, 0); } } - + // clear the rest of the array if( is_string_variable(name) ) { @@ -5890,20 +5619,20 @@ BUILDIN_FUNC(deletearray) for( ; start < end; ++start ) set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); } - return 0; + return true; } /// Returns a reference to the target index of the array variable. /// Equivalent to var[index]. /// /// getelementofarray(<array variable>,<index>) -> <variable reference> -BUILDIN_FUNC(getelementofarray) +BUILDIN(getelementofarray) { struct script_data* data; const char* name; int32 id; int i; - + data = script_getdata(st, 2); if( !data_isreference(data) ) { @@ -5911,9 +5640,9 @@ BUILDIN_FUNC(getelementofarray) script_reportdata(data); script_pushnil(st); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); name = reference_getname(data); if( not_array_variable(*name) ) @@ -5922,9 +5651,9 @@ BUILDIN_FUNC(getelementofarray) script_reportdata(data); script_pushnil(st); st->state = END; - return 1;// not supported + return false;// not supported } - + i = script_getnum(st, 3); if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE ) { @@ -5932,11 +5661,11 @@ BUILDIN_FUNC(getelementofarray) script_reportdata(data); script_pushnil(st); st->state = END; - return 1;// out of range + return false;// out of range } - + push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data)); - return 0; + return true; } ///////////////////////////////////////////////////////////////////// @@ -5946,97 +5675,97 @@ BUILDIN_FUNC(getelementofarray) /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(setlook) +BUILDIN(setlook) { int type,val; TBL_PC* sd; - + type=script_getnum(st,2); val=script_getnum(st,3); - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_changelook(sd,type,val); - - return 0; + + return true; } -BUILDIN_FUNC(changelook) +BUILDIN(changelook) { // As setlook but only client side int type,val; TBL_PC* sd; - + type=script_getnum(st,2); val=script_getnum(st,3); - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + clif->changelook(&sd->bl,type,val); - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(cutin) +BUILDIN(cutin) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + clif->cutin(sd,script_getstr(st,2),script_getnum(st,3)); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(viewpoint) +BUILDIN(viewpoint) { int type,x,y,id,color; TBL_PC* sd; - + type=script_getnum(st,2); x=script_getnum(st,3); y=script_getnum(st,4); id=script_getnum(st,5); color=script_getnum(st,6); - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + clif->viewpoint(sd,st->oid,type,x,y,id,color); - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(countitem) +BUILDIN(countitem) { int nameid, i; int count = 0; struct item_data* id = NULL; struct script_data* data; - + TBL_PC* sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); - return 0; + return true; } - + data = script_getdata(st,2); get_val(st, data); // convert into value in case of a variable - + if( data_isstring(data) ) {// item name id = itemdb_searchname(conv_str(st, data)); @@ -6045,45 +5774,45 @@ BUILDIN_FUNC(countitem) {// item id id = itemdb_exists(conv_num(st, data)); } - + if( id == NULL ) { ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was script_pushint(st,0); - return 1; + return false; } - + nameid = id->nameid; - + for(i = 0; i < MAX_INVENTORY; i++) if(sd->status.inventory[i].nameid == nameid) count += sd->status.inventory[i].amount; - + script_pushint(st,count); - return 0; + return true; } /*========================================== * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus] * returns number of items that meet the conditions *------------------------------------------*/ -BUILDIN_FUNC(countitem2) +BUILDIN(countitem2) { int nameid, iden, ref, attr, c1, c2, c3, c4; int count = 0; int i; struct item_data* id = NULL; struct script_data* data; - + TBL_PC* sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); - return 0; + return true; } - + data = script_getdata(st,2); get_val(st, data); // convert into value in case of a variable - + if( data_isstring(data) ) {// item name id = itemdb_searchname(conv_str(st, data)); @@ -6092,14 +5821,14 @@ BUILDIN_FUNC(countitem2) {// item id id = itemdb_exists(conv_num(st, data)); } - + if( id == NULL ) { ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was script_pushint(st,0); - return 1; + return false; } - + nameid = id->nameid; iden = script_getnum(st,3); ref = script_getnum(st,4); @@ -6108,7 +5837,7 @@ BUILDIN_FUNC(countitem2) c2 = (short)script_getnum(st,7); c3 = (short)script_getnum(st,8); c4 = (short)script_getnum(st,9); - + for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL && sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid && @@ -6116,11 +5845,11 @@ BUILDIN_FUNC(countitem2) sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 && sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 && sd->status.inventory[i].card[3] == c4 - ) + ) count += sd->status.inventory[i].amount; - + script_pushint(st,count); - return 0; + return true; } /*========================================== @@ -6130,25 +5859,25 @@ BUILDIN_FUNC(countitem2) * 0 : fail * 1 : success (npc side only) *------------------------------------------*/ -BUILDIN_FUNC(checkweight) +BUILDIN(checkweight) { int nameid, amount, slots, amount2=0; unsigned int weight=0, i, nbargs; struct item_data* id = NULL; struct map_session_data* sd; struct script_data* data; - + if( ( sd = script_rid2sd(st) ) == NULL ){ - return 0; + return true; } nbargs = script_lastdata(st)+1; if(nbargs%2){ ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n"); script_pushint(st,0); - return 1; + return false; } slots = pc_inventoryblank(sd); //nb of empty slot - + for(i=2; i<nbargs; i=i+2){ data = script_getdata(st,i); get_val(st, data); // convert into value in case of a variable @@ -6160,24 +5889,24 @@ BUILDIN_FUNC(checkweight) if( id == NULL ) { ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was script_pushint(st,0); - return 1; + return false; } nameid = id->nameid; - + amount = script_getnum(st,i+1); if( amount < 1 ) { ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount); script_pushint(st,0); - return 1; + return false; } - + weight += itemdb_weight(nameid)*amount; //total weight for all chk if( weight + sd->weight > sd->max_weight ) {// too heavy script_pushint(st,0); - return 0; + return true; } - + switch( pc_checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: @@ -6188,105 +5917,105 @@ BUILDIN_FUNC(checkweight) amount2++; if( slots < amount2 ) { script_pushint(st,0); - return 0; + return true; } } else {// non-stackable amount2 += amount; if( slots < amount2){ script_pushint(st,0); - return 0; + return true; } } break; case ADDITEM_OVERAMOUNT: script_pushint(st,0); - return 0; + return true; } } script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(checkweight2) +BUILDIN(checkweight2) { - //variable sub checkweight - int32 nameid=-1, amount=-1; - int i=0, amount2=0, slots=0, weight=0; + //variable sub checkweight + int32 nameid=-1, amount=-1; + int i=0, amount2=0, slots=0, weight=0; short fail=0; - - //variable for array parsing - struct script_data* data_it; - struct script_data* data_nb; - const char* name_it; - const char* name_nb; - int32 id_it, id_nb; - int32 idx_it, idx_nb; - int nb_it, nb_nb; //array size - - TBL_PC *sd = script_rid2sd(st); - nullpo_retr(1,sd); - - data_it = script_getdata(st, 2); - data_nb = script_getdata(st, 3); - - if( !data_isreference(data_it) || !data_isreference(data_nb)) - { - ShowError("script:checkweight2: parameter not a variable\n"); - script_pushint(st,0); - return 1;// not a variable - } - id_it = reference_getid(data_it); - id_nb = reference_getid(data_nb); - idx_it = reference_getindex(data_it); - idx_nb = reference_getindex(data_nb); - name_it = reference_getname(data_it); - name_nb = reference_getname(data_nb); - - if( not_array_variable(*name_it) || not_array_variable(*name_nb)) - { - ShowError("script:checkweight2: illegal scope\n"); - script_pushint(st,0); - return 1;// not supported - } - if(is_string_variable(name_it) || is_string_variable(name_nb)){ - ShowError("script:checkweight2: illegal type, need int\n"); - script_pushint(st,0); - return 1;// not supported - } - nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it)); - nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb)); - if(nb_it != nb_nb){ - ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb); + + //variable for array parsing + struct script_data* data_it; + struct script_data* data_nb; + const char* name_it; + const char* name_nb; + int32 id_it, id_nb; + int32 idx_it, idx_nb; + int nb_it, nb_nb; //array size + + TBL_PC *sd = script_rid2sd(st); + nullpo_retr(1,sd); + + data_it = script_getdata(st, 2); + data_nb = script_getdata(st, 3); + + if( !data_isreference(data_it) || !data_isreference(data_nb)) + { + ShowError("script:checkweight2: parameter not a variable\n"); + script_pushint(st,0); + return false;// not a variable + } + id_it = reference_getid(data_it); + id_nb = reference_getid(data_nb); + idx_it = reference_getindex(data_it); + idx_nb = reference_getindex(data_nb); + name_it = reference_getname(data_it); + name_nb = reference_getname(data_nb); + + if( not_array_variable(*name_it) || not_array_variable(*name_nb)) + { + ShowError("script:checkweight2: illegal scope\n"); + script_pushint(st,0); + return false;// not supported + } + if(is_string_variable(name_it) || is_string_variable(name_nb)){ + ShowError("script:checkweight2: illegal type, need int\n"); + script_pushint(st,0); + return false;// not supported + } + nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it)); + nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb)); + if(nb_it != nb_nb){ + ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb); fail = 1; - } - - slots = pc_inventoryblank(sd); - for(i=0; i<nb_it; i++){ - nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); + } + + slots = pc_inventoryblank(sd); + for(i=0; i<nb_it; i++){ + nameid = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); script_removetop(st, -1, 0); - amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); + amount = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); script_removetop(st, -1, 0); if(fail) continue; //cpntonie to depop rest - - if(itemdb_exists(nameid) == NULL ){ - ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid); - fail=1; - continue; - } - if(amount < 0 ){ - ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount); - fail = 1; - continue; - } + + if(itemdb_exists(nameid) == NULL ){ + ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid); + fail=1; + continue; + } + if(amount < 0 ){ + ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount); + fail = 1; + continue; + } weight += itemdb_weight(nameid)*amount; if( weight + sd->weight > sd->max_weight ){ - fail = 1; - continue; + fail = 1; + continue; } switch( pc_checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: - // item is already in inventory, but there is still space for the requested amount + // item is already in inventory, but there is still space for the requested amount break; case ADDITEM_NEW: if( itemdb_isstackable(nameid) ){// stackable @@ -6305,75 +6034,74 @@ BUILDIN_FUNC(checkweight2) fail = 1; } //end switch } //end loop DO NOT break it prematurly we need to depop all stack - - fail?script_pushint(st,0):script_pushint(st,1); - return 0; + + fail?script_pushint(st,0):script_pushint(st,1); + return true; } /*========================================== * getitem <item id>,<amount>{,<account ID>}; * getitem "<item name>",<amount>{,<account ID>}; *------------------------------------------*/ -BUILDIN_FUNC(getitem) +BUILDIN(getitem) { int nameid,amount,get_count,i,flag = 0; struct item it; TBL_PC *sd; struct script_data *data; - + struct item_data *item_data; + data=script_getdata(st,2); get_val(st,data); if( data_isstring(data) ) {// "<item name>" const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data == NULL ){ + if( (item_data = itemdb_searchname(name)) == NULL ){ ShowError("buildin_getitem: Nonexistant item %s requested.\n", name); - return 1; //No item created. + return false; //No item created. } nameid=item_data->nameid; - } else if( data_isint(data) ) - {// <item id> + } else if( data_isint(data) ) {// <item id> nameid=conv_num(st,data); //Violet Box, Blue Box, etc - random item pick if( nameid < 0 ) { nameid = -nameid; flag = 1; } - if( nameid <= 0 || !itemdb_exists(nameid) ){ + if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){ ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid); - return 1; //No item created. + return false; //No item created. } } else { ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type); - return 1; + return false; } - + // <amount> if( (amount=script_getnum(st,3)) <= 0) - return 0; //return if amount <=0, skip the useles iteration - + return true; //return if amount <=0, skip the useles iteration + memset(&it,0,sizeof(it)); it.nameid=nameid; if(!flag) it.identify=1; else - it.identify=itemdb_isidentified(nameid); - + it.identify=itemdb_isidentified2(item_data); + if( script_hasdata(st,4) ) sd=map_id2sd(script_getnum(st,4)); // <Account ID> else sd=script_rid2sd(st); // Attached player - + if( sd == NULL ) // no target - return 0; - + return true; + //Check if it's stackable. if (!itemdb_isstackable(nameid)) get_count = 1; else get_count = amount; - + for (i = 0; i < amount; i += get_count) { // if not pet egg @@ -6387,14 +6115,14 @@ BUILDIN_FUNC(getitem) } } } - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(getitem2) +BUILDIN(getitem2) { int nameid,amount,get_count,i,flag = 0; int iden,ref,attr,c1,c2,c3,c4; @@ -6402,15 +6130,15 @@ BUILDIN_FUNC(getitem2) struct item item_tmp; TBL_PC *sd; struct script_data *data; - + if( script_hasdata(st,11) ) sd=map_id2sd(script_getnum(st,11)); // <Account ID> else sd=script_rid2sd(st); // Attached player - + if( sd == NULL ) // no target - return 0; - + return true; + data=script_getdata(st,2); get_val(st,data); if( data_isstring(data) ){ @@ -6422,7 +6150,7 @@ BUILDIN_FUNC(getitem2) nameid=UNKNOWN_ITEM_ID; }else nameid=conv_num(st,data); - + amount=script_getnum(st,3); iden=script_getnum(st,4); ref=script_getnum(st,5); @@ -6431,12 +6159,12 @@ BUILDIN_FUNC(getitem2) c2=(short)script_getnum(st,8); c3=(short)script_getnum(st,9); c4=(short)script_getnum(st,10); - + if(nameid<0) { // Invalide nameid nameid = -nameid; flag = 1; } - + if(nameid > 0) { memset(&item_tmp,0,sizeof(item_tmp)); item_data=itemdb_exists(nameid); @@ -6453,7 +6181,7 @@ BUILDIN_FUNC(getitem2) iden = 1; ref = attr = 0; } - + item_tmp.nameid=nameid; if(!flag) item_tmp.identify=iden; @@ -6465,13 +6193,13 @@ BUILDIN_FUNC(getitem2) item_tmp.card[1]=(short)c2; item_tmp.card[2]=(short)c3; item_tmp.card[3]=(short)c4; - + //Check if it's stackable. if (!itemdb_isstackable(nameid)) get_count = 1; else get_count = amount; - + for (i = 0; i < amount; i += get_count) { // if not pet egg @@ -6486,28 +6214,28 @@ BUILDIN_FUNC(getitem2) } } } - - return 0; + + return true; } /*========================================== * rentitem <item id>,<seconds> * rentitem "<item name>",<seconds> *------------------------------------------*/ -BUILDIN_FUNC(rentitem) +BUILDIN(rentitem) { struct map_session_data *sd; struct script_data *data; struct item it; int seconds; int nameid = 0, flag; - + data = script_getdata(st,2); get_val(st,data); - + if( (sd = script_rid2sd(st)) == NULL ) - return 0; - + return true; + if( data_isstring(data) ) { const char *name = conv_str(st,data); @@ -6515,7 +6243,7 @@ BUILDIN_FUNC(rentitem) if( itd == NULL ) { ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name); - return 1; + return false; } nameid = itd->nameid; } @@ -6525,28 +6253,28 @@ BUILDIN_FUNC(rentitem) if( nameid <= 0 || !itemdb_exists(nameid) ) { ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid); - return 1; + return false; } } else { ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type); - return 1; + return false; } - + seconds = script_getnum(st,3); memset(&it, 0, sizeof(it)); it.nameid = nameid; it.identify = 1; it.expire_time = (unsigned int)(time(NULL) + seconds); - + if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { clif->additem(sd, 0, 0, flag); - return 1; + return false; } - - return 0; + + return true; } /*========================================== @@ -6555,20 +6283,20 @@ BUILDIN_FUNC(rentitem) * Returned Qty is always 1, only works on equip-able * equipment *------------------------------------------*/ -BUILDIN_FUNC(getnameditem) +BUILDIN(getnameditem) { int nameid; struct item item_tmp; TBL_PC *sd, *tsd; struct script_data *data; - + sd = script_rid2sd(st); if (sd == NULL) { //Player not attached! script_pushint(st,0); - return 0; + return true; } - + data=script_getdata(st,2); get_val(st,data); if( data_isstring(data) ){ @@ -6577,31 +6305,31 @@ BUILDIN_FUNC(getnameditem) if( item_data == NULL) { //Failed script_pushint(st,0); - return 0; + return true; } nameid = item_data->nameid; }else nameid = conv_num(st,data); - + if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/) { //Even though named stackable items "could" be risky, they are required for certain quests. script_pushint(st,0); - return 0; + return true; } - + data=script_getdata(st,3); get_val(st,data); if( data_isstring(data) ) //Char Name tsd=map_nick2sd(conv_str(st,data)); else //Char Id was given tsd=map_charid2sd(conv_num(st,data)); - + if( tsd == NULL ) { //Failed script_pushint(st,0); - return 0; + return true; } - + memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=nameid; item_tmp.amount=1; @@ -6611,80 +6339,77 @@ BUILDIN_FUNC(getnameditem) item_tmp.card[3]=tsd->status.char_id >> 16; if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); - return 0; //Failed to add item, we will not drop if they don't fit + return true; //Failed to add item, we will not drop if they don't fit } - + script_pushint(st,1); - return 0; + return true; } /*========================================== * gets a random item ID from an item group [Skotlex] * groupranditem group_num *------------------------------------------*/ -BUILDIN_FUNC(grouprandomitem) +BUILDIN(grouprandomitem) { int group; - + group = script_getnum(st,2); script_pushint(st,itemdb_searchrandomid(group)); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(makeitem) +BUILDIN(makeitem) { int nameid,amount,flag = 0; int x,y,m; const char *mapname; struct item item_tmp; struct script_data *data; + struct item_data *item_data; data=script_getdata(st,2); get_val(st,data); if( data_isstring(data) ){ const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data ) + if( (item_data = itemdb_searchname(name)) ) nameid=item_data->nameid; else nameid=UNKNOWN_ITEM_ID; - }else + } else { nameid=conv_num(st,data); - + if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){ + ShowError("makeitem: Nonexistant item %d requested.\n", nameid); + return false; //No item created. + } + } amount=script_getnum(st,3); mapname =script_getstr(st,4); x =script_getnum(st,5); y =script_getnum(st,6); - + if(strcmp(mapname,"this")==0) { TBL_PC *sd; sd = script_rid2sd(st); - if (!sd) return 0; //Failed... + if (!sd) return true; //Failed... m=sd->bl.m; } else m=map_mapname2mapid(mapname); - - if(nameid<0) { - nameid = -nameid; - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=1; - else - item_tmp.identify=itemdb_isidentified(nameid); - - map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); - } - - return 0; + + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=1; + else + item_tmp.identify=itemdb_isidentified2(item_data); + + map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); + + return true; } @@ -6695,9 +6420,9 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am { int delamount; struct item* inv = &sd->status.inventory[idx]; - + delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount; - + if( delete_items ) { if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET ) @@ -6706,7 +6431,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am } pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); } - + amount[0]-= delamount; } @@ -6721,10 +6446,10 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool delete_items = false; int i, amount, important; struct item* inv; - + // prefer always non-equipped items it->equip = 0; - + // when searching for nameid only, prefer additionally if( !exact_match ) { @@ -6733,28 +6458,28 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, // card-less items memset(it->card, 0, sizeof(it->card)); } - + for(;;) { amount = it->amount; important = 0; - + // 1st pass -- less important items / exact match for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) { inv = &sd->status.inventory[i]; - + if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) {// wrong/invalid item continue; } - + if( inv->equip != it->equip || inv->refine != it->refine ) {// not matching attributes important++; continue; } - + if( exact_match ) { if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) @@ -6777,11 +6502,11 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, continue; } } - + // count / delete item buildin_delitem_delete(sd, i, &amount, delete_items); } - + // 2nd pass -- any matching item if( amount == 0 || important == 0 ) {// either everything was already consumed or no items were skipped @@ -6790,17 +6515,17 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) { inv = &sd->status.inventory[i]; - + if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) {// wrong/invalid item continue; } - + if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() ) {// pet which cannot be deleted continue; } - + if( exact_match ) { if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) @@ -6808,18 +6533,18 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, continue; } } - + // count / delete item buildin_delitem_delete(sd, i, &amount, delete_items); } - + if( amount ) {// not enough items - return false; + return true; } else if( delete_items ) {// we are done with the work - return true; + return false; } else {// get rid of the items now @@ -6834,12 +6559,12 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, /// /// delitem <item id>,<amount>{,<account id>} /// delitem "<item name>",<amount>{,<account id>} -BUILDIN_FUNC(delitem) +BUILDIN(delitem) { TBL_PC *sd; struct item it; struct script_data *data; - + if( script_hasdata(st,4) ) { int account_id = script_getnum(st,4); @@ -6848,16 +6573,16 @@ BUILDIN_FUNC(delitem) { ShowError("script:delitem: player not found (AID=%d).\n", account_id); st->state = END; - return 1; + return false; } } else { sd = script_rid2sd(st);// attached player if( sd == NULL ) - return 0; + return true; } - + data = script_getdata(st,2); get_val(st,data); if( data_isstring(data) ) @@ -6868,7 +6593,7 @@ BUILDIN_FUNC(delitem) { ShowError("script:delitem: unknown item \"%s\".\n", item_name); st->state = END; - return 1; + return false; } it.nameid = id->nameid;// "<item name>" } @@ -6879,36 +6604,36 @@ BUILDIN_FUNC(delitem) { ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); st->state = END; - return 1; + return false; } } - + it.amount=script_getnum(st,3); - + if( it.amount <= 0 ) - return 0;// nothing to do - + return true;// nothing to do + if( buildin_delitem_search(sd, &it, false) ) {// success - return 0; + return true; } - + ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); st->state = END; clif->scriptclose(sd, st->oid); - return 1; + return false; } /// Deletes items from the target/attached player. /// /// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} /// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} -BUILDIN_FUNC(delitem2) +BUILDIN(delitem2) { TBL_PC *sd; struct item it; struct script_data *data; - + if( script_hasdata(st,11) ) { int account_id = script_getnum(st,11); @@ -6917,16 +6642,16 @@ BUILDIN_FUNC(delitem2) { ShowError("script:delitem2: player not found (AID=%d).\n", account_id); st->state = END; - return 1; + return false; } } else { sd = script_rid2sd(st);// attached player if( sd == NULL ) - return 0; + return true; } - + data = script_getdata(st,2); get_val(st,data); if( data_isstring(data) ) @@ -6937,7 +6662,7 @@ BUILDIN_FUNC(delitem2) { ShowError("script:delitem2: unknown item \"%s\".\n", item_name); st->state = END; - return 1; + return false; } it.nameid = id->nameid;// "<item name>" } @@ -6948,10 +6673,10 @@ BUILDIN_FUNC(delitem2) { ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); st->state = END; - return 1; + return false; } } - + it.amount=script_getnum(st,3); it.identify=script_getnum(st,4); it.refine=script_getnum(st,5); @@ -6960,65 +6685,65 @@ BUILDIN_FUNC(delitem2) it.card[1]=(short)script_getnum(st,8); it.card[2]=(short)script_getnum(st,9); it.card[3]=(short)script_getnum(st,10); - + if( it.amount <= 0 ) - return 0;// nothing to do - + return true;// nothing to do + if( buildin_delitem_search(sd, &it, true) ) {// success - return 0; + return true; } - + ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); st->state = END; clif->scriptclose(sd, st->oid); - return 1; + return false; } /*========================================== * Enables/Disables use of items while in an NPC [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(enableitemuse) +BUILDIN(enableitemuse) { TBL_PC *sd; sd=script_rid2sd(st); if (sd) st->npc_item_flag = sd->npc_item_flag = 1; - return 0; + return true; } -BUILDIN_FUNC(disableitemuse) +BUILDIN(disableitemuse) { TBL_PC *sd; sd=script_rid2sd(st); if (sd) st->npc_item_flag = sd->npc_item_flag = 0; - return 0; + return true; } /*========================================== * return the basic stats of sd * chk pc_readparam for available type *------------------------------------------*/ -BUILDIN_FUNC(readparam) +BUILDIN(readparam) { int type; TBL_PC *sd; - + type=script_getnum(st,2); if( script_hasdata(st,3) ) sd=map_nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); - + if(sd==NULL){ script_pushint(st,-1); - return 0; + return true; } - + script_pushint(st,pc_readparam(sd,type)); - - return 0; + + return true; } /*========================================== @@ -7030,54 +6755,54 @@ BUILDIN_FUNC(readparam) * 3 : account_id * 4 : bg_id *------------------------------------------*/ -BUILDIN_FUNC(getcharid) +BUILDIN(getcharid) { int num; TBL_PC *sd; - + num = script_getnum(st,2); if( script_hasdata(st,3) ) sd=map_nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); - + if(sd==NULL){ script_pushint(st,0); //return 0, according docs - return 0; + return true; } - + switch( num ) { - case 0: script_pushint(st,sd->status.char_id); break; - case 1: script_pushint(st,sd->status.party_id); break; - case 2: script_pushint(st,sd->status.guild_id); break; - case 3: script_pushint(st,sd->status.account_id); break; - case 4: script_pushint(st,sd->bg_id); break; - default: - ShowError("buildin_getcharid: invalid parameter (%d).\n", num); - script_pushint(st,0); - break; + case 0: script_pushint(st,sd->status.char_id); break; + case 1: script_pushint(st,sd->status.party_id); break; + case 2: script_pushint(st,sd->status.guild_id); break; + case 3: script_pushint(st,sd->status.account_id); break; + case 4: script_pushint(st,sd->bg_id); break; + default: + ShowError("buildin_getcharid: invalid parameter (%d).\n", num); + script_pushint(st,0); + break; } - - return 0; + + return true; } /*========================================== * returns the GID of an NPC *------------------------------------------*/ -BUILDIN_FUNC(getnpcid) +BUILDIN(getnpcid) { int num = script_getnum(st,2); struct npc_data* nd = NULL; - + if( script_hasdata(st,3) ) {// unique npc name if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL ) { ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3)); script_pushint(st,0); - return 1; + return false; } } - + switch (num) { case 0: script_pushint(st,nd ? nd->bl.id : st->oid); @@ -7085,23 +6810,23 @@ BUILDIN_FUNC(getnpcid) default: ShowError("buildin_getnpcid: invalid parameter (%d).\n", num); script_pushint(st,0); - return 1; + return false; } - - return 0; + + return true; } /*========================================== * Return the name of the party_id * null if not found *------------------------------------------*/ -BUILDIN_FUNC(getpartyname) +BUILDIN(getpartyname) { int party_id; struct party_data* p; - + party_id = script_getnum(st,2); - + if( ( p = party_search(party_id) ) != NULL ) { script_pushstrcopy(st,p->party.name); @@ -7110,7 +6835,7 @@ BUILDIN_FUNC(getpartyname) { script_pushconststr(st,"null"); } - return 0; + return true; } /*========================================== @@ -7121,64 +6846,64 @@ BUILDIN_FUNC(getpartyname) * 1 : char_id des membres * 2 : account_id des membres *------------------------------------------*/ -BUILDIN_FUNC(getpartymember) +BUILDIN(getpartymember) { struct party_data *p; int i,j=0,type=0; - + p=party_search(script_getnum(st,2)); - + if( script_hasdata(st,3) ) type=script_getnum(st,3); - + if(p!=NULL){ for(i=0;i<MAX_PARTY;i++){ if(p->party.member[i].account_id){ switch (type) { - case 2: - mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id); - break; - case 1: - mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id); - break; - default: - mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name); + case 2: + mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id); + break; + case 1: + mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id); + break; + default: + mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name); } j++; } } } mapreg_setreg(add_str("$@partymembercount"),j); - - return 0; + + return true; } /*========================================== * Retrieves party leader. if flag is specified, * return some of the leader data. Otherwise, return name. *------------------------------------------*/ -BUILDIN_FUNC(getpartyleader) +BUILDIN(getpartyleader) { int party_id, type = 0, i=0; struct party_data *p; - + party_id=script_getnum(st,2); if( script_hasdata(st,3) ) type=script_getnum(st,3); - + p=party_search(party_id); - + if (p) //Search leader - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - + for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); + if (!p || i == MAX_PARTY) { //leader not found if (type) script_pushint(st,-1); else script_pushconststr(st,"null"); - return 0; + return true; } - + switch (type) { case 1: script_pushint(st,p->party.member[i].account_id); break; case 2: script_pushint(st,p->party.member[i].char_id); break; @@ -7187,20 +6912,20 @@ BUILDIN_FUNC(getpartyleader) case 5: script_pushint(st,p->party.member[i].lv); break; default: script_pushstrcopy(st,p->party.member[i].name); break; } - return 0; + return true; } /*========================================== * Return the name of the @guild_id * null if not found *------------------------------------------*/ -BUILDIN_FUNC(getguildname) +BUILDIN(getguildname) { int guild_id; struct guild* g; - + guild_id = script_getnum(st,2); - + if( ( g = guild_search(guild_id) ) != NULL ) { script_pushstrcopy(st,g->name); @@ -7209,20 +6934,20 @@ BUILDIN_FUNC(getguildname) { script_pushconststr(st,"null"); } - return 0; + return true; } /*========================================== * Return the name of the guild master of @guild_id * null if not found *------------------------------------------*/ -BUILDIN_FUNC(getguildmaster) +BUILDIN(getguildmaster) { int guild_id; struct guild* g; - + guild_id = script_getnum(st,2); - + if( ( g = guild_search(guild_id) ) != NULL ) { script_pushstrcopy(st,g->member[0].name); @@ -7231,16 +6956,16 @@ BUILDIN_FUNC(getguildmaster) { script_pushconststr(st,"null"); } - return 0; + return true; } -BUILDIN_FUNC(getguildmasterid) +BUILDIN(getguildmasterid) { int guild_id; struct guild* g; - + guild_id = script_getnum(st,2); - + if( ( g = guild_search(guild_id) ) != NULL ) { script_pushint(st,g->member[0].char_id); @@ -7249,7 +6974,7 @@ BUILDIN_FUNC(getguildmasterid) { script_pushint(st,0); } - return 0; + return true; } /*========================================== @@ -7261,17 +6986,17 @@ BUILDIN_FUNC(getguildmasterid) * 3 : map_name * - : "" *------------------------------------------*/ -BUILDIN_FUNC(strcharinfo) +BUILDIN(strcharinfo) { TBL_PC *sd; int num; struct guild* g; struct party_data* p; - + sd=script_rid2sd(st); if (!sd) { //Avoid crashing.... script_pushconststr(st,""); - return 0; + return true; } num=script_getnum(st,2); switch(num){ @@ -7300,8 +7025,8 @@ BUILDIN_FUNC(strcharinfo) script_pushconststr(st,""); break; } - - return 0; + + return true; } /*========================================== @@ -7313,18 +7038,18 @@ BUILDIN_FUNC(strcharinfo) * 3 : ::str * 4 : map name *------------------------------------------*/ -BUILDIN_FUNC(strnpcinfo) +BUILDIN(strnpcinfo) { TBL_NPC* nd; int num; char *buf,*name=NULL; - + nd = map_id2nd(st->oid); if (!nd) { script_pushconststr(st, ""); - return 0; + return true; } - + num = script_getnum(st,2); switch(num){ case 0: // display name @@ -7349,13 +7074,13 @@ BUILDIN_FUNC(strnpcinfo) name = aStrdup(map[nd->bl.m].name); break; } - + if(name) script_pushstr(st, name); else script_pushconststr(st, ""); - - return 0; + + return true; } @@ -7365,148 +7090,148 @@ static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_ /*========================================== * GetEquipID(Pos); Pos: 1-10 *------------------------------------------*/ -BUILDIN_FUNC(getequipid) +BUILDIN(getequipid) { int i, num; TBL_PC* sd; struct item_data* item; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + num = script_getnum(st,2) - 1; if( num < 0 || num >= ARRAYLENGTH(equip) ) { script_pushint(st,-1); - return 0; + return true; } - + // get inventory position of item i = pc_checkequip(sd,equip[num]); if( i < 0 ) { script_pushint(st,-1); - return 0; + return true; } - + item = sd->inventory_data[i]; if( item != 0 ) script_pushint(st,item->nameid); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== * Get the equipement name at pos * return item jname or "" *------------------------------------------*/ -BUILDIN_FUNC(getequipname) +BUILDIN(getequipname) { int i, num; TBL_PC* sd; struct item_data* item; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + num = script_getnum(st,2) - 1; if( num < 0 || num >= ARRAYLENGTH(equip) ) { script_pushconststr(st,""); - return 0; + return true; } - + // get inventory position of item i = pc_checkequip(sd,equip[num]); if( i < 0 ) { script_pushconststr(st,""); - return 0; + return true; } - + item = sd->inventory_data[i]; if( item != 0 ) script_pushstrcopy(st,item->jname); else script_pushconststr(st,""); - - return 0; + + return true; } /*========================================== * getbrokenid [Valaris] *------------------------------------------*/ -BUILDIN_FUNC(getbrokenid) +BUILDIN(getbrokenid) { int i,num,id=0,brokencounter=0; TBL_PC *sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + num=script_getnum(st,2); for(i=0; i<MAX_INVENTORY; i++) { if(sd->status.inventory[i].attribute){ - brokencounter++; - if(num==brokencounter){ - id=sd->status.inventory[i].nameid; - break; - } + brokencounter++; + if(num==brokencounter){ + id=sd->status.inventory[i].nameid; + break; + } } } - + script_pushint(st,id); - - return 0; + + return true; } /*========================================== * repair [Valaris] *------------------------------------------*/ -BUILDIN_FUNC(repair) +BUILDIN(repair) { int i,num; int repaircounter=0; TBL_PC *sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + num=script_getnum(st,2); for(i=0; i<MAX_INVENTORY; i++) { if(sd->status.inventory[i].attribute){ - repaircounter++; - if(num==repaircounter){ - sd->status.inventory[i].attribute=0; - clif->equiplist(sd); - clif->produce_effect(sd, 0, sd->status.inventory[i].nameid); - clif->misceffect(&sd->bl, 3); - break; - } + repaircounter++; + if(num==repaircounter){ + sd->status.inventory[i].attribute=0; + clif->equiplist(sd); + clif->produce_effect(sd, 0, sd->status.inventory[i].nameid); + clif->misceffect(&sd->bl, 3); + break; + } } } - - return 0; + + return true; } /*========================================== * repairall *------------------------------------------*/ -BUILDIN_FUNC(repairall) +BUILDIN(repairall) { int i, repaircounter = 0; TBL_PC *sd; - + sd = script_rid2sd(st); if(sd == NULL) - return 0; - + return true; + for(i = 0; i < MAX_INVENTORY; i++) { if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute) @@ -7516,37 +7241,37 @@ BUILDIN_FUNC(repairall) repaircounter++; } } - + if(repaircounter) { clif->misceffect(&sd->bl, 3); clif->equiplist(sd); } - - return 0; + + return true; } /*========================================== * Chk if player have something equiped at pos *------------------------------------------*/ -BUILDIN_FUNC(getequipisequiped) +BUILDIN(getequipisequiped) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); - + if(i >= 0) script_pushint(st,1); else - script_pushint(st,0); - return 0; + script_pushint(st,0); + return true; } /*========================================== @@ -7556,24 +7281,24 @@ BUILDIN_FUNC(getequipisequiped) * 1 : true * 0 : false *------------------------------------------*/ -BUILDIN_FUNC(getequipisenableref) +BUILDIN(getequipisenableref) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if( num > 0 && num <= ARRAYLENGTH(equip) ) i = pc_checkequip(sd,equip[num-1]); if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) script_pushint(st,1); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== @@ -7582,24 +7307,24 @@ BUILDIN_FUNC(getequipisenableref) * 1 : true * 0 : false *------------------------------------------*/ -BUILDIN_FUNC(getequipisidentify) +BUILDIN(getequipisidentify) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].identify); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== @@ -7608,24 +7333,24 @@ BUILDIN_FUNC(getequipisidentify) * x : refine amount * 0 : false (not refined) *------------------------------------------*/ -BUILDIN_FUNC(getequiprefinerycnt) +BUILDIN(getequiprefinerycnt) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].refine); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== @@ -7635,24 +7360,24 @@ BUILDIN_FUNC(getequiprefinerycnt) * x : weapon level * 0 : false *------------------------------------------*/ -BUILDIN_FUNC(getequipweaponlv) +BUILDIN(getequipweaponlv) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0 && sd->inventory_data[i]) script_pushint(st,sd->inventory_data[i]->wlv); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== @@ -7661,63 +7386,63 @@ BUILDIN_FUNC(getequipweaponlv) * x : refine chance * 0 : false (max refine level or unequip..) *------------------------------------------*/ -BUILDIN_FUNC(getequippercentrefinery) +BUILDIN(getequippercentrefinery) { int i = -1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== * Refine +1 item at pos and log and display refine *------------------------------------------*/ -BUILDIN_FUNC(successrefitem) +BUILDIN(successrefitem) { int i=-1,num,ep; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { ep=sd->status.inventory[i].equip; - + //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); - + logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); + sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - + clif->refine(sd->fd,0,i,sd->status.inventory[i].refine); clif->delitem(sd,i,1,3); - + //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - + logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); + clif->additem(sd,i,1,0); pc_equipitem(sd,i,ep); clif->misceffect(&sd->bl,3); if(sd->status.inventory[i].refine == MAX_REFINE && - sd->status.inventory[i].card[0] == CARD0_FORGE && - sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) - ){ // Fame point system [DracoRPG] + sd->status.inventory[i].card[0] == CARD0_FORGE && + sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) + ){ // Fame point system [DracoRPG] switch (sd->inventory_data[i]->wlv){ case 1: pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point @@ -7728,136 +7453,136 @@ BUILDIN_FUNC(successrefitem) case 3: pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; - } + } } } - - return 0; + + return true; } /*========================================== * Show a failed Refine +1 attempt *------------------------------------------*/ -BUILDIN_FUNC(failedrefitem) +BUILDIN(failedrefitem) { int i=-1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { sd->status.inventory[i].refine = 0; pc_unequipitem(sd,i,3); //recalculate bonus clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure - + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - + clif->misceffect(&sd->bl,2); // display failure effect } - - return 0; + + return true; } /*========================================== * Downgrades an Equipment Part by -1 . [Masao] *------------------------------------------*/ -BUILDIN_FUNC(downrefitem) +BUILDIN(downrefitem) { int i = -1,num,ep; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i = pc_checkequip(sd,equip[num-1]); if(i >= 0) { ep = sd->status.inventory[i].equip; - + //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); - + logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); + sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - + clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); clif->delitem(sd,i,1,3); - + //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - + logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); + clif->additem(sd,i,1,0); pc_equipitem(sd,i,ep); clif->misceffect(&sd->bl,2); } - - return 0; + + return true; } /*========================================== * Delete the item equipped at pos. *------------------------------------------*/ -BUILDIN_FUNC(delequip) +BUILDIN(delequip) { int i=-1,num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { pc_unequipitem(sd,i,3); //recalculate bonus pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(statusup) +BUILDIN(statusup) { int type; TBL_PC *sd; - + type=script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_statusup(sd,type); - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(statusup2) +BUILDIN(statusup2) { int type,val; TBL_PC *sd; - + type=script_getnum(st,2); val=script_getnum(st,3); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_statusup2(sd,type,val); - - return 0; + + return true; } /// See 'doc/item_bonus.txt' @@ -7867,7 +7592,7 @@ BUILDIN_FUNC(statusup2) /// bonus3 <bonus type>,<val1>,<val2>,<val3>; /// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>; /// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>; -BUILDIN_FUNC(bonus) +BUILDIN(bonus) { int type; int val1; @@ -7876,11 +7601,11 @@ BUILDIN_FUNC(bonus) int val4 = 0; int val5 = 0; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; // no player attached - + return true; // no player attached + type = script_getnum(st,2); switch( type ) { case SP_AUTOSPELL: @@ -7906,7 +7631,7 @@ BUILDIN_FUNC(bonus) val1 = script_getnum(st,3); break; } - + switch( script_lastdata(st)-2 ) { case 1: pc_bonus(sd, type, val1); @@ -7925,7 +7650,7 @@ BUILDIN_FUNC(bonus) val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name else val2 = script_getnum(st,4); - + val3 = script_getnum(st,5); val4 = script_getnum(st,6); pc_bonus4(sd, type, val1, val2, val3, val4); @@ -7935,7 +7660,7 @@ BUILDIN_FUNC(bonus) val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name else val2 = script_getnum(st,4); - + val3 = script_getnum(st,5); val4 = script_getnum(st,6); val5 = script_getnum(st,7); @@ -7945,117 +7670,117 @@ BUILDIN_FUNC(bonus) ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); break; } - - return 0; + + return true; } -BUILDIN_FUNC(autobonus) +BUILDIN(autobonus) { unsigned int dur; short rate; short atk_type = 0; TBL_PC* sd; const char *bonus_script, *other_script = NULL; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; // no player attached - + return true; // no player attached + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - + return true; + rate = script_getnum(st,3); dur = script_getnum(st,4); bonus_script = script_getstr(st,2); if( !rate || !dur || !bonus_script ) - return 0; - + return true; + if( script_hasdata(st,5) ) atk_type = script_getnum(st,5); if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - + if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); if( other_script ) script_add_autobonus(other_script); } - - return 0; + + return true; } -BUILDIN_FUNC(autobonus2) +BUILDIN(autobonus2) { unsigned int dur; short rate; short atk_type = 0; TBL_PC* sd; const char *bonus_script, *other_script = NULL; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; // no player attached - + return true; // no player attached + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - + return true; + rate = script_getnum(st,3); dur = script_getnum(st,4); bonus_script = script_getstr(st,2); if( !rate || !dur || !bonus_script ) - return 0; - + return true; + if( script_hasdata(st,5) ) atk_type = script_getnum(st,5); if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - + if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); if( other_script ) script_add_autobonus(other_script); } - - return 0; + + return true; } -BUILDIN_FUNC(autobonus3) +BUILDIN(autobonus3) { unsigned int dur; short rate,atk_type; TBL_PC* sd; const char *bonus_script, *other_script = NULL; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; // no player attached - + return true; // no player attached + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - + return true; + rate = script_getnum(st,3); dur = script_getnum(st,4); atk_type = ( script_isstring(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) ); bonus_script = script_getstr(st,2); if( !rate || !dur || !atk_type || !bonus_script ) - return 0; - + return true; + if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - + if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { script_add_autobonus(bonus_script); if( other_script ) script_add_autobonus(other_script); } - - return 0; + + return true; } /// Changes the level of a player skill. @@ -8068,24 +7793,24 @@ BUILDIN_FUNC(autobonus3) /// skill <skill id>,<level> /// skill "<skill name>",<level>,<flag> /// skill "<skill name>",<level> -BUILDIN_FUNC(skill) +BUILDIN(skill) { int id; int level; int flag = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); pc_skill(sd, id, level, flag); - - return 0; + + return true; } /// Changes the level of a player skill. @@ -8097,78 +7822,78 @@ BUILDIN_FUNC(skill) /// addtoskill "<skill name>",<amount> /// /// @see skill -BUILDIN_FUNC(addtoskill) +BUILDIN(addtoskill) { int id; int level; int flag = 2; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); pc_skill(sd, id, level, flag); - - return 0; + + return true; } /// Increases the level of a guild skill. /// /// guildskill <skill id>,<amount>; /// guildskill "<skill name>",<amount>; -BUILDIN_FUNC(guildskill) +BUILDIN(guildskill) { int id; int level; TBL_PC* sd; int i; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); for( i=0; i < level; i++ ) guild_skillup(sd, id); - - return 0; + + return true; } /// Returns the level of the player skill. /// /// getskilllv(<skill id>) -> <level> /// getskilllv("<skill name>") -> <level> -BUILDIN_FUNC(getskilllv) +BUILDIN(getskilllv) { int id; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); script_pushint(st, pc_checkskill(sd,id)); - - return 0; + + return true; } /// Returns the level of the guild skill. /// /// getgdskilllv(<guild id>,<skill id>) -> <level> /// getgdskilllv(<guild id>,"<skill name>") -> <level> -BUILDIN_FUNC(getgdskilllv) +BUILDIN(getgdskilllv) { int guild_id; uint16 skill_id; struct guild* g; - + guild_id = script_getnum(st,2); skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); g = guild_search(guild_id); @@ -8176,8 +7901,8 @@ BUILDIN_FUNC(getgdskilllv) script_pushint(st, -1); else script_pushint(st, guild_checkskill(g,skill_id)); - - return 0; + + return true; } /// Returns the 'basic_skill_check' setting. @@ -8185,113 +7910,113 @@ BUILDIN_FUNC(getgdskilllv) /// before allowing the basic actions. /// /// basicskillcheck() -> <bool> -BUILDIN_FUNC(basicskillcheck) +BUILDIN(basicskillcheck) { script_pushint(st, battle_config.basic_skill_check); - return 0; + return true; } /// Returns the GM level of the player. /// /// getgmlevel() -> <level> -BUILDIN_FUNC(getgmlevel) +BUILDIN(getgmlevel) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + script_pushint(st, pc_get_group_level(sd)); - - return 0; + + return true; } /// Returns the group ID of the player. /// /// getgroupid() -> <int> -BUILDIN_FUNC(getgroupid) +BUILDIN(getgroupid) { TBL_PC* sd; - + sd = script_rid2sd(st); if (sd == NULL) - return 1; // no player attached, report source + return false; // no player attached, report source script_pushint(st, pc_get_group_id(sd)); - - return 0; + + return true; } /// Terminates the execution of this script instance. /// /// end -BUILDIN_FUNC(end) +BUILDIN(end) { st->state = END; - return 0; + return true; } /// Checks if the player has that effect state (option). /// /// checkoption(<option>) -> <bool> -BUILDIN_FUNC(checkoption) +BUILDIN(checkoption) { int option; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + option = script_getnum(st,2); if( sd->sc.option&option ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Checks if the player is in that body state (opt1). /// /// checkoption1(<opt1>) -> <bool> -BUILDIN_FUNC(checkoption1) +BUILDIN(checkoption1) { int opt1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + opt1 = script_getnum(st,2); if( sd->sc.opt1 == opt1 ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Checks if the player has that health state (opt2). /// /// checkoption2(<opt2>) -> <bool> -BUILDIN_FUNC(checkoption2) +BUILDIN(checkoption2) { int opt2; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + opt2 = script_getnum(st,2); if( sd->sc.opt2&opt2 ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Changes the effect state (option) of the player. @@ -8301,16 +8026,16 @@ BUILDIN_FUNC(checkoption2) /// /// setoption <option>,<flag>; /// setoption <option>; -BUILDIN_FUNC(setoption) +BUILDIN(setoption) { int option; int flag = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + option = script_getnum(st,2); if( script_hasdata(st,3) ) flag = script_getnum(st,3); @@ -8327,8 +8052,8 @@ BUILDIN_FUNC(setoption) pc_setoption(sd, sd->sc.option|option); } else// Remove option pc_setoption(sd, sd->sc.option&~option); - - return 0; + + return true; } /// Returns if the player has a cart. @@ -8336,20 +8061,20 @@ BUILDIN_FUNC(setoption) /// checkcart() -> <bool> /// /// @author Valaris -BUILDIN_FUNC(checkcart) +BUILDIN(checkcart) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( pc_iscarton(sd) ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Sets the cart of the player. @@ -8363,20 +8088,20 @@ BUILDIN_FUNC(checkcart) /// /// setcart <type>; /// setcart; -BUILDIN_FUNC(setcart) +BUILDIN(setcart) { int type = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( script_hasdata(st,2) ) type = script_getnum(st,2); pc_setcart(sd, type); - - return 0; + + return true; } /// Returns if the player has a falcon. @@ -8384,20 +8109,20 @@ BUILDIN_FUNC(setcart) /// checkfalcon() -> <bool> /// /// @author Valaris -BUILDIN_FUNC(checkfalcon) +BUILDIN(checkfalcon) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( pc_isfalcon(sd) ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Sets if the player has a falcon or not. @@ -8405,21 +8130,21 @@ BUILDIN_FUNC(checkfalcon) /// /// setfalcon <flag>; /// setfalcon; -BUILDIN_FUNC(setfalcon) +BUILDIN(setfalcon) { int flag = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( script_hasdata(st,2) ) flag = script_getnum(st,2); - + pc_setfalcon(sd, flag); - - return 0; + + return true; } /// Returns if the player is riding. @@ -8427,20 +8152,20 @@ BUILDIN_FUNC(setfalcon) /// checkriding() -> <bool> /// /// @author Valaris -BUILDIN_FUNC(checkriding) +BUILDIN(checkriding) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Sets if the player is riding. @@ -8448,60 +8173,60 @@ BUILDIN_FUNC(checkriding) /// /// setriding <flag>; /// setriding; -BUILDIN_FUNC(setriding) +BUILDIN(setriding) { int flag = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( script_hasdata(st,2) ) flag = script_getnum(st,2); pc_setriding(sd, flag); - - return 0; + + return true; } /// Returns if the player has a warg. /// /// checkwug() -> <bool> /// -BUILDIN_FUNC(checkwug) +BUILDIN(checkwug) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( pc_iswug(sd) || pc_isridingwug(sd) ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Returns if the player is wearing MADO Gear. /// /// checkmadogear() -> <bool> /// -BUILDIN_FUNC(checkmadogear) +BUILDIN(checkmadogear) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( pc_ismadogear(sd) ) script_pushint(st, 1); else script_pushint(st, 0); - - return 0; + + return true; } /// Sets if the player is riding MADO Gear. @@ -8509,78 +8234,78 @@ BUILDIN_FUNC(checkmadogear) /// /// setmadogear <flag>; /// setmadogear; -BUILDIN_FUNC(setmadogear) +BUILDIN(setmadogear) { int flag = 1; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + if( script_hasdata(st,2) ) flag = script_getnum(st,2); pc_setmadogear(sd, flag); - - return 0; + + return true; } /// Sets the save point of the player. /// /// save "<map name>",<x>,<y> /// savepoint "<map name>",<x>,<y> -BUILDIN_FUNC(savepoint) +BUILDIN(savepoint) { int x; int y; short map; const char* str; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached, report source - + return true;// no player attached, report source + str = script_getstr(st, 2); x = script_getnum(st,3); y = script_getnum(st,4); map = mapindex_name2id(str); if( map ) pc_setsavepoint(sd, map, x, y); - - return 0; + + return true; } /*========================================== * GetTimeTick(0: System Tick, 1: Time Second Tick) *------------------------------------------*/ -BUILDIN_FUNC(gettimetick) /* Asgard Version */ +BUILDIN(gettimetick) /* Asgard Version */ { int type; time_t timer; struct tm *t; - + type=script_getnum(st,2); - + switch(type){ - case 2: - //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC - // from the system clock.) - script_pushint(st,(int)time(NULL)); - break; - case 1: - //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) - time(&timer); - t=localtime(&timer); - script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); - break; - case 0: - default: - //type 0:(System Ticks) - script_pushint(st,gettick()); - break; + case 2: + //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC + // from the system clock.) + script_pushint(st,(int)time(NULL)); + break; + case 1: + //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) + time(&timer); + t=localtime(&timer); + script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); + break; + case 0: + default: + //type 0:(System Ticks) + script_pushint(st,gettick()); + break; } - return 0; + return true; } /*========================================== @@ -8589,97 +8314,97 @@ BUILDIN_FUNC(gettimetick) /* Asgard Version */ * 4: WeekDay 5: MonthDay 6: Month * 7: Year *------------------------------------------*/ -BUILDIN_FUNC(gettime) /* Asgard Version */ +BUILDIN(gettime) /* Asgard Version */ { int type; time_t timer; struct tm *t; - + type=script_getnum(st,2); - + time(&timer); t=localtime(&timer); - + switch(type){ - case 1://Sec(0~59) - script_pushint(st,t->tm_sec); - break; - case 2://Min(0~59) - script_pushint(st,t->tm_min); - break; - case 3://Hour(0~23) - script_pushint(st,t->tm_hour); - break; - case 4://WeekDay(0~6) - script_pushint(st,t->tm_wday); - break; - case 5://MonthDay(01~31) - script_pushint(st,t->tm_mday); - break; - case 6://Month(01~12) - script_pushint(st,t->tm_mon+1); - break; - case 7://Year(20xx) - script_pushint(st,t->tm_year+1900); - break; - case 8://Year Day(01~366) - script_pushint(st,t->tm_yday+1); - break; - default://(format error) - script_pushint(st,-1); - break; + case 1://Sec(0~59) + script_pushint(st,t->tm_sec); + break; + case 2://Min(0~59) + script_pushint(st,t->tm_min); + break; + case 3://Hour(0~23) + script_pushint(st,t->tm_hour); + break; + case 4://WeekDay(0~6) + script_pushint(st,t->tm_wday); + break; + case 5://MonthDay(01~31) + script_pushint(st,t->tm_mday); + break; + case 6://Month(01~12) + script_pushint(st,t->tm_mon+1); + break; + case 7://Year(20xx) + script_pushint(st,t->tm_year+1900); + break; + case 8://Year Day(01~366) + script_pushint(st,t->tm_yday+1); + break; + default://(format error) + script_pushint(st,-1); + break; } - return 0; + return true; } /*========================================== * GetTimeStr("TimeFMT", Length); *------------------------------------------*/ -BUILDIN_FUNC(gettimestr) +BUILDIN(gettimestr) { char *tmpstr; const char *fmtstr; int maxlen; time_t now = time(NULL); - + fmtstr=script_getstr(st,2); maxlen=script_getnum(st,3); - + tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char)); strftime(tmpstr,maxlen,fmtstr,localtime(&now)); tmpstr[maxlen]='\0'; - + script_pushstr(st,tmpstr); - return 0; + return true; } /*========================================== * Open player storage *------------------------------------------*/ -BUILDIN_FUNC(openstorage) +BUILDIN(openstorage) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + storage_storageopen(sd); - return 0; + return true; } -BUILDIN_FUNC(guildopenstorage) +BUILDIN(guildopenstorage) { TBL_PC* sd; int ret; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + ret = storage_guild_storageopen(sd); script_pushint(st,ret); - return 0; + return true; } /*========================================== @@ -8687,152 +8412,152 @@ BUILDIN_FUNC(guildopenstorage) *------------------------------------------*/ /// itemskill <skill id>,<level> /// itemskill "<skill name>",<level> -BUILDIN_FUNC(itemskill) +BUILDIN(itemskill) { int id; int lv; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) - return 0; - + return true; + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); lv = script_getnum(st,3); - + sd->skillitem=id; sd->skillitemlv=lv; clif->item_skill(sd,id,lv); - return 0; + return true; } /*========================================== * Attempt to create an item *------------------------------------------*/ -BUILDIN_FUNC(produce) +BUILDIN(produce) { int trigger; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + trigger=script_getnum(st,2); clif->skill_produce_mix_list(sd, -1, trigger); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(cooking) +BUILDIN(cooking) { int trigger; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + trigger=script_getnum(st,2); clif->cooking_list(sd, trigger, AM_PHARMACY, 1, 1); - return 0; + return true; } /*========================================== * Create a pet *------------------------------------------*/ -BUILDIN_FUNC(makepet) +BUILDIN(makepet) { TBL_PC* sd; int id,pet_id; - + id=script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pet_id = search_petDB_index(id, PET_CLASS); - + if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( - sd->status.account_id, sd->status.char_id, - (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, - (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, - 100, 0, 1, pet_db[pet_id].jname); + sd->status.account_id, sd->status.char_id, + (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); } - - return 0; + + return true; } /*========================================== * Give player exp base,job * quest_exp_rate/100 *------------------------------------------*/ -BUILDIN_FUNC(getexp) +BUILDIN(getexp) { TBL_PC* sd; int base=0,job=0; double bonus; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + base=script_getnum(st,2); job =script_getnum(st,3); if(base<0 || job<0) - return 0; - + return true; + // bonus for npc-given exp bonus = battle_config.quest_exp_rate / 100.; base = (int) cap_value(base * bonus, 0, INT_MAX); job = (int) cap_value(job * bonus, 0, INT_MAX); - + pc_gainexp(sd, NULL, base, job, true); - - return 0; + + return true; } /*========================================== * Gain guild exp [Celest] *------------------------------------------*/ -BUILDIN_FUNC(guildgetexp) +BUILDIN(guildgetexp) { TBL_PC* sd; int exp; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + exp = script_getnum(st,2); if(exp < 0) - return 0; + return true; if(sd && sd->status.guild_id > 0) guild_getexp (sd, exp); - - return 0; + + return true; } /*========================================== * Changes the guild master of a guild [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(guildchangegm) +BUILDIN(guildchangegm) { TBL_PC *sd; int guild_id; const char *name; - + guild_id = script_getnum(st,2); name = script_getstr(st,3); sd=map_nick2sd(name); - + if (!sd) script_pushint(st,0); else script_pushint(st,guild_gm_change(guild_id, sd)); - - return 0; + + return true; } /*========================================== @@ -8843,7 +8568,7 @@ BUILDIN_FUNC(guildchangegm) @amount : nb to spawn @event : event to attach to mob *------------------------------------------*/ -BUILDIN_FUNC(monster) +BUILDIN(monster) { const char* mapn = script_getstr(st,2); int x = script_getnum(st,3); @@ -8854,44 +8579,44 @@ BUILDIN_FUNC(monster) const char* event = ""; unsigned int size = SZ_SMALL; unsigned int ai = AI_NONE; - + struct map_session_data* sd; int16 m; - + if (script_hasdata(st, 8)) { event = script_getstr(st, 8); check_event(st, event); } - + if (script_hasdata(st, 9)) { size = script_getnum(st, 9); if (size > 3) { ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); - return 1; + return false; } } - + if (script_hasdata(st, 10)) { ai = script_getnum(st, 10); if (ai > 4) { ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); - return 1; + return false; } } - + if (class_ >= 0 && !mobdb_checkid(class_)) { ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_); - return 1; + return false; } - + sd = map_id2sd(st->rid); - + if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else @@ -8902,53 +8627,53 @@ BUILDIN_FUNC(monster) if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); - return 1; + return false; } } } - + mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai); - return 0; + return true; } /*========================================== * Request List of Monster Drops *------------------------------------------*/ -BUILDIN_FUNC(getmobdrops) +BUILDIN(getmobdrops) { int class_ = script_getnum(st,2); int i, j = 0; struct mob_db *mob; - + if( !mobdb_checkid(class_) ) { script_pushint(st, 0); - return 0; + return true; } - + mob = mob_db(class_); - + for( i = 0; i < MAX_MOB_DROP; i++ ) { if( mob->dropitem[i].nameid < 1 ) continue; if( itemdb_exists(mob->dropitem[i].nameid) == NULL ) continue; - + mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid); mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p); - + j++; } - + mapreg_setreg(add_str("$@MobDrop_count"), j); script_pushint(st, 1); - - return 0; + + return true; } /*========================================== * Same as monster but randomize location in x0,x1,y0,y1 area *------------------------------------------*/ -BUILDIN_FUNC(areamonster) +BUILDIN(areamonster) { const char* mapn = script_getstr(st,2); int x0 = script_getnum(st,3); @@ -8961,38 +8686,38 @@ BUILDIN_FUNC(areamonster) const char* event = ""; unsigned int size = SZ_SMALL; unsigned int ai = AI_NONE; - + struct map_session_data* sd; int16 m; - + if (script_hasdata(st,10)) { event = script_getstr(st, 10); check_event(st, event); } - + if (script_hasdata(st, 11)) { size = script_getnum(st, 11); if (size > 3) { ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); - return 1; + return false; } } - + if (script_hasdata(st, 12)) { ai = script_getnum(st, 12); if (ai > 4) { ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); - return 1; + return false; } } - + sd = map_id2sd(st->rid); - + if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else @@ -9003,25 +8728,25 @@ BUILDIN_FUNC(areamonster) if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); - return 1; + return false; } } } - + mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai); - return 0; + return true; } /*========================================== * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag *------------------------------------------*/ - static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap) +static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap) { //same fix but with killmonster instead - stripping events from mobs. TBL_MOB* md = (TBL_MOB*)bl; char *event=va_arg(ap,char *); int allflag=va_arg(ap,int); - + md->state.npc_killmonster = 1; - + if(!allflag){ if(strcmp(event,md->npc_event)==0) status_kill(bl); @@ -9037,7 +8762,7 @@ static int buildin_killmonster_sub(struct block_list *bl,va_list ap) TBL_MOB* md = (TBL_MOB*)bl; char *event=va_arg(ap,char *); int allflag=va_arg(ap,int); - + if(!allflag){ if(strcmp(event,md->npc_event)==0) status_kill(bl); @@ -9047,7 +8772,7 @@ static int buildin_killmonster_sub(struct block_list *bl,va_list ap) } return 0; } -BUILDIN_FUNC(killmonster) +BUILDIN(killmonster) { const char *mapname,*event; int16 m,allflag=0; @@ -9057,34 +8782,34 @@ BUILDIN_FUNC(killmonster) allflag = 1; else check_event(st, event); - + if( (m=map_mapname2mapid(mapname))<0 ) - return 0; - + return true; + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - + return true; + if( script_hasdata(st,4) ) { if ( script_getnum(st,4) == 1 ) { map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); - return 0; + return true; } } - + map_freeblock_lock(); map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); map_freeblock_unlock(); - return 0; + return true; } static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap) { //Strips the event from the mob if it's killed the old method. struct mob_data *md; - + md = BL_CAST(BL_MOB, bl); if (md->npc_event[0]) md->npc_event[0] = 0; - + status_kill(bl); return 0; } @@ -9093,65 +8818,65 @@ static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) status_kill(bl); return 0; } -BUILDIN_FUNC(killmonsterall) +BUILDIN(killmonsterall) { const char *mapname; int16 m; mapname=script_getstr(st,2); - + if( (m = map_mapname2mapid(mapname))<0 ) - return 0; - + return true; + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - + return true; + if( script_hasdata(st,3) ) { if ( script_getnum(st,3) == 1 ) { map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); - return 0; + return true; } } - + map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); - return 0; + return true; } /*========================================== * Creates a clone of a player. * clone map, x, y, event, char_id, master_id, mode, flag, duration *------------------------------------------*/ -BUILDIN_FUNC(clone) +BUILDIN(clone) { TBL_PC *sd, *msd=NULL; int char_id,master_id=0,x,y, mode = 0, flag = 0, m; unsigned int duration = 0; const char *map,*event=""; - + map=script_getstr(st,2); x=script_getnum(st,3); y=script_getnum(st,4); event=script_getstr(st,5); char_id=script_getnum(st,6); - + if( script_hasdata(st,7) ) master_id=script_getnum(st,7); - + if( script_hasdata(st,8) ) mode=script_getnum(st,8); - + if( script_hasdata(st,9) ) flag=script_getnum(st,9); - + if( script_hasdata(st,10) ) duration=script_getnum(st,10); - + check_event(st, event); - + m = map_mapname2mapid(map); - if (m < 0) return 0; - + if (m < 0) return true; + sd = map_charid2sd(char_id); - + if (master_id) { msd = map_charid2sd(master_id); if (msd) @@ -9163,28 +8888,28 @@ BUILDIN_FUNC(clone) script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration)); else //Failed to create clone. script_pushint(st,0); - - return 0; + + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(doevent) +BUILDIN(doevent) { const char* event = script_getstr(st,2); struct map_session_data* sd; - + if( ( sd = script_rid2sd(st) ) == NULL ) { - return 0; + return true; } - + check_event(st, event); npc_event(sd, event, 0); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(donpcevent) +BUILDIN(donpcevent) { const char* event = script_getstr(st,2); check_event(st, event); @@ -9194,12 +8919,12 @@ BUILDIN_FUNC(donpcevent) script_pushint(st, 0); } else script_pushint(st, 1); - return 0; + return true; } /// for Aegis compatibility /// basically a specialized 'donpcevent', with the event specified as two arguments instead of one -BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT +BUILDIN(cmdothernpc) // Added by RoVeRT { const char* npc = script_getstr(st,2); const char* command = script_getstr(st,3); @@ -9207,67 +8932,67 @@ BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command); check_event(st, event); npc_event_do(event); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(addtimer) +BUILDIN(addtimer) { int tick = script_getnum(st,2); const char* event = script_getstr(st, 3); TBL_PC* sd; - + check_event(st, event); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_addeventtimer(sd,tick,event); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(deltimer) +BUILDIN(deltimer) { const char *event; TBL_PC* sd; - + event=script_getstr(st, 2); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + check_event(st, event); pc_deleventtimer(sd,event); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(addtimercount) +BUILDIN(addtimercount) { const char *event; int tick; TBL_PC* sd; - + event=script_getstr(st, 2); tick=script_getnum(st,3); sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + check_event(st, event); pc_addeventtimercount(sd,event,tick); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(initnpctimer) +BUILDIN(initnpctimer) { struct npc_data *nd; int flag = 0; - + if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. nd = npc_name2id(script_getstr(st, 2)); @@ -9288,34 +9013,34 @@ BUILDIN_FUNC(initnpctimer) else { ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; + return false; } } else nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd ) - return 0; + return true; if( flag ) //Attach { TBL_PC* sd = script_rid2sd(st); if( sd == NULL ) - return 0; + return true; nd->u.scr.rid = sd->bl.id; } - + nd->u.scr.timertick = 0; npc_settimerevent_tick(nd,0); npc_timerevent_start(nd, st->rid); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(startnpctimer) +BUILDIN(startnpctimer) { struct npc_data *nd; int flag = 0; - + if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. nd = npc_name2id(script_getstr(st, 2)); @@ -9336,32 +9061,32 @@ BUILDIN_FUNC(startnpctimer) else { ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; + return false; } } else nd=(struct npc_data *)map_id2bl(st->oid); - + if( !nd ) - return 0; + return true; if( flag ) //Attach { TBL_PC* sd = script_rid2sd(st); if( sd == NULL ) - return 0; + return true; nd->u.scr.rid = sd->bl.id; } - + npc_timerevent_start(nd, st->rid); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(stopnpctimer) +BUILDIN(stopnpctimer) { struct npc_data *nd; int flag = 0; - + if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. nd = npc_name2id(script_getstr(st, 2)); @@ -9382,143 +9107,143 @@ BUILDIN_FUNC(stopnpctimer) else { ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; + return false; } } else nd=(struct npc_data *)map_id2bl(st->oid); - + if( !nd ) - return 0; + return true; if( flag ) //Detach nd->u.scr.rid = 0; - + npc_timerevent_stop(nd); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(getnpctimer) +BUILDIN(getnpctimer) { struct npc_data *nd; TBL_PC *sd; int type = script_getnum(st,2); int val = 0; - + if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd || nd->bl.type != BL_NPC ) { script_pushint(st,0); ShowError("getnpctimer: Invalid NPC.\n"); - return 1; + return false; } - + switch( type ) { - case 0: val = npc_gettimerevent_tick(nd); break; - case 1: - if( nd->u.scr.rid ) - { - sd = map_id2sd(nd->u.scr.rid); - if( !sd ) + case 0: val = npc_gettimerevent_tick(nd); break; + case 1: + if( nd->u.scr.rid ) { - ShowError("buildin_getnpctimer: Attached player not found!\n"); - break; + sd = map_id2sd(nd->u.scr.rid); + if( !sd ) + { + ShowError("buildin_getnpctimer: Attached player not found!\n"); + break; + } + val = (sd->npc_timer_id != INVALID_TIMER); } - val = (sd->npc_timer_id != INVALID_TIMER); - } - else - val = (nd->u.scr.timerid != INVALID_TIMER); - break; - case 2: val = nd->u.scr.timeramount; break; + else + val = (nd->u.scr.timerid != INVALID_TIMER); + break; + case 2: val = nd->u.scr.timeramount; break; } - + script_pushint(st,val); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(setnpctimer) +BUILDIN(setnpctimer) { int tick; struct npc_data *nd; - + tick = script_getnum(st,2); if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd || nd->bl.type != BL_NPC ) { script_pushint(st,1); ShowError("setnpctimer: Invalid NPC.\n"); - return 1; + return false; } - + npc_settimerevent_tick(nd,tick); script_pushint(st,0); - return 0; + return true; } /*========================================== * attaches the player rid to the timer [Celest] *------------------------------------------*/ -BUILDIN_FUNC(attachnpctimer) +BUILDIN(attachnpctimer) { TBL_PC *sd; struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd || nd->bl.type != BL_NPC ) { script_pushint(st,1); ShowError("setnpctimer: Invalid NPC.\n"); - return 1; + return false; } - + if( script_hasdata(st,2) ) sd = map_nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); - + if( !sd ) { script_pushint(st,1); ShowWarning("attachnpctimer: Invalid player.\n"); - return 1; + return false; } - + nd->u.scr.rid = sd->bl.id; script_pushint(st,0); - return 0; + return true; } /*========================================== * detaches a player rid from the timer [Celest] *------------------------------------------*/ -BUILDIN_FUNC(detachnpctimer) +BUILDIN(detachnpctimer) { struct npc_data *nd; - + if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd || nd->bl.type != BL_NPC ) { script_pushint(st,1); ShowError("detachnpctimer: Invalid NPC.\n"); - return 1; + return false; } - + nd->u.scr.rid = 0; script_pushint(st,0); - return 0; + return true; } /*========================================== @@ -9526,18 +9251,18 @@ BUILDIN_FUNC(detachnpctimer) * it checks if there is a player attached to the current script. [Skotlex] * If no, returns 0, if yes, returns the account_id of the attached player. *------------------------------------------*/ -BUILDIN_FUNC(playerattached) +BUILDIN(playerattached) { if(st->rid == 0 || map_id2sd(st->rid) == NULL) script_pushint(st,0); else script_pushint(st,st->rid); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(announce) +BUILDIN(announce) { const char *mes = script_getstr(st,2); int flag = script_getnum(st,3); @@ -9546,19 +9271,19 @@ BUILDIN_FUNC(announce) int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY - + if (flag&0x0f) // Broadcast source or broadcast region defined { send_target target; struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source if (bl == NULL) - return 0; - + return true; + flag &= 0x07; target = (flag == 1) ? ALL_SAMEMAP : - (flag == 2) ? AREA : - (flag == 3) ? SELF : - ALL_CLIENT; + (flag == 2) ? AREA : + (flag == 3) ? SELF : + ALL_CLIENT; if (fontColor) clif->broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); else @@ -9571,7 +9296,7 @@ BUILDIN_FUNC(announce) else intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0); } - return 0; + return true; } /*========================================== *------------------------------------------*/ @@ -9594,7 +9319,7 @@ static int buildin_announce_sub(struct block_list *bl, va_list ap) /* Runs item effect on attached character. * itemeffect <item id>; * itemeffect "<item name>"; */ -BUILDIN_FUNC(itemeffect) { +BUILDIN(itemeffect) { TBL_NPC *nd; TBL_PC *sd; struct script_data *data; @@ -9611,26 +9336,26 @@ BUILDIN_FUNC(itemeffect) { if( ( item_data = itemdb_searchname( name ) ) == NULL ){ ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name ); - return 1; + return false; } } else if( data_isint( data ) ){ int nameid = conv_num( st, data ); if( ( item_data = itemdb_exists( nameid ) ) == NULL ){ ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid ); - return 1; + return false; } } else { ShowError("buildin_itemeffect: invalid data type for argument #1 (%d).", data->type ); - return 1; + return false; } run_script( item_data->script, 0, sd->bl.id, nd->bl.id ); - return 0; + return true; } -BUILDIN_FUNC(mapannounce) +BUILDIN(mapannounce) { const char *mapname = script_getstr(st,2); const char *mes = script_getstr(st,3); @@ -9641,17 +9366,17 @@ BUILDIN_FUNC(mapannounce) int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY int16 m; - + if ((m = map_mapname2mapid(mapname)) < 0) - return 0; - + return true; + map_foreachinmap(buildin_announce_sub, m, BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - return 0; + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(areaannounce) +BUILDIN(areaannounce) { const char *mapname = script_getstr(st,2); int x0 = script_getnum(st,3); @@ -9666,25 +9391,25 @@ BUILDIN_FUNC(areaannounce) int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY int16 m; - + if ((m = map_mapname2mapid(mapname)) < 0) - return 0; - + return true; + map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - return 0; + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(getusers) +BUILDIN(getusers) { int flag, val = 0; struct map_session_data* sd; struct block_list* bl = NULL; - + flag = script_getnum(st,2); - + switch(flag&0x07) { case 0: @@ -9696,7 +9421,7 @@ BUILDIN_FUNC(getusers) {// pc bl = &sd->bl; } - + if(bl) { val = map[bl->m].users; @@ -9708,45 +9433,45 @@ BUILDIN_FUNC(getusers) default: ShowWarning("buildin_getusers: Unknown type %d.\n", flag); script_pushint(st,0); - return 1; + return false; } - + script_pushint(st,val); - return 0; + return true; } /*========================================== * Works like @WHO - displays all online users names in window *------------------------------------------*/ -BUILDIN_FUNC(getusersname) +BUILDIN(getusersname) { TBL_PC *sd, *pl_sd; int /*disp_num=1,*/ group_level = 0; struct s_mapiterator* iter; - + sd = script_rid2sd(st); - if (!sd) return 0; - + if (!sd) return true; + group_level = pc_get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level) continue; // skip hidden sessions - + /* Temporary fix for bugreport:1023. * Do not uncomment unless you want thousands of 'next' buttons. - if((disp_num++)%10==0) - clif->scriptnext(sd,st->oid);*/ + if((disp_num++)%10==0) + clif->scriptnext(sd,st->oid);*/ clif->scriptmes(sd,st->oid,pl_sd->status.name); } mapit_free(iter); - - return 0; + + return true; } /*========================================== * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen] *------------------------------------------*/ -BUILDIN_FUNC(getmapguildusers) +BUILDIN(getmapguildusers) { const char *str; int16 m; @@ -9757,10 +9482,10 @@ BUILDIN_FUNC(getmapguildusers) gid=script_getnum(st,3); if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) script_pushint(st,-1); - return 0; + return true; } g = guild_search(gid); - + if (g){ for(i = 0; i < g->max_member; i++) { @@ -9768,23 +9493,23 @@ BUILDIN_FUNC(getmapguildusers) c++; } } - + script_pushint(st,c); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(getmapusers) +BUILDIN(getmapusers) { const char *str; int16 m; str=script_getstr(st,2); if( (m=map_mapname2mapid(str))< 0){ script_pushint(st,-1); - return 0; + return true; } script_pushint(st,map[m].users); - return 0; + return true; } /*========================================== *------------------------------------------*/ @@ -9794,7 +9519,7 @@ static int buildin_getareausers_sub(struct block_list *bl,va_list ap) (*users)++; return 0; } -BUILDIN_FUNC(getareausers) +BUILDIN(getareausers) { const char *str; int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on @@ -9805,12 +9530,12 @@ BUILDIN_FUNC(getareausers) y1=script_getnum(st,6); if( (m=map_mapname2mapid(str))< 0){ script_pushint(st,-1); - return 0; + return true; } map_foreachinarea(buildin_getareausers_sub, - m,x0,y0,x1,y1,BL_PC,&users); + m,x0,y0,x1,y1,BL_PC,&users); script_pushint(st,users); - return 0; + return true; } /*========================================== @@ -9820,25 +9545,25 @@ static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) int item=va_arg(ap,int); int *amount=va_arg(ap,int *); struct flooritem_data *drop=(struct flooritem_data *)bl; - + if(drop->item_data.nameid==item) (*amount)+=drop->item_data.amount; - + return 0; } -BUILDIN_FUNC(getareadropitem) +BUILDIN(getareadropitem) { const char *str; int16 m,x0,y0,x1,y1; int item,amount=0; struct script_data *data; - + str=script_getstr(st,2); x0=script_getnum(st,3); y0=script_getnum(st,4); x1=script_getnum(st,5); y1=script_getnum(st,6); - + data=script_getdata(st,7); get_val(st,data); if( data_isstring(data) ){ @@ -9849,65 +9574,65 @@ BUILDIN_FUNC(getareadropitem) item=item_data->nameid; }else item=conv_num(st,data); - + if( (m=map_mapname2mapid(str))< 0){ script_pushint(st,-1); - return 0; + return true; } map_foreachinarea(buildin_getareadropitem_sub, - m,x0,y0,x1,y1,BL_ITEM,item,&amount); + m,x0,y0,x1,y1,BL_ITEM,item,&amount); script_pushint(st,amount); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(enablenpc) +BUILDIN(enablenpc) { const char *str; str=script_getstr(st,2); npc_enable(str,1); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(disablenpc) +BUILDIN(disablenpc) { const char *str; str=script_getstr(st,2); npc_enable(str,0); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(hideoffnpc) +BUILDIN(hideoffnpc) { const char *str; str=script_getstr(st,2); npc_enable(str,2); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(hideonnpc) +BUILDIN(hideonnpc) { const char *str; str=script_getstr(st,2); npc_enable(str,4); - return 0; + return true; } /// Starts a status effect on the target unit or on the attached player. /// /// sc_start <effect_id>,<duration>,<val1>{,<unit_id>}; -BUILDIN_FUNC(sc_start) +BUILDIN(sc_start) { struct block_list* bl; enum sc_type type; int tick; int val1; int val4 = 0; - + type = (sc_type)script_getnum(st,2); tick = script_getnum(st,3); val1 = script_getnum(st,4); @@ -9915,29 +9640,29 @@ BUILDIN_FUNC(sc_start) bl = map_id2bl(script_getnum(st,5)); else bl = map_id2bl(st->rid); - + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db tick = skill->get_time(status_sc2skill(type), val1); } - + if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } - + if( bl ) status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2); - - return 0; + + return true; } /// Starts a status effect on the target unit or on the attached player. /// /// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>}; -BUILDIN_FUNC(sc_start2) +BUILDIN(sc_start2) { struct block_list* bl; enum sc_type type; @@ -9945,7 +9670,7 @@ BUILDIN_FUNC(sc_start2) int val1; int val4 = 0; int rate; - + type = (sc_type)script_getnum(st,2); tick = script_getnum(st,3); val1 = script_getnum(st,4); @@ -9954,29 +9679,29 @@ BUILDIN_FUNC(sc_start2) bl = map_id2bl(script_getnum(st,6)); else bl = map_id2bl(st->rid); - + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db tick = skill->get_time(status_sc2skill(type), val1); } - + if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } - + if( bl ) status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2); - - return 0; + + return true; } /// Starts a status effect on the target unit or on the attached player. /// /// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>}; -BUILDIN_FUNC(sc_start4) +BUILDIN(sc_start4) { struct block_list* bl; enum sc_type type; @@ -9985,7 +9710,7 @@ BUILDIN_FUNC(sc_start4) int val2; int val3; int val4; - + type = (sc_type)script_getnum(st,2); tick = script_getnum(st,3); val1 = script_getnum(st,4); @@ -9996,125 +9721,125 @@ BUILDIN_FUNC(sc_start4) bl = map_id2bl(script_getnum(st,8)); else bl = map_id2bl(st->rid); - + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db tick = skill->get_time(status_sc2skill(type), val1); } - + if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. } - + if( bl ) status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2); - - return 0; + + return true; } /// Ends one or all status effects on the target unit or on the attached player. /// /// sc_end <effect_id>{,<unit_id>}; -BUILDIN_FUNC(sc_end) +BUILDIN(sc_end) { struct block_list* bl; int type; - + type = script_getnum(st, 2); if (script_hasdata(st, 3)) bl = map_id2bl(script_getnum(st, 3)); else bl = map_id2bl(st->rid); - + if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS] bl = map_id2bl(potion_target); - + if (!bl) - return 0; - + return true; + if (type >= 0 && type < SC_MAX) { struct status_change *sc = status_get_sc(bl); struct status_change_entry *sce = sc ? sc->data[type] : NULL; - + if (!sce) - return 0; - - + return true; + + switch (type) { case SC_WEIGHT50: case SC_WEIGHT90: case SC_NOCHAT: case SC_PUSH_CART: - return 0; - + return true; + default: break; } - + //This should help status_change_end force disabling the SC in case it has no limit. sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; status_change_end(bl, (sc_type)type, INVALID_TIMER); } else status_change_clear(bl, 3); // remove all effects - - return 0; + + return true; } /*========================================== * @FIXME atm will return reduced tick, 0 immune, 1 no tick *------------------------------------------*/ -BUILDIN_FUNC(getscrate) +BUILDIN(getscrate) { struct block_list *bl; int type,rate; - + type=script_getnum(st,2); rate=script_getnum(st,3); if( script_hasdata(st,4) ) //get for the bl assigned bl = map_id2bl(script_getnum(st,4)); else bl = map_id2bl(st->rid); - + if (bl) rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0); - + script_pushint(st,rate); - return 0; + return true; } /*========================================== * getstatus <type>{, <info>}; *------------------------------------------*/ -BUILDIN_FUNC(getstatus) +BUILDIN(getstatus) { int id, type; struct map_session_data* sd = script_rid2sd(st); - + if( sd == NULL ) {// no player attached - return 0; + return true; } - + id = script_getnum(st, 2); type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0; - + if( id <= SC_NONE || id >= SC_MAX ) {// invalid status type given ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id); - return 0; + return true; } - + if( sd->sc.count == 0 || !sd->sc.data[id] ) {// no status is active script_pushint(st, 0); - return 0; + return true; } - + switch( type ) { case 1: script_pushint(st, sd->sc.data[id]->val1); break; @@ -10122,59 +9847,59 @@ BUILDIN_FUNC(getstatus) case 3: script_pushint(st, sd->sc.data[id]->val3); break; case 4: script_pushint(st, sd->sc.data[id]->val4); break; case 5: - { - struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); - - if( timer ) - {// return the amount of time remaining - script_pushint(st, timer->tick - gettick()); - } + { + struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); + + if( timer ) + {// return the amount of time remaining + script_pushint(st, timer->tick - gettick()); } + } break; default: script_pushint(st, 1); break; } - - return 0; + + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(debugmes) +BUILDIN(debugmes) { const char *str; str=script_getstr(st,2); ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str); - return 0; + return true; } /*========================================== *------------------------------------------*/ -BUILDIN_FUNC(catchpet) +BUILDIN(catchpet) { int pet_id; TBL_PC *sd; - + pet_id= script_getnum(st,2); sd=script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pet_catch_process1(sd,pet_id); - return 0; + return true; } /*========================================== * [orn] *------------------------------------------*/ -BUILDIN_FUNC(homunculus_evolution) +BUILDIN(homunculus_evolution) { TBL_PC *sd; - + sd=script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if(merc_is_hom_active(sd->hd)) { if (sd->hd->homunculus.intimacy > 91000) @@ -10182,55 +9907,55 @@ BUILDIN_FUNC(homunculus_evolution) else clif->emotion(&sd->hd->bl, E_SWT); } - return 0; + return true; } /*========================================== * [Xantara] *------------------------------------------*/ -BUILDIN_FUNC(homunculus_mutate) +BUILDIN(homunculus_mutate) { int homun_id, m_class, m_id; TBL_PC *sd; - + sd = script_rid2sd(st); if( sd == NULL || sd->hd == NULL ) - return 0; - + return true; + if(script_hasdata(st,2)) homun_id = script_getnum(st,2); else homun_id = 6048 + (rnd() % 4); - + if(merc_is_hom_active(sd->hd)) { m_class = hom_class2mapid(sd->hd->homunculus.class_); m_id = hom_class2mapid(homun_id); - + if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) hom_mutate(sd->hd, homun_id); else clif->emotion(&sd->hd->bl, E_SWT); } - return 0; + return true; } // [Zephyrus] -BUILDIN_FUNC(homunculus_shuffle) +BUILDIN(homunculus_shuffle) { TBL_PC *sd; - + sd=script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if(merc_is_hom_active(sd->hd)) merc_hom_shuffle(sd->hd); - - return 0; + + return true; } //These two functions bring the eA MAPID_* class functionality to scripts. -BUILDIN_FUNC(eaclass) +BUILDIN(eaclass) { int class_; if( script_hasdata(st,2) ) @@ -10240,15 +9965,15 @@ BUILDIN_FUNC(eaclass) sd=script_rid2sd(st); if (!sd) { script_pushint(st,-1); - return 0; + return true; } class_ = sd->status.class_; } script_pushint(st,pc_jobid2mapid(class_)); - return 0; + return true; } -BUILDIN_FUNC(roclass) +BUILDIN(roclass) { int class_ =script_getnum(st,2); int sex; @@ -10262,26 +9987,26 @@ BUILDIN_FUNC(roclass) sex = 1; //Just use male when not found. } script_pushint(st,pc_mapid2jobid(class_, sex)); - return 0; + return true; } /*========================================== * Tells client to open a hatching window, used for pet incubator *------------------------------------------*/ -BUILDIN_FUNC(birthpet) +BUILDIN(birthpet) { TBL_PC *sd; sd=script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + if( sd->status.pet_id ) {// do not send egg list, when you already have a pet - return 0; + return true; } - + clif->sendegg(sd); - return 0; + return true; } /*========================================== @@ -10292,77 +10017,77 @@ BUILDIN_FUNC(birthpet) * 3 : don't reset skill, blvl=1 * 4 : jlvl=0 *------------------------------------------*/ -BUILDIN_FUNC(resetlvl) +BUILDIN(resetlvl) { TBL_PC *sd; - + int type=script_getnum(st,2); - + sd=script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + pc_resetlvl(sd,type); - return 0; + return true; } /*========================================== * Reset a player status point *------------------------------------------*/ -BUILDIN_FUNC(resetstatus) +BUILDIN(resetstatus) { TBL_PC *sd; sd=script_rid2sd(st); pc_resetstate(sd); - return 0; + return true; } /*========================================== * script command resetskill *------------------------------------------*/ -BUILDIN_FUNC(resetskill) +BUILDIN(resetskill) { TBL_PC *sd; sd=script_rid2sd(st); pc_resetskill(sd,1); - return 0; + return true; } /*========================================== * Counts total amount of skill points. *------------------------------------------*/ -BUILDIN_FUNC(skillpointcount) +BUILDIN(skillpointcount) { TBL_PC *sd; sd=script_rid2sd(st); script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2)); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(changebase) +BUILDIN(changebase) { TBL_PC *sd=NULL; int vclass; - + if( script_hasdata(st,3) ) sd=map_id2sd(script_getnum(st,3)); else - sd=script_rid2sd(st); - + sd=script_rid2sd(st); + if(sd == NULL) - return 0; - + return true; + vclass = script_getnum(st,2); if(vclass == JOB_WEDDING) { if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. ) - return 0; + return true; } - + if(!sd->disguise && vclass != sd->vd.class_) { status_set_viewdata(&sd->bl, vclass); //Updated client view. Base, Weapon and Cloth Colors. @@ -10372,48 +10097,48 @@ BUILDIN_FUNC(changebase) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); clif->skillinfoblock(sd); } - - return 0; + + return true; } /*========================================== * Unequip all item and request for a changesex to char-serv *------------------------------------------*/ -BUILDIN_FUNC(changesex) +BUILDIN(changesex) { int i; TBL_PC *sd = NULL; sd = script_rid2sd(st); - + pc_resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; i<EQI_MAX; i++ ) if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); - return 0; + return true; } /*========================================== * Works like 'announce' but outputs in the common chat window *------------------------------------------*/ -BUILDIN_FUNC(globalmes) +BUILDIN(globalmes) { struct block_list *bl = map_id2bl(st->oid); struct npc_data *nd = (struct npc_data *)bl; const char *name=NULL,*mes; - + mes=script_getstr(st,2); - if(mes==NULL) return 0; - + if(mes==NULL) return true; + if(script_hasdata(st,3)){ // npc name to display name=script_getstr(st,3); } else { name=nd->name; //use current npc name } - + npc_globalmessage(name,mes); // broadcast to all players connected - - return 0; + + return true; } ///////////////////////////////////////////////////////////////////// @@ -10423,7 +10148,7 @@ BUILDIN_FUNC(globalmes) /// Creates a waiting room (chat room) for this npc. /// /// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}}; -BUILDIN_FUNC(waitingroom) +BUILDIN(waitingroom) { struct npc_data* nd; int pub = 1; @@ -10434,19 +10159,19 @@ BUILDIN_FUNC(waitingroom) int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0; int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1; int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; - + nd = (struct npc_data *)map_id2bl(st->oid); if( nd != NULL ) chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); - - return 0; + + return true; } /// Removes the waiting room of the current or target npc. /// /// delwaitingroom "<npc_name>"; /// delwaitingroom; -BUILDIN_FUNC(delwaitingroom) +BUILDIN(delwaitingroom) { struct npc_data* nd; if( script_hasdata(st,2) ) @@ -10455,64 +10180,64 @@ BUILDIN_FUNC(delwaitingroom) nd = (struct npc_data *)map_id2bl(st->oid); if( nd != NULL ) chat_deletenpcchat(nd); - return 0; + return true; } /// Kicks all the players from the waiting room of the current or target npc. /// /// kickwaitingroomall "<npc_name>"; /// kickwaitingroomall; -BUILDIN_FUNC(waitingroomkickall) +BUILDIN(waitingroomkickall) { struct npc_data* nd; struct chat_data* cd; - + if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) chat_npckickall(cd); - return 0; + return true; } /// Enables the waiting room event of the current or target npc. /// /// enablewaitingroomevent "<npc_name>"; /// enablewaitingroomevent; -BUILDIN_FUNC(enablewaitingroomevent) +BUILDIN(enablewaitingroomevent) { struct npc_data* nd; struct chat_data* cd; - + if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) chat_enableevent(cd); - return 0; + return true; } /// Disables the waiting room event of the current or target npc. /// /// disablewaitingroomevent "<npc_name>"; /// disablewaitingroomevent; -BUILDIN_FUNC(disablewaitingroomevent) +BUILDIN(disablewaitingroomevent) { struct npc_data *nd; struct chat_data *cd; - + if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) chat_disableevent(cd); - return 0; + return true; } /// Returns info on the waiting room of the current or target npc. @@ -10529,38 +10254,38 @@ BUILDIN_FUNC(disablewaitingroomevent) /// /// getwaitingroomstate(<type>,"<npc_name>") -> <info> /// getwaitingroomstate(<type>) -> <info> -BUILDIN_FUNC(getwaitingroomstate) +BUILDIN(getwaitingroomstate) { struct npc_data *nd; struct chat_data *cd; int type; - + type = script_getnum(st,2); if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st, 3)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) { script_pushint(st, -1); - return 0; + return true; } - + switch(type) { - case 0: script_pushint(st, cd->users); break; - case 1: script_pushint(st, cd->limit); break; - case 2: script_pushint(st, cd->trigger&0x7f); break; - case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break; - case 4: script_pushstrcopy(st, cd->title); break; - case 5: script_pushstrcopy(st, cd->pass); break; - case 16: script_pushstrcopy(st, cd->npc_event);break; - case 32: script_pushint(st, (cd->users >= cd->limit)); break; - case 33: script_pushint(st, (cd->users >= cd->trigger)); break; - default: script_pushint(st, -1); break; + case 0: script_pushint(st, cd->users); break; + case 1: script_pushint(st, cd->limit); break; + case 2: script_pushint(st, cd->trigger&0x7f); break; + case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break; + case 4: script_pushstrcopy(st, cd->title); break; + case 5: script_pushstrcopy(st, cd->pass); break; + case 16: script_pushstrcopy(st, cd->npc_event);break; + case 32: script_pushint(st, (cd->users >= cd->limit)); break; + case 33: script_pushint(st, (cd->users >= cd->trigger)); break; + default: script_pushint(st, -1); break; } - return 0; + return true; } /// Warps the trigger or target amount of players to the target map and position. @@ -10575,7 +10300,7 @@ BUILDIN_FUNC(getwaitingroomstate) /// /// warpwaitingpc "<map name>",<x>,<y>,<number of players>; /// warpwaitingpc "<map name>",<x>,<y>; -BUILDIN_FUNC(warpwaitingpc) +BUILDIN(warpwaitingpc) { int x; int y; @@ -10585,28 +10310,28 @@ BUILDIN_FUNC(warpwaitingpc) struct npc_data* nd; struct chat_data* cd; TBL_PC* sd; - + nd = (struct npc_data *)map_id2bl(st->oid); if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) - return 0; - + return true; + map_name = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); n = cd->trigger&0x7f; - + if( script_hasdata(st,5) ) n = script_getnum(st,5); - + for( i = 0; i < n && cd->users > 0; i++ ) { sd = cd->usersd[0]; - + if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport ) {// can't teleport on this map break; } - + if( cd->zeny ) {// fee set if( (uint32)sd->status.zeny < cd->zeny ) @@ -10615,9 +10340,9 @@ BUILDIN_FUNC(warpwaitingpc) } pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); } - + mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); - + if( strcmp(map_name,"Random") == 0 ) pc_randomwarp(sd,CLR_TELEPORT); else if( strcmp(map_name,"SavePoint") == 0 ) @@ -10626,7 +10351,7 @@ BUILDIN_FUNC(warpwaitingpc) pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); } mapreg_setreg(add_str("$@warpwaitingpcnum"), i); - return 0; + return true; } ///////////////////////////////////////////////////////////////////// @@ -10648,76 +10373,76 @@ static void script_detach_rid(struct script_state* st) /*========================================== * Attach sd char id to script and detach current one if any *------------------------------------------*/ -BUILDIN_FUNC(attachrid) +BUILDIN(attachrid) { int rid = script_getnum(st,2); - + if (map_id2sd(rid) != NULL) { script_detach_rid(st); - + st->rid = rid; script_attach_state(st); script_pushint(st,1); } else script_pushint(st,0); - return 0; + return true; } /*========================================== * Detach script to rid *------------------------------------------*/ -BUILDIN_FUNC(detachrid) +BUILDIN(detachrid) { script_detach_rid(st); - return 0; + return true; } /*========================================== * Chk if account connected, (and charid from account if specified) *------------------------------------------*/ -BUILDIN_FUNC(isloggedin) +BUILDIN(isloggedin) { TBL_PC* sd = map_id2sd(script_getnum(st,2)); if (script_hasdata(st,3) && sd && sd->status.char_id != script_getnum(st,3)) sd = NULL; push_val(st->stack,C_INT,sd!=NULL); - return 0; + return true; } /*========================================== * *------------------------------------------*/ -BUILDIN_FUNC(setmapflagnosave) +BUILDIN(setmapflagnosave) { int16 m,x,y; unsigned short mapindex; const char *str,*str2; - + str=script_getstr(st,2); str2=script_getstr(st,3); x=script_getnum(st,4); y=script_getnum(st,5); m = map_mapname2mapid(str); mapindex = mapindex_name2id(str2); - + if(m >= 0 && mapindex) { map[m].flag.nosave=1; map[m].save.map=mapindex; map[m].save.x=x; map[m].save.y=y; } - - return 0; + + return true; } -BUILDIN_FUNC(getmapflag) +BUILDIN(getmapflag) { int16 m,i; const char *str; - + str=script_getstr(st,2); i=script_getnum(st,3); - + m = map_mapname2mapid(str); if(m >= 0) { switch(i) { @@ -10741,7 +10466,6 @@ BUILDIN_FUNC(getmapflag) case MF_FOG: script_pushint(st,map[m].flag.fog); break; case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break; case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break; - case MF_NOGO: script_pushint(st,map[m].flag.nogo); break; case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break; case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break; case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break; @@ -10773,8 +10497,8 @@ BUILDIN_FUNC(getmapflag) case MF_RESET: script_pushint(st,map[m].flag.reset); break; } } - - return 0; + + return true; } /* pvp timer handling */ static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { @@ -10791,13 +10515,13 @@ static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { clif->maptypeproperty2(&sd->bl,SELF); return 0; } -BUILDIN_FUNC(setmapflag) +BUILDIN(setmapflag) { int16 m,i; const char *str, *val2 = NULL; struct script_data* data; int val=0; - + str=script_getstr(st,2); i = script_getnum(st, 3); @@ -10811,7 +10535,7 @@ BUILDIN_FUNC(setmapflag) val2 = script_getstr(st, 4); else val = script_getnum(st, 4); - + } m = map_mapname2mapid(str); @@ -10838,7 +10562,7 @@ BUILDIN_FUNC(setmapflag) bl.type = BL_NUL; bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); - } + } break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break; case MF_NOTRADE: map[m].flag.notrade = 1; break; @@ -10850,11 +10574,6 @@ BUILDIN_FUNC(setmapflag) case MF_FOG: map[m].flag.fog = 1; break; case MF_SAKURA: map[m].flag.sakura = 1; break; case MF_LEAVES: map[m].flag.leaves = 1; break; - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //case MF_RAIN: map[m].flag.rain = 1; break; - case MF_NOGO: map[m].flag.nogo = 1; break; case MF_CLOUDS: map[m].flag.clouds = 1; break; case MF_CLOUDS2: map[m].flag.clouds2 = 1; break; case MF_FIREWORKS: map[m].flag.fireworks = 1; break; @@ -10874,7 +10593,7 @@ BUILDIN_FUNC(setmapflag) char params[MAP_ZONE_MAPFLAG_LENGTH]; memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH); npc_parse_mapflag(map[m].name, empty, zone, params, empty, empty, empty); - } + } break; case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break; case MF_NODROP: map[m].flag.nodrop = 1; break; @@ -10894,16 +10613,16 @@ BUILDIN_FUNC(setmapflag) case MF_RESET: map[m].flag.reset = 1; break; } } - - return 0; + + return true; } -BUILDIN_FUNC(removemapflag) +BUILDIN(removemapflag) { int16 m,i; const char *str; int val=0; - + str=script_getstr(st,2); i=script_getnum(st,3); if(script_hasdata(st,4)){ @@ -10925,7 +10644,7 @@ BUILDIN_FUNC(removemapflag) map[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); - } + } break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break; case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break; @@ -10936,7 +10655,7 @@ BUILDIN_FUNC(removemapflag) map[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); - } + } break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break; case MF_NOTRADE: map[m].flag.notrade = 0; break; @@ -10948,7 +10667,6 @@ BUILDIN_FUNC(removemapflag) case MF_FOG: map[m].flag.fog = 0; break; case MF_SAKURA: map[m].flag.sakura = 0; break; case MF_LEAVES: map[m].flag.leaves = 0; break; - case MF_NOGO: map[m].flag.nogo = 0; break; case MF_CLOUDS: map[m].flag.clouds = 0; break; case MF_CLOUDS2: map[m].flag.clouds2 = 0; break; case MF_FIREWORKS: map[m].flag.fireworks = 0; break; @@ -10983,40 +10701,40 @@ BUILDIN_FUNC(removemapflag) case MF_RESET: map[m].flag.reset = 0; break; } } - - return 0; + + return true; } -BUILDIN_FUNC(pvpon) +BUILDIN(pvpon) { int16 m; const char *str; TBL_PC* sd = NULL; struct s_mapiterator* iter; struct block_list bl; - + str = script_getstr(st,2); m = map_mapname2mapid(str); if( m < 0 || map[m].flag.pvp ) - return 0; // nothing to do - + return true; // nothing to do + map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); map[m].flag.pvp = 1; clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); bl.type = BL_NUL; bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); - - + + if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] - return 0; - + return true; + iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) continue; // not applicable - + sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; @@ -11025,8 +10743,8 @@ BUILDIN_FUNC(pvpon) sd->pvp_lost = 0; } mapit_free(iter); - - return 0; + + return true; } static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) @@ -11040,16 +10758,16 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) return 0; } -BUILDIN_FUNC(pvpoff) +BUILDIN(pvpoff) { int16 m; const char *str; struct block_list bl; - + str=script_getstr(st,2); m = map_mapname2mapid(str); if(m < 0 || !map[m].flag.pvp) - return 0; //fixed Lupus + return true; //fixed Lupus map_zone_change2(m, map[m].prev_zone); map[m].flag.pvp = 0; @@ -11057,19 +10775,19 @@ BUILDIN_FUNC(pvpoff) bl.type = BL_NUL; bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); - + if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] - return 0; - + return true; + map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); - return 0; + return true; } -BUILDIN_FUNC(gvgon) +BUILDIN(gvgon) { int16 m; const char *str; - + str=script_getstr(st,2); m = map_mapname2mapid(str); if(m >= 0 && !map[m].flag.gvg) { @@ -11081,14 +10799,14 @@ BUILDIN_FUNC(gvgon) bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); } - - return 0; + + return true; } -BUILDIN_FUNC(gvgoff) +BUILDIN(gvgoff) { int16 m; const char *str; - + str=script_getstr(st,2); m = map_mapname2mapid(str); if(m >= 0 && map[m].flag.gvg) { @@ -11100,26 +10818,26 @@ BUILDIN_FUNC(gvgoff) bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); } - - return 0; + + return true; } /*========================================== * Shows an emoticon on top of the player/npc * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name> *------------------------------------------*/ //Optional second parameter added by [Skotlex] -BUILDIN_FUNC(emotion) +BUILDIN(emotion) { int type; int player=0; - + type=script_getnum(st,2); if(type < 0 || type > 100) - return 0; - + return true; + if( script_hasdata(st,3) ) player=script_getnum(st,3); - + if (player) { TBL_PC *sd = NULL; if( script_hasdata(st,4) ) @@ -11137,7 +10855,7 @@ BUILDIN_FUNC(emotion) } else clif->emotion(map_id2bl(st->oid),type); - return 0; + return true; } static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap) @@ -11145,14 +10863,14 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list int16 m=va_arg(ap,int); int g_id=va_arg(ap,int); int flag=va_arg(ap,int); - + if(!sd || sd->bl.m != m) return 0; if( - (sd->status.guild_id == g_id && flag&1) || //Warp out owners - (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders - (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] - ) + (sd->status.guild_id == g_id && flag&1) || //Warp out owners + (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders + (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] + ) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1; } @@ -11160,91 +10878,91 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) { struct mob_data *md=(struct mob_data *)bl; - + if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) status_kill(bl); - + return 0; } -BUILDIN_FUNC(maprespawnguildid) +BUILDIN(maprespawnguildid) { const char *mapname=script_getstr(st,2); int g_id=script_getnum(st,3); int flag=script_getnum(st,4); - + int16 m=map_mapname2mapid(mapname); - + if(m == -1) - return 0; - + return true; + //Catch ALL players (in case some are 'between maps' on execution time) map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); if (flag&4) //Remove script mobs. map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); - return 0; + return true; } -BUILDIN_FUNC(agitstart) +BUILDIN(agitstart) { - if(agit_flag==1) return 0; // Agit already Start. + if(agit_flag==1) return true; // Agit already Start. agit_flag=1; guild_agit_start(); - return 0; + return true; } -BUILDIN_FUNC(agitend) +BUILDIN(agitend) { - if(agit_flag==0) return 0; // Agit already End. + if(agit_flag==0) return true; // Agit already End. agit_flag=0; guild_agit_end(); - return 0; + return true; } -BUILDIN_FUNC(agitstart2) +BUILDIN(agitstart2) { - if(agit2_flag==1) return 0; // Agit2 already Start. + if(agit2_flag==1) return true; // Agit2 already Start. agit2_flag=1; guild_agit2_start(); - return 0; + return true; } -BUILDIN_FUNC(agitend2) +BUILDIN(agitend2) { - if(agit2_flag==0) return 0; // Agit2 already End. + if(agit2_flag==0) return true; // Agit2 already End. agit2_flag=0; guild_agit2_end(); - return 0; + return true; } /*========================================== * Returns whether woe is on or off. // choice script *------------------------------------------*/ -BUILDIN_FUNC(agitcheck) +BUILDIN(agitcheck) { script_pushint(st,agit_flag); - return 0; + return true; } /*========================================== * Returns whether woese is on or off. // choice script *------------------------------------------*/ -BUILDIN_FUNC(agitcheck2) +BUILDIN(agitcheck2) { script_pushint(st,agit2_flag); - return 0; + return true; } /// Sets the guild_id of this npc. /// /// flagemblem <guild_id>; -BUILDIN_FUNC(flagemblem) +BUILDIN(flagemblem) { TBL_NPC* nd; int g_id = script_getnum(st,2); - - if(g_id < 0) return 0; - + + if(g_id < 0) return true; + nd = (TBL_NPC*)map_id2nd(st->oid); if( nd == NULL ) { ShowError("script:flagemblem: npc %d not found\n", st->oid); @@ -11260,30 +10978,30 @@ BUILDIN_FUNC(flagemblem) else if( changed ) /* removing a flag */ guild_flag_remove(nd); } - return 0; + return true; } -BUILDIN_FUNC(getcastlename) +BUILDIN(getcastlename) { const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); struct guild_castle* gc = guild_mapname2gc(mapname); const char* name = (gc) ? gc->castle_name : ""; script_pushstrcopy(st,name); - return 0; + return true; } -BUILDIN_FUNC(getcastledata) +BUILDIN(getcastledata) { const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); int index = script_getnum(st,3); struct guild_castle *gc = guild_mapname2gc(mapname); - + if (gc == NULL) { script_pushint(st,0); ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); - return 1; + return false; } - + switch (index) { case 1: script_pushint(st,gc->guild_id); break; @@ -11310,101 +11028,101 @@ BUILDIN_FUNC(getcastledata) } script_pushint(st,0); ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); - return 1; + return false; } - return 0; + return true; } -BUILDIN_FUNC(setcastledata) +BUILDIN(setcastledata) { const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); int index = script_getnum(st,3); int value = script_getnum(st,4); struct guild_castle *gc = guild_mapname2gc(mapname); - + if (gc == NULL) { ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); - return 1; + return false; } - + if (index <= 0 || index > 9+MAX_GUARDIANS) { ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); - return 1; + return false; } - + guild_castledatasave(gc->castle_id, index, value); - return 0; + return true; } /* ===================================================================== * ---------------------------------------------------------------------*/ -BUILDIN_FUNC(requestguildinfo) +BUILDIN(requestguildinfo) { int guild_id=script_getnum(st,2); const char *event=NULL; - + if( script_hasdata(st,3) ){ event=script_getstr(st,3); check_event(st, event); } - + if(guild_id>0) guild_npc_request_info(guild_id,event); - return 0; + return true; } /// Returns the number of cards that have been compounded onto the specified equipped item. /// getequipcardcnt(<equipment slot>); -BUILDIN_FUNC(getequipcardcnt) +BUILDIN(getequipcardcnt) { int i=-1,j,num; TBL_PC *sd; int count; - + num=script_getnum(st,2); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); - + if (i < 0 || !sd->inventory_data[i]) { script_pushint(st,0); - return 0; + return true; } - + if(itemdb_isspecial(sd->status.inventory[i].card[0])) { script_pushint(st,0); - return 0; + return true; } - + count = 0; for( j = 0; j < sd->inventory_data[i]->slot; j++ ) if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD ) count++; - + script_pushint(st,count); - return 0; + return true; } /// Removes all cards from the item found in the specified equipment slot of the invoking character, /// and give them to the character. If any cards were removed in this manner, it will also show a success effect. /// successremovecards <slot>; -BUILDIN_FUNC(successremovecards) { +BUILDIN(successremovecards) { int i=-1,j,c,cardflag=0; - + TBL_PC* sd = script_rid2sd(st); int num = script_getnum(st,2); - + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); - + if (i < 0 || !sd->inventory_data[i]) { - return 0; + return true; } - + if(itemdb_isspecial(sd->status.inventory[i].card[0])) - return 0; - + return true; + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item int flag; @@ -11413,37 +11131,37 @@ BUILDIN_FUNC(successremovecards) { cardflag = 1; item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } - + if(cardflag == 1) {//if card was remove remplace item with no card int flag; struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.identify = 1; item_tmp.refine = sd->status.inventory[i].refine; item_tmp.attribute = sd->status.inventory[i].attribute; item_tmp.expire_time = sd->status.inventory[i].expire_time; - + for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - + pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } - + clif->misceffect(&sd->bl,3); } - return 0; + return true; } /// Removes all cards from the item found in the specified equipment slot of the invoking character. @@ -11452,35 +11170,35 @@ BUILDIN_FUNC(successremovecards) { /// <type>=1 : will keep the item, but destroy the cards. /// <type>=2 : will keep the cards, but destroy the item. /// <type>=? : will just display the failure effect. -BUILDIN_FUNC(failedremovecards) { +BUILDIN(failedremovecards) { int i=-1,j,c,cardflag=0; - + TBL_PC* sd = script_rid2sd(st); int num = script_getnum(st,2); int typefail = script_getnum(st,3); - + if (num > 0 && num <= ARRAYLENGTH(equip)) i=pc_checkequip(sd,equip[num-1]); - + if (i < 0 || !sd->inventory_data[i]) - return 0; - + return true; + if(itemdb_isspecial(sd->status.inventory[i].card[0])) - return 0; - + return true; + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) { cardflag = 1; - + if(typefail == 2) {// add cards to inventory, clear int flag; struct item item_tmp; - + memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -11488,7 +11206,7 @@ BUILDIN_FUNC(failedremovecards) { } } } - + if(cardflag == 1) { if(typefail == 0 || typefail == 2){ // destroy the item pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); @@ -11496,20 +11214,20 @@ BUILDIN_FUNC(failedremovecards) { if(typefail == 1){ // destroy the card int flag; struct item item_tmp; - + memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.identify = 1; item_tmp.refine = sd->status.inventory[i].refine; item_tmp.attribute = sd->status.inventory[i].attribute; item_tmp.expire_time = sd->status.inventory[i].expire_time; - + for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -11517,8 +11235,8 @@ BUILDIN_FUNC(failedremovecards) { } clif->misceffect(&sd->bl,2); } - - return 0; + + return true; } /* ================================================================ @@ -11526,7 +11244,7 @@ BUILDIN_FUNC(failedremovecards) { * type: 0=everyone, 1=guild, 2=party; [Reddozen] * improved by [Lance] * ================================================================*/ -BUILDIN_FUNC(mapwarp) // Added by RoVeRT +BUILDIN(mapwarp) // Added by RoVeRT { int x,y,m,check_val=0,check_ID=0,i=0; struct guild *g = NULL; @@ -11542,13 +11260,13 @@ BUILDIN_FUNC(mapwarp) // Added by RoVeRT check_val=script_getnum(st,6); check_ID=script_getnum(st,7); } - + if((m=map_mapname2mapid(mapname))< 0) - return 0; - + return true; + if(!(index=mapindex_name2id(str))) - return 0; - + return true; + switch(check_val){ case 1: g = guild_search(check_ID); @@ -11575,8 +11293,8 @@ BUILDIN_FUNC(mapwarp) // Added by RoVeRT map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); break; } - - return 0; + + return true; } static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT @@ -11588,218 +11306,218 @@ static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by Ro return 0; } -BUILDIN_FUNC(mobcount) // Added by RoVeRT +BUILDIN(mobcount) // Added by RoVeRT { const char *mapname,*event; int16 m; mapname=script_getstr(st,2); event=script_getstr(st,3); - + if( strcmp(event, "all") == 0 ) event = NULL; else check_event(st, event); - + if( strcmp(mapname, "this") == 0 ) { struct map_session_data *sd = script_rid2sd(st); if( sd ) m = sd->bl.m; else { script_pushint(st,-1); - return 0; + return true; } } else if( (m = map_mapname2mapid(mapname)) < 0 ) { script_pushint(st,-1); - return 0; + return true; } - + if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) { script_pushint(st,-1); - return 0; + return true; } - + script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); - - return 0; + + return true; } -BUILDIN_FUNC(marriage) +BUILDIN(marriage) { const char *partner=script_getstr(st,2); TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=map_nick2sd(partner); - + if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ script_pushint(st,0); - return 0; + return true; } script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(wedding_effect) +BUILDIN(wedding_effect) { TBL_PC *sd=script_rid2sd(st); struct block_list *bl; - + if(sd==NULL) { bl=map_id2bl(st->oid); } else bl=&sd->bl; clif->wedding_effect(bl); - return 0; + return true; } -BUILDIN_FUNC(divorce) +BUILDIN(divorce) { TBL_PC *sd=script_rid2sd(st); if(sd==NULL || pc_divorce(sd) < 0){ script_pushint(st,0); - return 0; + return true; } script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(ispartneron) +BUILDIN(ispartneron) { TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || !pc_ismarried(sd) || - map_charid2sd(sd->status.partner_id) == NULL) { + map_charid2sd(sd->status.partner_id) == NULL) { script_pushint(st,0); - return 0; + return true; } - + script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(getpartnerid) +BUILDIN(getpartnerid) { TBL_PC *sd=script_rid2sd(st); if (sd == NULL) { script_pushint(st,0); - return 0; + return true; } - + script_pushint(st,sd->status.partner_id); - return 0; + return true; } -BUILDIN_FUNC(getchildid) +BUILDIN(getchildid) { TBL_PC *sd=script_rid2sd(st); if (sd == NULL) { script_pushint(st,0); - return 0; + return true; } - + script_pushint(st,sd->status.child); - return 0; + return true; } -BUILDIN_FUNC(getmotherid) +BUILDIN(getmotherid) { TBL_PC *sd=script_rid2sd(st); if (sd == NULL) { script_pushint(st,0); - return 0; + return true; } - + script_pushint(st,sd->status.mother); - return 0; + return true; } -BUILDIN_FUNC(getfatherid) +BUILDIN(getfatherid) { TBL_PC *sd=script_rid2sd(st); if (sd == NULL) { script_pushint(st,0); - return 0; + return true; } - + script_pushint(st,sd->status.father); - return 0; + return true; } -BUILDIN_FUNC(warppartner) +BUILDIN(warppartner) { int x,y; unsigned short mapindex; const char *str; TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=NULL; - + if(sd==NULL || !pc_ismarried(sd) || - (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { + (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { script_pushint(st,0); - return 0; + return true; } - + str=script_getstr(st,2); x=script_getnum(st,3); y=script_getnum(st,4); - + mapindex = mapindex_name2id(str); if (mapindex) { pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); script_pushint(st,1); } else script_pushint(st,0); - return 0; + return true; } /*================================================ * Script for Displaying MOB Information [Valaris] *------------------------------------------------*/ -BUILDIN_FUNC(strmobinfo) +BUILDIN(strmobinfo) { - + int num=script_getnum(st,2); int class_=script_getnum(st,3); - + if(!mobdb_checkid(class_)) { if (num < 3) //requested a string script_pushconststr(st,""); else script_pushint(st,0); - return 0; + return true; } - + switch (num) { - case 1: script_pushstrcopy(st,mob_db(class_)->name); break; - case 2: script_pushstrcopy(st,mob_db(class_)->jname); break; - case 3: script_pushint(st,mob_db(class_)->lv); break; - case 4: script_pushint(st,mob_db(class_)->status.max_hp); break; - case 5: script_pushint(st,mob_db(class_)->status.max_sp); break; - case 6: script_pushint(st,mob_db(class_)->base_exp); break; - case 7: script_pushint(st,mob_db(class_)->job_exp); break; - default: - script_pushint(st,0); - break; + case 1: script_pushstrcopy(st,mob_db(class_)->name); break; + case 2: script_pushstrcopy(st,mob_db(class_)->jname); break; + case 3: script_pushint(st,mob_db(class_)->lv); break; + case 4: script_pushint(st,mob_db(class_)->status.max_hp); break; + case 5: script_pushint(st,mob_db(class_)->status.max_sp); break; + case 6: script_pushint(st,mob_db(class_)->base_exp); break; + case 7: script_pushint(st,mob_db(class_)->job_exp); break; + default: + script_pushint(st,0); + break; } - return 0; + return true; } /*========================================== * Summon guardians [Valaris] * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id> *------------------------------------------*/ -BUILDIN_FUNC(guardian) +BUILDIN(guardian) { int class_=0,x=0,y=0,guardian=0; const char *str,*map,*evt=""; struct script_data *data; bool has_index = false; - + map =script_getstr(st,2); x =script_getnum(st,3); y =script_getnum(st,4); str =script_getstr(st,5); class_=script_getnum(st,6); - + if( script_hasdata(st,8) ) {// "<event label>",<guardian index> evt=script_getstr(st,7); @@ -11818,24 +11536,24 @@ BUILDIN_FUNC(guardian) } else { ShowError("script:guardian: invalid data type for argument #6 (from 1)\n"); script_reportdata(data); - return 1; + return false; } } - + check_event(st, evt); script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index)); - - return 0; + + return true; } /*========================================== * Invisible Walls [Zephyrus] *------------------------------------------*/ -BUILDIN_FUNC(setwall) +BUILDIN(setwall) { const char *map, *name; int x, y, m, size, dir; bool shootable; - + map = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); @@ -11843,19 +11561,19 @@ BUILDIN_FUNC(setwall) dir = script_getnum(st,6); shootable = script_getnum(st,7); name = script_getstr(st,8); - + if( (m = map_mapname2mapid(map)) < 0 ) - return 0; // Invalid Map - + return true; // Invalid Map + map_iwall_set(m, x, y, size, dir, shootable, name); - return 0; + return true; } -BUILDIN_FUNC(delwall) +BUILDIN(delwall) { const char *name = script_getstr(st,2); map_iwall_remove(name); - - return 0; + + return true; } /// Retrieves various information about the specified guardian. @@ -11865,53 +11583,53 @@ BUILDIN_FUNC(delwall) /// 1 - maximum hp /// 2 - current hp /// -BUILDIN_FUNC(guardianinfo) +BUILDIN(guardianinfo) { const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); int id = script_getnum(st,3); int type = script_getnum(st,4); - + struct guild_castle* gc = guild_mapname2gc(mapname); struct mob_data* gd; - + if( gc == NULL || id < 0 || id >= MAX_GUARDIANS ) { script_pushint(st,-1); - return 0; + return true; } - + if( type == 0 ) script_pushint(st, gc->guardian[id].visible); else - if( !gc->guardian[id].visible ) - script_pushint(st,-1); - else - if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) - script_pushint(st,-1); - else - { - if ( type == 1 ) script_pushint(st,gd->status.max_hp); - else if( type == 2 ) script_pushint(st,gd->status.hp); - else + if( !gc->guardian[id].visible ) script_pushint(st,-1); - } - - return 0; + else + if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) + script_pushint(st,-1); + else + { + if ( type == 1 ) script_pushint(st,gd->status.max_hp); + else if( type == 2 ) script_pushint(st,gd->status.hp); + else + script_pushint(st,-1); + } + + return true; } /*========================================== * Get the item name by item_id or null *------------------------------------------*/ -BUILDIN_FUNC(getitemname) +BUILDIN(getitemname) { int item_id=0; struct item_data *i_data; char *item_name; struct script_data *data; - + data=script_getdata(st,2); get_val(st,data); - + if( data_isstring(data) ){ const char *name=conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); @@ -11919,36 +11637,36 @@ BUILDIN_FUNC(getitemname) item_id=item_data->nameid; }else item_id=conv_num(st,data); - + i_data = itemdb_exists(item_id); if (i_data == NULL) { script_pushconststr(st,"null"); - return 0; + return true; } item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char)); - + memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH); script_pushstr(st,item_name); - return 0; + return true; } /*========================================== * Returns number of slots an item has. [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(getitemslots) +BUILDIN(getitemslots) { int item_id; struct item_data *i_data; - + item_id=script_getnum(st,2); - + i_data = itemdb_exists(item_id); - + if (i_data) script_pushint(st,i_data->slot); else script_pushint(st,-1); - return 0; + return true; } // TODO: add matk here if needed/once we get rid of RENEWAL @@ -11956,103 +11674,103 @@ BUILDIN_FUNC(getitemslots) /*========================================== * Returns some values of an item [Lupus] * Price, Weight, etc... - getiteminfo(itemID,n), where n - 0 value_buy; - 1 value_sell; - 2 type; - 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = -1, then this item is sold in NPC shops only - 4 sex; - 5 equip; - 6 weight; - 7 atk; - 8 def; - 9 range; - 10 slot; - 11 look; - 12 elv; - 13 wlv; - 14 view id + getiteminfo(itemID,n), where n + 0 value_buy; + 1 value_sell; + 2 type; + 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. + if = 0, then monsters don't drop it at all (rare or a quest item) + if = -1, then this item is sold in NPC shops only + 4 sex; + 5 equip; + 6 weight; + 7 atk; + 8 def; + 9 range; + 10 slot; + 11 look; + 12 elv; + 13 wlv; + 14 view id *------------------------------------------*/ -BUILDIN_FUNC(getiteminfo) +BUILDIN(getiteminfo) { int item_id,n; int *item_arr; struct item_data *i_data; - + item_id = script_getnum(st,2); n = script_getnum(st,3); i_data = itemdb_exists(item_id); - + if (i_data && n>=0 && n<=14) { item_arr = (int*)&i_data->value_buy; script_pushint(st,item_arr[n]); } else script_pushint(st,-1); - return 0; + return true; } /*========================================== * Set some values of an item [Lupus] * Price, Weight, etc... - setiteminfo(itemID,n,Value), where n - 0 value_buy; - 1 value_sell; - 2 type; - 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = -1, then this item is sold in NPC shops only - 4 sex; - 5 equip; - 6 weight; - 7 atk; - 8 def; - 9 range; - 10 slot; - 11 look; - 12 elv; - 13 wlv; - 14 view id - * Returns Value or -1 if the wrong field's been set + setiteminfo(itemID,n,Value), where n + 0 value_buy; + 1 value_sell; + 2 type; + 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. + if = 0, then monsters don't drop it at all (rare or a quest item) + if = -1, then this item is sold in NPC shops only + 4 sex; + 5 equip; + 6 weight; + 7 atk; + 8 def; + 9 range; + 10 slot; + 11 look; + 12 elv; + 13 wlv; + 14 view id + * Returns Value or -1 if the wrong field's been set *------------------------------------------*/ -BUILDIN_FUNC(setiteminfo) +BUILDIN(setiteminfo) { int item_id,n,value; int *item_arr; struct item_data *i_data; - + item_id = script_getnum(st,2); n = script_getnum(st,3); value = script_getnum(st,4); i_data = itemdb_exists(item_id); - + if (i_data && n>=0 && n<=14) { item_arr = (int*)&i_data->value_buy; item_arr[n] = value; script_pushint(st,value); } else script_pushint(st,-1); - return 0; + return true; } /*========================================== * Returns value from equipped item slot n [Lupus] - getequipcardid(num,slot) - where - num = eqip position slot - slot = 0,1,2,3 (Card Slot N) - - This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced) - it's useful when you want to check item cards or if it's signed - Useful for such quests as "Sign this refined item with players name" etc - Hat[0] +4 -> Player's Hat[0] +4 + getequipcardid(num,slot) + where + num = eqip position slot + slot = 0,1,2,3 (Card Slot N) + + This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced) + it's useful when you want to check item cards or if it's signed + Useful for such quests as "Sign this refined item with players name" etc + Hat[0] +4 -> Player's Hat[0] +4 *------------------------------------------*/ -BUILDIN_FUNC(getequipcardid) +BUILDIN(getequipcardid) { int i=-1,num,slot; TBL_PC *sd; - + num=script_getnum(st,2); slot=script_getnum(st,3); sd=script_rid2sd(st); @@ -12062,22 +11780,22 @@ BUILDIN_FUNC(getequipcardid) script_pushint(st,sd->status.inventory[i].card[slot]); else script_pushint(st,0); - - return 0; + + return true; } /*========================================== * petskillbonus [Valaris] //Rewritten by [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(petskillbonus) +BUILDIN(petskillbonus) { struct pet_data *pd; - + TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; if (pd->bonus) { //Clear previous bonus @@ -12085,43 +11803,43 @@ BUILDIN_FUNC(petskillbonus) delete_timer(pd->bonus->timer, pet_skill_bonus_timer); } else //init pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); - + pd->bonus->type=script_getnum(st,2); pd->bonus->val=script_getnum(st,3); pd->bonus->duration=script_getnum(st,4); pd->bonus->delay=script_getnum(st,5); - + if (pd->state.skillbonus == 1) pd->state.skillbonus=0; // waiting state - + // wait for timer to start if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->bonus->timer = INVALID_TIMER; else pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); - - return 0; + + return true; } /*========================================== * pet looting [Valaris] //Rewritten by [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(petloot) +BUILDIN(petloot) { int max; struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + max=script_getnum(st,2); - + if(max < 1) max = 1; //Let'em loot at least 1 item. else if (max > MAX_PETLOOT_SIZE) max = MAX_PETLOOT_SIZE; - + pd = sd->pd; if (pd->loot != NULL) { //Release whatever was there already and reallocate memory @@ -12130,14 +11848,14 @@ BUILDIN_FUNC(petloot) } else pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot)); - + pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item)); - + pd->loot->max=max; pd->loot->count = 0; pd->loot->weight = 0; - - return 0; + + return true; } /*========================================== * Set arrays with info of all sd inventory : @@ -12146,13 +11864,13 @@ BUILDIN_FUNC(petloot) * @inventorylist_card(0..3), @inventorylist_expire * @inventorylist_count = scalar *------------------------------------------*/ -BUILDIN_FUNC(getinventorylist) +BUILDIN(getinventorylist) { TBL_PC *sd=script_rid2sd(st); char card_var[NAME_LENGTH]; - + int i,j=0,k; - if(!sd) return 0; + if(!sd) return true; for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); @@ -12171,14 +11889,14 @@ BUILDIN_FUNC(getinventorylist) } } pc_setreg(sd,add_str("@inventorylist_count"),j); - return 0; + return true; } -BUILDIN_FUNC(getskilllist) +BUILDIN(getskilllist) { TBL_PC *sd=script_rid2sd(st); int i,j=0; - if(!sd) return 0; + if(!sd) return true; for(i=0;i<MAX_SKILL;i++){ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); @@ -12188,83 +11906,83 @@ BUILDIN_FUNC(getskilllist) } } pc_setreg(sd,add_str("@skilllist_count"),j); - return 0; + return true; } -BUILDIN_FUNC(clearitem) +BUILDIN(clearitem) { TBL_PC *sd=script_rid2sd(st); int i; - if(sd==NULL) return 0; + if(sd==NULL) return true; for (i=0; i<MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); } } - return 0; + return true; } /*========================================== * Disguise Player (returns Mob/NPC ID if success, 0 on fail) *------------------------------------------*/ -BUILDIN_FUNC(disguise) +BUILDIN(disguise) { int id; TBL_PC* sd = script_rid2sd(st); - if (sd == NULL) return 0; - + if (sd == NULL) return true; + id = script_getnum(st,2); - + if (mobdb_checkid(id) || npcdb_checkid(id)) { pc_disguise(sd, id); script_pushint(st,id); } else script_pushint(st,0); - - return 0; + + return true; } /*========================================== * Undisguise Player (returns 1 if success, 0 on fail) *------------------------------------------*/ -BUILDIN_FUNC(undisguise) +BUILDIN(undisguise) { TBL_PC* sd = script_rid2sd(st); - if (sd == NULL) return 0; - + if (sd == NULL) return true; + if (sd->disguise) { pc_disguise(sd, 0); script_pushint(st,0); } else { script_pushint(st,1); } - return 0; + return true; } /*========================================== * Transform a bl to another _class, * @type unused *------------------------------------------*/ -BUILDIN_FUNC(classchange) +BUILDIN(classchange) { int _class,type; struct block_list *bl=map_id2bl(st->oid); - - if(bl==NULL) return 0; - + + if(bl==NULL) return true; + _class=script_getnum(st,2); type=script_getnum(st,3); clif->class_change(bl,_class,type); - return 0; + return true; } /*========================================== * Display an effect *------------------------------------------*/ -BUILDIN_FUNC(misceffect) +BUILDIN(misceffect) { int type; - + type=script_getnum(st,2); if(st->oid && st->oid != fake_nd->bl.id) { struct block_list *bl = map_id2bl(st->oid); @@ -12275,39 +11993,39 @@ BUILDIN_FUNC(misceffect) if(sd) clif->specialeffect(&sd->bl,type,AREA); } - return 0; + return true; } /*========================================== * Play a BGM on a single client [Rikter/Yommy] *------------------------------------------*/ -BUILDIN_FUNC(playBGM) +BUILDIN(playBGM) { const char* name; struct map_session_data* sd; - + if( ( sd = script_rid2sd(st) ) != NULL ) { name = script_getstr(st,2); - + clif->playBGM(sd, name); } - - return 0; + + return true; } static int playBGM_sub(struct block_list* bl,va_list ap) { const char* name = va_arg(ap,const char*); - + clif->playBGM(BL_CAST(BL_PC, bl), name); - + return 0; } static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) { const char* name = va_arg(args, const char*); - + clif->playBGM(sd, name); return 0; } @@ -12315,12 +12033,12 @@ static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) /*========================================== * Play a BGM on multiple client [Rikter/Yommy] *------------------------------------------*/ -BUILDIN_FUNC(playBGMall) +BUILDIN(playBGMall) { const char* name; - + name = script_getstr(st,2); - + if( script_hasdata(st,7) ) {// specified part of map const char* map = script_getstr(st,3); @@ -12328,133 +12046,133 @@ BUILDIN_FUNC(playBGMall) int y0 = script_getnum(st,5); int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); - + map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) {// entire map const char* map = script_getstr(st,3); - + map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name); } else {// entire server map_foreachpc(&playBGM_foreachpc_sub, name); } - - return 0; + + return true; } /*========================================== * Play a .wav sound for sd *------------------------------------------*/ -BUILDIN_FUNC(soundeffect) +BUILDIN(soundeffect) { TBL_PC* sd = script_rid2sd(st); const char* name = script_getstr(st,2); int type = script_getnum(st,3); - + if(sd) { clif->soundeffect(sd,&sd->bl,name,type); } - return 0; + return true; } int soundeffect_sub(struct block_list* bl,va_list ap) { char* name = va_arg(ap,char*); int type = va_arg(ap,int); - + clif->soundeffect((TBL_PC *)bl, bl, name, type); - - return 0; + + return true; } /*========================================== * Play a sound effect (.wav) on multiple clients * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; *------------------------------------------*/ -BUILDIN_FUNC(soundeffectall) +BUILDIN(soundeffectall) { struct block_list* bl; const char* name; int type; - + bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid); if (!bl) - return 0; - + return true; + name = script_getstr(st,2); type = script_getnum(st,3); - + //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage] - + if(!script_hasdata(st,4)) { // area around clif->soundeffectall(bl, name, type, AREA); } else - if(!script_hasdata(st,5)) - { // entire map - const char* map = script_getstr(st,4); - map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); - } - else - if(script_hasdata(st,8)) - { // specified part of map - const char* map = script_getstr(st,4); - int x0 = script_getnum(st,5); - int y0 = script_getnum(st,6); - int x1 = script_getnum(st,7); - int y1 = script_getnum(st,8); - map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); - } - else - { - ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n"); - } - - return 0; + if(!script_hasdata(st,5)) + { // entire map + const char* map = script_getstr(st,4); + map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); + } + else + if(script_hasdata(st,8)) + { // specified part of map + const char* map = script_getstr(st,4); + int x0 = script_getnum(st,5); + int y0 = script_getnum(st,6); + int x1 = script_getnum(st,7); + int y1 = script_getnum(st,8); + map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); + } + else + { + ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n"); + } + + return true; } /*========================================== * pet status recovery [Valaris] / Rewritten by [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(petrecovery) +BUILDIN(petrecovery) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; - + if (pd->recovery) { //Halt previous bonus if (pd->recovery->timer != INVALID_TIMER) delete_timer(pd->recovery->timer, pet_recovery_timer); } else //Init pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); - + pd->recovery->type = (sc_type)script_getnum(st,2); pd->recovery->delay = script_getnum(st,3); pd->recovery->timer = INVALID_TIMER; - - return 0; + + return true; } /*========================================== * pet healing [Valaris] //Rewritten by [Skotlex] *------------------------------------------*/ -BUILDIN_FUNC(petheal) +BUILDIN(petheal) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; if (pd->s_skill) { //Clear previous skill @@ -12467,21 +12185,21 @@ BUILDIN_FUNC(petheal) } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - + pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport //Use the lv as the amount to heal pd->s_skill->lv=script_getnum(st,2); pd->s_skill->delay=script_getnum(st,3); pd->s_skill->hp=script_getnum(st,4); pd->s_skill->sp=script_getnum(st,5); - + //Use delay as initial offset to avoid skill/heal exploits if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); - - return 0; + + return true; } /*========================================== @@ -12489,25 +12207,25 @@ BUILDIN_FUNC(petheal) *------------------------------------------*/ /// petskillattack <skill id>,<level>,<rate>,<bonusrate> /// petskillattack "<skill name>",<level>,<rate>,<bonusrate> -BUILDIN_FUNC(petskillattack) +BUILDIN(petskillattack) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - + pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = 0; pd->a_skill->rate=script_getnum(st,4); pd->a_skill->bonusrate=script_getnum(st,5); - - return 0; + + return true; } /*========================================== @@ -12515,25 +12233,25 @@ BUILDIN_FUNC(petskillattack) *------------------------------------------*/ /// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate> /// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate> -BUILDIN_FUNC(petskillattack2) +BUILDIN(petskillattack2) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - + pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = script_getnum(st,4); pd->a_skill->rate=script_getnum(st,5); pd->a_skill->bonusrate=script_getnum(st,6); - - return 0; + + return true; } /*========================================== @@ -12541,14 +12259,14 @@ BUILDIN_FUNC(petskillattack2) *------------------------------------------*/ /// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp> /// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp> -BUILDIN_FUNC(petskillsupport) +BUILDIN(petskillsupport) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) - return 0; - + return true; + pd=sd->pd; if (pd->s_skill) { //Clear previous skill @@ -12561,20 +12279,20 @@ BUILDIN_FUNC(petskillsupport) } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - + pd->s_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->s_skill->lv=script_getnum(st,3); pd->s_skill->delay=script_getnum(st,4); pd->s_skill->hp=script_getnum(st,5); pd->s_skill->sp=script_getnum(st,6); - + //Use delay as initial offset to avoid skill/heal exploits if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); - - return 0; + + return true; } /*========================================== @@ -12582,17 +12300,17 @@ BUILDIN_FUNC(petskillsupport) *------------------------------------------*/ /// skilleffect <skill id>,<level> /// skilleffect "<skill name>",<level> -BUILDIN_FUNC(skilleffect) +BUILDIN(skilleffect) { TBL_PC *sd; - + uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); sd=script_rid2sd(st); - + clif->skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); - - return 0; + + return true; } /*========================================== @@ -12600,33 +12318,33 @@ BUILDIN_FUNC(skilleffect) *------------------------------------------*/ /// npcskilleffect <skill id>,<level>,<x>,<y> /// npcskilleffect "<skill name>",<level>,<x>,<y> -BUILDIN_FUNC(npcskilleffect) +BUILDIN(npcskilleffect) { struct block_list *bl= map_id2bl(st->oid); - + uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); int x=script_getnum(st,4); int y=script_getnum(st,5); - + if (bl) clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); - - return 0; + + return true; } /*========================================== * Special effects [Valaris] *------------------------------------------*/ -BUILDIN_FUNC(specialeffect) +BUILDIN(specialeffect) { struct block_list *bl=map_id2bl(st->oid); int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; - + if(bl==NULL) - return 0; - + return true; + if( script_hasdata(st,4) ) { TBL_NPC *nd = npc_name2id(script_getstr(st,4)); @@ -12643,36 +12361,36 @@ BUILDIN_FUNC(specialeffect) clif->specialeffect(bl, type, target); } } - - return 0; + + return true; } -BUILDIN_FUNC(specialeffect2) +BUILDIN(specialeffect2) { TBL_PC *sd=script_rid2sd(st); int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; - + if( script_hasdata(st,4) ) sd = map_nick2sd(script_getstr(st,4)); - + if (sd) clif->specialeffect(&sd->bl, type, target); - - return 0; + + return true; } /*========================================== * Nude [Valaris] *------------------------------------------*/ -BUILDIN_FUNC(nude) +BUILDIN(nude) { TBL_PC *sd = script_rid2sd(st); int i, calcflag = 0; - + if( sd == NULL ) - return 0; - + return true; + for( i = 0 ; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) { if( !calcflag ) @@ -12680,32 +12398,32 @@ BUILDIN_FUNC(nude) pc_unequipitem( sd , sd->equip_index[ i ] , 2); } } - + if( calcflag ) status_calc_pc(sd,0); - - return 0; + + return true; } /*========================================== * gmcommand [MouseJstr] *------------------------------------------*/ -BUILDIN_FUNC(atcommand) +BUILDIN(atcommand) { TBL_PC dummy_sd; TBL_PC* sd; int fd; const char* cmd; - + cmd = script_getstr(st,2); - + if (st->rid) { sd = script_rid2sd(st); fd = sd->fd; } else { //Use a dummy character. sd = &dummy_sd; fd = 0; - + memset(&dummy_sd, 0, sizeof(TBL_PC)); if (st->oid) { @@ -12715,38 +12433,38 @@ BUILDIN_FUNC(atcommand) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); } } - - if (!is_atcommand(fd, sd, cmd, 0)) { + + if (!atcommand->parse(fd, sd, cmd, 0)) { ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd); script_reportsrc(st); - return 1; + return false; } - - return 0; + + return true; } /*========================================== * Displays a message for the player only (like system messages like "you got an apple" ) *------------------------------------------*/ -BUILDIN_FUNC(dispbottom) +BUILDIN(dispbottom) { TBL_PC *sd=script_rid2sd(st); const char *message; message=script_getstr(st,2); if(sd) clif->disp_onlyself(sd,message,(int)strlen(message)); - return 0; + return true; } /*========================================== * All The Players Full Recovery * (HP/SP full restore and resurrect if need) *------------------------------------------*/ -BUILDIN_FUNC(recovery) +BUILDIN(recovery) { TBL_PC* sd; struct s_mapiterator* iter; - + iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { @@ -12757,25 +12475,25 @@ BUILDIN_FUNC(recovery) clif->message(sd->fd,msg_txt(680)); } mapit_free(iter); - return 0; + return true; } /*========================================== * Get your pet info: getpetinfo(n) * n -> 0:pet_id 1:pet_class 2:pet_name * 3:friendly 4:hungry, 5: rename flag. *------------------------------------------*/ -BUILDIN_FUNC(getpetinfo) +BUILDIN(getpetinfo) { TBL_PC *sd=script_rid2sd(st); TBL_PET *pd; int type=script_getnum(st,2); - + if(!sd || !sd->pd) { if (type == 2) script_pushconststr(st,"null"); else script_pushint(st,0); - return 0; + return true; } pd = sd->pd; switch(type){ @@ -12789,7 +12507,7 @@ BUILDIN_FUNC(getpetinfo) script_pushint(st,0); break; } - return 0; + return true; } /*========================================== @@ -12798,12 +12516,12 @@ BUILDIN_FUNC(getpetinfo) * 3:friendly 4:hungry, 5: rename flag. * 6: level *------------------------------------------*/ -BUILDIN_FUNC(gethominfo) +BUILDIN(gethominfo) { TBL_PC *sd=script_rid2sd(st); TBL_HOM *hd; int type=script_getnum(st,2); - + hd = sd?sd->hd:NULL; if(!merc_is_hom_active(hd)) { @@ -12811,9 +12529,9 @@ BUILDIN_FUNC(gethominfo) script_pushconststr(st,"null"); else script_pushint(st,0); - return 0; + return true; } - + switch(type){ case 0: script_pushint(st,hd->homunculus.hom_id); break; case 1: script_pushint(st,hd->homunculus.class_); break; @@ -12826,28 +12544,28 @@ BUILDIN_FUNC(gethominfo) script_pushint(st,0); break; } - return 0; + return true; } /// Retrieves information about character's mercenary /// getmercinfo <type>[,<char id>]; -BUILDIN_FUNC(getmercinfo) +BUILDIN(getmercinfo) { int type, char_id; struct map_session_data* sd; struct mercenary_data* md; - + type = script_getnum(st,2); - + if( script_hasdata(st,3) ) { char_id = script_getnum(st,3); - + if( ( sd = map_charid2sd(char_id) ) == NULL ) { ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); script_pushnil(st); - return 1; + return false; } } else @@ -12855,12 +12573,12 @@ BUILDIN_FUNC(getmercinfo) if( ( sd = script_rid2sd(st) ) == NULL ) { script_pushnil(st); - return 0; + return true; } } - + md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL; - + switch( type ) { case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break; @@ -12879,25 +12597,25 @@ BUILDIN_FUNC(getmercinfo) default: ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id); script_pushnil(st); - return 1; + return false; } - - return 0; + + return true; } /*========================================== * Shows wether your inventory(and equips) contain - selected card or not. - checkequipedcard(4001); + selected card or not. + checkequipedcard(4001); *------------------------------------------*/ -BUILDIN_FUNC(checkequipedcard) +BUILDIN(checkequipedcard) { TBL_PC *sd=script_rid2sd(st); - + if(sd){ int n,i,c=0; c=script_getnum(st,2); - + for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){ if (itemdb_isspecial(sd->status.inventory[i].card[0])) @@ -12905,17 +12623,17 @@ BUILDIN_FUNC(checkequipedcard) for(n=0;n<sd->inventory_data[i]->slot;n++){ if(sd->status.inventory[i].card[n]==c){ script_pushint(st,1); - return 0; + return true; } } } } } script_pushint(st,0); - return 0; + return true; } -BUILDIN_FUNC(jump_zero) +BUILDIN(jump_zero) { int sel; sel=script_getnum(st,2); @@ -12924,67 +12642,67 @@ BUILDIN_FUNC(jump_zero) if( !data_islabel(script_getdata(st,3)) ){ ShowError("script: jump_zero: not label !\n"); st->state=END; - return 1; + return false; } - + pos=script_getnum(st,3); st->pos=pos; st->state=GOTO; } - return 0; + return true; } /*========================================== * movenpc [MouseJstr] *------------------------------------------*/ -BUILDIN_FUNC(movenpc) +BUILDIN(movenpc) { TBL_NPC *nd = NULL; const char *npc; int x,y; - + npc = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); - + if ((nd = npc_name2id(npc)) == NULL) return -1; - + if (script_hasdata(st,5)) nd->ud.dir = script_getnum(st,5) % 8; npc_movenpc(nd, x, y); - return 0; + return true; } /*========================================== * message [MouseJstr] *------------------------------------------*/ -BUILDIN_FUNC(message) +BUILDIN(message) { const char *msg,*player; TBL_PC *pl_sd = NULL; - + player = script_getstr(st,2); msg = script_getstr(st,3); - + if((pl_sd=map_nick2sd((char *) player)) == NULL) - return 0; + return true; clif->message(pl_sd->fd, msg); - - return 0; + + return true; } /*========================================== * npctalk (sends message to surrounding area) *------------------------------------------*/ -BUILDIN_FUNC(npctalk) +BUILDIN(npctalk) { const char* str; char name[NAME_LENGTH], message[256]; - + struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); str = script_getstr(st,2); - + if(nd) { safestrncpy(name, nd->name, sizeof(name)); @@ -12992,36 +12710,36 @@ BUILDIN_FUNC(npctalk) safesnprintf(message, sizeof(message), "%s : %s", name, str); clif->disp_overhead(&nd->bl, message); } - - return 0; + + return true; } // change npc walkspeed [Valaris] -BUILDIN_FUNC(npcspeed) +BUILDIN(npcspeed) { struct npc_data* nd; int speed; - + speed = script_getnum(st,2); nd =(struct npc_data *)map_id2bl(st->oid); - + if( nd ) { nd->speed = speed; nd->ud.state.speed_changed = 1; } - - return 0; + + return true; } // make an npc walk to a position [Valaris] -BUILDIN_FUNC(npcwalkto) +BUILDIN(npcwalkto) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); int x=0,y=0; - + x=script_getnum(st,2); y=script_getnum(st,3); - + if(nd) { if (!nd->status.hp) { status_calc_npc(nd, true); @@ -13030,66 +12748,66 @@ BUILDIN_FUNC(npcwalkto) } unit_walktoxy(&nd->bl,x,y,0); } - - return 0; + + return true; } // stop an npc's movement [Valaris] -BUILDIN_FUNC(npcstop) +BUILDIN(npcstop) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - + if(nd) { unit_stop_walking(&nd->bl,1|4); } - - return 0; + + return true; } /*========================================== * getlook char info. getlook(arg) *------------------------------------------*/ -BUILDIN_FUNC(getlook) -{ - int type,val; - TBL_PC *sd; - sd=script_rid2sd(st); - - type=script_getnum(st,2); - val=-1; - switch(type) { - case LOOK_HAIR: val=sd->status.hair; break; //1 - case LOOK_WEAPON: val=sd->status.weapon; break; //2 - case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3 - case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4 - case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5 - case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6 - case LOOK_CLOTHES_COLOR:val=sd->status.clothes_color; break; //7 - case LOOK_SHIELD: val=sd->status.shield; break; //8 - case LOOK_SHOES: break; //9 - case LOOK_ROBE: val=sd->status.robe; break; //12 - } - - script_pushint(st,val); - return 0; +BUILDIN(getlook) +{ + int type,val; + TBL_PC *sd; + sd=script_rid2sd(st); + + type=script_getnum(st,2); + val=-1; + switch(type) { + case LOOK_HAIR: val=sd->status.hair; break; //1 + case LOOK_WEAPON: val=sd->status.weapon; break; //2 + case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3 + case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4 + case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5 + case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6 + case LOOK_CLOTHES_COLOR:val=sd->status.clothes_color; break; //7 + case LOOK_SHIELD: val=sd->status.shield; break; //8 + case LOOK_SHOES: break; //9 + case LOOK_ROBE: val=sd->status.robe; break; //12 + } + + script_pushint(st,val); + return true; } /*========================================== * get char save point. argument: 0- map name, 1- x, 2- y *------------------------------------------*/ -BUILDIN_FUNC(getsavepoint) +BUILDIN(getsavepoint) { TBL_PC* sd; int type; - + sd = script_rid2sd(st); if (sd == NULL) { script_pushint(st,0); - return 0; + return true; } - + type = script_getnum(st,2); - + switch(type) { case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break; case 1: script_pushint(st,sd->status.save_point.x); break; @@ -13098,69 +12816,69 @@ BUILDIN_FUNC(getsavepoint) script_pushint(st,0); break; } - return 0; + return true; } /*========================================== - * Get position for char/npc/pet/mob objects. Added by Lorky - * - * int getMapXY(MapName$,MapX,MapY,type,[CharName$]); - * where type: - * MapName$ - String variable for output map name - * MapX - Integer variable for output coord X - * MapY - Integer variable for output coord Y - * type - type of object - * 0 - Character coord - * 1 - NPC coord - * 2 - Pet coord - * 3 - Mob coord (not released) - * 4 - Homun coord - * 5 - Mercenary coord - * 6 - Elemental coord - * CharName$ - Name object. If miss or "this" the current object - * - * Return: - * 0 - success - * -1 - some error, MapName$,MapX,MapY contains unknown value. - *------------------------------------------*/ -BUILDIN_FUNC(getmapxy) + * Get position for char/npc/pet/mob objects. Added by Lorky + * + * int getMapXY(MapName$,MapX,MapY,type,[CharName$]); + * where type: + * MapName$ - String variable for output map name + * MapX - Integer variable for output coord X + * MapY - Integer variable for output coord Y + * type - type of object + * 0 - Character coord + * 1 - NPC coord + * 2 - Pet coord + * 3 - Mob coord (not released) + * 4 - Homun coord + * 5 - Mercenary coord + * 6 - Elemental coord + * CharName$ - Name object. If miss or "this" the current object + * + * Return: + * 0 - success + * -1 - some error, MapName$,MapX,MapY contains unknown value. + *------------------------------------------*/ +BUILDIN(getmapxy) { struct block_list *bl = NULL; TBL_PC *sd=NULL; - + int num; const char *name; char prefix; - + int x,y,type; char mapname[MAP_NAME_LENGTH]; - + if( !data_isreference(script_getdata(st,2)) ){ ShowWarning("script: buildin_getmapxy: not mapname variable\n"); script_pushint(st,-1); - return 1; + return false; } if( !data_isreference(script_getdata(st,3)) ){ ShowWarning("script: buildin_getmapxy: not mapx variable\n"); script_pushint(st,-1); - return 1; + return false; } if( !data_isreference(script_getdata(st,4)) ){ ShowWarning("script: buildin_getmapxy: not mapy variable\n"); script_pushint(st,-1); - return 1; + return false; } - + // Possible needly check function parameters on C_STR,C_INT,C_INT type=script_getnum(st,5); - + switch (type){ case 0: //Get Character Position if( script_hasdata(st,6) ) sd=map_nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); - + if (sd) bl = &sd->bl; break; @@ -13179,7 +12897,7 @@ BUILDIN_FUNC(getmapxy) sd=map_nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); - + if (sd && sd->pd) bl = &sd->pd->bl; break; @@ -13190,7 +12908,7 @@ BUILDIN_FUNC(getmapxy) sd=map_nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); - + if (sd && sd->hd) bl = &sd->hd->bl; break; @@ -13199,7 +12917,7 @@ BUILDIN_FUNC(getmapxy) sd=map_nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); - + if (sd && sd->md) bl = &sd->md->bl; break; @@ -13208,90 +12926,90 @@ BUILDIN_FUNC(getmapxy) sd=map_nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); - + if (sd && sd->ed) bl = &sd->ed->bl; break; default: ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type); script_pushint(st,-1); - return 1; + return false; } if (!bl) { //No object found. script_pushint(st,-1); - return 0; + return true; } - + x= bl->x; y= bl->y; safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH); - + //Set MapName$ num=st->stack->stack_data[st->start+2].u.num; name=get_str(num&0x00ffffff); prefix=*name; - + if(not_server_variable(prefix)) sd=script_rid2sd(st); else sd=NULL; set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2)); - + //Set MapX num=st->stack->stack_data[st->start+3].u.num; name=get_str(num&0x00ffffff); prefix=*name; - + if(not_server_variable(prefix)) sd=script_rid2sd(st); else sd=NULL; - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3)); - + set_reg(st,sd,num,name,(void*)__64BPTRSIZE(x),script_getref(st,3)); + //Set MapY num=st->stack->stack_data[st->start+4].u.num; name=get_str(num&0x00ffffff); prefix=*name; - + if(not_server_variable(prefix)) sd=script_rid2sd(st); else sd=NULL; - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4)); - + set_reg(st,sd,num,name,(void*)__64BPTRSIZE(y),script_getref(st,4)); + //Return Success value script_pushint(st,0); - return 0; + return true; } /*========================================== * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] *------------------------------------------*/ -BUILDIN_FUNC(logmes) +BUILDIN(logmes) { const char *str; TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 1; - + return false; + str = script_getstr(st,2); - log_npc(sd,str); - return 0; + logs->npc(sd,str); + return true; } -BUILDIN_FUNC(summon) +BUILDIN(summon) { int _class, timeout=0; const char *str,*event=""; TBL_PC *sd; struct mob_data *md; int tick = gettick(); - + sd=script_rid2sd(st); - if (!sd) return 0; - + if (!sd) return true; + str =script_getstr(st,2); _class=script_getnum(st,3); if( script_hasdata(st,4) ) @@ -13300,9 +13018,9 @@ BUILDIN_FUNC(summon) event=script_getstr(st,5); check_event(st, event); } - + clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); - + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); if (md) { md->master_id=sd->bl.id; @@ -13314,45 +13032,45 @@ BUILDIN_FUNC(summon) clif->specialeffect(&md->bl,344,AREA); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); } - return 0; + return true; } /*========================================== * Checks whether it is daytime/nighttime *------------------------------------------*/ -BUILDIN_FUNC(isnight) +BUILDIN(isnight) { script_pushint(st,(night_flag == 1)); - return 0; + return true; } -BUILDIN_FUNC(isday) +BUILDIN(isday) { script_pushint(st,(night_flag == 0)); - return 0; + return true; } /*================================================ * Check how many items/cards in the list are * equipped - used for 2/15's cards patch [celest] *------------------------------------------------*/ -BUILDIN_FUNC(isequippedcnt) +BUILDIN(isequippedcnt) { TBL_PC *sd; int i, j, k, id = 1; int ret = 0; - + sd = script_rid2sd(st); if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... script_pushint(st,0); - return 0; + return true; } - + for (i=0; id!=0; i++) { FETCH (i+2, id) else id = 0; if (id <= 0) continue; - + for (j=0; j<EQI_MAX; j++) { int index; index = sd->equip_index[j]; @@ -13360,10 +13078,10 @@ BUILDIN_FUNC(isequippedcnt) if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - + if(!sd->inventory_data[index]) continue; - + if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory. if (sd->inventory_data[index]->nameid == id) ret+= sd->status.inventory[index].amount; @@ -13377,9 +13095,9 @@ BUILDIN_FUNC(isequippedcnt) } } } - + script_pushint(st,ret); - return 0; + return true; } /*================================================ @@ -13388,7 +13106,7 @@ BUILDIN_FUNC(isequippedcnt) * -- Items checked cannot be reused in another * card set to prevent exploits *------------------------------------------------*/ -BUILDIN_FUNC(isequipped) +BUILDIN(isequipped) { TBL_PC *sd; int i, j, k, id = 1; @@ -13396,14 +13114,14 @@ BUILDIN_FUNC(isequipped) int ret = -1; //Original hash to reverse it when full check fails. unsigned int setitem_hash = 0, setitem_hash2 = 0; - + sd = script_rid2sd(st); - + if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... script_pushint(st,0); - return 0; + return true; } - + setitem_hash = sd->bonus.setitem_hash; setitem_hash2 = sd->bonus.setitem_hash2; for (i=0; id!=0; i++) { @@ -13417,10 +13135,10 @@ BUILDIN_FUNC(isequipped) if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - + if(!sd->inventory_data[index]) continue; - + if (itemdb_type(id) != IT_CARD) { if (sd->inventory_data[index]->nameid != id) continue; @@ -13430,18 +13148,18 @@ BUILDIN_FUNC(isequipped) if (sd->inventory_data[index]->slot == 0 || itemdb_isspecial(sd->status.inventory[index].card[0])) continue; - + for (k = 0; k < sd->inventory_data[index]->slot; k++) { //New hash system which should support up to 4 slots on any equipment. [Skotlex] unsigned int hash = 0; if (sd->status.inventory[index].card[k] != id) continue; - + hash = 1<<((j<5?j:j-5)*4 + k); // check if card is already used by another set if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash) continue; - + // We have found a match flag = 1; // Set hash so this card cannot be used by another @@ -13465,33 +13183,33 @@ BUILDIN_FUNC(isequipped) sd->bonus.setitem_hash2 = setitem_hash2; } script_pushint(st,ret); - return 0; + return true; } /*================================================ * Check how many given inserted cards in the CURRENT * weapon - used for 2/15's cards patch [Lupus] *------------------------------------------------*/ -BUILDIN_FUNC(cardscnt) +BUILDIN(cardscnt) { TBL_PC *sd; int i, k, id = 1; int ret = 0; int index; - + sd = script_rid2sd(st); - + for (i=0; id!=0; i++) { FETCH (i+2, id) else id = 0; if (id <= 0) continue; - + index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus] if(index < 0) continue; - + if(!sd->inventory_data[index]) continue; - + if(itemdb_type(id) != IT_CARD) { if (sd->inventory_data[index]->nameid == id) ret+= sd->status.inventory[index].amount; @@ -13505,47 +13223,47 @@ BUILDIN_FUNC(cardscnt) } } script_pushint(st,ret); -// script_pushint(st,current_equip_item_index); - return 0; + // script_pushint(st,current_equip_item_index); + return true; } /*======================================================= * Returns the refined number of the current item, or an * item with inventory index specified *-------------------------------------------------------*/ -BUILDIN_FUNC(getrefine) +BUILDIN(getrefine) { TBL_PC *sd; if ((sd = script_rid2sd(st))!= NULL) script_pushint(st,sd->status.inventory[current_equip_item_index].refine); else script_pushint(st,0); - return 0; + return true; } /*======================================================= * Day/Night controls *-------------------------------------------------------*/ -BUILDIN_FUNC(night) +BUILDIN(night) { if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1); - return 0; + return true; } -BUILDIN_FUNC(day) +BUILDIN(day) { if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1); - return 0; + return true; } //======================================================= // Unequip [Spectre] //------------------------------------------------------- -BUILDIN_FUNC(unequip) +BUILDIN(unequip) { int i; size_t num; TBL_PC *sd; - + num = script_getnum(st,2); sd = script_rid2sd(st); if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) @@ -13554,138 +13272,138 @@ BUILDIN_FUNC(unequip) if (i >= 0) pc_unequipitem(sd,i,1|2); } - return 0; + return true; } -BUILDIN_FUNC(equip) +BUILDIN(equip) { int nameid=0,i; TBL_PC *sd; struct item_data *item_data; - + sd = script_rid2sd(st); - + nameid=script_getnum(st,2); if((item_data = itemdb_exists(nameid)) == NULL) { ShowError("wrong item ID : equipitem(%i)\n",nameid); - return 1; + return false; } ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); if( i < MAX_INVENTORY ) pc_equipitem(sd,i,item_data->equip); - - return 0; + + return true; } -BUILDIN_FUNC(autoequip) +BUILDIN(autoequip) { int nameid, flag; struct item_data *item_data; nameid=script_getnum(st,2); flag=script_getnum(st,3); - + if( ( item_data = itemdb_exists(nameid) ) == NULL ) { ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid); - return 1; + return false; } - + if( !itemdb_isequip2(item_data) ) { ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid); - return 1; + return false; } - + item_data->flag.autoequip = flag>0?1:0; - return 0; + return true; } -BUILDIN_FUNC(setbattleflag) +BUILDIN(setbattleflag) { const char *flag, *value; - + flag = script_getstr(st,2); value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value - + if (battle->config_set_value(flag, value) == 0) ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag); else ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value); - - return 0; + + return true; } -BUILDIN_FUNC(getbattleflag) +BUILDIN(getbattleflag) { const char *flag; flag = script_getstr(st,2); script_pushint(st,battle->config_get_value(flag)); - return 0; + return true; } //======================================================= // strlen [Valaris] //------------------------------------------------------- -BUILDIN_FUNC(getstrlen) +BUILDIN(getstrlen) { - + const char *str = script_getstr(st,2); int len = (str) ? (int)strlen(str) : 0; - + script_pushint(st,len); - return 0; + return true; } //======================================================= // isalpha [Valaris] //------------------------------------------------------- -BUILDIN_FUNC(charisalpha) +BUILDIN(charisalpha) { const char *str=script_getstr(st,2); int pos=script_getnum(st,3); - + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0; - + script_pushint(st,val); - return 0; + return true; } //======================================================= // charisupper <str>, <index> //------------------------------------------------------- -BUILDIN_FUNC(charisupper) +BUILDIN(charisupper) { const char *str = script_getstr(st,2); int pos = script_getnum(st,3); - + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0; - + script_pushint(st,val); - return 0; + return true; } //======================================================= // charislower <str>, <index> //------------------------------------------------------- -BUILDIN_FUNC(charislower) +BUILDIN(charislower) { const char *str = script_getstr(st,2); int pos = script_getnum(st,3); - + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0; - + script_pushint(st,val); - return 0; + return true; } //======================================================= // charat <str>, <index> //------------------------------------------------------- -BUILDIN_FUNC(charat) { +BUILDIN(charat) { const char *str = script_getstr(st,2); int pos = script_getnum(st,3); - + if( pos >= 0 && (unsigned int)pos < strlen(str) ) { char output[2]; output[0] = str[pos]; @@ -13693,145 +13411,145 @@ BUILDIN_FUNC(charat) { script_pushstrcopy(st, output); } else script_pushconststr(st, ""); - return 0; + return true; } //======================================================= // setchar <string>, <char>, <index> //------------------------------------------------------- -BUILDIN_FUNC(setchar) +BUILDIN(setchar) { const char *str = script_getstr(st,2); const char *c = script_getstr(st,3); int index = script_getnum(st,4); char *output = aStrdup(str); - + if(index >= 0 && index < strlen(output)) output[index] = *c; - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // insertchar <string>, <char>, <index> //------------------------------------------------------- -BUILDIN_FUNC(insertchar) +BUILDIN(insertchar) { const char *str = script_getstr(st,2); const char *c = script_getstr(st,3); int index = script_getnum(st,4); char *output; size_t len = strlen(str); - + if(index < 0) index = 0; else if(index > len) index = len; - + output = (char*)aMalloc(len + 2); - + memcpy(output, str, index); output[index] = c[0]; memcpy(&output[index+1], &str[index], len - index); output[len+1] = '\0'; - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // delchar <string>, <index> //------------------------------------------------------- -BUILDIN_FUNC(delchar) +BUILDIN(delchar) { const char *str = script_getstr(st,2); int index = script_getnum(st,3); char *output; size_t len = strlen(str); - + if(index < 0 || index > len) { //return original output = aStrdup(str); script_pushstr(st, output); - return 0; + return true; } - + output = (char*)aMalloc(len); - + memcpy(output, str, index); memcpy(&output[index], &str[index+1], len - index); - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // strtoupper <str> //------------------------------------------------------- -BUILDIN_FUNC(strtoupper) +BUILDIN(strtoupper) { const char *str = script_getstr(st,2); char *output = aStrdup(str); char *cursor = output; - + while (*cursor != '\0') { *cursor = TOUPPER(*cursor); cursor++; } - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // strtolower <str> //------------------------------------------------------- -BUILDIN_FUNC(strtolower) +BUILDIN(strtolower) { const char *str = script_getstr(st,2); char *output = aStrdup(str); char *cursor = output; - + while (*cursor != '\0') { *cursor = TOLOWER(*cursor); cursor++; } - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // substr <str>, <start>, <end> //------------------------------------------------------- -BUILDIN_FUNC(substr) +BUILDIN(substr) { const char *str = script_getstr(st,2); char *output; int start = script_getnum(st,3); int end = script_getnum(st,4); - + int len = 0; - + if(start >= 0 && end < strlen(str) && start <= end) { len = end - start + 1; output = (char*)aMalloc(len + 1); memcpy(output, &str[start], len); } else output = (char*)aMalloc(1); - + output[len] = '\0'; - + script_pushstr(st, output); - return 0; + return true; } //======================================================= // explode <dest_string_array>, <str>, <delimiter> // Note: delimiter is limited to 1 char //------------------------------------------------------- -BUILDIN_FUNC(explode) +BUILDIN(explode) { struct script_data* data = script_getdata(st, 2); const char *str = script_getstr(st,3); @@ -13840,50 +13558,50 @@ BUILDIN_FUNC(explode) size_t len = strlen(str); int i = 0, j = 0; int start; - - + + char *temp; const char* name; - + TBL_PC* sd = NULL; - + temp = (char*)aMalloc(len + 1); - + if( !data_isreference(data) ) { ShowError("script:explode: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); start = reference_getindex(data); name = reference_getname(data); - + if( not_array_variable(*name) ) { ShowError("script:explode: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( !is_string_variable(name) ) { ShowError("script:explode: not string array\n"); script_reportdata(data); st->state = END; - return 1;// data type mismatch + return false;// data type mismatch } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + while(str[i] != '\0') { if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index temp[j] = '\0'; @@ -13897,64 +13615,64 @@ BUILDIN_FUNC(explode) //set last string temp[j] = '\0'; set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data)); - + aFree(temp); - return 0; + return true; } //======================================================= // implode <string_array> // implode <string_array>, <glue> //------------------------------------------------------- -BUILDIN_FUNC(implode) +BUILDIN(implode) { struct script_data* data = script_getdata(st, 2); const char *glue = NULL, *name, *temp; int32 glue_len = 0, array_size, id; size_t len = 0; int i, k = 0; - + TBL_PC* sd = NULL; - + char *output; - + if( !data_isreference(data) ) { ShowError("script:implode: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); name = reference_getname(data); - + if( not_array_variable(*name) ) { ShowError("script:implode: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( !is_string_variable(name) ) { ShowError("script:implode: not string array\n"); script_reportdata(data); st->state = END; - return 1;// data type mismatch + return false;// data type mismatch } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + //count chars array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1; - + if(array_size == -1) //empty array check (AmsTaff) { ShowWarning("script:implode: array length = 0\n"); @@ -13966,7 +13684,7 @@ BUILDIN_FUNC(implode) len += strlen(temp); script_removetop(st, -1, 0); } - + //allocate mem if( script_hasdata(st,3) ) { glue = script_getstr(st,3); @@ -13974,7 +13692,7 @@ BUILDIN_FUNC(implode) len += glue_len * (array_size); } output = (char*)aMalloc(len + 1); - + //build output for(i = 0; i < array_size; ++i) { temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); @@ -13992,12 +13710,12 @@ BUILDIN_FUNC(implode) memcpy(&output[k], temp, len); k += len; script_removetop(st, -1, 0); - + output[k] = '\0'; } - + script_pushstr(st, output); - return 0; + return true; } //======================================================= @@ -14005,7 +13723,7 @@ BUILDIN_FUNC(implode) // Implements C sprintf, except format %n. The resulting string is // returned, instead of being saved in variable by reference. //------------------------------------------------------- -BUILDIN_FUNC(sprintf) +BUILDIN(sprintf) { unsigned int len, argc = 0, arg = 0, buf2_len = 0; const char* format; @@ -14015,31 +13733,31 @@ BUILDIN_FUNC(sprintf) char* buf2 = NULL; struct script_data* data; StringBuf final_buf; - + // Fetch init data format = script_getstr(st, 2); argc = script_lastdata(st)-2; len = strlen(format); - + // Skip parsing, where no parsing is required. if(len==0){ script_pushconststr(st,""); - return 0; + return true; } - + // Pessimistic alloc CREATE(buf, char, len+1); - + // Need not be parsed, just solve stuff like %%. if(argc==0){ memcpy(buf,format,len+1); script_pushstrcopy(st, buf); aFree(buf); - return 0; + return true; } - + safestrncpy(buf, format, len+1); - + // Issue sprintf for each parameter StringBuf_Init(&final_buf); q = buf; @@ -14072,7 +13790,7 @@ BUILDIN_FUNC(sprintf) if(buf2) aFree(buf2); StringBuf_Destroy(&final_buf); script_pushconststr(st,""); - return 1; + return false; } if((p = strchr(q+1, '%'))==NULL){ p = strchr(q, 0); // EOS @@ -14084,7 +13802,7 @@ BUILDIN_FUNC(sprintf) } safestrncpy(buf2, q, len); q = p; - + // Note: This assumes the passed value being the correct // type to the current format specifier. If not, the server // probably crashes or returns anything else, than expected, @@ -14108,36 +13826,36 @@ BUILDIN_FUNC(sprintf) if(buf2) aFree(buf2); StringBuf_Destroy(&final_buf); script_pushconststr(st,""); - return 1; + return false; } arg++; } - + // Append anything left if(*q){ StringBuf_AppendStr(&final_buf, q); } - + // Passed more, than needed if(arg<argc){ ShowWarning("buildin_sprintf: Unused arguments passed.\n"); script_reportsrc(st); } - + script_pushstrcopy(st, StringBuf_Value(&final_buf)); - + if(buf) aFree(buf); if(buf2) aFree(buf2); StringBuf_Destroy(&final_buf); - - return 0; + + return true; } //======================================================= // sscanf(<str>, <format>, ...); // Implements C sscanf. //------------------------------------------------------- -BUILDIN_FUNC(sscanf){ +BUILDIN(sscanf){ unsigned int argc, arg = 0, len; struct script_data* data; struct map_session_data* sd = NULL; @@ -14149,15 +13867,15 @@ BUILDIN_FUNC(sscanf){ char* buf_p; char* ref_str = NULL; int ref_int; - + // Get data str = script_getstr(st, 2); format = script_getstr(st, 3); argc = script_lastdata(st)-3; - + len = strlen(format); CREATE(buf, char, len*2+1); - + // Issue sscanf for each parameter *buf = 0; q = format; @@ -14177,7 +13895,7 @@ BUILDIN_FUNC(sscanf){ script_pushint(st, -1); if(buf) aFree(buf); if(ref_str) aFree(ref_str); - return 1; + return false; } if((p = strchr(q+1, '%'))==NULL){ p = strchr(q, 0); // EOS @@ -14185,7 +13903,7 @@ BUILDIN_FUNC(sscanf){ len = p-q; strncat(buf, q, len); q = p; - + // Validate output data = script_getdata(st, arg+4); if(!data_isreference(data) || !reference_tovariable(data)){ @@ -14193,16 +13911,16 @@ BUILDIN_FUNC(sscanf){ script_pushint(st, -1); if(buf) aFree(buf); if(ref_str) aFree(ref_str); - return 1; + return false; } buf_p = reference_getname(data); if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){ script_pushint(st, -1); if(buf) aFree(buf); if(ref_str) aFree(ref_str); - return 0; + return true; } - + // Save value if any if(buf_p[strlen(buf_p)-1]=='$'){ // String if(ref_str==NULL){ @@ -14216,21 +13934,21 @@ BUILDIN_FUNC(sscanf){ if(sscanf(str, buf, &ref_int)==0){ break; } - set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data)); + set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)__64BPTRSIZE(ref_int), reference_getref(data)); } arg++; - + // Disable used format (%... -> %*...) buf_p = strchr(buf, 0); memmove(buf_p-len+2, buf_p-len+1, len); *(buf_p-len+1) = '*'; } - + script_pushint(st, arg); if(buf) aFree(buf); if(ref_str) aFree(ref_str); - - return 0; + + return true; } //======================================================= @@ -14240,22 +13958,22 @@ BUILDIN_FUNC(sscanf){ // Implements PHP style strpos. Adapted from code from // http://www.daniweb.com/code/snippet313.html, Dave Sinkula //------------------------------------------------------- -BUILDIN_FUNC(strpos) { +BUILDIN(strpos) { const char *haystack = script_getstr(st,2); const char *needle = script_getstr(st,3); int i; size_t len; - + if( script_hasdata(st,4) ) i = script_getnum(st,4); else i = 0; - + if (needle[0] == '\0') { script_pushint(st, -1); - return 0; + return true; } - + len = strlen(haystack); for ( ; i < len; ++i ) { if ( haystack[i] == *needle ) { @@ -14268,12 +13986,12 @@ BUILDIN_FUNC(strpos) { } if ( !*n ) { // matched all of 'needle' to null termination script_pushint(st, i); - return 0; + return true; } } } script_pushint(st, -1); - return 0; + return true; } //=============================================================== @@ -14284,7 +14002,7 @@ BUILDIN_FUNC(strpos) { // instances as specified in <count>. By default will be case // sensitive. //--------------------------------------------------------------- -BUILDIN_FUNC(replacestr) +BUILDIN(replacestr) { const char *input = script_getstr(st, 2); const char *find = script_getstr(st, 3); @@ -14293,48 +14011,48 @@ BUILDIN_FUNC(replacestr) size_t findlen = strlen(find); struct StringBuf output; bool usecase = true; - + int count = 0; int numFinds = 0; int i = 0, f = 0; - + if(findlen == 0) { ShowError("script:replacestr: Invalid search length.\n"); st->state = END; - return 1; + return false; } - + if(script_hasdata(st, 5)) { if( !script_isstring(st,5) ) usecase = script_getnum(st, 5) != 0; else { ShowError("script:replacestr: Invalid usecase value. Expected int got string\n"); st->state = END; - return 1; + return false; } } - + if(script_hasdata(st, 6)) { count = script_getnum(st, 6); if(count == 0) { ShowError("script:replacestr: Invalid count value. Expected int got string\n"); st->state = END; - return 1; + return false; } } - + StringBuf_Init(&output); - + for(; i < inputlen; i++) { if(count && count == numFinds) { //found enough, stop looking break; } - + for(f = 0; f <= findlen; f++) { if(f == findlen) { //complete match numFinds++; StringBuf_AppendStr(&output, replace); - + i += findlen - 1; break; } else { @@ -14352,14 +14070,14 @@ BUILDIN_FUNC(replacestr) } } } - + //append excess after enough found if(i < inputlen) StringBuf_AppendStr(&output, &(input[i])); - + script_pushstrcopy(st, StringBuf_Value(&output)); StringBuf_Destroy(&output); - return 0; + return true; } //======================================================== @@ -14368,33 +14086,33 @@ BUILDIN_FUNC(replacestr) // Note: Counts the number of times <search> occurs in // <input>. By default will be case sensitive. //-------------------------------------------------------- -BUILDIN_FUNC(countstr) +BUILDIN(countstr) { const char *input = script_getstr(st, 2); const char *find = script_getstr(st, 3); size_t inputlen = strlen(input); size_t findlen = strlen(find); bool usecase = true; - + int numFinds = 0; int i = 0, f = 0; - + if(findlen == 0) { ShowError("script:countstr: Invalid search length.\n"); st->state = END; - return 1; + return false; } - + if(script_hasdata(st, 4)) { if( !script_isstring(st,4) ) usecase = script_getnum(st, 4) != 0; else { ShowError("script:countstr: Invalid usecase value. Expected int got string\n"); st->state = END; - return 1; + return false; } } - + for(; i < inputlen; i++) { for(f = 0; f <= findlen; f++) { if(f == findlen) { //complete match @@ -14415,7 +14133,7 @@ BUILDIN_FUNC(countstr) } } script_pushint(st, numFinds); - return 0; + return true; } @@ -14426,22 +14144,22 @@ BUILDIN_FUNC(countstr) /// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int> /// setnpcdisplay("<npc name>", "<new display name>") -> <int> /// setnpcdisplay("<npc name>", <new class id>) -> <int> -BUILDIN_FUNC(setnpcdisplay) +BUILDIN(setnpcdisplay) { const char* name; const char* newname = NULL; int class_ = -1, size = -1; struct script_data* data; struct npc_data* nd; - + name = script_getstr(st,2); data = script_getdata(st,3); - + if( script_hasdata(st,4) ) class_ = script_getnum(st,4); if( script_hasdata(st,5) ) size = script_getnum(st,5); - + get_val(st, data); if( data_isstring(data) ) newname = conv_str(st,data); @@ -14451,25 +14169,25 @@ BUILDIN_FUNC(setnpcdisplay) { ShowError("script:setnpcdisplay: expected a string or number\n"); script_reportdata(data); - return 1; + return false; } - + nd = npc_name2id(name); if( nd == NULL ) {// not found script_pushint(st,1); - return 0; + return true; } - + // update npc if( newname ) npc_setdisplayname(nd, newname); - + if( size != -1 && size != (int)nd->size ) nd->size = size; else size = -1; - + if( class_ != -1 && nd->class_ != class_ ) npc_setclass(nd, class_); else if( size != -1 ) @@ -14477,107 +14195,107 @@ BUILDIN_FUNC(setnpcdisplay) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); clif->spawn(&nd->bl); } - + script_pushint(st,0); - return 0; + return true; } -BUILDIN_FUNC(atoi) +BUILDIN(atoi) { const char *value; value = script_getstr(st,2); script_pushint(st,atoi(value)); - return 0; + return true; } // case-insensitive substring search [lordalfa] -BUILDIN_FUNC(compare) +BUILDIN(compare) { const char *message; const char *cmpstring; message = script_getstr(st,2); cmpstring = script_getstr(st,3); script_pushint(st,(stristr(message,cmpstring) != NULL)); - return 0; + return true; } // [zBuffer] List of mathematics commands ---> -BUILDIN_FUNC(sqrt) +BUILDIN(sqrt) { double i, a; i = script_getnum(st,2); a = sqrt(i); script_pushint(st,(int)a); - return 0; + return true; } -BUILDIN_FUNC(pow) +BUILDIN(pow) { double i, a, b; a = script_getnum(st,2); b = script_getnum(st,3); i = pow(a,b); script_pushint(st,(int)i); - return 0; + return true; } -BUILDIN_FUNC(distance) +BUILDIN(distance) { int x0, y0, x1, y1; - + x0 = script_getnum(st,2); y0 = script_getnum(st,3); x1 = script_getnum(st,4); y1 = script_getnum(st,5); - + script_pushint(st,distance_xy(x0,y0,x1,y1)); - return 0; + return true; } // <--- [zBuffer] List of mathematics commands -BUILDIN_FUNC(md5) +BUILDIN(md5) { const char *tmpstr; char *md5str; - + tmpstr = script_getstr(st,2); md5str = (char *)aMalloc((32+1)*sizeof(char)); MD5_String(tmpstr, md5str); script_pushstr(st, md5str); - return 0; + return true; } // [zBuffer] List of dynamic var commands ---> -BUILDIN_FUNC(setd) +BUILDIN(setd) { TBL_PC *sd=NULL; char varname[100]; const char *buffer; int elem; buffer = script_getstr(st, 2); - + if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2) elem = 0; - + if( not_server_variable(*varname) ) { sd = script_rid2sd(st); if( sd == NULL ) { ShowError("script:setd: no player attached for player variable '%s'\n", buffer); - return 0; + return true; } } - + if( is_string_variable(varname) ) { setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL); } else { - setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL); + setd_sub(st, sd, varname, elem, (void *)__64BPTRSIZE(script_getnum(st, 3)), NULL); } - - return 0; + + return true; } int buildin_query_sql_sub(struct script_state* st, Sql* handle) @@ -14590,7 +14308,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows int num_vars; int num_cols; - + // check target variables for( i = 3; script_hasdata(st,i); ++i ) { data = script_getdata(st, i); @@ -14601,7 +14319,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) if( sd == NULL ) { // no player attached script_reportdata(data); st->state = END; - return 1; + return false; } } if( not_array_variable(*name) ) @@ -14610,26 +14328,26 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) ShowError("script:query_sql: not a variable\n"); script_reportdata(data); st->state = END; - return 1; + return false; } } num_vars = i - 3; - + // Execute the query query = script_getstr(st,2); - + if( SQL_ERROR == Sql_QueryStr(handle, query) ) { Sql_ShowDebug(handle); script_pushint(st, 0); - return 1; + return false; } - + if( Sql_NumRows(handle) == 0 ) { // No data received Sql_FreeResult(handle); script_pushint(st, 0); - return 0; + return true; } - + // Count the number of columns to store num_cols = Sql_NumColumns(handle); if( num_vars < num_cols ) { @@ -14639,104 +14357,82 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols)); script_reportsrc(st); } - + // Store data for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) { for( j = 0; j < num_vars; ++j ) { char* str = NULL; - + if( j < num_cols ) Sql_GetData(handle, j, &str, NULL); - + data = script_getdata(st, j+3); name = reference_getname(data); if( is_string_variable(name) ) setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data)); else - setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data)); + setd_sub(st, sd, name, i, (void *)__64BPTRSIZE((str?atoi(str):0)), reference_getref(data)); } } if( i == max_rows && max_rows < Sql_NumRows(handle) ) { ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle)); script_reportsrc(st); } - + // Free data Sql_FreeResult(handle); script_pushint(st, i); - - return 0; + + return true; } -BUILDIN_FUNC(query_sql) { -#ifdef BETA_THREAD_TEST - if( st->state != RERUNLINE ) { - queryThread_add(st,false); - - st->state = RERUNLINE;/* will continue when the query is finished running. */ - } else - st->state = RUN; - - return 0; -#else +BUILDIN(query_sql) { return buildin_query_sql_sub(st, mmysql_handle); -#endif } -BUILDIN_FUNC(query_logsql) { - if( !log_config.sql_logs ) {// logmysql_handle == NULL +BUILDIN(query_logsql) { + if( !logs->config.sql_logs ) {// logmysql_handle == NULL ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2)); script_pushint(st,-1); - return 1; + return false; } -#ifdef BETA_THREAD_TEST - if( st->state != RERUNLINE ) { - queryThread_add(st,true); - - st->state = RERUNLINE;/* will continue when the query is finished running. */ - } else - st->state = RUN; - - return 0; -#else return buildin_query_sql_sub(st, logmysql_handle); -#endif } //Allows escaping of a given string. -BUILDIN_FUNC(escape_sql) +BUILDIN(escape_sql) { const char *str; char *esc_str; size_t len; - + str = script_getstr(st,2); len = strlen(str); esc_str = (char*)aMalloc(len*2+1); Sql_EscapeStringLen(mmysql_handle, esc_str, str, len); script_pushstr(st, esc_str); - return 0; + return true; } -BUILDIN_FUNC(getd) +BUILDIN(getd) { char varname[100]; const char *buffer; int elem; - + buffer = script_getstr(st, 2); - + if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2) elem = 0; - + // Push the 'pointer' so it's more flexible [Lance] push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem)); - - return 0; + + return true; } // <--- [zBuffer] List of dynamic var commands // Pet stat [Lance] -BUILDIN_FUNC(petstat) +BUILDIN(petstat) { TBL_PC *sd = NULL; struct pet_data *pd; @@ -14747,7 +14443,7 @@ BUILDIN_FUNC(petstat) script_pushconststr(st, ""); else script_pushint(st,0); - return 0; + return true; } pd = sd->pd; switch(flag){ @@ -14760,10 +14456,10 @@ BUILDIN_FUNC(petstat) script_pushint(st,0); break; } - return 0; + return true; } -BUILDIN_FUNC(callshop) +BUILDIN(callshop) { TBL_PC *sd = NULL; struct npc_data *nd; @@ -14772,7 +14468,7 @@ BUILDIN_FUNC(callshop) sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); - return 0; + return true; } shopname = script_getstr(st, 2); if( script_hasdata(st,3) ) @@ -14782,14 +14478,14 @@ BUILDIN_FUNC(callshop) { ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname); script_pushint(st,0); - return 1; + return false; } - + if( nd->subtype == SHOP ) { // flag the user as using a valid script call for opening the shop (for floating NPCs) sd->state.callshop = 1; - + switch( flag ) { case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window @@ -14799,28 +14495,28 @@ BUILDIN_FUNC(callshop) } else clif->cashshop_show(sd, nd); - + sd->npc_shopid = nd->bl.id; script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(npcshopitem) +BUILDIN(npcshopitem) { const char* npcname = script_getstr(st, 2); struct npc_data* nd = npc_name2id(npcname); int n, i; int amount; - + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) { //Not found. script_pushint(st,0); - return 0; + return true; } - + // get the count of new entries amount = (script_lastdata(st)-2)/2; - + // generate new shop item list RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount); for( n = 0, i = 3; n < amount; n++, i+=2 ) @@ -14829,27 +14525,27 @@ BUILDIN_FUNC(npcshopitem) nd->u.shop.shop_item[n].value = script_getnum(st,i+1); } nd->u.shop.count = n; - + script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(npcshopadditem) +BUILDIN(npcshopadditem) { const char* npcname = script_getstr(st,2); struct npc_data* nd = npc_name2id(npcname); int n, i; int amount; - + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) { //Not found. script_pushint(st,0); - return 0; + return true; } - + // get the count of new entries amount = (script_lastdata(st)-2)/2; - + // append new items to existing shop item list RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount); for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 ) @@ -14858,12 +14554,12 @@ BUILDIN_FUNC(npcshopadditem) nd->u.shop.shop_item[n].value = script_getnum(st,i+1); } nd->u.shop.count = n; - + script_pushint(st,1); - return 0; + return true; } -BUILDIN_FUNC(npcshopdelitem) +BUILDIN(npcshopdelitem) { const char* npcname = script_getstr(st,2); struct npc_data* nd = npc_name2id(npcname); @@ -14871,21 +14567,21 @@ BUILDIN_FUNC(npcshopdelitem) int n, i; int amount; int size; - + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) { //Not found. script_pushint(st,0); - return 0; + return true; } - + amount = script_lastdata(st)-2; size = nd->u.shop.count; - + // remove specified items from the shop item list for( i = 3; i < 3 + amount; i++ ) { nameid = script_getnum(st,i); - + ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid ); if( n < size ) { @@ -14893,121 +14589,121 @@ BUILDIN_FUNC(npcshopdelitem) size--; } } - + RECREATE(nd->u.shop.shop_item, struct npc_item_list, size); nd->u.shop.count = size; - + script_pushint(st,1); - return 0; + return true; } //Sets a script to attach to a shop npc. -BUILDIN_FUNC(npcshopattach) +BUILDIN(npcshopattach) { const char* npcname = script_getstr(st,2); struct npc_data* nd = npc_name2id(npcname); int flag = 1; - + if( script_hasdata(st,3) ) flag = script_getnum(st,3); - + if( !nd || nd->subtype != SHOP ) { //Not found. script_pushint(st,0); - return 0; + return true; } - + if (flag) nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); else nd->master_nd = NULL; - + script_pushint(st,1); - return 0; + return true; } /*========================================== * Returns some values of an item [Lupus] * Price, Weight, etc... - setitemscript(itemID,"{new item bonus script}",[n]); - Where n: - 0 - script - 1 - Equip script - 2 - Unequip script + setitemscript(itemID,"{new item bonus script}",[n]); + Where n: + 0 - script + 1 - Equip script + 2 - Unequip script *------------------------------------------*/ -BUILDIN_FUNC(setitemscript) +BUILDIN(setitemscript) { int item_id,n=0; const char *script; struct item_data *i_data; struct script_code **dstscript; - + item_id = script_getnum(st,2); script = script_getstr(st,3); if( script_hasdata(st,4) ) n=script_getnum(st,4); i_data = itemdb_exists(item_id); - + if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) { script_pushint(st,0); - return 0; + return true; } switch (n) { - case 2: - dstscript = &i_data->unequip_script; - break; - case 1: - dstscript = &i_data->equip_script; - break; - default: - dstscript = &i_data->script; - break; + case 2: + dstscript = &i_data->unequip_script; + break; + case 1: + dstscript = &i_data->equip_script; + break; + default: + dstscript = &i_data->script; + break; } if(*dstscript) script_free_code(*dstscript); - + *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL; script_pushint(st,1); - return 0; + return true; } /* Work In Progress [Lupus] -BUILDIN_FUNC(addmonsterdrop) -{ - int class_,item_id,chance; - class_=script_getnum(st,2); - item_id=script_getnum(st,3); - chance=script_getnum(st,4); - if(class_>1000 && item_id>500 && chance>0) { - script_pushint(st,1); - } else { - script_pushint(st,0); - } -} - -BUILDIN_FUNC(delmonsterdrop) -{ - int class_,item_id; - class_=script_getnum(st,2); - item_id=script_getnum(st,3); - if(class_>1000 && item_id>500) { - script_pushint(st,1); - } else { - script_pushint(st,0); - } -} -*/ + BUILDIN(addmonsterdrop) + { + int class_,item_id,chance; + class_=script_getnum(st,2); + item_id=script_getnum(st,3); + chance=script_getnum(st,4); + if(class_>1000 && item_id>500 && chance>0) { + script_pushint(st,1); + } else { + script_pushint(st,0); + } + } + + BUILDIN(delmonsterdrop) + { + int class_,item_id; + class_=script_getnum(st,2); + item_id=script_getnum(st,3); + if(class_>1000 && item_id>500) { + script_pushint(st,1); + } else { + script_pushint(st,0); + } + } + */ /*========================================== * Returns some values of a monster [Lupus] * Name, Level, race, size, etc... - getmonsterinfo(monsterID,queryIndex); + getmonsterinfo(monsterID,queryIndex); *------------------------------------------*/ -BUILDIN_FUNC(getmonsterinfo) +BUILDIN(getmonsterinfo) { struct mob_db *mob; int mob_id; - + mob_id = script_getnum(st,2); if (!mobdb_checkid(mob_id)) { ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id); @@ -15044,94 +14740,94 @@ BUILDIN_FUNC(getmonsterinfo) case 22: script_pushint(st,mob->mexp); break; default: script_pushint(st,-1); //wrong Index } - return 0; + return true; } -BUILDIN_FUNC(checkvending) // check vending [Nab4] +BUILDIN(checkvending) // check vending [Nab4] { TBL_PC *sd = NULL; - + if(script_hasdata(st,2)) sd = map_nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); - + if(sd) script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending); else script_pushint(st,0); - - return 0; + + return true; } -BUILDIN_FUNC(checkchatting) // check chatting [Marka] +BUILDIN(checkchatting) // check chatting [Marka] { TBL_PC *sd = NULL; - + if(script_hasdata(st,2)) sd = map_nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); - + if(sd) script_pushint(st,(sd->chatID != 0)); else script_pushint(st,0); - - return 0; + + return true; } -BUILDIN_FUNC(checkidle) +BUILDIN(checkidle) { TBL_PC *sd = NULL; - + if (script_hasdata(st, 2)) sd = map_nick2sd(script_getstr(st, 2)); else sd = script_rid2sd(st); - + if (sd) script_pushint(st, DIFF_TICK(last_tick, sd->idletime)); else script_pushint(st, 0); - - return 0; + + return true; } -BUILDIN_FUNC(searchitem) +BUILDIN(searchitem) { struct script_data* data = script_getdata(st, 2); const char *itemname = script_getstr(st,3); struct item_data *items[MAX_SEARCH]; int count; - + char* name; int32 start; int32 id; int32 i; TBL_PC* sd = NULL; - + if ((items[0] = itemdb_exists(atoi(itemname)))) count = 1; else { count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname); if (count > MAX_SEARCH) count = MAX_SEARCH; } - + if (!count) { script_pushint(st, 0); - return 0; + return true; } - + if( !data_isreference(data) ) { ShowError("script:searchitem: not a variable\n"); script_reportdata(data); st->state = END; - return 1;// not a variable + return false;// not a variable } - + id = reference_getid(data); start = reference_getindex(data); name = reference_getname(data); @@ -15140,32 +14836,32 @@ BUILDIN_FUNC(searchitem) ShowError("script:searchitem: illegal scope\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + if( not_server_variable(*name) ) { sd = script_rid2sd(st); if( sd == NULL ) - return 0;// no player attached + return true;// no player attached } - + if( is_string_variable(name) ) {// string array ShowError("script:searchitem: not an integer array reference\n"); script_reportdata(data); st->state = END; - return 1;// not supported + return false;// not supported } - + for( i = 0; i < count; ++start, ++i ) {// Set array - void* v = (void*)__64BPRTSIZE((int)items[i]->nameid); + void* v = (void*)__64BPTRSIZE((int)items[i]->nameid); set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); } - + script_pushint(st, count); - return 0; + return true; } int axtoi(const char *hexStg) @@ -15202,15 +14898,15 @@ int axtoi(const char *hexStg) } // [Lance] Hex string to integer converter -BUILDIN_FUNC(axtoi) +BUILDIN(axtoi) { const char *hex = script_getstr(st,2); script_pushint(st,axtoi(hex)); - return 0; + return true; } // [zBuffer] List of player cont commands ---> -BUILDIN_FUNC(rid2name) +BUILDIN(rid2name) { struct block_list *bl = NULL; int rid = script_getnum(st,2); @@ -15232,65 +14928,65 @@ BUILDIN_FUNC(rid2name) ShowError("buildin_rid2name: invalid RID\n"); script_pushconststr(st,"(null)"); } - return 0; + return true; } -BUILDIN_FUNC(pcblockmove) +BUILDIN(pcblockmove) { int id, flag; TBL_PC *sd = NULL; - + id = script_getnum(st,2); flag = script_getnum(st,3); - + if(id) sd = map_id2sd(id); else sd = script_rid2sd(st); - + if(sd) sd->state.blockedmove = flag > 0; - - return 0; + + return true; } -BUILDIN_FUNC(pcfollow) +BUILDIN(pcfollow) { int id, targetid; TBL_PC *sd = NULL; - - + + id = script_getnum(st,2); targetid = script_getnum(st,3); - + if(id) sd = map_id2sd(id); else sd = script_rid2sd(st); - + if(sd) pc_follow(sd, targetid); - - return 0; + + return true; } -BUILDIN_FUNC(pcstopfollow) +BUILDIN(pcstopfollow) { int id; TBL_PC *sd = NULL; - - + + id = script_getnum(st,2); - + if(id) sd = map_id2sd(id); else sd = script_rid2sd(st); - + if(sd) pc_stop_following(sd); - - return 0; + + return true; } // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> @@ -15301,10 +14997,10 @@ BUILDIN_FUNC(pcstopfollow) /// /// unitwalk(<unit_id>,<x>,<y>) -> <bool> /// unitwalk(<unit_id>,<map_id>) -> <bool> -BUILDIN_FUNC(unitwalk) +BUILDIN(unitwalk) { struct block_list* bl; - + bl = map_id2bl(script_getnum(st,2)); if( bl == NULL ) { @@ -15321,27 +15017,27 @@ BUILDIN_FUNC(unitwalk) int map_id = script_getnum(st,3); script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1)); } - - return 0; + + return true; } /// Kills the unit /// /// unitkill <unit_id>; -BUILDIN_FUNC(unitkill) +BUILDIN(unitkill) { struct block_list* bl = map_id2bl(script_getnum(st,2)); if( bl != NULL ) status_kill(bl); - - return 0; + + return true; } /// Warps the unit to the target position in the target map /// Returns if it was successfull /// /// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool> -BUILDIN_FUNC(unitwarp) +BUILDIN(unitwarp) { int unit_id; int map; @@ -15349,28 +15045,28 @@ BUILDIN_FUNC(unitwarp) short y; struct block_list* bl; const char *mapname; - + unit_id = script_getnum(st,2); mapname = script_getstr(st, 3); x = (short)script_getnum(st,4); y = (short)script_getnum(st,5); - + if (!unit_id) //Warp the script's runner bl = map_id2bl(st->rid); else bl = map_id2bl(unit_id); - + if( strcmp(mapname,"this") == 0 ) map = bl?bl->m:-1; else map = map_mapname2mapid(mapname); - + if( map >= 0 && bl != NULL ) script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT)); else script_pushint(st, 0); - - return 0; + + return true; } /// Makes the unit attack the target. @@ -15380,20 +15076,20 @@ BUILDIN_FUNC(unitwarp) /// /// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool> /// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool> -BUILDIN_FUNC(unitattack) +BUILDIN(unitattack) { struct block_list* unit_bl; struct block_list* target_bl = NULL; struct script_data* data; int actiontype = 0; - + // get unit unit_bl = map_id2bl(script_getnum(st,2)); if( unit_bl == NULL ) { script_pushint(st, 0); - return 0; + return true; } - + data = script_getdata(st, 3); get_val(st, data); if( data_isstring(data) ) @@ -15407,44 +15103,44 @@ BUILDIN_FUNC(unitattack) if( target_bl == NULL ) { script_pushint(st, 0); - return 0; + return true; } - + // get actiontype if( script_hasdata(st,4) ) actiontype = script_getnum(st,4); - + switch( unit_bl->type ) { - case BL_PC: - clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); - script_pushint(st, 1); - return 0; - case BL_MOB: - ((TBL_MOB *)unit_bl)->target_id = target_bl->id; - break; - case BL_PET: - ((TBL_PET *)unit_bl)->target_id = target_bl->id; - break; - default: - ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type); - script_pushint(st, 0); - return 1; + case BL_PC: + clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + script_pushint(st, 1); + return true; + case BL_MOB: + ((TBL_MOB *)unit_bl)->target_id = target_bl->id; + break; + case BL_PET: + ((TBL_PET *)unit_bl)->target_id = target_bl->id; + break; + default: + ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type); + script_pushint(st, 0); + return false; } script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2)); - return 0; + return true; } /// Makes the unit stop attacking and moving /// /// unitstop <unit_id>; -BUILDIN_FUNC(unitstop) +BUILDIN(unitstop) { int unit_id; struct block_list* bl; - + unit_id = script_getnum(st,2); - + bl = map_id2bl(unit_id); if( bl != NULL ) { @@ -15453,22 +15149,22 @@ BUILDIN_FUNC(unitstop) if( bl->type == BL_MOB ) ((TBL_MOB*)bl)->target_id = 0; } - - return 0; + + return true; } /// Makes the unit say the message /// /// unittalk <unit_id>,"<message>"; -BUILDIN_FUNC(unittalk) +BUILDIN(unittalk) { int unit_id; const char* message; struct block_list* bl; - + unit_id = script_getnum(st,2); message = script_getstr(st, 3); - + bl = map_id2bl(unit_id); if( bl != NULL ) { @@ -15480,8 +15176,8 @@ BUILDIN_FUNC(unittalk) clif->message(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf)); StringBuf_Destroy(&sbuf); } - - return 0; + + return true; } /// Makes the unit do an emotion @@ -15489,50 +15185,50 @@ BUILDIN_FUNC(unittalk) /// unitemote <unit_id>,<emotion>; /// /// @see e_* in const.txt -BUILDIN_FUNC(unitemote) +BUILDIN(unitemote) { int unit_id; int emotion; struct block_list* bl; - + unit_id = script_getnum(st,2); emotion = script_getnum(st,3); bl = map_id2bl(unit_id); if( bl != NULL ) clif->emotion(bl, emotion); - - return 0; + + return true; } /// Makes the unit cast the skill on the target or self if no target is specified /// /// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>}; /// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>}; -BUILDIN_FUNC(unitskilluseid) +BUILDIN(unitskilluseid) { int unit_id; uint16 skill_id; uint16 skill_lv; int target_id; struct block_list* bl; - + unit_id = script_getnum(st,2); skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); - + bl = map_id2bl(unit_id); if( bl != NULL ) unit_skilluse_id(bl, target_id, skill_id, skill_lv); - - return 0; + + return true; } /// Makes the unit cast the skill on the target position. /// /// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>; /// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>; -BUILDIN_FUNC(unitskillusepos) +BUILDIN(unitskillusepos) { int unit_id; uint16 skill_id; @@ -15540,18 +15236,18 @@ BUILDIN_FUNC(unitskillusepos) int skill_x; int skill_y; struct block_list* bl; - + unit_id = script_getnum(st,2); skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); skill_x = script_getnum(st,5); skill_y = script_getnum(st,6); - + bl = map_id2bl(unit_id); if( bl != NULL ) unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); - - return 0; + + return true; } // <--- [zBuffer] List of mob control commands @@ -15559,15 +15255,15 @@ BUILDIN_FUNC(unitskillusepos) /// Pauses the execution of the script, detaching the player /// /// sleep <mili seconds>; -BUILDIN_FUNC(sleep) +BUILDIN(sleep) { int ticks; - + ticks = script_getnum(st,2); - + // detach the player script_detach_rid(st); - + if( ticks <= 0 ) {// do nothing } @@ -15581,19 +15277,19 @@ BUILDIN_FUNC(sleep) st->state = RUN; st->sleep.tick = 0; } - return 0; + return true; } /// Pauses the execution of the script, keeping the player attached /// Returns if a player is still attached /// /// sleep2(<mili secconds>) -> <bool> -BUILDIN_FUNC(sleep2) +BUILDIN(sleep2) { int ticks; - + ticks = script_getnum(st,2); - + if( ticks <= 0 ) {// do nothing script_pushint(st, (map_id2sd(st->rid)!=NULL)); @@ -15609,30 +15305,30 @@ BUILDIN_FUNC(sleep2) st->sleep.tick = 0; script_pushint(st, (map_id2sd(st->rid)!=NULL)); } - return 0; + return true; } /// Awakes all the sleep timers of the target npc /// /// awake "<npc name>"; -BUILDIN_FUNC(awake) +BUILDIN(awake) { struct npc_data* nd; struct linkdb_node *node = (struct linkdb_node *)sleep_db; - + nd = npc_name2id(script_getstr(st, 2)); if( nd == NULL ) { ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); - return 1; + return false; } - + while( node ) { - if( (int)__64BPRTSIZE(node->key) == nd->bl.id ) + if( (int)__64BPTRSIZE(node->key) == nd->bl.id ) {// sleep timer for the npc struct script_state* tst = (struct script_state*)node->data; TBL_PC* sd = map_id2sd(tst->rid); - + if( tst->sleep.timer == INVALID_TIMER ) {// already awake ??? node = node->next; @@ -15643,7 +15339,7 @@ BUILDIN_FUNC(awake) tst->state = END; tst->rid = 0; } - + delete_timer(tst->sleep.timer, run_script_timer); node = script_erase_sleepdb(node); tst->sleep.timer = INVALID_TIMER; @@ -15656,19 +15352,19 @@ BUILDIN_FUNC(awake) node = node->next; } } - return 0; + return true; } /// Returns a reference to a variable of the target NPC. /// Returns 0 if an error occurs. /// /// getvariableofnpc(<variable>, "<npc name>") -> <reference> -BUILDIN_FUNC(getvariableofnpc) +BUILDIN(getvariableofnpc) { struct script_data* data; const char* name; struct npc_data* nd; - + data = script_getdata(st,2); if( !data_isreference(data) ) {// Not a reference (aka varaible name) @@ -15676,9 +15372,9 @@ BUILDIN_FUNC(getvariableofnpc) script_reportdata(data); script_pushnil(st); st->state = END; - return 1; + return false; } - + name = reference_getname(data); if( *name != '.' || name[1] == '@' ) {// not a npc variable @@ -15686,20 +15382,20 @@ BUILDIN_FUNC(getvariableofnpc) script_reportdata(data); script_pushnil(st); st->state = END; - return 1; + return false; } - + nd = npc_name2id(script_getstr(st,3)); if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL ) {// NPC not found or has no script ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3)); script_pushnil(st); st->state = END; - return 1; + return false; } - + push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars ); - return 0; + return true; } /// Opens a warp portal. @@ -15708,7 +15404,7 @@ BUILDIN_FUNC(getvariableofnpc) /// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>; /// /// @author blackhole89 -BUILDIN_FUNC(warpportal) +BUILDIN(warpportal) { int spx; int spy; @@ -15717,57 +15413,57 @@ BUILDIN_FUNC(warpportal) int tpy; struct skill_unit_group* group; struct block_list* bl; - + bl = map_id2bl(st->oid); if( bl == NULL ) { ShowError("script:warpportal: npc is needed\n"); - return 1; + return false; } - + spx = script_getnum(st,2); spy = script_getnum(st,3); mapindex = mapindex_name2id(script_getstr(st, 4)); tpx = script_getnum(st,5); tpy = script_getnum(st,6); - + if( mapindex == 0 ) - return 0;// map not found - + return true;// map not found + group = skill->unitsetting(bl, AL_WARP, 4, spx, spy, 0); if( group == NULL ) - return 0;// failed + return true;// failed group->val1 = (group->val1<<16)|(short)0; group->val2 = (tpx<<16) | tpy; group->val3 = mapindex; - - return 0; + + return true; } -BUILDIN_FUNC(openmail) +BUILDIN(openmail) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + mail_openmail(sd); - - return 0; + + return true; } -BUILDIN_FUNC(openauction) +BUILDIN(openauction) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) - return 0; - + return true; + clif->auction_openwindow(sd); - - return 0; + + return true; } /// Retrieves the value of the specified flag of the specified cell. @@ -15775,16 +15471,16 @@ BUILDIN_FUNC(openauction) /// checkcell("<map name>",<x>,<y>,<type>) -> <bool> /// /// @see cell_chk* constants in const.txt for the types -BUILDIN_FUNC(checkcell) +BUILDIN(checkcell) { int16 m = map_mapname2mapid(script_getstr(st,2)); int16 x = script_getnum(st,3); int16 y = script_getnum(st,4); cell_chk type = (cell_chk)script_getnum(st,5); - + script_pushint(st, map_getcell(m, x, y, type)); - - return 0; + + return true; } /// Modifies flags of cells in the specified area. @@ -15792,7 +15488,7 @@ BUILDIN_FUNC(checkcell) /// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; /// /// @see cell_* constants in const.txt for the types -BUILDIN_FUNC(setcell) +BUILDIN(setcell) { int16 m = map_mapname2mapid(script_getstr(st,2)); int16 x1 = script_getnum(st,3); @@ -15801,79 +15497,79 @@ BUILDIN_FUNC(setcell) int16 y2 = script_getnum(st,6); cell_t type = (cell_t)script_getnum(st,7); bool flag = (bool)script_getnum(st,8); - + int x,y; - + if( x1 > x2 ) swap(x1,x2); if( y1 > y2 ) swap(y1,y2); - + for( y = y1; y <= y2; ++y ) for( x = x1; x <= x2; ++x ) map_setcell(m, x, y, type, flag); - - return 0; + + return true; } /*========================================== * Mercenary Commands *------------------------------------------*/ -BUILDIN_FUNC(mercenary_create) +BUILDIN(mercenary_create) { struct map_session_data *sd; int class_, contract_time; - + if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 ) - return 0; - + return true; + class_ = script_getnum(st,2); - + if( !merc_class(class_) ) - return 0; - + return true; + contract_time = script_getnum(st,3); merc_create(sd, class_, contract_time); - return 0; + return true; } -BUILDIN_FUNC(mercenary_heal) +BUILDIN(mercenary_heal) { struct map_session_data *sd = script_rid2sd(st); int hp, sp; - + if( sd == NULL || sd->md == NULL ) - return 0; + return true; hp = script_getnum(st,2); sp = script_getnum(st,3); - + status_heal(&sd->md->bl, hp, sp, 0); - return 0; + return true; } -BUILDIN_FUNC(mercenary_sc_start) +BUILDIN(mercenary_sc_start) { struct map_session_data *sd = script_rid2sd(st); enum sc_type type; int tick, val1; - + if( sd == NULL || sd->md == NULL ) - return 0; - + return true; + type = (sc_type)script_getnum(st,2); tick = script_getnum(st,3); val1 = script_getnum(st,4); - + status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2); - return 0; + return true; } -BUILDIN_FUNC(mercenary_get_calls) +BUILDIN(mercenary_get_calls) { struct map_session_data *sd = script_rid2sd(st); int guild; - + if( sd == NULL ) - return 0; - + return true; + guild = script_getnum(st,2); switch( guild ) { @@ -15890,21 +15586,21 @@ BUILDIN_FUNC(mercenary_get_calls) script_pushint(st,0); break; } - - return 0; + + return true; } -BUILDIN_FUNC(mercenary_set_calls) +BUILDIN(mercenary_set_calls) { struct map_session_data *sd = script_rid2sd(st); int guild, value, *calls; - + if( sd == NULL ) - return 0; - + return true; + guild = script_getnum(st,2); value = script_getnum(st,3); - + switch( guild ) { case ARCH_MERC_GUILD: @@ -15917,23 +15613,23 @@ BUILDIN_FUNC(mercenary_set_calls) calls = &sd->status.sword_calls; break; default: - return 0; // Invalid Guild + return true; // Invalid Guild } - + *calls += value; *calls = cap_value(*calls, 0, INT_MAX); - - return 0; + + return true; } -BUILDIN_FUNC(mercenary_get_faith) +BUILDIN(mercenary_get_faith) { struct map_session_data *sd = script_rid2sd(st); int guild; - + if( sd == NULL ) - return 0; - + return true; + guild = script_getnum(st,2); switch( guild ) { @@ -15950,21 +15646,21 @@ BUILDIN_FUNC(mercenary_get_faith) script_pushint(st,0); break; } - - return 0; + + return true; } -BUILDIN_FUNC(mercenary_set_faith) +BUILDIN(mercenary_set_faith) { struct map_session_data *sd = script_rid2sd(st); int guild, value, *calls; - + if( sd == NULL ) - return 0; - + return true; + guild = script_getnum(st,2); value = script_getnum(st,3); - + switch( guild ) { case ARCH_MERC_GUILD: @@ -15977,130 +15673,130 @@ BUILDIN_FUNC(mercenary_set_faith) calls = &sd->status.sword_faith; break; default: - return 0; // Invalid Guild + return true; // Invalid Guild } - + *calls += value; *calls = cap_value(*calls, 0, INT_MAX); if( mercenary_get_guild(sd->md) == guild ) clif->mercenary_updatestatus(sd,SP_MERCFAITH); - - return 0; + + return true; } /*------------------------------------------ * Book Reading *------------------------------------------*/ -BUILDIN_FUNC(readbook) +BUILDIN(readbook) { struct map_session_data *sd; int book_id, page; - + if( (sd = script_rid2sd(st)) == NULL ) - return 0; - + return true; + book_id = script_getnum(st,2); page = script_getnum(st,3); - + clif->readbook(sd->fd, book_id, page); - return 0; + return true; } /****************** -Questlog script commands -*******************/ + Questlog script commands + *******************/ -BUILDIN_FUNC(setquest) +BUILDIN(setquest) { struct map_session_data *sd = script_rid2sd(st); nullpo_ret(sd); - + quest_add(sd, script_getnum(st, 2)); - return 0; + return true; } -BUILDIN_FUNC(erasequest) +BUILDIN(erasequest) { struct map_session_data *sd = script_rid2sd(st); nullpo_ret(sd); - + quest_delete(sd, script_getnum(st, 2)); - return 0; + return true; } -BUILDIN_FUNC(completequest) +BUILDIN(completequest) { struct map_session_data *sd = script_rid2sd(st); nullpo_ret(sd); - + quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE); - return 0; + return true; } -BUILDIN_FUNC(changequest) +BUILDIN(changequest) { struct map_session_data *sd = script_rid2sd(st); nullpo_ret(sd); - + quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)); - return 0; + return true; } -BUILDIN_FUNC(checkquest) +BUILDIN(checkquest) { struct map_session_data *sd = script_rid2sd(st); quest_check_type type = HAVEQUEST; - + nullpo_ret(sd); - + if( script_hasdata(st, 3) ) type = (quest_check_type)script_getnum(st, 3); - + script_pushint(st, quest_check(sd, script_getnum(st, 2), type)); - - return 0; + + return true; } -BUILDIN_FUNC(showevent) +BUILDIN(showevent) { TBL_PC *sd = script_rid2sd(st); struct npc_data *nd = map_id2nd(st->oid); int state, color; - + if( sd == NULL || nd == NULL ) - return 0; + return true; state = script_getnum(st, 2); color = script_getnum(st, 3); - + if( color < 0 || color > 3 ) - color = 0; // set default color - + color = 0; // set default color + clif->quest_show_event(sd, &nd->bl, state, color); - return 0; + return true; } /*========================================== * BattleGround System *------------------------------------------*/ -BUILDIN_FUNC(waitingroom2bg) +BUILDIN(waitingroom2bg) { struct npc_data *nd; struct chat_data *cd; const char *map_name, *ev = "", *dev = ""; int x, y, i, mapindex = 0, bg_id, n; struct map_session_data *sd; - + if( script_hasdata(st,7) ) nd = npc_name2id(script_getstr(st,7)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) { script_pushint(st,0); - return 0; + return true; } - + map_name = script_getstr(st,2); if( strcmp(map_name,"-") != 0 ) { @@ -16108,21 +15804,21 @@ BUILDIN_FUNC(waitingroom2bg) if( mapindex == 0 ) { // Invalid Map script_pushint(st,0); - return 0; + return true; } } - + x = script_getnum(st,3); y = script_getnum(st,4); ev = script_getstr(st,5); // Logout Event dev = script_getstr(st,6); // Die Event - + if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 ) { // Creation failed script_pushint(st,0); - return 0; + return true; } - + n = cd->users; for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ ) { @@ -16131,35 +15827,35 @@ BUILDIN_FUNC(waitingroom2bg) else mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0); } - + mapreg_setreg(add_str("$@arenamembersnum"), i); script_pushint(st,bg_id); - return 0; + return true; } -BUILDIN_FUNC(waitingroom2bg_single) +BUILDIN(waitingroom2bg_single) { const char* map_name; struct npc_data *nd; struct chat_data *cd; struct map_session_data *sd; int x, y, mapindex, bg_id; - + bg_id = script_getnum(st,2); map_name = script_getstr(st,3); if( (mapindex = mapindex_name2id(map_name)) == 0 ) - return 0; // Invalid Map - + return true; // Invalid Map + x = script_getnum(st,4); y = script_getnum(st,5); nd = npc_name2id(script_getstr(st,6)); - + if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) - return 0; - + return true; + if( (sd = cd->usersd[0]) == NULL ) - return 0; - + return true; + if( bg_team_join(bg_id, sd) ) { pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); @@ -16167,44 +15863,44 @@ BUILDIN_FUNC(waitingroom2bg_single) } else script_pushint(st,0); - - return 0; + + return true; } -BUILDIN_FUNC(bg_team_setxy) +BUILDIN(bg_team_setxy) { struct battleground_data *bg; int bg_id; - + bg_id = script_getnum(st,2); if( (bg = bg_team_search(bg_id)) == NULL ) - return 0; - + return true; + bg->x = script_getnum(st,3); bg->y = script_getnum(st,4); - return 0; + return true; } -BUILDIN_FUNC(bg_warp) +BUILDIN(bg_warp) { int x, y, mapindex, bg_id; const char* map_name; - + bg_id = script_getnum(st,2); map_name = script_getstr(st,3); if( (mapindex = mapindex_name2id(map_name)) == 0 ) - return 0; // Invalid Map + return true; // Invalid Map x = script_getnum(st,4); y = script_getnum(st,5); bg_team_warp(bg_id, mapindex, x, y); - return 0; + return true; } -BUILDIN_FUNC(bg_monster) +BUILDIN(bg_monster) { int class_ = 0, x = 0, y = 0, bg_id = 0; const char *str,*map, *evt=""; - + bg_id = script_getnum(st,2); map = script_getstr(st,3); x = script_getnum(st,4); @@ -16214,47 +15910,47 @@ BUILDIN_FUNC(bg_monster) if( script_hasdata(st,8) ) evt = script_getstr(st,8); check_event(st, evt); script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id)); - return 0; + return true; } -BUILDIN_FUNC(bg_monster_set_team) +BUILDIN(bg_monster_set_team) { struct mob_data *md; struct block_list *mbl; int id = script_getnum(st,2), - bg_id = script_getnum(st,3); - + bg_id = script_getnum(st,3); + if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) - return 0; + return true; md = (TBL_MOB *)mbl; md->bg_id = bg_id; - + mob_stop_attack(md); mob_stop_walking(md, 0); md->target_id = md->attacked_id = 0; clif->charnameack(0, &md->bl); - - return 0; + + return true; } -BUILDIN_FUNC(bg_leave) +BUILDIN(bg_leave) { struct map_session_data *sd = script_rid2sd(st); if( sd == NULL || !sd->bg_id ) - return 0; - + return true; + bg_team_leave(sd,0); - return 0; + return true; } -BUILDIN_FUNC(bg_destroy) +BUILDIN(bg_destroy) { int bg_id = script_getnum(st,2); bg_team_delete(bg_id); - return 0; + return true; } -BUILDIN_FUNC(bg_getareausers) +BUILDIN(bg_getareausers) { const char *str; int16 m, x0, y0, x1, y1; @@ -16262,21 +15958,21 @@ BUILDIN_FUNC(bg_getareausers) int i = 0, c = 0; struct battleground_data *bg = NULL; struct map_session_data *sd; - + bg_id = script_getnum(st,2); str = script_getstr(st,3); - + if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 ) { script_pushint(st,0); - return 0; + return true; } - + x0 = script_getnum(st,4); y0 = script_getnum(st,5); x1 = script_getnum(st,6); y1 = script_getnum(st,7); - + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) @@ -16285,39 +15981,39 @@ BUILDIN_FUNC(bg_getareausers) continue; c++; } - + script_pushint(st,c); - return 0; + return true; } -BUILDIN_FUNC(bg_updatescore) +BUILDIN(bg_updatescore) { const char *str; int16 m; - + str = script_getstr(st,2); if( (m = map_mapname2mapid(str)) < 0 ) - return 0; - + return true; + map[m].bgscore_lion = script_getnum(st,3); map[m].bgscore_eagle = script_getnum(st,4); - + clif->bg_updatescore(m); - return 0; + return true; } -BUILDIN_FUNC(bg_get_data) +BUILDIN(bg_get_data) { struct battleground_data *bg; int bg_id = script_getnum(st,2), - type = script_getnum(st,3); - + type = script_getnum(st,3); + if( (bg = bg_team_search(bg_id)) == NULL ) { script_pushint(st,0); - return 0; + return true; } - + switch( type ) { case 0: script_pushint(st, bg->count); break; @@ -16325,102 +16021,102 @@ BUILDIN_FUNC(bg_get_data) ShowError("script:bg_get_data: unknown data identifier %d\n", type); break; } - - return 0; + + return true; } /*========================================== * Instancing Script Commands *------------------------------------------*/ -BUILDIN_FUNC(instance_create) +BUILDIN(instance_create) { const char *name; int party_id, res; - + name = script_getstr(st, 2); party_id = script_getnum(st, 3); - + res = instance_create(party_id, name); if( res == -4 ) // Already exists { script_pushint(st, -1); - return 0; + return true; } else if( res < 0 ) { const char *err; switch(res) { - case -3: err = "No free instances"; break; - case -2: err = "Invalid party ID"; break; - case -1: err = "Invalid type"; break; - default: err = "Unknown"; break; + case -3: err = "No free instances"; break; + case -2: err = "Invalid party ID"; break; + case -1: err = "Invalid type"; break; + default: err = "Unknown"; break; } ShowError("buildin_instance_create: %s [%d].\n", err, res); script_pushint(st, -2); - return 0; + return true; } - + script_pushint(st, res); - return 0; + return true; } -BUILDIN_FUNC(instance_destroy) +BUILDIN(instance_destroy) { int instance_id; struct map_session_data *sd; struct party_data *p; - + if( script_hasdata(st, 2) ) instance_id = script_getnum(st, 2); else if( st->instance_id ) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - else return 0; - + else return true; + if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) { ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id); - return 0; + return true; } - + instance_destroy(instance_id); - return 0; + return true; } -BUILDIN_FUNC(instance_attachmap) +BUILDIN(instance_attachmap) { const char *name; int16 m; int instance_id; bool usebasename = false; - + name = script_getstr(st,2); instance_id = script_getnum(st,3); if( script_hasdata(st,4) && script_getnum(st,4) > 0) usebasename = true; - + if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis] { ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m); script_pushconststr(st, ""); - return 0; + return true; } script_pushconststr(st, map[m].name); - - return 0; + + return true; } -BUILDIN_FUNC(instance_detachmap) +BUILDIN(instance_detachmap) { struct map_session_data *sd; struct party_data *p; const char *str; int16 m; int instance_id; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16428,34 +16124,34 @@ BUILDIN_FUNC(instance_detachmap) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - else return 0; - + else return true; + if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 ) { ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); - return 0; + return true; } - + instance_del_map(m); - return 0; + return true; } -BUILDIN_FUNC(instance_attach) +BUILDIN(instance_attach) { int instance_id; - + instance_id = script_getnum(st, 2); if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - return 0; - + return true; + st->instance_id = instance_id; - return 0; + return true; } -BUILDIN_FUNC(instance_id) +BUILDIN(instance_id) { int instance_id; - + if( script_hasdata(st, 2) ) { struct party_data *p; @@ -16471,50 +16167,50 @@ BUILDIN_FUNC(instance_id) } else instance_id = st->instance_id; - + script_pushint(st, instance_id); - return 0; + return true; } -BUILDIN_FUNC(instance_set_timeout) +BUILDIN(instance_set_timeout) { int progress_timeout, idle_timeout; int instance_id; struct map_session_data *sd; struct party_data *p; - + progress_timeout = script_getnum(st, 2); idle_timeout = script_getnum(st, 3); - + if( script_hasdata(st, 4) ) instance_id = script_getnum(st, 4); else if( st->instance_id ) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - else return 0; - + else return true; + if( instance_id > 0 ) instance_set_timeout(instance_id, progress_timeout, idle_timeout); - - return 0; + + return true; } -BUILDIN_FUNC(instance_init) +BUILDIN(instance_init) { int instance_id = script_getnum(st, 2); - + if( instance[instance_id].state != INSTANCE_IDLE ) { ShowError("instance_init: instance already initialized.\n"); - return 0; + return true; } - + instance_init(instance_id); - return 0; + return true; } -BUILDIN_FUNC(instance_announce) +BUILDIN(instance_announce) { int instance_id = script_getnum(st,2); const char *mes = script_getstr(st,3); @@ -16524,39 +16220,39 @@ BUILDIN_FUNC(instance_announce) int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY - + int i; struct map_session_data *sd; struct party_data *p; - + if( instance_id == 0 ) { if( st->instance_id ) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - else return 0; + else return true; } - + if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - return 0; - + return true; + for( i = 0; i < instance[instance_id].num_map; i++ ) map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - - return 0; + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + + return true; } -BUILDIN_FUNC(instance_npcname) +BUILDIN(instance_npcname) { const char *str; int instance_id = 0; - + struct map_session_data *sd; struct party_data *p; struct npc_data *nd; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16564,7 +16260,7 @@ BUILDIN_FUNC(instance_npcname) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - + if( instance_id && (nd = npc_name2id(str)) != NULL ) { static char npcname[NAME_LENGTH]; @@ -16575,20 +16271,20 @@ BUILDIN_FUNC(instance_npcname) { ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str); st->state = END; - return 1; + return false; } - - return 0; + + return true; } -BUILDIN_FUNC(has_instance) +BUILDIN(has_instance) { struct map_session_data *sd; struct party_data *p; const char *str; int16 m; int instance_id = 0; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16596,18 +16292,18 @@ BUILDIN_FUNC(has_instance) instance_id = st->instance_id; else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - + if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 ) { script_pushconststr(st, ""); - return 0; + return true; } - + script_pushconststr(st, map[m].name); - return 0; + return true; } -BUILDIN_FUNC(instance_warpall) +BUILDIN(instance_warpall) { struct map_session_data *pl_sd; int16 m, i; @@ -16616,7 +16312,7 @@ BUILDIN_FUNC(instance_warpall) int x, y; unsigned short mapindex; struct party_data *p = NULL; - + mapn = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); @@ -16626,19 +16322,19 @@ BUILDIN_FUNC(instance_warpall) instance_id = st->instance_id; else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; - else return 0; - + else return true; + if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) ) - return 0; - + return true; + if( !(p = party_search(instance[instance_id].party_id)) ) - return 0; - + return true; + mapindex = map_id2index(m); for( i = 0; i < MAX_PARTY; i++ ) if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); - - return 0; + + return true; } /*========================================== @@ -16651,71 +16347,71 @@ BUILDIN_FUNC(instance_warpall) * Example: instance_check_party (getcharid(1){,amount}{,min}{,max}); * Example 2: instance_check_party (getcharid(1),1,1,99); *------------------------------------------*/ -BUILDIN_FUNC(instance_check_party) +BUILDIN(instance_check_party) { struct map_session_data *pl_sd; int amount, min, max, i, party_id, c = 0; struct party_data *p = NULL; - + amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance. min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance. max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance. - + if( min < 1 || min > MAX_LEVEL){ ShowError("instance_check_party: Invalid min level, %d\n", min); - return 0; + return true; }else if( max < 1 || max > MAX_LEVEL){ ShowError("instance_check_party: Invalid max level, %d\n", max); - return 0; + return true; } - + if( script_hasdata(st,2) ) party_id = script_getnum(st,2); - else return 0; - + else return true; + if( !(p = party_search(party_id)) ){ script_pushint(st, 0); // Returns false if party does not exist. - return 0; + return true; } - + for( i = 0; i < MAX_PARTY; i++ ) if( (pl_sd = p->data[i].sd) ) if(map_id2bl(pl_sd->bl.id)){ if(pl_sd->status.base_level < min){ script_pushint(st, 0); - return 0; + return true; }else if(pl_sd->status.base_level > max){ script_pushint(st, 0); - return 0; + return true; } - c++; + c++; } - + if(c < amount){ script_pushint(st, 0); // Not enough Members in the Party to join Instance. }else script_pushint(st, 1); - - return 0; + + return true; } /*========================================== * Custom Fonts *------------------------------------------*/ -BUILDIN_FUNC(setfont) +BUILDIN(setfont) { struct map_session_data *sd = script_rid2sd(st); int font = script_getnum(st,2); if( sd == NULL ) - return 0; - + return true; + if( sd->user_font != font ) sd->user_font = font; else sd->user_font = 0; - + clif->font(sd); - return 0; + return true; } static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) @@ -16729,10 +16425,10 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) int cancel = va_arg(ap,int); int emotion = va_arg(ap,int); int target = va_arg(ap,int); - + if( md->class_ != mobid ) return 0; - + // 0:self, 1:target, 2:master, default:random switch( target ) { @@ -16741,40 +16437,40 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) case 2: tbl = map_id2bl(md->master_id); break; default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break; } - + if( !tbl ) return 0; - + if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. unit_skillcastcancel(bl,0); - + if( skill->get_casttype(skill_id) == CAST_GROUND ) unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel); else unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel); - + clif->emotion(&md->bl, emotion); - + return 0; } /*========================================== * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>; *------------------------------------------*/ -BUILDIN_FUNC(areamobuseskill) +BUILDIN(areamobuseskill) { struct block_list center; int16 m; int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; - + if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) { ShowError("areamobuseskill: invalid map name.\n"); - return 0; + return true; } - + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - + return true; + center.m = m; center.x = script_getnum(st,3); center.y = script_getnum(st,4); @@ -16783,177 +16479,176 @@ BUILDIN_FUNC(areamobuseskill) skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) ); if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) skill_lv = battle_config.mob_max_skilllvl; - + casttime = script_getnum(st,9); cancel = script_getnum(st,10); emotion = script_getnum(st,11); target = script_getnum(st,12); - + map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); - return 0; + return true; } -BUILDIN_FUNC(progressbar) +BUILDIN(progressbar) { struct map_session_data * sd = script_rid2sd(st); const char * color; unsigned int second; - + if( !st || !sd ) - return 0; - + return true; + st->state = STOP; - + color = script_getstr(st,2); second = script_getnum(st,3); - + sd->progressbar.npc_id = st->oid; sd->progressbar.timeout = gettick() + second*1000; - + clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); - return 0; + return true; } -BUILDIN_FUNC(pushpc) +BUILDIN(pushpc) { uint8 dir; int cells, dx, dy; struct map_session_data* sd; - + if((sd = script_rid2sd(st))==NULL) { - return 0; + return true; } - + dir = script_getnum(st,2); cells = script_getnum(st,3); - + if(dir>7) { ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir); script_reportsrc(st); - + dir%= 8; // trim spin-over } - + if(!cells) {// zero distance - return 0; + return true; } else if(cells<0) {// pushing backwards dir = (dir+4)%8; // turn around cells = -cells; } - + dx = dirx[dir]; dy = diry[dir]; - + unit_blown(&sd->bl, dx, dy, cells, 0); - return 0; + return true; } /// Invokes buying store preparation window /// buyingstore <slots>; -BUILDIN_FUNC(buyingstore) +BUILDIN(buyingstore) { struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) == NULL ) - { - return 0; + + if( ( sd = script_rid2sd(st) ) == NULL ) { + return true; } - - buyingstore_setup(sd, script_getnum(st,2)); - return 0; + + buyingstore->setup(sd, script_getnum(st,2)); + return true; } /// Invokes search store info window /// searchstores <uses>,<effect>; -BUILDIN_FUNC(searchstores) +BUILDIN(searchstores) { unsigned short effect; unsigned int uses; struct map_session_data* sd; - + if( ( sd = script_rid2sd(st) ) == NULL ) { - return 0; + return true; } - + uses = script_getnum(st,2); effect = script_getnum(st,3); - + if( !uses ) { ShowError("buildin_searchstores: Amount of uses cannot be zero.\n"); - return 1; + return false; } - + if( effect > 1 ) { ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect); - return 1; + return false; } - - searchstore_open(sd, uses, effect); - return 0; + + searchstore->open(sd, uses, effect); + return true; } /// Displays a number as large digital clock. /// showdigit <value>[,<type>]; -BUILDIN_FUNC(showdigit) +BUILDIN(showdigit) { unsigned int type = 0; int value; struct map_session_data* sd; - + if( ( sd = script_rid2sd(st) ) == NULL ) { - return 0; + return true; } - + value = script_getnum(st,2); - + if( script_hasdata(st,3) ) { type = script_getnum(st,3); - + if( type > 3 ) { ShowError("buildin_showdigit: Invalid type %u.\n", type); - return 1; + return false; } } - + clif->showdigit(sd, (unsigned char)type, value); - return 0; + return true; } /** * Rune Knight **/ -BUILDIN_FUNC(makerune) { +BUILDIN(makerune) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) - return 0; + return true; clif->skill_produce_mix_list(sd,RK_RUNEMASTERY,24); sd->itemid = script_getnum(st,2); - return 0; + return true; } /** * checkdragon() returns 1 if mounting a dragon or 0 otherwise. **/ -BUILDIN_FUNC(checkdragon) { +BUILDIN(checkdragon) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) - return 0; + return true; if( pc_isridingdragon(sd) ) script_pushint(st,1); else script_pushint(st,0); - return 0; + return true; } /** * setdragon({optional Color}) returns 1 on success or 0 otherwise @@ -16965,12 +16660,12 @@ BUILDIN_FUNC(checkdragon) { * - 4 : Blue Dragon * - 5 : Red Dragon **/ -BUILDIN_FUNC(setdragon) { +BUILDIN(setdragon) { TBL_PC* sd; int color = script_hasdata(st,2) ? script_getnum(st,2) : 0; if( (sd = script_rid2sd(st)) == NULL ) - return 0; + return true; if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight else if ( pc_isridingdragon(sd) ) {//Is mounted; release @@ -16980,10 +16675,10 @@ BUILDIN_FUNC(setdragon) { unsigned int option = OPTION_DRAGON1; if( color ) { option = ( color == 1 ? OPTION_DRAGON1 : - color == 2 ? OPTION_DRAGON2 : - color == 3 ? OPTION_DRAGON3 : - color == 4 ? OPTION_DRAGON4 : - color == 5 ? OPTION_DRAGON5 : 0); + color == 2 ? OPTION_DRAGON2 : + color == 3 ? OPTION_DRAGON3 : + color == 4 ? OPTION_DRAGON4 : + color == 5 ? OPTION_DRAGON5 : 0); if( !option ) { ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color); option = OPTION_DRAGON1; @@ -16992,21 +16687,21 @@ BUILDIN_FUNC(setdragon) { pc_setoption(sd, sd->sc.option|option); script_pushint(st,1); } - return 0; + return true; } /** * ismounting() returns 1 if mounting a new mount or 0 otherwise **/ -BUILDIN_FUNC(ismounting) { +BUILDIN(ismounting) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) - return 0; + return true; if( sd->sc.option&OPTION_MOUNTING ) script_pushint(st,1); else script_pushint(st,0); - return 0; + return true; } /** @@ -17015,10 +16710,10 @@ BUILDIN_FUNC(ismounting) { * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc. * - Will unmount the player is he is already mounting **/ -BUILDIN_FUNC(setmounting) { +BUILDIN(setmounting) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) - return 0; + return true; if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) script_pushint(st,0);//can't mount with one of these else { @@ -17028,33 +16723,33 @@ BUILDIN_FUNC(setmounting) { pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount script_pushint(st,1);//in both cases, return 1. } - return 0; + return true; } /** * Retrieves quantity of arguments provided to callfunc/callsub. * getargcount() -> amount of arguments received in a function **/ -BUILDIN_FUNC(getargcount) { +BUILDIN(getargcount) { struct script_retinfo* ri; - + if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) { ShowError("script:getargcount: used out of function or callsub label!\n"); st->state = END; - return 1; + return false; } ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; - + script_pushint(st, ri->nargs); - - return 0; + + return true; } /** * getcharip(<account ID>/<character ID>/<character name>) **/ -BUILDIN_FUNC(getcharip) +BUILDIN(getcharip) { struct map_session_data* sd = NULL; - + /* check if a character name is specified */ if( script_hasdata(st, 2) ) { @@ -17069,169 +16764,174 @@ BUILDIN_FUNC(getcharip) } else sd = script_rid2sd(st); - + /* check for sd and IP */ if (!sd || !session[sd->fd]->client_addr) { script_pushconststr(st, ""); - return 0; + return true; } - + /* return the client ip_addr converted for output */ if (sd && sd->fd && session[sd->fd]) { /* initiliaze */ const char *ip_addr = NULL; uint32 ip; - + /* set ip, ip_addr and convert to ip and push str */ ip = session[sd->fd]->client_addr; ip_addr = ip2str(ip, NULL); script_pushstrcopy(st, ip_addr); } - - return 0; + + return true; } /** * is_function(<function name>) -> 1 if function exists, 0 otherwise **/ -BUILDIN_FUNC(is_function) { +BUILDIN(is_function) { const char* str = script_getstr(st,2); - + if( strdb_exists(userfunc_db, str) ) script_pushint(st,1); else script_pushint(st,0); - - return 0; + + return true; } /** * get_revision() -> retrieves the current svn revision (if available) **/ -BUILDIN_FUNC(get_revision) { +BUILDIN(get_revision) { const char *svn = get_svn_revision(); - + if ( svn[0] != HERC_UNKNOWN_VER ) script_pushint(st,atoi(svn)); else script_pushint(st,-1);//unknown - - return 0; + + return true; } /** * freeloop(<toggle>) -> toggles this script instance's looping-check ability **/ -BUILDIN_FUNC(freeloop) { - +BUILDIN(freeloop) { + if( script_getnum(st,2) ) st->freeloop = 1; else st->freeloop = 0; - + script_pushint(st, st->freeloop); - - return 0; + + return true; } /** * @commands (script based) **/ -BUILDIN_FUNC(bindatcmd) { +BUILDIN(bindatcmd) { const char* atcmd; const char* eventName; - int i, level = 0, level2 = 0; + int i, group_lv = 0, group_lv_char = 99; + bool log = false; bool create = false; - + atcmd = script_getstr(st,2); eventName = script_getstr(st,3); - - if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) + + if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol ) atcmd++; + + if( script_hasdata(st,4) ) group_lv = script_getnum(st,4); + if( script_hasdata(st,5) ) group_lv_char = script_getnum(st,5); + if( script_hasdata(st,6) ) log = script_getnum(st,6) ? true : false; - if( script_hasdata(st,4) ) level = script_getnum(st,4); - if( script_hasdata(st,5) ) level2 = script_getnum(st,5); - - if( atcmd_binding_count == 0 ) { - CREATE(atcmd_binding,struct atcmd_binding_data*,1); - + + if( atcommand->binding_count == 0 ) { + CREATE(atcommand->binding,struct atcmd_binding_data*,1); + create = true; } else { - ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0); - if( i < atcmd_binding_count ) {/* update existent entry */ - safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); - atcmd_binding[i]->level = level; - atcmd_binding[i]->level2 = level2; + ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command,atcmd) == 0); + if( i < atcommand->binding_count ) {/* update existent entry */ + safestrncpy(atcommand->binding[i]->npc_event, eventName, ATCOMMAND_LENGTH); + atcommand->binding[i]->group_lv = group_lv; + atcommand->binding[i]->group_lv_char = group_lv_char; + atcommand->binding[i]->log = log; } else create = true; } - + if( create ) { - i = atcmd_binding_count; - - if( atcmd_binding_count++ != 0 ) - RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count); - - CREATE(atcmd_binding[i],struct atcmd_binding_data,1); - - safestrncpy(atcmd_binding[i]->command, atcmd, 50); - safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); - atcmd_binding[i]->level = level; - atcmd_binding[i]->level2 = level2; + i = atcommand->binding_count; + + if( atcommand->binding_count++ != 0 ) + RECREATE(atcommand->binding,struct atcmd_binding_data*,atcommand->binding_count); + + CREATE(atcommand->binding[i],struct atcmd_binding_data,1); + + safestrncpy(atcommand->binding[i]->command, atcmd, 50); + safestrncpy(atcommand->binding[i]->npc_event, eventName, 50); + atcommand->binding[i]->group_lv = group_lv; + atcommand->binding[i]->group_lv_char = group_lv_char; + atcommand->binding[i]->log = log; } - - return 0; + + return true; } -BUILDIN_FUNC(unbindatcmd) { +BUILDIN(unbindatcmd) { const char* atcmd; int i = 0; - + atcmd = script_getstr(st, 2); - - if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) + + if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol ) atcmd++; - - if( atcmd_binding_count == 0 ) { + + if( atcommand->binding_count == 0 ) { script_pushint(st, 0); - return 0; + return true; } - - ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0); - if( i < atcmd_binding_count ) { + + ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command, atcmd) == 0); + if( i < atcommand->binding_count ) { int cursor = 0; - aFree(atcmd_binding[i]); - atcmd_binding[i] = NULL; + aFree(atcommand->binding[i]); + atcommand->binding[i] = NULL; /* compact the list now that we freed a slot somewhere */ - for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) { - if( atcmd_binding[i] == NULL ) + for( i = 0, cursor = 0; i < atcommand->binding_count; i++ ) { + if( atcommand->binding[i] == NULL ) continue; - + if( cursor != i ) { - memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*)); + memmove(&atcommand->binding[cursor], &atcommand->binding[i], sizeof(struct atcmd_binding_data*)); } - + cursor++; } - - if( (atcmd_binding_count = cursor) == 0 ) - aFree(atcmd_binding); - + + if( (atcommand->binding_count = cursor) == 0 ) + aFree(atcommand->binding); + script_pushint(st, 1); } else script_pushint(st, 0);/* not found */ - - return 0; + + return true; } -BUILDIN_FUNC(useatcmd) +BUILDIN(useatcmd) { TBL_PC dummy_sd; TBL_PC* sd; int fd; const char* cmd; - + cmd = script_getstr(st,2); - + if( st->rid ) { sd = script_rid2sd(st); @@ -17241,7 +16941,7 @@ BUILDIN_FUNC(useatcmd) { // Use a dummy character. sd = &dummy_sd; fd = 0; - + memset(&dummy_sd, 0, sizeof(TBL_PC)); if( st->oid ) { @@ -17251,116 +16951,115 @@ BUILDIN_FUNC(useatcmd) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); } } - + // compatibility with previous implementation (deprecated!) - if( cmd[0] != atcommand_symbol ) - { + if( cmd[0] != atcommand->at_symbol ) { cmd += strlen(sd->status.name); - while( *cmd != atcommand_symbol && *cmd != 0 ) + while( *cmd != atcommand->at_symbol && *cmd != 0 ) cmd++; } - - is_atcommand(fd, sd, cmd, 1); - return 0; + + atcommand->parse(fd, sd, cmd, 1); + return true; } -BUILDIN_FUNC(checkre) +BUILDIN(checkre) { int num; - + num=script_getnum(st,2); switch(num){ case 0: - #ifdef RENEWAL - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 1: - #ifdef RENEWAL_CAST - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_CAST + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 2: - #ifdef RENEWAL_DROP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_DROP + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 3: - #ifdef RENEWAL_EXP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_EXP + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 4: - #ifdef RENEWAL_LVDMG - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_LVDMG + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 5: - #ifdef RENEWAL_EDP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_EDP + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; case 6: - #ifdef RENEWAL_ASPD - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif +#ifdef RENEWAL_ASPD + script_pushint(st, 1); +#else + script_pushint(st, 0); +#endif break; default: ShowWarning("buildin_checkre: unknown parameter.\n"); break; } - return 0; + return true; } /* getrandgroupitem <group_id>,<quantity> */ -BUILDIN_FUNC(getrandgroupitem) { +BUILDIN(getrandgroupitem) { TBL_PC* sd; int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3); struct item item_tmp; - + if( !( sd = script_rid2sd(st) ) ) - return 0; - + return true; + if( qty <= 0 ) { ShowError("getrandgroupitem: qty is <= 0!\n"); - return 1; + return false; } if(group < 1 || group >= MAX_ITEMGROUP) { ShowError("getrandgroupitem: Invalid group id %d\n", group); - return 1; + return false; } if (!itemgroup_db[group].qty) { ShowError("getrandgroupitem: group id %d is empty!\n", group); - return 1; + return false; } - + nameid = itemdb_searchrandomid(group); memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = nameid; item_tmp.identify = itemdb_isidentified(nameid); - + //Check if it's stackable. if (!itemdb_isstackable(nameid)) get_count = 1; else get_count = qty; - + for (i = 0; i < qty; i += get_count) { // if not pet egg if (!pet_create_egg(sd, nameid)) { @@ -17371,8 +17070,8 @@ BUILDIN_FUNC(getrandgroupitem) { } } } - - return 0; + + return true; } /* cleanmap <map_name>; @@ -17381,21 +17080,21 @@ static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); map_clearflooritem(bl); - + return 0; } -BUILDIN_FUNC(cleanmap) +BUILDIN(cleanmap) { const char *map; int16 m = -1; int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; - + map = script_getstr(st, 2); m = map_mapname2mapid(map); if (!m) - return 1; - + return false; + if ((script_lastdata(st) - 2) < 4) { map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); } else { @@ -17407,16 +17106,16 @@ BUILDIN_FUNC(cleanmap) map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); } else { ShowError("cleanarea: invalid coordinate defined!\n"); - return 1; + return false; } } - - return 0; + + return true; } /* Cast a skill on the attached player. * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>; * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */ -BUILDIN_FUNC(npcskill) +BUILDIN(npcskill) { uint16 skill_id; unsigned short skill_level; @@ -17424,55 +17123,55 @@ BUILDIN_FUNC(npcskill) unsigned int npc_level; struct npc_data *nd; struct map_session_data *sd; - + skill_id = script_isstring(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); skill_level = script_getnum(st, 3); stat_point = script_getnum(st, 4); npc_level = script_getnum(st, 5); sd = script_rid2sd(st); nd = (struct npc_data *)map_id2bl(sd->npc_id); - + if (stat_point > battle_config.max_third_parameter) { ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter ); - return 1; + return false; } if (npc_level > MAX_LEVEL) { ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL); - return 1; + return false; } if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people. - return 1; + return false; } - + nd->level = npc_level; nd->stat_point = stat_point; - + if (!nd->status.hp) { status_calc_npc(nd, true); } else { status_calc_npc(nd, false); } - + if (skill->get_inf(skill_id)&INF_GROUND_SKILL) { unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level); } else { unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level); } - - return 0; + + return true; } // declarations that were supposed to be exported from npc_chat.c #ifdef PCRE_SUPPORT -BUILDIN_FUNC(defpattern); -BUILDIN_FUNC(activatepset); -BUILDIN_FUNC(deactivatepset); -BUILDIN_FUNC(deletepset); +BUILDIN(defpattern); +BUILDIN(activatepset); +BUILDIN(deactivatepset); +BUILDIN(deletepset); #endif /// script command definitions -/// for an explanation on args, see add_buildin_func -struct script_function buildin_func[] = { +/// for an explanation on args, see add_BUILDIN +struct script_function BUILDIN[] = { // NPC interaction BUILDIN_DEF(mes,"s*"), BUILDIN_DEF(next,""), @@ -17911,7 +17610,7 @@ struct script_function buildin_func[] = { /** * @commands (script based) **/ - BUILDIN_DEF(bindatcmd, "ss??"), + BUILDIN_DEF(bindatcmd, "ss???"), BUILDIN_DEF(unbindatcmd, "s"), BUILDIN_DEF(useatcmd, "s"), |