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author | shennetsind <ind@henn.et> | 2013-04-27 13:33:10 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-27 13:33:10 -0300 |
commit | 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 (patch) | |
tree | 2daf0a99ca0104d6a7fa95637e0377e7a9a0d6ed /src/map/script.c | |
parent | 1f6360f2e157d8eb742a32baed4c5ec7c68c0ef1 (diff) | |
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Skill ID Processing Overhaul
http://hercules.ws/board/topic/512-skill-id-processing-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c index 6cc235ad1..fbe3a31df 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -16477,9 +16477,7 @@ BUILDIN(areamobuseskill) range = script_getnum(st,5); mobid = script_getnum(st,6); skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) ); - if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) - skill_lv = battle_config.mob_max_skilllvl; - + skill_lv = script_getnum(st,8); casttime = script_getnum(st,9); cancel = script_getnum(st,10); emotion = script_getnum(st,11); |