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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-14 13:25:41 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-14 13:25:41 +0000
commit05bff4bc98f620ae2f037028b72c11caddb6ac3f (patch)
tree40cbf957866aee0488c76808a427762a85a347ca /src/map/script.c
parentf2f7c1838a3d05d9ecbea5a23e0b33f0f177e411 (diff)
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Fixed card removal script functions' 'extra card' bug (bugreport:786)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12075 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c121
1 files changed, 60 insertions, 61 deletions
diff --git a/src/map/script.c b/src/map/script.c
index b0c393afe..60672e5e7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -9261,14 +9261,13 @@ BUILDIN_FUNC(requestguildinfo)
return 0;
}
-/* =====================================================================
- * カードの数を得る
- * ---------------------------------------------------------------------*/
+/// Returns the number of cards that have been compounded onto the specified equipped item.
+/// getequipcardcnt(<equipment slot>);
BUILDIN_FUNC(getequipcardcnt)
{
- int i=-1,num;
+ int i=-1,j,num;
TBL_PC *sd;
- int c=MAX_SLOTS;
+ int count;
num=script_getnum(st,2);
sd=script_rid2sd(st);
@@ -9285,46 +9284,44 @@ BUILDIN_FUNC(getequipcardcnt)
script_pushint(st,0);
return 0;
}
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
- script_pushint(st,(c));
- return 0;
- }
- }while(c--);
- script_pushint(st,0);
+
+ count = 0;
+ for( j = 0; j < MAX_SLOTS; j++ )
+ if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
+ count++;
+
+ script_pushint(st,count);
return 0;
}
-/* ================================================================
- * カード取り外し成功
- * ----------------------------------------------------------------*/
+/// Removes all cards from the item found in the specified equipment slot of the invoking character,
+/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
+/// successremovecards <slot>;
BUILDIN_FUNC(successremovecards)
{
- int i=-1,j,num,cardflag=0,flag;
- TBL_PC *sd;
- struct item item_tmp;
- int c=MAX_SLOTS;
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
- num=script_getnum(st,2);
- sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if (i < 0) {
- script_pushint(st,0);
return 0;
}
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
-
+ for( c = MAX_SLOTS - 1; c >= 0; --c )
+ {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
+ {// extract this card from the item
+ int flag;
+ struct item item_tmp;
cardflag = 1;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
item_tmp.attribute=0;
for (j = 0; j < MAX_SLOTS; j++)
@@ -9339,20 +9336,22 @@ BUILDIN_FUNC(successremovecards)
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
- }while(c--);
+ }
- if(cardflag == 1){ // カードを取り除いたアイテム所得
- flag=0;
+ if(cardflag == 1)
+ { // カードを取り除いたアイテム所得
+ int flag;
+ struct item item_tmp;
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
item_tmp.attribute=sd->status.inventory[i].attribute;
+ for (j = 0; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=0;
//Logs items, got from (N)PC scripts [Lupus]
if(log_config.enable_logs&0x40)
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
pc_delitem(sd,i,1,0);
//Logs items, got from (N)PC scripts [Lupus]
@@ -9363,45 +9362,46 @@ BUILDIN_FUNC(successremovecards)
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
+
clif_misceffect(&sd->bl,3);
- return 0;
}
return 0;
}
-/* ================================================================
- * カード取り外し失敗 slot,type
- * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
- * ----------------------------------------------------------------*/
+/// Removes all cards from the item found in the specified equipment slot of the invoking character.
+/// failedremovecards <slot>, <type>;
+/// <type>=0 : will destroy both the item and the cards.
+/// <type>=1 : will keep the item, but destroy the cards.
+/// <type>=2 : will keep the cards, but destroy the item.
+/// <type>=? : will just display the failure effect.
BUILDIN_FUNC(failedremovecards)
{
- int i=-1,j,num,cardflag=0,flag,typefail;
- TBL_PC *sd;
- struct item item_tmp;
- int c=MAX_SLOTS;
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
+ int typefail = script_getnum(st,3);
- num=script_getnum(st,2);
- typefail=script_getnum(st,3);
- sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
- if (i < 0) {
- script_pushint(st,0);
+ if (i < 0)
return 0;
- }
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
-
+ for( c = MAX_SLOTS - 1; c >= 0; --c )
+ {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
+ {
cardflag = 1;
- if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ if(typefail == 2)
+ {// add cards to inventory, clear
+ int flag;
+ struct item item_tmp;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
item_tmp.attribute=0;
for (j = 0; j < MAX_SLOTS; j++)
@@ -9417,21 +9417,20 @@ BUILDIN_FUNC(failedremovecards)
}
}
}
- }while(c--);
-
- if(cardflag == 1){
+ }
+ if(cardflag == 1)
+ {
if(typefail == 0 || typefail == 2){ // 武具損失
//Logs items, got from (N)PC scripts [Lupus]
if(log_config.enable_logs&0x40)
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
pc_delitem(sd,i,1,0);
- clif_misceffect(&sd->bl,2);
- return 0;
}
if(typefail == 1){ // カードのみ損失(武具を返す)
- flag=0;
+ int flag;
+ struct item item_tmp;
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
item_tmp.attribute=sd->status.inventory[i].attribute;
@@ -9454,8 +9453,8 @@ BUILDIN_FUNC(failedremovecards)
}
}
clif_misceffect(&sd->bl,2);
- return 0;
}
+
return 0;
}