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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
commit | 4ef11952653e142f8a6f28194fa56eb615860339 (patch) | |
tree | 2394b1305c05356141a2d57d2ad147f4f4d87d07 /src/map/script.c | |
parent | a1276b3c3d519ec9ec839ba17027cc037484c014 (diff) | |
download | hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.gz hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.bz2 hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.xz hercules-4ef11952653e142f8a6f28194fa56eb615860339.zip |
- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c index f0ce4f200..41d84a92a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5732,11 +5732,11 @@ int buildin_killmonster_sub(struct block_list *bl,va_list ap) if(!allflag){ if(strcmp(event,md->npc_event)==0) - unit_remove_map(bl,1); + status_kill(bl); return 0; }else{ if(!md->spawn) - unit_remove_map(bl,1); + status_kill(bl); return 0; } return 0; @@ -5760,7 +5760,7 @@ int buildin_killmonster(struct script_state *st) int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) { - unit_remove_map(bl,1); + status_kill(bl); return 0; } int buildin_killmonsterall(struct script_state *st) |