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authorshennetsind <ind@henn.et>2013-06-01 14:11:45 -0300
committershennetsind <ind@henn.et>2013-06-01 14:11:45 -0300
commit86e9900db60e06738880a57820125ca169c37520 (patch)
tree56a85cfd36a1f44add3e5cc9d9fd280618449094 /src/map/script.c
parenta7ad5cc37f1b74708f1982839c4bfd932d0687b9 (diff)
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Fixed script_rid2sd not being available to HPM
Special Thanks to Shikazu Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 019b17cff..79199858a 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2278,10 +2278,9 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
/// Returns the player attached to this script, identified by the rid.
/// If there is no player attached, the script is terminated.
-TBL_PC *script_rid2sd(struct script_state *st)
-{
- TBL_PC *sd=map_id2sd(st->rid);
- if(!sd){
+TBL_PC *script_rid2sd(struct script_state *st) {
+ TBL_PC *sd;
+ if( !( sd = map_id2sd(st->rid) ) ){
ShowError("script_rid2sd: fatal error ! player not attached!\n");
script_reportfunc(st);
script_reportsrc(st);