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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
commita2b971ef0af9491bdbd93e07e600a69df97a46a1 (patch)
treedcc1210cb9863ebf921cf93bfe33bc08e0cf842a /src/map/script.c
parenteb5b93986c7ade4100da3d1bcaf07c9f2b7824e4 (diff)
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- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a8bedd633..070722866 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11795,7 +11795,7 @@ int buildin_mobremove(struct script_state *st) {
bl = map_id2bl(id);
if (bl && bl->type == BL_MOB)
- unit_free(bl);
+ unit_free(bl,0);
return 0;
}