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authorHaru <haru@dotalux.com>2017-10-30 01:59:04 +0100
committerHaru <haru@dotalux.com>2017-11-05 18:30:44 +0100
commit09d5c20572424e7a92dff5cf560001278c6ffaa0 (patch)
treee9a1f3347e58b85f0cd6d9e39fbf986e1b08b16b /src/map/script.c
parent581f8c7393757ea70c4aaa64f6e20b57f74a32ae (diff)
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Reduce confusion between skill IDs and skill DB indexes (part 2)
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 5773457a7..f72b54a0d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -14590,7 +14590,7 @@ BUILDIN(getskilllist)
int i,j=0;
if (sd == NULL)
return true;
- for(i=0;i<MAX_SKILL;i++) {
+ for (i = 0; i < MAX_SKILL_DB; i++) {
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0) {
pc->setreg(sd,reference_uid(script->add_str("@skilllist_id"), j),sd->status.skill[i].id);
pc->setreg(sd,reference_uid(script->add_str("@skilllist_lv"), j),sd->status.skill[i].lv);