diff options
author | Haru <haru@dotalux.com> | 2016-09-05 00:04:37 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2017-09-17 17:48:10 +0200 |
commit | 00570591031eb6fc99c7c26ba58a2a7efb144e7f (patch) | |
tree | 40295e2c3deee7a2e68329d0cf3c4b477b2247c7 /src/map/script.c | |
parent | 1ff0de40805658e1497d6688d9a5cd80586604cc (diff) | |
download | hercules-00570591031eb6fc99c7c26ba58a2a7efb144e7f.tar.gz hercules-00570591031eb6fc99c7c26ba58a2a7efb144e7f.tar.bz2 hercules-00570591031eb6fc99c7c26ba58a2a7efb144e7f.tar.xz hercules-00570591031eb6fc99c7c26ba58a2a7efb144e7f.zip |
Reimplement getiteminfo/setiteminfo in a safer and more maintainable way
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 171 |
1 files changed, 113 insertions, 58 deletions
diff --git a/src/map/script.c b/src/map/script.c index ff6263b4b..914bee75c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -13982,43 +13982,70 @@ BUILDIN(getitemslots) return true; } -// TODO: add matk here if needed/once we get rid of RENEWAL +// TODO: add matk here if needed /*========================================== * Returns some values of an item [Lupus] * Price, Weight, etc... - * getiteminfo(itemID,n), where n - * 0 value_buy; - * 1 value_sell; - * 2 type; - * 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - * if = 0, then monsters don't drop it at all (rare or a quest item) - * if = -1, then this item is sold in NPC shops only - * 4 sex; - * 5 equip; - * 6 weight; - * 7 atk; - * 8 def; - * 9 range; - * 10 slot; - * 11 look; - * 12 elv; - * 13 wlv; - * 14 view id *------------------------------------------*/ BUILDIN(getiteminfo) { - int item_id,n; - struct item_data *i_data; + int item_id = script_getnum(st, 2); + int n = script_getnum(st, 3); + struct item_data *it = itemdb->exists(item_id); - item_id = script_getnum(st,2); - n = script_getnum(st,3); - i_data = itemdb->exists(item_id); + if (it == NULL) { + script_pushint(st, -1); + return true; + } - if (i_data && n>=0 && n<=14) { - int *item_arr = (int*)&i_data->value_buy; - script_pushint(st,item_arr[n]); - } else { + switch (n) { + case 0: + script_pushint(st, it->value_buy); + break; + case 1: + script_pushint(st, it->value_sell); + break; + case 2: + script_pushint(st, it->type); + break; + case 3: + script_pushint(st, it->maxchance); + break; + case 4: + script_pushint(st, it->sex); + break; + case 5: + script_pushint(st, it->equip); + break; + case 6: + script_pushint(st, it->weight); + break; + case 7: + script_pushint(st, it->atk); + break; + case 8: + script_pushint(st, it->def); + break; + case 9: + script_pushint(st, it->range); + break; + case 10: + script_pushint(st, it->slot); + break; + case 11: + script_pushint(st, it->look); + break; + case 12: + script_pushint(st, it->elv); + break; + case 13: + script_pushint(st, it->wlv); + break; + case 14: + script_pushint(st, it->view_id); + break; + default: script_pushint(st,-1); } return true; @@ -14211,43 +14238,71 @@ BUILDIN(setequipoption) /*========================================== * Set some values of an item [Lupus] * Price, Weight, etc... - * setiteminfo(itemID,n,Value), where n - * 0 value_buy; - * 1 value_sell; - * 2 type; - * 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - * if = 0, then monsters don't drop it at all (rare or a quest item) - * if = -1, then this item is sold in NPC shops only - * 4 sex; - * 5 equip; - * 6 weight; - * 7 atk; - * 8 def; - * 9 range; - * 10 slot; - * 11 look; - * 12 elv; - * 13 wlv; - * 14 view id - * Returns Value or -1 if the wrong field's been set *------------------------------------------*/ BUILDIN(setiteminfo) { - int item_id,n,value; - struct item_data *i_data; + // TODO: Validate data in a similar way as during database load + int item_id = script_getnum(st, 2); + int n = script_getnum(st, 3); + int value = script_getnum(st,4); + struct item_data *it = itemdb->exists(item_id); - item_id = script_getnum(st,2); - n = script_getnum(st,3); - value = script_getnum(st,4); - i_data = itemdb->exists(item_id); + if (it == NULL) { + script_pushint(st, -1); + return true; + } - if (i_data && n>=0 && n<=14) { - int *item_arr = (int*)&i_data->value_buy; - item_arr[n] = value; - script_pushint(st,value); - } else { + switch (n) { + case 0: + it->value_buy = value; + break; + case 1: + it->value_sell = value; + break; + case 2: + it->type = value; + break; + case 3: + it->maxchance = value; + break; + case 4: + it->sex = value; + break; + case 5: + it->equip = value; + break; + case 6: + it->weight = value; + break; + case 7: + it->atk = value; + break; + case 8: + it->def = value; + break; + case 9: + it->range = value; + break; + case 10: + it->slot = value; + break; + case 11: + it->look = value; + break; + case 12: + it->elv = value; + break; + case 13: + it->wlv = value; + break; + case 14: + it->view_id = value; + break; + default: script_pushint(st,-1); + return true; } + script_pushint(st,value); return true; } |